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-rw-r--r--doc/src/examples/basicgraphicslayouts.qdoc55
-rw-r--r--doc/src/examples/contiguouscache.qdoc97
-rw-r--r--doc/src/examples/eventtransitions.qdoc86
-rw-r--r--doc/src/examples/factorial.qdoc102
-rw-r--r--doc/src/examples/pingpong.qdoc107
-rw-r--r--doc/src/examples/stickman.qdoc115
-rw-r--r--doc/src/examples/tankgame.qdoc117
-rw-r--r--doc/src/examples/trafficlight.qdoc99
-rw-r--r--doc/src/examples/twowaybutton.qdoc82
9 files changed, 846 insertions, 14 deletions
diff --git a/doc/src/examples/basicgraphicslayouts.qdoc b/doc/src/examples/basicgraphicslayouts.qdoc
index 92571af..9696fb6 100644
--- a/doc/src/examples/basicgraphicslayouts.qdoc
+++ b/doc/src/examples/basicgraphicslayouts.qdoc
@@ -45,6 +45,7 @@
The Basic Graphics Layouts example shows how to use the layout classes
in QGraphicsView: QGraphicsLinearLayout and QGraphicsGridLayout.
+ In addition to that it shows how to write your own custom layout item.
\image basicgraphicslayouts-example.png Screenshot of the Basic Layouts Example
@@ -115,26 +116,24 @@
\section1 LayoutItem Class Definition
- The \c LayoutItem class is a subclass of QGraphicsWidget. It has a
- constructor, a destructor, and a reimplementation of the
- {QGraphicsItem::paint()}{paint()} function.
+ The \c LayoutItem class is a subclass of QGraphicsLayoutItem and
+ QGraphicsItem. It has a constructor, a destructor, and some required
+ reimplementations.
+ Since it inherits QGraphicsLayoutItem it must reimplement
+ {QGraphicsLayoutItem::setGeometry()}{setGeometry()} and
+ {QGraphicsLayoutItem::sizeHint()}{sizeHint()}.
+ In addition to that it inherits QGraphicsItem, so it must reimplement
+ {QGraphicsItem::boundingRect()}{boundingRect()} and
+ {QGraphicsItem::paint()}{paint()}.
\snippet examples/graphicsview/basicgraphicslayouts/layoutitem.h 0
- The \c LayoutItem class also has a private instance of QPixmap, \c pix.
-
- \note We subclass QGraphicsWidget so that \c LayoutItem objects can
- be automatically plugged into a layout, as QGraphicsWidget is a
- specialization of QGraphicsLayoutItem.
+ The \c LayoutItem class also has a private instance of QPixmap, \c m_pix.
\section1 LayoutItem Class Implementation
- In \c{LayoutItem}'s constructor, \c pix is instantiated and the
- \c{QT_original_R.png} image is loaded into it. We set the size of
- \c LayoutItem to be slightly larger than the size of the pixmap as we
- require some space around it for borders that we will paint later.
- Alternatively, you could scale the pixmap to prevent the item from
- becoming smaller than the pixmap.
+ In \c{LayoutItem}'s constructor, \c m_pix is instantiated and the
+ \c{block.png} image is loaded into it.
\snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 0
@@ -148,4 +147,32 @@
\snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 2
+ The reimplementation of {QGraphicsItem::boundingRect()}{boundingRect()}
+ will set the top left corner at (0,0), and the size of it will be
+ the size of the layout items
+ {QGraphicsLayoutItem::geometry()}{geometry()}. This is the area that
+ we paint within.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 3
+
+
+ The reimplementation of {QGraphicsLayoutItem::setGeometry()}{setGeometry()}
+ simply calls its baseclass implementation. However, since this will change
+ the boundingRect we must also call
+ {QGraphicsItem::prepareGeometryChange()}{prepareGeometryChange()}.
+ Finally, we move the item according to \c geom.topLeft().
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 4
+
+
+ Since we don't want the size of the item to be smaller than the pixmap, we
+ must make sure that we return a size hint that is larger than \c m_pix.
+ We also add some extra space around for borders that we will paint later.
+ Alternatively, you could scale the pixmap to prevent the item from
+ becoming smaller than the pixmap.
