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\section2 Animation
Graphics View supports animation at several levels. You can easily
- assemble animation paths by associating a QGraphicsItemAnimation with
- your item. This allows timeline controlled animations that operate at
- a steady speed on all platforms (although the frame rate may vary
- depending on the platform's performance). QGraphicsItemAnimation
- allows you to create a path for an item's position, rotation, scale,
- shear and translation. The animation can be controlled by a QSlider,
- or more commonly by QTimeLine.
+ assemble animation by using the Animation Framework. For that you'll
+ need your items to inherit from QGraphicsObject and associate
+ QPropertyAnimation with them. QPropertyAnimation allows to animate any
+ QObject property.
Another option is to create a custom item that inherits from QObject
and QGraphicsItem. The item can the set up its own timers, and control
@@ -454,9 +451,6 @@
QGraphicsScene::advance(), which in turn calls
QGraphicsItem::advance().
- See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot}
- example for an illustration of timeline-based animation techniques.
-
\section2 OpenGL Rendering
To enable OpenGL rendering, you simply set a new QGLWidget as the