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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at http://qt.nokia.com/contact.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page templates.html
+ \title Why Doesn't Qt Use Templates for Signals and Slots?
+ \brief The reasoning behind Qt's implementation of signals and slots.
+
+ Templates are a builtin mechanism in C++ that allows the compiler to
+ generate code on the fly, depending on the type of the arguments
+ passed. As such, templates are highly interesting to framework
+ creators, and we do use advanced templates in many places
+ in Qt. However, there are limitations: There are things that you can
+ easily express with templates, and there are things that are
+ impossible to express with templates. A generic vector container class
+ is easily expressible, even with partial specialisation for pointer
+ types, while a function that sets up a graphical user interface based
+ on a XML description given as a string is not expressible as
+ template. And then there is gray area in between. Things that you can
+ hack with templates at the cost of code size, readability,
+ portability, usability, extensability, robustness and ultimately
+ design beauty. Both templates and the C preprocessor can be stretched
+ to do incredibility smart and mind boggling things. But just because
+ those things can be done, does not necessarily mean doing them is the
+ right design choice.
+
+ There is an important practical challenge we have to mention: due to
+ the inadequacies of various compilers it is still not possible to
+ fully exploit the template mechanism in cross-platform
+ applications. Code unfortunately is not meant to be published in
+ books, but compiled with real-world compilers on real-world operating
+ system. Even today, many widely used C++ compilers have problems with
+ advanced templates. For example, you cannot safely rely on partial
+ template specialisation, which is essential for some non-trivial
+ problem domains. Some compilers also have limitations with regards to
+ template member functions, which make it hard to combine generic
+ programming with object orientated programming. However, we do not
+ perceive these problems as a serious limitation in our work. Even if
+ all our users had access to a fully standards compliant modern C++
+ compiler with excellent template support, we would not abandon the
+ string-based approach used by our meta object compiler for a template
+ based signals and slots system. Here are five reasons why:
+
+ \section1 Syntax matters
+
+ Syntax isn't just sugar: the syntax we use to express our algorithms can
+ significantly affect the readability and maintainability of our code.
+ The syntax used for Qt's signals and slots has proved very successful in
+ practice. The syntax is intuitive, simple to use and easy to read.
+ People learning Qt find the syntax helps them understand and utilize the
+ signals and slots concept -- despite its highly abstract and generic
+ nature. Furthermore, declaring signals in class definitions ensures that
+ the signals are protected in the sense of protected C++ member
+ functions. This helps programmers get their design right from the very
+ beginning, without even having to think about design patterns.
+
+ \section1 Code Generators are Good
+
+ Qt's \c{moc} (Meta Object Compiler) provides a clean way to go
+ beyond the compiled language's facilities. It does so by generating
+ additional C++ code which can be compiled by any standard C++ compiler.
+ The \c{moc} reads C++ source files. If it finds one or more class
+ declarations that contain the Q_OBJECT macro, it produces another C++
+ source file which contains the meta object code for those classes. The
+ C++ source file generated by the \c{moc} must be compiled and
+ linked with the implementation of the class (or it can be
+ \c{#included} into the class's source file). Typically \c{moc}
+ is not called manually, but automatically by the build system, so it
+ requires no additional effort by the programmer.
+
+ The \c{moc} is not the only code generator Qt is using. Another
+ prominent example is the \c{uic} (User Interface Compiler). It
+ takes a user interface description in XML and creates C++ code that
+ sets up the form. Outside Qt, code generators are common as well. Take
+ for example \c{rpc} and \c{idl}, that enable programs or
+ objects to communicate over process or machine boundaries. Or the vast
+ variety of scanner and parser generators, with \c{lex} and
+ \c{yacc} being the most well-known ones. They take a grammar
+ specification as input and generate code that implements a state
+ machine. The alternatives to code generators are hacked compilers,
+ proprietary languages or graphical programming tools with one-way
+ dialogs or wizards that generate obscure code during design time
+ rather than compile time. Rather than locking our customers into a
+ proprietary C++ compiler or into a particular Integrated Development
+ Environment, we enable them to use whatever tools they prefer. Instead
+ of forcing programmers to add generated code into source repositories,
+ we encourage them to add our tools to their build system: cleaner,
+ safer and more in the spirit of UNIX.
+
+
+ \section1 GUIs are Dynamic
+
+ C++ is a standarized, powerful and elaborate general-purpose language.
