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diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc new file mode 100644 index 0000000..8d7ea2c --- /dev/null +++ b/doc/src/frameworks-technologies/graphicsview.qdoc @@ -0,0 +1,554 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://qt.nokia.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \group graphicsview-api + \title Graphics View Classes +*/ + +/*! + \page graphicsview.html + \title The Graphics View Framework + \brief An overview of the Graphics View framework for interactive 2D + graphics. + + \ingroup frameworks-technologies + + \keyword Graphics View + \keyword GraphicsView + \keyword Graphics + \keyword Canvas + \since 4.2 + + Graphics View provides a surface for managing and interacting with a large + number of custom-made 2D graphical items, and a view widget for + visualizing the items, with support for zooming and rotation. + + The framework includes an event propagation architecture that allows + precise double-precision interaction capabilities for the items on the + scene. Items can handle key events, mouse press, move, release and + double click events, and they can also track mouse movement. + + Graphics View uses a BSP (Binary Space Partitioning) tree to provide very + fast item discovery, and as a result of this, it can visualize large + scenes in real-time, even with millions of items. + + Graphics View was introduced in Qt 4.2, replacing its predecessor, + QCanvas. If you are porting from QCanvas, see \l{Porting to Graphics + View}. + + Topics: + + \tableofcontents + + \section1 The Graphics View Architecture + + Graphics View provides an item-based approach to model-view programming, + much like InterView's convenience classes QTableView, QTreeView and + QListView. Several views can observe a single scene, and the scene + contains items of varying geometric shapes. + + \section2 The Scene + + QGraphicsScene provides the Graphics View scene. The scene has the + following responsibilities: + + \list + \o Providing a fast interface for managing a large number of items + \o Propagating events to each item + \o Managing item state, such as selection and focus handling + \o Providing untransformed rendering functionality; mainly for printing + \endlist + + The scene serves as a container for QGraphicsItem objects. Items are + added to the scene by calling QGraphicsScene::addItem(), and then + retrieved by calling one of the many item discovery functions. + QGraphicsScene::items() and its overloads return all items contained + by or intersecting with a point, a rectangle, a polygon or a general + vector path. QGraphicsScene::itemAt() returns the topmost item at a + particular point. All item discovery functions return the items in + descending stacking order (i.e., the first returned item is topmost, + and the last item is bottom-most). + + \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 0 + + QGraphicsScene's event propagation architecture schedules scene events + for delivery to items, and also manages propagation between items. If + the scene receives a mouse press event at a certain position, the + scene passes the event on to whichever item is at that position. + + QGraphicsScene also manages certain item states, such as item + selection and focus. You can select items on the scene by calling + QGraphicsScene::setSelectionArea(), passing an arbitrary shape. This + functionality is also used as a basis for rubberband selection in + QGraphicsView. To get the list of all currently selected items, call + QGraphicsScene::selectedItems(). Another state handled by + QGraphicsScene is whether or not an item has keyboard input focus. You + can set focus on an item by calling QGraphicsScene::setFocusItem() or + QGraphicsItem::setFocus(), or get the current focus item by calling + QGraphicsScene::focusItem(). + + Finally, QGraphicsScene allows you to render parts of the scene into a + paint device through the QGraphicsScene::render() function. You can + read more about this in the Printing section later in this document. + + \section2 The View + + QGraphicsView provides the view widget, which visualizes the contents + of a scene. You can attach several views to the same scene, to provide + several viewports into the same data set. The view widget is a scroll + area, and provides scroll bars for navigating through large scenes. To + enable OpenGL support, you can set a QGLWidget as the viewport by + calling QGraphicsView::setViewport(). + + \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 1 + + The view receives input events from the keyboard and mouse, and + translates these to scene events (converting the coordinates used + to scene coordinates where appropriate), before sending the events + to the visualized scene. + + Using its transformation