+ The preferred size is the same as the minimum size hint, while we set
+ maximum to be a large value
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 5
+
*/ \ No newline at end of file
diff --git a/doc/src/examples/contiguouscache.qdoc b/doc/src/examples/contiguouscache.qdoc
new file mode 100644
index 0000000..fbfde3f
--- /dev/null
+++ b/doc/src/examples/contiguouscache.qdoc
@@ -0,0 +1,97 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/contiguouscache
+ \title Contiguous Cache Example
+
+ The Contiguous Cache example shows how to use QContiguousCache to manage memory usage for
+ very large models. In some environments memory is limited and, even when it
+ isn't, users still dislike an application using excessive memory.
+ Using QContiguousCache to manage a list, rather than loading
+ the entire list into memory, allows the application to limit the amount
+ of memory it uses, regardless of the size of the data set it accesses
+
+ The simplest way to use QContiguousCache is to cache as items are requested. When
+ a view requests an item at row N it is also likely to ask for items at rows near
+ to N.
+
+ \snippet examples/tools/contiguouscache/randomlistmodel.cpp 0
+
+ After getting the row, the class determines if the row is in the bounds
+ of the contiguous cache's current range. It would have been equally valid to
+ simply have the following code instead.
+
+ \code
+ while (row > m_rows.lastIndex())
+ m_rows.append(fetchWord(m_rows.lastIndex()+1);
+ while (row < m_rows.firstIndex())
+ m_rows.prepend(fetchWord(m_rows.firstIndex()-1);
+ \endcode
+
+ However a list will often jump rows if the scroll bar is used directly, resulting in
+ the code above causing every row between the old and new rows to be fetched.
+
+ Using QContiguousCache::lastIndex() and QContiguousCache::firstIndex() allows
+ the example to determine what part of the list the cache is currently caching.
+ These values don't represent the indexes into the cache's own memory, but rather
+ a virtual infinite array that the cache represents.
+
+ By using QContiguousCache::append() and QContiguousCache::prepend() the code ensures
+ that items that may be still on the screen are not lost when the requested row
+ has not moved far from the current cache range. QContiguousCache::insert() can
+ potentially remove more than one item from the cache as QContiguousCache does not
+ allow for gaps. If your cache needs to quickly jump back and forth between
+ rows with significant gaps between them consider using QCache instead.
+
+ And thats it. A perfectly reasonable cache, using minimal memory for a very large
+ list. In this case the accessor for getting the words into the cache
+ generates random information rather than fixed information. This allows you
+ to see how the cache range is kept for a local number of rows when running the
+ example.
+
+ \snippet examples/tools/contiguouscache/randomlistmodel.cpp 1
+
+ It is also worth considering pre-fetching items into the cache outside of the
+ application's paint routine. This can be done either with a separate thread
+ or using a QTimer to incrementally expand the range of the cache prior to
+ rows being requested out of the current cache range.
+*/
diff --git a/doc/src/examples/eventtransitions.qdoc b/doc/src/examples/eventtransitions.qdoc
new file mode 100644
index 0000000..3b956bb
--- /dev/null
+++ b/doc/src/examples/eventtransitions.qdoc
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/eventtransitions
+ \title Event Transitions Example
+
+ The Event Transitions example shows how to use event transitions, a
+ feature of \l{The State Machine Framework}.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 0
+
+ The \c Window class's constructors begins by creating a button.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 1
+
+ Two states, \c s1 and \c s2, are created; upon entry they will assign
+ "Outside" and "Inside" to the button's text, respectively.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 2
+
+ When the button receives an event of type QEvent::Enter and the state
+ machine is in state \c s1, the machine will transition to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 3
+
+ When the button receives an event of type QEvent::Leave and the state
+ machine is in state \c s2, the machine will transition back to state \c
+ s1.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 4
+
+ Next, the state \c s3 is created. \c s3 will be entered when the button
+ receives an event of type QEvent::MouseButtonPress and the state machine
+ is in state \c s2. When the button receives an event of type
+ QEvent::MouseButtonRelease and the state machine is in state \c s3, the
+ machine will transition back to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 5
+
+ Finally, the states are added to the machine as top-level states, the
+ initial state is set to be \c s1 ("Outside"), and the machine is started.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 6
+
+ The main() function constructs a Window object and shows it.
+
+*/
diff --git a/doc/src/examples/factorial.qdoc b/doc/src/examples/factorial.qdoc
new file mode 100644
index 0000000..2a72e0a
--- /dev/null
+++ b/doc/src/examples/factorial.qdoc
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/factorial
+ \title Factorial States Example
+
+ The Factorial States example shows how to use \l{The State Machine
+ Framework} to calculate the factorial of an integer.
