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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page HWAcc_rendering.html
+ \title Using hardware acceleration on embedded platforms.
+
+ \ingroup best-practices
+
+ \section1 Abstract
+ This document describes how to use hardware acceleration for fast
+ rendering on embedded platforms supported by Qt. In short, it explains
+ how the graphics pipeline works. Since there might be differences to
+ how the APIs are being used on different embedded platforms, a table
+ links to documentation dedicated to platform specific documentation
+ for each supported hardware acceleration API.
+
+ \input platforms/emb-hardwareacceleration.qdocinc
+
+ \section1 Supported platforms
+ Since there might be differences to how the APIs are being used on
+ the different embedded platforms, this table provides you with links to
+ pages dedicated to platform specific documentation for each
+ supported hardware acceleration API. Click the API link for the
+ platform to go the correct documentation.
+
+ \table
+ \header
+ \o Operating System
+ \o {3,1} Hardware Acceleration Platform
+ \row
+ \o \bold {Windows CE}
+ \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES}
+ \o \l {Qt for Windows CE and OpenVG}{OpenVG}
+ \o
+ \row
+ \o \bold {Embedded Linux}
+ \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES}
+ \o \l {Qt for Embedded Linux and OpenVG}{OpenVG}
+ \o \l {Qt for Embedded Linux and DirectFB}{DirectFB}
+ \row
+ \o \bold {Symbian Platform}
+ \o {3,1} \e {There are currently no support for hardware
+ acceleration.}
+ \endtable
+\omit
+ \section1 Examples using hardware acceleration on embedded platforms.
+
+ \table
+ \header
+ \o Embedded Platform
+ \o Example
+ \row
+ \o Windows CE
+ \row
+ \o Embedded Linux
+ \endtable
+\endomit
+
+
+
+*/