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-rw-r--r--doc/src/examples/collidingmice-example.qdoc39
-rw-r--r--doc/src/examples/customtype.qdoc157
-rw-r--r--doc/src/examples/customtypesending.qdoc128
-rw-r--r--doc/src/examples/extension.qdoc11
-rw-r--r--doc/src/examples/queuedcustomtype.qdoc177
-rw-r--r--doc/src/examples/qxmlstreambookmarks.qdoc5
-rw-r--r--doc/src/examples/svggenerator.qdoc136
7 files changed, 627 insertions, 26 deletions
diff --git a/doc/src/examples/collidingmice-example.qdoc b/doc/src/examples/collidingmice-example.qdoc
index 7ea2ca2..657a204 100644
--- a/doc/src/examples/collidingmice-example.qdoc
+++ b/doc/src/examples/collidingmice-example.qdoc
@@ -66,7 +66,7 @@
\section1 Mouse Class Definition
- The \c mouse class inherits both QObject and QGraphicsItem. The
+ The \c mouse class inherits from QGraphicsItem. The
QGraphicsItem class is the base class for all graphical items in
the Graphics View framework, and provides a light-weight
foundation for writing your own custom items.
@@ -78,14 +78,11 @@
{QGraphicsItem::}{boundingRect()}, which returns an estimate of
the area painted by the item, and \l {QGraphicsItem::}{paint()},
which implements the actual painting. In addition, we reimplement
- the \l {QGraphicsItem::}{shape()} function to return an accurate
+ the \l {QGraphicsItem::}{shape()} and \l {QGraphicsItem::}{advance()}.
+ We reimplement \l {QGraphicsItem::}{shape()} to return an accurate
shape of our mouse item; the default implementation simply returns
- the item's bounding rectangle.
-
- The rationale for deriving from QObject in addition to
- QGraphicsItem is to be able to animate our items by reimplementing
- QObject's \l {QObject::}{timerEvent()} function and use
- QObject::startTimer() to generate timer events.
+ the item's bounding rectangle. We reimplement \l {QGraphicsItem::}{advance()}
+ to handle the animation so it all happens on one update.
\section1 Mouse Class Definition
@@ -105,19 +102,18 @@
calling the item's \l {QGraphicsItem::rotate()}{rotate()} function
we alter the direction in which the mouse will start moving.
- In the end we call QObject's \l {QObject::}{startTimer()}
- function, emitting a timer event every 1000/33 millisecond. This
- enables us to animate our mouse item using our reimplementation of
- the \l {QObject::}{timerEvent()} function; whenever a mouse
- receives a timer event it will trigger \l
- {QObject::}{timerEvent()}:
-
+ When the QGraphicsScene decides to advance the scene a frame it will call
+ QGraphicsItem::advance() on each of the items. This enables us to animate
+ our mouse using our reimplementation of the advance() function.
+
\snippet examples/graphicsview/collidingmice/mouse.cpp 4
\snippet examples/graphicsview/collidingmice/mouse.cpp 5
\snippet examples/graphicsview/collidingmice/mouse.cpp 6
- First we ensure that the mice stays within a circle with a radius
- of 150 pixels.
+ First, we don't bother doing any advance if the step is 0 since we want to our advance in
+ the actual advance (advance() is called twice, once with step == 0 indicating that items
+ are about to advance and with step == 1 for the actual advance). We also ensure that the
+ mice stays within a circle with a radius of 150 pixels.
Note the \l {QGraphicsItem::mapFromScene()}{mapFromScene()}
function provided by QGraphicsItem. This function maps a position
@@ -275,5 +271,12 @@
In the end, we set the application window's title and size before
we enter the main event loop using the QApplication::exec()
function.
-*/
+ Finally, we create a QTimer and connect its timeout() signal to the advance()
+ slot of the scene. Every time the timer fires, the scene will advance one frame.
+ We then tell the timer to fire every 1000/33 millisecond. This will
+ give us a frame rate of 30 frames a second, which is fast enough for most animations.