+
+ The statechart for calculating the factorial looks as follows:
+
+ \img factorial-example.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ In other words, the state machine calculates the factorial of 6 and prints
+ the result.
+
+ \snippet examples/statemachine/factorial/main.cpp 0
+
+ The Factorial class is used to hold the data of the computation, \c x and
+ \c fac. It also provides a signal that's emitted whenever the value of \c
+ x changes.
+
+ \snippet examples/statemachine/factorial/main.cpp 1
+
+ The FactorialLoopTransition class implements the guard (\c x > 1) and
+ calculations (\c fac = \c x * \c fac; \c x = \c x - 1) of the factorial
+ loop.
+
+ \snippet examples/statemachine/factorial/main.cpp 2
+
+ The FactorialDoneTransition class implements the guard (\c x <= 1) that
+ terminates the factorial computation. It also prints the final result to
+ standard output.
+
+ \snippet examples/statemachine/factorial/main.cpp 3
+
+ The application's main() function first creates the application object, a
+ Factorial object and a state machine.
+
+ \snippet examples/statemachine/factorial/main.cpp 4
+
+ The \c compute state is created, and the initial values of \c x and \c fac
+ are defined. A FactorialLoopTransition object is created and added to the
+ state.
+
+ \snippet examples/statemachine/factorial/main.cpp 5
+
+ A final state, \c done, is created, and a FactorialDoneTransition object
+ is created with \c done as its target state. The transition is then added
+ to the \c compute state.
+
+ \snippet examples/statemachine/factorial/main.cpp 6
+
+ The machine's initial state is set to be the \c compute state. We connect
+ the QStateMachine::finished() signal to the QCoreApplication::quit() slot,
+ so the application will quit when the state machine's work is
+ done. Finally, the state machine is started, and the application's event
+ loop is entered.
+
+ */
diff --git a/doc/src/examples/pingpong.qdoc b/doc/src/examples/pingpong.qdoc
new file mode 100644
index 0000000..040e429
--- /dev/null
+++ b/doc/src/examples/pingpong.qdoc
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/pingpong
+ \title Ping Pong States Example
+
+ The Ping Pong States example shows how to use parallel states together
+ with custom events and transitions in \l{The State Machine Framework}.
+
+ This example implements a statechart where two states communicate by
+ posting events to the state machine. The state chart looks as follows:
+
+ \img pingpong-example.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The \c pinger and \c ponger states are parallel states, i.e. they are
+ entered simultaneously and will take transitions independently of
+ eachother.
+
+ The \c pinger state will post the first \c ping event upon entry; the \c
+ ponger state will respond by posting a \c pong event; this will cause the
+ \c pinger state to post a new \c ping event; and so on.
+
+ \snippet examples/statemachine/pingpong/main.cpp 0
+
+ Two custom events are defined, \c PingEvent and \c PongEvent.
+
+ \snippet examples/statemachine/pingpong/main.cpp 1
+
+ The \c Pinger class defines a state that posts a \c PingEvent to the state
+ machine when the state is entered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 2
+
+ The \c PingTransition class defines a transition that is triggered by
+ events of type \c PingEvent, and that posts a \c PongEvent (with a delay
+ of 500 milliseconds) to the state machine when the transition is
+ triggered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 3
+
+ The \c PongTransition class defines a transition that is triggered by
+ events of type \c PongEvent, and that posts a \c PingEvent (with a delay
+ of 500 milliseconds) to the state machine when the transition is
+ triggered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 4
+
+ The main() function begins by creating a state machine and a parallel
+ state group.
+
+ \snippet examples/statemachine/pingpong/main.cpp 5
+
+ Next, the \c pinger and \c ponger states are created, with the parallel
+ state group as their parent state. Note that the transitions are \e
+ targetless. When such a transition is triggered, the source state won't be
+ exited and re-entered; only the transition's onTransition() function will
+ be called, and the state machine's configuration will remain the same,
+ which is precisely what we want in this case.
+
+ \snippet examples/statemachine/pingpong/main.cpp 6
+
+ Finally, the group is added to the state machine, the machine is started,
+ and the application event loop is entered.
+
+ */
diff --git a/doc/src/examples/stickman.qdoc b/doc/src/examples/stickman.qdoc
new file mode 100644
index 0000000..49f4953
--- /dev/null
+++ b/doc/src/examples/stickman.qdoc
@@ -0,0 +1,115 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/stickman
+ \title Stickman Example
+
+ The Stickman example shows how to animate transitions in a state machine to implement key frame
+ animations.