+ It's the only language that is exploited on such a wide range of
+ software projects, spanning every kind of application from entire
+ operating systems, database servers and high end graphics
+ applications to common desktop applications. One of the keys to C++'s
+ success is its scalable language design that focuses on maximum
+ performance and minimal memory consumption whilst still maintaining
+ ANSI C compatibility.
+
+ For all these advantages, there are some downsides. For C++, the static
+ object model is a clear disadvantage over the dynamic messaging approach
+ of Objective C when it comes to component-based graphical user interface
+ programming. What's good for a high end database server or an operating
+ system isn't necessarily the right design choice for a GUI frontend.
+ With \c{moc}, we have turned this disadvantage into an advantage,
+ and added the flexibility required to meet the challenge of safe and
+ efficient graphical user interface programming.
+
+ Our approach goes far beyond anything you can do with templates. For
+ example, we can have object properties. And we can have overloaded
+ signals and slots, which feels natural when programming in a language
+ where overloads are a key concept. Our signals add zero bytes to the
+ size of a class instance, which means we can add new signals without
+ breaking binary compatibility. Because we do not rely on excessive
+ inlining as done with templates, we can keep the code size smaller.
+ Adding new connections just expands to a simple function call rather
+ than a complex template function.
+
+ Another benefit is that we can explore an object's signals and slots at
+ runtime. We can establish connections using type-safe call-by-name,
+ without having to know the exact types of the objects we are connecting.
+ This is impossible with a template based solution. This kind of runtime
+ introspection opens up new possibilities, for example GUIs that are
+ generated and connected from Qt Designer's XML UI files.
+
+ \section1 Calling Performance is Not Everything
+
+ Qt's signals and slots implementation is not as fast as a
+ template-based solution. While emitting a signal is approximately the
+ cost of four ordinary function calls with common template
+ implementations, Qt requires effort comparable to about ten function
+ calls. This is not surprising since the Qt mechanism includes a
+ generic marshaller, introspection, queued calls between different
+ threads, and ultimately scriptability. It does not rely on excessive
+ inlining and code expansion and it provides unmatched runtime
+ safety. Qt's iterators are safe while those of faster template-based
+ systems are not. Even during the process of emitting a signal to
+ several receivers, those receivers can be deleted safely without your
+ program crashing. Without this safety, your application would
+ eventually crash with a difficult to debug free'd memory read or write
+ error.
+
+ Nonetheless, couldn't a template-based solution improve the performance
+ of an application using signals and slots? While it is true that Qt adds
+ a small overhead to the cost of calling a slot through a signal, the
+ cost of the call is only a small proportion of the entire cost of a
+ slot. Benchmarking against Qt's signals and slots system is typically
+ done with empty slots. As soon as you do anything useful in your slots,
+ for example a few simple string operations, the calling overhead becomes
+ negligible. Qt's system is so optimized that anything that requires
+ operator new or delete (for example, string operations or
+ inserting/removing something from a template container) is significantly
+ more expensive than emitting a signal.
+
+ Aside: If you have a signals and slots connection in a tight inner loop
+ of a performance critical task and you identify this connection as the
+ bottleneck, think about using the standard listener-interface pattern
+ rather than signals and slots. In cases where this occurs, you probably
+ only require a 1:1 connection anyway. For example, if you have an object
+ that downloads data from the network, it's a perfectly sensible design
+ to use a signal to indicate that the requested data arrived. But if you
+ need to send out every single byte one by one to a consumer, use a
+ listener interface rather than signals and slots.
+
+ \section1 No Limits
+
+ Because we had the \c{moc} for signals and slots, we could add
+ other useful things to it that could not be done with templates.
+ Among these are scoped translations via a generated \c{tr()}
+ function, and an advanced property system with introspection and
+ extended runtime type information. The property system alone is a
+ great advantage: a powerful and generic user interface design tool
+ like Qt Designer would be a lot harder to write - if not impossible -
+ without a powerful and introspective property system. But it does not
+ end here. We also provide a dynamic qobject_cast<T>() mechanism
+ that does not rely on the system's RTTI and thus does not share its
+ limitations. We use it to safely query interfaces from dynamically
+ loaded components. Another application domain are dynamic meta
+ objects. We can e.g. take ActiveX components and at runtime create a
+ meta object around it. Or we can export Qt components as ActiveX
+ components by exporting its meta object. You cannot do either of these
+ things with templates.
+
+ C++ with the \c{moc} essentially gives us the flexibility of
+ Objective-C or of a Java Runtime Environment, while maintaining C++'s
+ unique performance and scalability advantages. It is what makes Qt the
+ flexible and comfortable tool we have today.
+
+*/