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diff --git a/doc/src/howtos/appicon.qdoc b/doc/src/howtos/appicon.qdoc new file mode 100644 index 0000000..a664ade --- /dev/null +++ b/doc/src/howtos/appicon.qdoc @@ -0,0 +1,215 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://qt.nokia.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page appicon.html + \title Setting the Application Icon + + \ingroup best-practices + + The application icon, typically displayed in the top-left corner of an + application's top-level windows, is set by calling the + QWidget::setWindowIcon() method on top-level widgets. + + In order to change the icon of the executable application file + itself, as it is presented on the desktop (i.e., prior to + application execution), it is necessary to employ another, + platform-dependent technique. + + \tableofcontents + + \section1 Setting the Application Icon on Windows + + First, create an ICO format bitmap file that contains the icon + image. This can be done with e.g. Microsoft Visual C++: Select + \menu{File|New}, then select the \menu{File} tab in the dialog + that appears, and choose \menu{Icon}. (Note that you do not need + to load your application into Visual C++; here we are only using + the icon editor.) + + Store the ICO file in your application's source code directory, + for example, with the name \c myappico.ico. Then, create a text + file called, say, \c myapp.rc in which you put a single line of + text: + + \snippet doc/src/snippets/code/doc_src_appicon.qdoc 0 + + Finally, assuming you are using \c qmake to generate your + makefiles, add this line to your \c myapp.pro file: + + \snippet doc/src/snippets/code/doc_src_appicon.qdoc 1 + + Regenerate your makefile and your application. The \c .exe file + will now be represented with your icon in Explorer. + + If you do not use \c qmake, the necessary steps are: first, run + the \c rc program on the \c .rc file, then link your application + with the resulting \c .res file. + + \section1 Setting the Application Icon on Mac OS X + + The application icon, typically displayed in the application dock + area, is set by calling QWidget::setWindowIcon() on a top-level + widget. It is possible that the program could appear in the + application dock area before the function call, in which case a + default icon will appear during the bouncing animation. + + To ensure that the correct icon appears, both when the application is + being launched, and in the Finder, it is necessary to employ a + platform-dependent technique. + + Although many programs can create icon files (\c .icns), the + recommended approach is to use the \e{Icon Composer} program + supplied by Apple (in the \c Developer/Application folder). + \e{Icon Composer} allows you to import several different sized + icons (for use in different contexts) as well as the masks that + go with them. Save the set of icons to a file in your project + directory. + + If you are using qmake to generate your makefiles, you only need + to add a single line to your \c .pro project file. For example, + if the name of your icon file is \c{myapp.icns}, and your project + file is \c{myapp.pro}, add this line to \c{myapp.pro}: + + \snippet doc/src/snippets/code/doc_src_appicon.qdoc 2 + + This will ensure that \c qmake puts your icons in the proper + place and creates an \c{Info.plist} entry for the icon. + + If you do not use \c qmake, you must do the following manually: + \list 1 + \i Create an \c Info.plist file for your application (using the + \c PropertyListEditor, found in \c Developer/Applications). + \i Associate your \c .icns record with the \c CFBundleIconFile record in the + \c Info.plist file (again, using the \c PropertyListEditor). + \i Copy the \c Info.plist file into your application bundle's \c Contents + directory. + \i Copy the \c .icns file into your application bundle's \c Contents/Resources + directory. + \endlist + + \section1 Setting the Application Icon on Common Linux Desktops + + In this section we briefly describe the issues involved in providing + icons for applications for two common Linux desktop environments: + \l{http://www.kde.org/}{KDE} and \l{http://www.gnome.org/}{GNOME}. + The core technology used to describe application icons + is the same for both desktops, and may also apply to others, but there + are details which are specific to each. The main source of information + on the standards used by these Linux desktops is + \l{http://www.freedesktop.org/}{freedesktop.org}. For information + on other Linux desktops please refer to the documentation for the + desktops you are interested in. + + Often, users do not use executable files directly, but instead launch + applications by clicking icons on the desktop. These icons are + representations of "desktop entry files" that contain a description of + the application that includes information about its icon. Both desktop + environments are able to retrieve the information in these files, and + they use it to generate shortcuts to applications on the desktop, in + the start menu, and on the panel. + + More information about desktop entry files can be found in the + \l{http://www.freedesktop.org/Standards/desktop-entry-spec}{Desktop Entry + Specification}. + + Although desktop entry files can usefully encapsulate the application's details, + we still need to store the icons in the conventional location for each desktop + environment. A number of locations for icons are given in the + \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme + Specification}. + + Although the path used to locate icons depends on the desktop in use, + and on its configuration, the directory structure beneath each of + these should follow the same pattern: subdirectories are arranged by + theme, icon size, and application type. Generally, application icons + are added to the hicolor theme, so a square application icon 32 pixels + in size would be stored in the \c hicolor/32x32/apps directory beneath + the icon path. + + \section2 K Desktop Environment (KDE) + + Application icons can be installed for use by all users, or on a per-user basis. + A user currently logged into their KDE desktop can discover these locations + by using \l{http://developer.kde.org/documentation/other/kde-config.html}{kde-config}, + for example, by typing the following in a terminal window: + + \snippet doc/src/snippets/code/doc_src_appicon.qdoc 3 + + Typically, the list of colon-separated paths printed to stdout includes the + user-specific icon path and the system-wide path. Beneath these + directories, it should be possible to locate and install icons according + to the conventions described in the + \l{http://www.freedesktop.org/Standards/icon-theme-spec}{Icon Theme Specification}. + + If you are developing exclusively for KDE, you may wish to take + advantage of the \link + http://developer.kde.org/documentation/other/makefile_am_howto.html + KDE build system\endlink to configure your application. This ensures + that your icons are installed in the appropriate locations for KDE. + + The KDE developer website is at \l{http://developer.kde.org/}. + + \section2 GNOME + + Application icons are stored within a standard system-wide + directory containing architecture-independent files. This + location can be determined by using \c gnome-config, for example + by typing the following in a terminal window: + + \snippet doc/src/snippets/code/doc_src_appicon.qdoc 4 + + The path printed on stdout refers to a location that should contain a directory + called \c{pixmaps}; the directory structure within the \c pixmaps + directory is described in the \link + http://www.freedesktop.org/Standards/icon-theme-spec Icon Theme + Specification \endlink. + + If you are developing exclusively for GNOME, you may wish to use + the standard set of \link + http://developer.gnome.org/tools/build.html GNU Build Tools\endlink, + also described in the relevant section of + the \link http://developer.gnome.org/doc/GGAD/ggad.html GTK+/Gnome + Application Development book\endlink. This ensures that your icons are + installed in the appropriate locations for GNOME. + + The GNOME developer website is at \l{http://developer.gnome.org/}. +*/ |