+
+ \image stickman-example.png
+
+ In this example, we will write a small application which animates the joints in a skeleton and
+ projects a stickman figure on top. The stickman can be either "alive" or "dead", and when in the
+ "alive" state, he can be performing different actions defined by key frame animations.
+
+ Animations are implemented as composite states. Each child state of the animation state
+ represents a frame in the animation by setting the position of each joint in the stickman's
+ skeleton to the positions defined for the particular frame. The frames are then bound together
+ with animated transitions that trigger on the source state's polished() signal. Thus, the
+ machine will enter the state representing the next frame in the animation immediately after it
+ has finished animating into the previous frame.
+
+ \image stickman-example1.png
+
+ The states for an animation is constructed by reading a custom animation file format and
+ creating states that assign values to the the "position" properties of each of the nodes in the
+ skeleton graph.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 1
+
+ The states are then bound together with signal transitions that listen to the polished() signal.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 2
+
+ The last frame state is given a transition to the first one, so that the animation will loop
+ until it is interrupted when a transition out from the animation state is taken. To get smooth
+ animations between the different key frames, we set a default animation on the state machine.
+ This is a parallel animation group which contains animations for all the "position" properties
+ and will be selected by default when taking any transition that leads into a state that assigns
+ values to these properties.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 3
+
+ Several such animation states are constructed, and are placed together as children of a top
+ level "alive" state which represents the stickman life cycle. Transitions go from the parent
+ state to the child state to ensure that each of the child states inherit them.
+
+ \image stickman-example2.png
+
+ This saves us the effort of connect every state to every state with identical transitions. The
+ state machine makes sure that transitions between the key frame animations are also smooth by
+ applying the default animation when interrupting one and starting another.
+
+ Finally, there is a transition out from the "alive" state and into the "dead" state. This is
+ a custom transition type called LightningSrikesTransition which samples every second and
+ triggers at random (one out of fifty times on average.)
+
+ \snippet examples/animation/stickman/lifecycle.cpp 4
+
+ When it triggers, the machine will first enter a "lightningBlink" state which uses a timer to
+ pause for a brief period of time while the background color of the scene is white. This gives us
+ a flash effect when the lightning strikes.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 5
+
+ We start and stop a QTimer object when entering and exiting the state. Then we transition into
+ the "dead" state when the timer times out.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 0
+
+ When the machine is in the "dead" state, it will be unresponsive. This is because the "dead"
+ state has no transitions leading out.
+
+ \image stickman-example3.png
+
+*/
diff --git a/doc/src/examples/tankgame.qdoc b/doc/src/examples/tankgame.qdoc
new file mode 100644
index 0000000..ab3e0f4
--- /dev/null
+++ b/doc/src/examples/tankgame.qdoc
@@ -0,0 +1,117 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/tankgame
+ \title Tank Game Example
+
+ The Tank Game example is part of the in \l{The State Machine Framework}. It shows how to use
+ parallel states to implement artificial intelligence controllers that run in parallel, and error
+ states to handle run-time errors in parts of the state graph created by external plugins.
+
+ \image tankgame-example.png
+
+ In this example we write a simple game. The application runs a state machine with two main
+ states: A "stopped" state and a "running" state. The user can load plugins from the disk by
+ selecting the "Add tank" menu item.
+
+ When the "Add tank" menu item is selected, the "plugins" subdirectory in the example's
+ directory is searched for compatible plugins. If any are found, they will be listed in a
+ dialog box created using QInputDialog::getItem().
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 1
+
+ If the user selects a plugin, the application will construct a TankItem object, which inherits
+ from QGraphicsItem and QObject, and which implements an agreed-upon interface using the
+ meta-object mechanism.
+
+ \snippet examples/statemachine/tankgame/tankitem.h 0
+
+ The tank item will be passed to the plugin's create() function. This will in turn return a
+ QState object which is expected to implement an artificial intelligence which controls the
+ tank and attempts to destroy other tanks it detects.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 2
+
+ Each returned QState object becomes a descendant of a \c region in the "running" state, which is
+ defined as a parallel state. This means that entering the "running" state will cause each of the
+ plugged-in QState objects to be entered simultaneously, allowing the tanks to run independently
+ of each other.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 0
+
+ The maximum number of tanks on the map is four, and when this number is reached, the
+ "Add tank" menu item should be disabled. This is implemented by giving the "stopped" state two
+ children which define whether the map is full or not.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 5
+
+ To make sure that we go into the correct child state when returning from the "running" state
+ (if the "Stop game" menu item is selected while the game is running) we also give the "stopped"
+ state a history state which we make the initial state of "stopped" state.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 3
+
+ Since part of the state graph is defined by external plugins, we have no way of controlling
+ whether they contain errors. By default, run-time errors are handled in the state machine by
+ entering a top level state which prints out an error message and never exits. If we were to
+ use this default behavior, a run-time error in any of the plugins would cause the "running"
+ state to exit, and thus all the other tanks to stop running as well. A better solution would
+ be if the broken plugin was disabled and the rest of the tanks allowed to continue as before.