matrix, QGraphicsView::transform(), the view can + \e transform the scene's coordinate system. This allows advanced + navigation features such as zooming and rotation. For convenience, + QGraphicsView also provides functions for translating between view and + scene coordinates: QGraphicsView::mapToScene() and + QGraphicsView::mapFromScene(). + + \img graphicsview-view.png + + \section2 The Item + + QGraphicsItem is the base class for graphical items in a + scene. Graphics View provides several standard items for typical + shapes, such as rectangles (QGraphicsRectItem), ellipses + (QGraphicsEllipseItem) and text items (QGraphicsTextItem), but the + most powerful QGraphicsItem features are available when you write a + custom item. Among other things, QGraphicsItem supports the following + features: + + \list + \o Mouse press, move, release and double click events, as well as mouse + hover events, wheel events, and context menu events. + \o Keyboard input focus, and key events + \o Drag and drop + \o Grouping, both through parent-child relationships, and with + QGraphicsItemGroup + \o Collision detection + \endlist + + Items live in a local coordinate system, and like QGraphicsView, it + also provides many functions for mapping coordinates between the item + and the scene, and from item to item. Also, like QGraphicsView, it can + transform its coordinate system using a matrix: + QGraphicsItem::transform(). This is useful for rotating and scaling + individual items. + + Items can contain other items (children). Parent items' + transformations are inherited by all its children. Regardless of an + item's accumulated transformation, though, all its functions (e.g., + QGraphicsItem::contains(), QGraphicsItem::boundingRect(), + QGraphicsItem::collidesWith()) still operate in local coordinates. + + QGraphicsItem supports collision detection through the + QGraphicsItem::shape() function, and QGraphicsItem::collidesWith(), + which are both virtual functions. By returning your item's shape as a + local coordinate QPainterPath from QGraphicsItem::shape(), + QGraphicsItem will handle all collision detection for you. If you want + to provide your own collision detection, however, you can reimplement + QGraphicsItem::collidesWith(). + + \img graphicsview-items.png + + \section1 Classes in the Graphics View Framework + + These classes provide a framework for creating interactive applications. + + \annotatedlist graphicsview-api + + \section1 The Graphics View Coordinate System + + Graphics View is based on the Cartesian coordinate system; items' + position and geometry on the scene are represented by sets of two + numbers: the x-coordinate, and the y-coordinate. When observing a scene + using an untransformed view, one unit on the scene is represented by + one pixel on the screen. + + \note The inverted Y-axis coordinate system (where \c y grows upwards) + is unsupported as Graphics Views uses Qt's coordinate system. + + There are three effective coordinate systems in play in Graphics View: + Item coordinates, scene coordinates, and view coordinates. To simplify + your implementation, Graphics View provides convenience functions that + allow you to map between the three coordinate systems. + + When rendering, Graphics View's scene coordinates correspond to + QPainter's \e logical coordinates, and view coordinates are the same as + \e device coordinates. In \l{The Coordinate System}, you can read about + the relationship between logical coordinates and device coordinates. + + \img graphicsview-parentchild.png + + \section2 Item Coordinates + + Items live in their own local coordinate system. Their coordinates + are usually centered around its center point (0, 0), and this is + also the center for all transformations. Geometric primitives in the + item coordinate system are often referred to as item points, item + lines, or item rectangles. + + When creating a custom item, item coordinates are all you need to + worry about; QGraphicsScene and QGraphicsView will perform all + transformations for you. This makes it very easy to implement custom + items. For example, if you receive a mouse press or a drag enter + event, the event position is given in item coordinates. The + QGraphicsItem::contains() virtual function, which returns true if a + certain point is inside your item, and false otherwise, takes a + point argument in item coordinates. Similarly, an item's bounding + rect and shape are in item coordinates. + + At item's \e position is the coordinate of the item's center point + in its parent's coordinate system; sometimes referred to as \e + parent coordinates. The scene is in this sense regarded as all + parent-less items' "parent". Top level items' position are in scene + coordinates. + + Child coordinates are relative to the parent's