+ Doing the animation with a single timer connect to advance the scene ensures that all the
+ mice are moved at one point and, more importantly, only one update is sent to the screen
+ after all the mice have moved.
+*/ \ No newline at end of file
diff --git a/doc/src/examples/customtype.qdoc b/doc/src/examples/customtype.qdoc
new file mode 100644
index 0000000..ffeccc3
--- /dev/null
+++ b/doc/src/examples/customtype.qdoc
@@ -0,0 +1,157 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/customtype
+ \title Custom Type Example
+
+ The Custom Type example shows how to integrate a custom type into Qt's
+ meta-object system.
+
+ Contents:
+
+ \tableofcontents
+
+ \section1 Overview
+
+ Qt provides a range of standard value types that are used to provide
+ rich and meaningful APIs. These types are integrated with the meta-object
+ system, enabling them to be stored in QVariant objects, written out in
+ debugging information and sent between components in signal-slot
+ communication.
+
+ Custom types can also be integrated with the meta-object system as long as
+ they are written to conform to some simple guidelines. In this example, we
+ introduce a simple \c Message class, we describe how we make it work with
+ QVariant, and we show how it can be extended to generate a printable
+ representation of itself for use in debugging output.
+
+ \section1 The Message Class Definition
+
+ The \c Message class is a simple value class that contains two pieces
+ of information (a QString and a QStringList), each of which can be read
+ using trivial getter functions:
+
+ \snippet examples/tools/customtype/message.h custom type definition
+
+ The default constructor, copy constructor and destructor are
+ all required, and must be public, if the type is to be integrated into the
+ meta-object system. Other than this, we are free to implement whatever we
+ need to make the type do what we want, so we also include a constructor
+ that lets us set the type's data members.
+
+ To enable the type to be used with QVariant, we declare it using the
+ Q_DECLARE_METATYPE() macro:
+
+ \snippet examples/tools/customtype/message.h custom type meta-type declaration
+
+ We do not need to write any additional code to accompany this macro.
+
+ To allow us to see a readable description of each \c Message object when it
+ is sent to the debug output stream, we define a streaming operator:
+
+ \snippet examples/tools/customtype/message.h custom type streaming operator
+
+ This facility is useful if you need to insert tracing statements in your
+ code for debugging purposes.
+
+ \section1 The Message Class Implementation
+
+ The implementation of the default constructor, copy constructor and destructor
+ are straightforward for the \c Message class:
+
+ \snippet examples/tools/customtype/message.cpp Message class implementation
+
+ The streaming operator is implemented in the following way:
+
+ \snippet examples/tools/customtype/message.cpp custom type streaming operator
+
+ Here, we want to represent each value depending on how many lines are stored
+ in the message body. We stream text to the QDebug object passed to the
+ operator and return the QDebug object obtained from its maybeSpace() member
+ function; this is described in more detail in the
+ \l{Creating Custom Qt Types#Making the Type Printable}{Creating Custom Qt Types}
+ document.
+
+ We include the code for the getter functions for completeness:
+
+ \snippet examples/tools/customtype/message.cpp getter functions
+
+ With the type fully defined, implemented, and integrated with the
+ meta-object system, we can now use it.
+
+ \section1 Using the Message
+
+ In the example's \c{main()} function, we show how a \c Message object can
+ be printed to the console by sending it to the debug stream:
+
+ \snippet examples/tools/customtype/main.cpp printing a custom type
+
+ You can use the type with QVariant in exactly the same way as you would
+ use standard Qt value types. Here's how to store a value using the
+ QVariant::setValue() function:
+
+ \snippet examples/tools/customtype/main.cpp storing a custom value
+
+ Alternatively, the qVariantFromValue() and qVariantSetValue() functions
+ can be used if you are using a compiler without support for member template
+ functions.
+
+ The value can be retrieved using the QVariant::value() member template
+ function:
+
+ \snippet examples/tools/customtype/main.cpp retrieving a custom value
+
+ Alternatively, the qVariantValue() template function can be used if
+ you are using a compiler without support for member template functions.
