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Diffstat (limited to 'doc/src/frameworks-technologies/graphicsview.qdoc')
-rw-r--r-- | doc/src/frameworks-technologies/graphicsview.qdoc | 18 |
1 files changed, 10 insertions, 8 deletions
diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc index 681568e..b13f98e 100644 --- a/doc/src/frameworks-technologies/graphicsview.qdoc +++ b/doc/src/frameworks-technologies/graphicsview.qdoc @@ -220,9 +220,10 @@ allow you to map between the three coordinate systems. When rendering, Graphics View's scene coordinates correspond to - QPainter's \e logical coordinates, and view coordinates are the same as - \e device coordinates. In \l{The Coordinate System}, you can read about - the relationship between logical coordinates and device coordinates. + QPainter's \e logical coordinates, and view coordinates are the + same as \e device coordinates. In the \l{Coordinate System} + documentation, you can read about the relationship between + logical coordinates and device coordinates. \img graphicsview-parentchild.png @@ -435,11 +436,12 @@ \section2 Animation - Graphics View supports animation at several levels. You can easily - assemble animation by using the Animation Framework. For that you'll - need your items to inherit from QGraphicsObject and associate - QPropertyAnimation with them. QPropertyAnimation allows to animate any - QObject property. + Graphics View supports animation at several levels. You can + easily assemble animation by using the Animation Framework. + For that you'll need your items to inherit from + QGraphicsObject and associate QPropertyAnimation with + them. QPropertyAnimation allows to animate any QObject + property. Another option is to create a custom item that inherits from QObject and QGraphicsItem. The item can the set up its own timers, and control |