coordinates. If the + child is untransformed, the difference between a child coordinate + and a parent coordinate is the same as the distance between the + items in parent coordinates. For example: If an untransformed child + item is positioned precisely in its parent's center point, then the + two items' coordinate systems will be identical. If the child's + position is (10, 0), however, the child's (0, 10) point will + correspond to its parent's (10, 10) point. + + Because items' position and transformation are relative to the + parent, child items' coordinates are unaffected by the parent's + transformation, although the parent's transformation implicitly + transforms the child. In the above example, even if the parent is + rotated and scaled, the child's (0, 10) point will still correspond + to the parent's (10, 10) point. Relative to the scene, however, the + child will follow the parent's transformation and position. If the + parent is scaled (2x, 2x), the child's position will be at scene + coordinate (20, 0), and its (10, 0) point will correspond to the + point (40, 0) on the scene. + + With QGraphicsItem::pos() being one of the few exceptions, + QGraphicsItem's functions operate in item coordinates, regardless of + the item, or any of its parents' transformation. For example, an + item's bounding rect (i.e. QGraphicsItem::boundingRect()) is always + given in item coordinates. + + \section2 Scene Coordinates + + The scene represents the base coordinate system for all its items. + The scene coordinate system describes the position of each top-level + item, and also forms the basis for all scene events delivered to the + scene from the view. Each item on the scene has a scene position + and bounding rectangle (QGraphicsItem::scenePos(), + QGraphicsItem::sceneBoundingRect()), in addition to its local item + pos and bounding rectangle. The scene position describes the item's + position in scene coordinates, and its scene bounding rect forms the + basis for how QGraphicsScene determines what areas of the scene have + changed. Changes in the scene are communicated through the + QGraphicsScene::changed() signal, and the argument is a list of + scene rectangles. + + \section2 View Coordinates + + View coordinates are the coordinates of the widget. Each unit in + view coordinates corresponds to one pixel. What's special about this + coordinate system is that it is relative to the widget, or viewport, + and unaffected by the observed scene. The top left corner of + QGraphicsView's viewport is always (0, 0), and the bottom right + corner is always (viewport width, viewport height). All mouse events + and drag and drop events are originally received as view + coordinates, and you need to map these coordinates to the scene in + order to interact with items. + + \section2 Coordinate Mapping + + Often when dealing with items in a scene, it can be useful to map + coordinates and arbitrary shapes from the scene to an item, from + item to item, or from the view to the scene. For example, when you + click your mouse in QGraphicsView's viewport, you can ask the scene + what item is under the cursor by calling + QGraphicsView::mapToScene(), followed by + QGraphicsScene::itemAt(). If you want to know where in the viewport + an item is located, you can call QGraphicsItem::mapToScene() on the + item, then QGraphicsView::mapFromScene() on the view. Finally, if + you use want to find what items are inside a view ellipse, you can + pass a QPainterPath to mapToScene(), and then pass the mapped path + to QGraphicsScene::items(). + + You can map coordinates and shapes to and from and item's scene by + calling QGraphicsItem::mapToScene() and + QGraphicsItem::mapFromScene(). You can also map to an item's parent + item by calling QGraphicsItem::mapToParent() and + QGraphicsItem::mapFromParent(), or between items by calling + QGraphicsItem::mapToItem() and QGraphicsItem::mapFromItem(). All + mapping functions can map both points, rectangles, polygons and + paths. + + The same mapping functions are available in the view, for mapping to + and from the scene. QGraphicsView::mapFromScene() and + QGraphicsView::mapToScene(). To map from a view to an item, you + first map to the scene, and then map from the scene to the item. + + \section1 Key Features + + \section2 Zooming and rotating + + QGraphicsView supports the same affine transformations as QPainter + does through QGraphicsView::setMatrix(). By applying a transformation + to the view, you can easily add support for common navigation features + such as zooming and rotating. + + Here is an example of how to implement zoom and rotate slots in a + subclass of QGraphicsView: + + \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 2 + + The slots could be connected to \l{QToolButton}{QToolButtons} with + \l{QAbstractButton::autoRepeat}{autoRepeat} enabled. + + QGraphicsView keeps the center of the view aligned when you transform + the view. + + See also the \l{Elastic Nodes Example}{Elastic Nodes} example for + code that shows how to implement basic zooming features. + + \section2 Printing + + Graphics View provides single-line printing through its rendering + functions, QGraphicsScene::render() and QGraphicsView::render(). The + functions provide the same API: You can have the scene or the view + render all or parts of their contents into any paint device by passing + a QPainter to either of the rendering functions. This example shows + how to print the whole scene into a full page, using QPrinter. + + \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 3 + + The difference between the scene and view rendering functions is that + one operates in scene coordinates, and the other in view coordinates. + QGraphicsScene::render() is often preferred for printing whole + segments of a scene untransformed, such as for plotting geometrical + data, or for printing a text document. QGraphicsView::render(), on the + other hand, is suitable for taking screenshots; its default behavior + is to render the exact contents of the viewport using the provided + painter. + + \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 4 + + When the source and target areas' sizes do not match, the source + contents are stretched to fit into the target area. By passing a + Qt::AspectRatioMode to the rendering function you are using, you can + choose to maintain or ignore the aspect ratio of the scene when the + contents are stretched. + + \section2 Drag and Drop + + Because QGraphicsView inherits QWidget indirectly, it already provides + the same drag and drop functionality that QWidget provides. In + addition, as a convenience, the Graphics View framework provides drag + and drop support for the scene, and for each and every item. As the + view receives a drag, it translates the drag and drop events into a + QGraphicsSceneDragDropEvent, which is then forwarded to the scene. The + scene takes over scheduling of this event, and sends it to the first + item under the mouse cursor that accepts drops. + + To start a drag from an item, create a QDrag object, passing a pointer + to the widget that starts the drag. Items can be observed by many + views at the same time, but only one view can start the drag. Drags + are in most cases started as a result of pressing or moving the mouse, + so in mousePressEvent() or mouseMoveEvent(), you can get the + originating widget pointer from the event. For example: + + \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 5 + + To intercept drag and drop events for the scene, you reimplement + QGraphicsScene::dragEnterEvent() and whichever event handlers your + particular scene needs, in a QGraphicsItem subclass. You can read more + about drag and drop in Graphics View in the documentation for each of + QGraphicsScene's event handlers. + + Items can enable drag and drop support by calling + QGraphicsItem::setAcceptDrops(). To handle the incoming drag, + reimplement QGraphicsItem::dragEnterEvent(), + QGraphicsItem::dragMoveEvent(), QGraphicsItem::dragLeaveEvent(), and + QGraphicsItem::dropEvent(). + + See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} example + for a demonstration of Graphics View's support for drag and drop + operations. + + \section2 Cursors and Tooltips + + Like QWidget, QGraphicsItem also supports cursors + (QGraphicsItem::setCursor()), and tooltips + (QGraphicsItem::setToolTip()). The cursors and tooltips are activated + by QGraphicsView as the mouse cursor enters the item's area (detected + by calling QGraphicsItem::contains()). + + You can also set a default cursor directly on the view by calling + QGraphicsView::setCursor(). + + See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} + example for code that implements tooltips and cursor shape handling. + + \section2 Animation + + Graphics View supports animation at several levels. You can easily + assemble animation paths by associating a QGraphicsItemAnimation with + your item. This allows timeline controlled animations that operate at + a steady speed on all platforms (although the frame rate may vary + depending on the platform's performance). QGraphicsItemAnimation + allows you to create a path for an item's position, rotation, scale, + shear and translation. The animation can be controlled by a QSlider, + or more commonly by QTimeLine. + + Another option is to create a custom item that inherits from QObject + and QGraphicsItem. The item can the set up its own timers, and control + animations with incremental steps in QObject::timerEvent(). + + A third option, which is mostly available for compatibility with + QCanvas in Qt 3, is to \e advance