+
+ \section1 Further Reading
+
+ The custom \c Message type can also be used with direct signal-slot
+ connections; see the \l{Custom Type Sending Example} for a demonstration
+ of this.
+ To register a custom type for use with queued signals and slots, such as
+ those used in cross-thread communication, see the
+ \l{Queued Custom Type Example}.
+
+ More information on using custom types with Qt can be found in the
+ \l{Creating Custom Qt Types} document.
+*/
diff --git a/doc/src/examples/customtypesending.qdoc b/doc/src/examples/customtypesending.qdoc
new file mode 100644
index 0000000..d335c28
--- /dev/null
+++ b/doc/src/examples/customtypesending.qdoc
@@ -0,0 +1,128 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/customtypesending
+ \title Custom Type Sending Example
+
+ The Custom Type Sending example shows how to use a custom type with signals
+ and slots.
+
+ \image customtypesending-example.png
+
+ Contents:
+
+ \tableofcontents
+
+ \section1 Overview
+
+ In the \l{Custom Type Example}, we showed how to integrate custom types
+ with the meta-object system, enabling them to be stored in QVariant
+ objects, written out in debugging information and used in signal-slot
+ communication.
+
+ In this example, we demonstrate that the preparations made to the
+ \c Message class and its declaration with Q_DECLARE_METATYPE() enable it
+ to be used with direct signal-slot connections. We do this by creating
+ a \c Window class containing signals and slots whose signatures include
+ \c Message arguments.
+
+ \section1 The Window Class Definition
+
+ We define a simple \c Window class with a signal and public slot that
+ allow a \c Message object to be sent via a signal-slot connection:
+
+ \snippet examples/tools/customtypesending/window.h Window class definition
+
+ The window will contain a text editor to show the contents of a message
+ and a push button that the user can click to send a message. To facilitate
+ this, we also define the \c sendMessage() slot. We also keep a \c Message
+ instance in the \c thisMessage private variable which holds the actual
+ message to be sent.
+
+ \section1 The Window Class Implementation
+
+ The \c Window constructor sets up a user interface containing a text
+ editor and a push button.
+
+ \snippet examples/tools/customtypesending/window.cpp Window constructor
+
+ The button's \l{QPushButton::}{clicked()} signal is connected to the
+ window's \c{sendMessage()} slot, which emits the \c{messageSent(Message)}
+ signal with the \c Message held by the \c thisMessage variable:
+
+ \snippet examples/tools/customtypesending/window.cpp sending a message
+
+ We implement a slot to allow the message to be received, and this also
+ lets us set the message in the window programatically:
+
+ \snippet examples/tools/customtypesending/window.cpp receiving a message
+
+ In this function, we simply assign the new message to \c thisMessage
+ and update the text in the editor.
+
+ \section1 Making the Connection
+
+ In the example's \c{main()} function, we perform the connection between
+ two instances of the \c Window class:
+
+ \snippet examples/tools/customtypesending/main.cpp main function
+
+ We set the message for the first window and connect the
+ \c{messageSent(Message)} signal from each window to the other's
+ \c{setMessage(Message)} slot. Since the signals and slots mechanism is only
+ concerned with the type, we can simplify the signatures of both the
+ signal and slot when we make the connection.
+
+ When the user clicks on the \gui{Send message} button in either window,
+ the message shown will be emitted in a signal that the other window will
+ receive and display.
+
+ \section1 Further Reading
+
+ Although the custom \c Message type can be used with direct signals and
+ slots, an additional registration step needs to be performed if you want
+ to use it with queued signal-slot connections. See the
+ \l{Queued Custom Type Example} for details.
+
+ More information on using custom types with Qt can be found in the
+ \l{Creating Custom Qt Types} document.