+
+ This is done by setting the error state of the plugin's top-most state to a special error state
+ defined specifically for the plugin in question.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 4
+
+ If a run-time error occurs in \c pluginState or any of its descendants, the state machine will
+ search the hierarchy of ancestors until it finds a state whose error state is different from
+ \c null. (Note that if we are worried that a plugin could inadvertedly be overriding our
+ error state, we could search the descendants of \c pluginState and verify that their error
+ states are set to \c null before accepting the plugin.)
+
+ The specialized \c errorState sets the "enabled" property of the tank item in question to false,
+ causing it to be painted with a red cross over it to indicate that it is no longer running.
+ Since the error state is a child of the same region in the parallel "running" state as
+ \c pluginState, it will not exit the "running" state, and the other tanks will continue running
+ without disruption.
+
+*/
diff --git a/doc/src/examples/trafficlight.qdoc b/doc/src/examples/trafficlight.qdoc
new file mode 100644
index 0000000..ae62127
--- /dev/null
+++ b/doc/src/examples/trafficlight.qdoc
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/trafficlight
+ \title Traffic Light Example
+
+ The Traffic Light example shows how to use \l{The State Machine Framework}
+ to implement the control flow of a traffic light.
+
+ \image trafficlight-example.png
+
+ In this example we write a TrafficLightWidget class. The traffic light has
+ three lights: Red, yellow and green. The traffic light transitions from
+ one light to another (red to yellow to green to yellow to red again) at
+ certain intervals.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 0
+
+ The LightWidget class represents a single light of the traffic light. It
+ provides an \c on property and two slots, turnOn() and turnOff(), to turn
+ the light on and off, respectively. The widget paints itself in the color
+ that's passed to the constructor.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 1
+
+ The TrafficLightWidget class represents the visual part of the traffic
+ light; it's a widget that contains three lights arranged vertically, and
+ provides accessor functions for these.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 2
+
+ The createLightState() function creates a state that turns a light on when
+ the state is entered, and off when the state is exited. The state uses a
+ timer, and as we shall see the timeout is used to transition from one
+ LightState to another. Here is the statechart for the light state:
+
+ \img trafficlight-example1.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ \snippet examples/statemachine/trafficlight/main.cpp 3
+
+ The TrafficLight class combines the TrafficLightWidget with a state
+ machine. The state graph has four states: red-to-yellow, yellow-to-green,
+ green-to-yellow and yellow-to-red. The initial state is red-to-yellow;
+ when the state's timer times out, the state machine transitions to
+ yellow-to-green. The same process repeats through the other states.
+ This is what the statechart looks like:
+
+ \img trafficlight-example2.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ \snippet examples/statemachine/trafficlight/main.cpp 4
+
+ The main() function constructs a TrafficLight and shows it.
+
+*/
diff --git a/doc/src/examples/twowaybutton.qdoc b/doc/src/examples/twowaybutton.qdoc
new file mode 100644
index 0000000..87de2e8
--- /dev/null
+++ b/doc/src/examples/twowaybutton.qdoc
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/twowaybutton
+ \title Two-way Button Example
+
+ The Two-way button example shows how to use \l{The State Machine
+ Framework} to implement a simple state machine that toggles the current
+ state when a button is clicked.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 0
+
+ The application's main() function begins by constructing the application
+ object, a button and a state machine.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 1
+
+ The state machine has two states; \c on and \c off. When either state is
+ entered, the text of the button will be set accordingly.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 2
+
+ When the state machine is in the \c off state and the button is clicked,
+ it will transition to the \c on state; when the state machine is in the \c
+ on state and the button is clicked, it will transition to the \c off
+ state.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 3
+
+ The states are added to the state machine; they become top-level (sibling)
+ states.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 4
+
+ The initial state is \c off; this is the state the state machine will
+ immediately transition to once the state machine is started.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 5
+
+ Finally, the button is resized and made visible, and the application event
+ loop is entered.
+
+*/