the scene by calling + QGraphicsScene::advance(), which in turn calls + QGraphicsItem::advance(). + + See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} + example for an illustration of timeline-based animation techniques. + + \section2 OpenGL Rendering + + To enable OpenGL rendering, you simply set a new QGLWidget as the + viewport of QGraphicsView by calling QGraphicsView::setViewport(). If + you want OpenGL with antialiasing, you need OpenGL sample buffer + support (see QGLFormat::sampleBuffers()). + + Example: + + \snippet doc/src/snippets/code/doc_src_graphicsview.qdoc 6 + + \section2 Item Groups + + By making an item a child of another, you can achieve the most + essential feature of item grouping: the items will move together, and + all transformations are propagated from parent to child. + + In addition, QGraphicsItemGroup is a special item that combines child + event handling with a useful interface for adding and removing items + to and from a group. Adding an item to a QGraphicsItemGroup will keep + the item's original position and transformation, whereas reparenting + items in general will cause the child to reposition itself relative to + its new parent. For convenience, you can create + \l{QGraphicsItemGroup}s through the scene by calling + QGraphicsScene::createItemGroup(). + + \section2 Widgets and Layouts + + Qt 4.4 introduced support for geometry and layout-aware items through + QGraphicsWidget. This special base item is similar to QWidget, but + unlike QWidget, it doesn't inherit from QPaintDevice; rather from + QGraphicsItem instead. This allows you to write complete widgets with + events, signals & slots, size hints and policies, and you can also + manage your widgets geometries in layouts through + QGraphicsLinearLayout and QGraphicsGridLayout. + + \section3 QGraphicsWidget + + Building on top of QGraphicsItem's capabilities and lean footprint, + QGraphicsWidget provides the best of both worlds: extra + functionality from QWidget, such as the style, font, palette, layout + direction, and its geometry, and resolution independence and + transformation support from QGraphicsItem. Because Graphics View + uses real coordinates instead of integers, QGraphicsWidget's + geometry functions also operate on QRectF and QPointF. This also + applies to frame rects, margins and spacing. With QGraphicsWidget + it's not uncommon to specify contents margins of (0.5, 0.5, 0.5, + 0.5), for example. You can create both subwidgets and "top-level" + windows; in some cases you can now use Graphics View for advanced + MDI applications. + + Some of QWidget's properties are supported, including window flags + and attributes, but not all. You should refer to QGraphicsWidget's + class documentation for a complete overview of what is and what is + not supported. For example, you can create decorated windows by + passing the Qt::Window window flag to QGraphicsWidget's constructor, + but Graphics View currently doesn't support the Qt::Sheet and + Qt::Drawer flags that are common on Mac OS X. + + The capabilities of QGraphicsWidget are expected to grow depending + on community feedback. + + \section3 QGraphicsLayout + + QGraphicsLayout is part of a second-generation layout framework + designed specifically for QGraphicsWidget. Its API is very similar + to that of QLayout. You can manage widgets and sublayouts inside + either QGraphicsLinearLayout and QGraphicsGridLayout. You can also + easily write your own layout by subclassing QGraphicsLayout + yourself, or add your own QGraphicsItem items to the layout by + writing an adaptor subclass of QGraphicsLayoutItem. + + \section2 Embedded Widget Support + + Graphics View provides seamless support for embedding any widget + into the scene. You can embed simple widgets, such as QLineEdit or + QPushButton, complex widgets such as QTabWidget, and even complete + main windows. To embed your widget to the scene, simply call + QGraphicsScene::addWidget(), or create an instance of + QGraphicsProxyWidget to embed your widget manually. + + Through QGraphicsProxyWidget, Graphics View is able to deeply + integrate the client widget features including its cursors, + tooltips, mouse, tablet and keyboard events, child widgets, + animations, pop-ups (e.g., QComboBox or QCompleter), and the widget's + input focus and activation. QGraphicsProxyWidget even integrates the + embedded widget's tab order so that you can tab in and out of + embedded widgets. You can even embed a new QGraphicsView into your + scene to provide complex nested scenes. + + When transforming an embedded widget, Graphics View makes sure that + the widget is transformed resolution independently, allowing the + fonts and style to stay crisp when zoomed in. (Note that the effect + of resolution independence depends on the style.) +*/ |