+*/
diff --git a/doc/src/examples/extension.qdoc b/doc/src/examples/extension.qdoc
index 8a0ca3a..02e0698 100644
--- a/doc/src/examples/extension.qdoc
+++ b/doc/src/examples/extension.qdoc
@@ -80,9 +80,9 @@
user type a word to search for, we need several \l
{QCheckBox}{QCheckBox}es to facilitate the search options, and we
need three \l {QPushButton}{QPushButton}s: the \gui Find button to
- start a search, the \gui More button to enable an advanced search,
- and the \gui Close button to exit the application. Finally, we
- need a QWidget representing the application's extension part.
+ start a search and the \gui More button to enable an advanced search.
+ Finally, we need a QWidget representing the application's extension
+ part.
\section1 FindDialog Class Implementation
@@ -128,8 +128,7 @@
the connection makes sure that the extension widget is shown
depending on the state of \gui More button.
- We also connect the \gui Close button to the QWidget::close()
- slot, and we put the checkboxes associated with the advanced
+ We also put the check boxes associated with the advanced
search options into a layout we install on the extension widget.
\snippet examples/dialogs/extension/finddialog.cpp 4
@@ -137,7 +136,7 @@
Before we create the main layout, we create several child layouts
for the widgets: First we allign the QLabel ans its buddy, the
QLineEdit, using a QHBoxLayout. Then we vertically allign the
- QLabel and QLineEdit with the checkboxes associated with the
+ QLabel and QLineEdit with the check boxes associated with the
simple search, using a QVBoxLayout. We also create a QVBoxLayout
for the buttons. In the end we lay out the two latter layouts and
the extension widget using a QGridLayout.
diff --git a/doc/src/examples/queuedcustomtype.qdoc b/doc/src/examples/queuedcustomtype.qdoc
new file mode 100644
index 0000000..bbd1427
--- /dev/null
+++ b/doc/src/examples/queuedcustomtype.qdoc
@@ -0,0 +1,177 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example threads/queuedcustomtype
+ \title Queued Custom Type Example
+
+ The Queued Custom Type example shows how to send custom types between
+ threads with queued signals and slots.
+
+ \image queuedcustomtype-example.png
+
+ Contents:
+
+ \tableofcontents
+
+ \section1 Overview
+
+ In the \l{Custom Type Sending Example}, we showed how to use a custom type
+ with signal-slot communication within the same thread.
+
+ In this example, we create a new value class, \c Block, and register it
+ with the meta-object system to enable us to send instances of it between
+ threads using queued signals and slots.
+
+ \section1 The Block Class
+
+ The \c Block class is similar to the \c Message class described in the
+ \l{Custom Type Example}. It provides the default constructor, copy
+ constructor and destructor in the public section of the class that the
+ meta-object system requires. It describes a colored rectangle.
+
+ \snippet examples/threads/queuedcustomtype/block.h custom type definition and meta-type declaration
+
+ We will still need to register it with the meta-object system at
+ run-time by calling the qRegisterMetaType() template function before
+ we make any signal-slot connections that use this type.
+ Even though we do not intend to use the type with QVariant in this example,
+ it is good practice to also declare the new type with Q_DECLARE_METATYPE().
+
+ The implementation of the \c Block class is trivial, so we avoid quoting
+ it here.
+
+ \section1 The Window Class
+
+ We define a simple \c Window class with a public slot that accepts a
+ \c Block object. The rest of the class is concerned with managing the
+ user interface and handling images.
+
+ \snippet examples/threads/queuedcustomtype/window.h Window class definition
+
+ The \c Window class also contains a worker thread, provided by a
+ \c RenderThread object. This will emit signals to send \c Block objects
+ to the window's \c addBlock(Block) slot.
+
+ The parts of the \c Window class that are most relevant are the constructor
+ and the \c addBlock(Block) slot.
+
+ The constructor creates a thread for rendering images, sets up a user
+ interface containing a label and two push buttons that are connected to
+ slots in the same class.
+
+ \snippet examples/threads/queuedcustomtype/window.cpp Window constructor start
+ \snippet examples/threads/queuedcustomtype/window.cpp set up widgets and connections
+ \snippet examples/threads/queuedcustomtype/window.cpp connecting signal with custom type
+
+ In the last of these connections, we connect a signal in the
+ \c RenderThread object to the \c addBlock(Block) slot in the window.
