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diff --git a/doc/src/howtos/HWacceleration.qdoc b/doc/src/howtos/HWacceleration.qdoc new file mode 100644 index 0000000..80db740 --- /dev/null +++ b/doc/src/howtos/HWacceleration.qdoc @@ -0,0 +1,100 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** All rights reserved. +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain additional +** rights. These rights are described in the Nokia Qt LGPL Exception +** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page HWAcc_rendering.html + \title Using hardware acceleration on embedded platforms. + + \ingroup best-practices + + \section1 Abstract + This document describes how to use hardware acceleration for fast + rendering on embedded platforms supported by Qt. In short, it explains + how the graphics pipeline works. Since there might be differences to + how the APIs are being used on different embedded platforms, a table + links to documentation dedicated to platform specific documentation + for each supported hardware acceleration API. + + \input platforms/emb-hardwareacceleration.qdocinc + + \section1 Supported platforms + Since there might be differences to how the APIs are being used on + the different embedded platforms, this table provides you with links to + pages dedicated to platform specific documentation for each + supported hardware acceleration API. Click the API link for the + platform to go the correct documentation. + + \table + \header + \o Operating System + \o {3,1} Hardware Acceleration Platform + \row + \o \bold {Windows CE} + \o \l {Qt for Windows CE and OpenGL ES}{OpenGL ES} + \o \l {Qt for Windows CE and OpenVG}{OpenVG} + \o + \row + \o \bold {Embedded Linux} + \o \l {Qt for Embedded Linux and OpenGL}{OpenGL ES} + \o \l {Qt for Embedded Linux and OpenVG}{OpenVG} + \o \l {Qt for Embedded Linux and DirectFB}{DirectFB} + \row + \o \bold {Symbian Platform} + \o {3,1} \e {There are currently no support for hardware + acceleration.} + \endtable +\omit + \section1 Examples using hardware acceleration on embedded platforms. + + \table + \header + \o Embedded Platform + \o Example + \row + \o Windows CE + \row + \o Embedded Linux + \endtable +\endomit + + + +*/ |