+
+ \dots
+ \snippet examples/threads/queuedcustomtype/window.cpp Window constructor finish
+
+ The rest of the constructor simply sets up the layout of the window.
+
+ The \c addBlock(Block) slot receives blocks from the rendering thread via
+ the signal-slot connection set up in the constructor:
+
+ \snippet examples/threads/queuedcustomtype/window.cpp Adding blocks to the display
+
+ We simply paint these onto the label as they arrive.
+
+ \section1 The RenderThread Class
+
+ The \c RenderThread class processes an image, creating \c Block objects
+ and using the \c sendBlock(Block) signal to send them to other components
+ in the example.
+
+ \snippet examples/threads/queuedcustomtype/renderthread.h RenderThread class definition
+
+ The constructor and destructor are not quoted here. These take care of
+ setting up the thread's internal state and cleaning up when it is destroyed.
+
+ Processing is started with the \c processImage() function, which calls the
+ \c RenderThread class's reimplementation of the QThread::run() function:
+
+ \snippet examples/threads/queuedcustomtype/renderthread.cpp processing the image (start)
+
+ Ignoring the details of the way the image is processed, we see that the
+ signal containing a block is emitted in the usual way:
+
+ \dots
+ \snippet examples/threads/queuedcustomtype/renderthread.cpp processing the image (finish)
+
+ Each signal that is emitted will be queued and delivered later to the
+ window's \c addBlock(Block) slot.
+
+ \section1 Registering the Type
+
+ In the example's \c{main()} function, we perform the registration of the
+ \c Block class as a custom type with the meta-object system by calling the
+ qRegisterMetaType() template function:
+
+ \snippet examples/threads/queuedcustomtype/main.cpp main function
+
+ This call is placed here to ensure that the type is registered before any
+ signal-slot connections are made that use it.
+
+ The rest of the \c{main()} function is concerned with setting a seed for
+ the pseudo-random number generator, creating and showing the window, and
+ setting a default image. See the source code for the implementation of the
+ \c createImage() function.
+
+ \section1 Further Reading
+
+ This example showed how a custom type can be registered with the
+ meta-object system so that it can be used with signal-slot connections
+ between threads. For ordinary communication involving direct signals and
+ slots, it is enough to simply declare the type in the way described in the
+ \l{Custom Type Sending Example}.
+
+ In practice, both the Q_DECLARE_METATYPE() macro and the qRegisterMetaType()
+ template function can be used to register custom types, but
+ qRegisterMetaType() is only required if you need to perform signal-slot
+ communication or need to create and destroy objects of the custom type
+ at run-time.
+
+ More information on using custom types with Qt can be found in the
+ \l{Creating Custom Qt Types} document.
+*/
diff --git a/doc/src/examples/qxmlstreambookmarks.qdoc b/doc/src/examples/qxmlstreambookmarks.qdoc
index 7059043..fb3a1c1 100644
--- a/doc/src/examples/qxmlstreambookmarks.qdoc
+++ b/doc/src/examples/qxmlstreambookmarks.qdoc
@@ -103,8 +103,9 @@
The \c read() function accepts a QIODevice and sets it using
\l{QXmlStreamReader::setDevice()}{setDevice()}. The actual process
- of reading only takes place in event the file is a valid XBEL 1.0
- file. Otherwise, the \l{QXmlStreamReader::raiseError()}
+ of reading only takes place if the file is a valid XBEL 1.0 file.
+ Note that the XML input needs to be well-formed to be accepted by
+ QXmlStreamReader. Otherwise, the \l{QXmlStreamReader::raiseError()}
{raiseError()} function is used to display an error message.
\snippet examples/xml/streambookmarks/xbelreader.cpp 1
diff --git a/doc/src/examples/svggenerator.qdoc b/doc/src/examples/svggenerator.qdoc
new file mode 100644
index 0000000..32bb89a
--- /dev/null
+++ b/doc/src/examples/svggenerator.qdoc
@@ -0,0 +1,136 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example painting/svggenerator
+ \title SVG Generator Example
+
+ The SVG Generator example shows how to add SVG file export to applications.
+
+ \image svggenerator-example.png
+
+ Scalable Vector Graphics (SVG) is an XML-based language for describing
+ two-dimensional vector graphics. Qt provides classes for rendering and
+ generating SVG drawings. This example allows the user to create a simple
+ picture and save it to an SVG file.
+
+ The example consists of two classes: \c Window and \c DisplayWidget.
+
+ The \c Window class contains the application logic and constructs the user
+ interface from a Qt Designer \c{.ui} file as described in the
+ \l{Using a Designer .ui File in Your Application#The Multiple Inheritance Approach}{Qt Designer manual}.
+ It also contains the code to write an SVG file.
+
+ The \c DisplayWidget class performs all the work of painting a picture on
+ screen. Since we want the SVG to resemble this picture as closely as
+ possible, we make this code available to the \c Window class so that it can
+ be used to generate SVG files.
+
+ \section1 The DisplayWidget Class
+
+ The \c DisplayWidget class displays a drawing consisting of a selection of
+ elements chosen by the user. These are defined using \c Shape and
+ \c Background enums that are included within the class definition:
+
+ \snippet examples/painting/svggenerator/displaywidget.h DisplayWidget class definition
+
+ Much of this class is used to configure the appearance of the drawing. The
+ \c paintEvent() and \c paint() functions are most relevant to the purpose
+ of this example, so we will describe these here and leave the reader to
+ look at the source code for the example to see how shapes and colors are
+ handled.
+
+ We reimplement the QWidget::paintEvent() function to display the drawing
+ on screen:
+
+ \snippet examples/painting/svggenerator/displaywidget.cpp paint event
+
+ Here, we only construct a QPainter object, begin painting on the device
+ and set a render hint for improved output quality before calling the
+ \c paint() function to perform the painting itself. When this returns,
+ we close the painter and return.
+
+ The \c paint() function is designed to be used for different painting
+ tasks. In this example, we use it to draw on a \c DisplayWidget instance
+ and on a QSvgGenerator object. We show how the painting is performed to
+ demonstrate that there is nothing device-specific about the process:
+
+ \snippet examples/painting/svggenerator/displaywidget.cpp paint function
+
+ \section1 The Window Class
+
+ The \c Window class represents the example's window, containing the user
+ interface, which has been created using Qt Designer:
+
+ \snippet examples/painting/svggenerator/window.h Window class definition
+
+ As with the \c DisplayWidget class, we concentrate on the parts of the code
+ which are concerned with painting and SVG generation. In the \c Window
+ class, the \c saveSvg() function is called whenever the \gui{Save As...}
+ button is clicked; this connection was defined in the \c{window.ui} file
+ using Qt Designer.
+
+ The start of the \c saveSvg() function performs the task of showing a file
+ dialog so that the user can specify a SVG file to save the drawing to.
+
+ \snippet examples/painting/svggenerator/window.cpp save SVG
+
+ In the rest of the function, we set up the generator and configure it to
+ generate output with the appropriate dimensions and write to the
+ user-specified file. We paint on the QSvgGenerator object in the same way
+ that we paint on a widget, calling the \c DisplayWidget::paint() function
+ so that we use exactly the same code that we used to display the drawing.
+
+ The generation process itself begins with the call to the painter's
+ \l{QPainter::}{begin()} function and ends with call to its
+ \l{QPainter::}{end()} function. The QSvgGenerator paint device relies on
+ the explicit use of these functions to ensure that output is written to
+ the file.
+
+ \section1 Further Reading
+
+ The \l{SVG Viewer Example} shows how to display SVG drawings in an
+ application, and can be used to show the contents of SVG files created
+ by this example.
+
+ See the QtSvg module documentation for more information about SVG and Qt's
+ SVG classes.
+*/