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diff --git a/doc/src/howtos/sharedlibrary.qdoc b/doc/src/howtos/sharedlibrary.qdoc new file mode 100644 index 0000000..1e108a6 --- /dev/null +++ b/doc/src/howtos/sharedlibrary.qdoc @@ -0,0 +1,176 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://qt.nokia.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page sharedlibrary.html + \title Creating Shared Libraries + + \ingroup best-practices + + The following sections list certain things that should be taken into + account when creating shared libraries. + + \section1 Using Symbols from Shared Libraries + + Symbols - functions, variables or classes - contained in shared libraries + intended to be used by \e{clients}, such as applications or other + libraries, must be marked in a special way. These symbols are called + \e{public symbols} that are \e{exported} or made publicly visible. + + The remaining symbols should not be visible from the outside. On most + platforms, compilers will hide them by default. On some platforms, a + special compiler option is required to hide these symbols. + + When compiling a shared library, it must be marked for \e{export}. To use + the shared library from a client, some platforms may require a special + \e{import} declaration as well. + + Depending on your target platform, Qt provides special macros that contain + the necessary definitions: + \list + \o \c{Q_DECL_EXPORT} must be added to the declarations of symbols used + when compiling a shared library. + \o \c{Q_DECL_IMPORT} must be added to the declarations of symbols used + when compiling a client that uses the shared library. + \endlist + + Now, we need to ensure that the right macro is invoked -- whether we + compile a share library itself, or just the client using the shared + library. + Typically, this can be solved by adding a special header. + + Let us assume we want to create a shared library called \e{mysharedlib}. + A special header for this library, \c{mysharedlib_global.h}, looks like + this: + + \code + #include <QtCore/QtGlobal> + + #if defined(MYSHAREDLIB_LIBRARY) + # define MYSHAREDLIB_EXPORT Q_DECL_EXPORT + #else + # define MYSHAREDLIB_EXPORT Q_DECL_IMPORT + #endif + \endcode + + In the \c{.pro} file of the shared library, we add: + + \code + DEFINES += MYSHAREDLIB_LIBRARY + \endcode + + In each header of the library, we specify the following: + + \code + #include "mysharedlib_global.h" + + MYSHAREDLIB_EXPORT void foo(); + class MYSHAREDLIB_EXPORT MyClass... + \endcode + This ensures that the right macro is seen by both library and clients. We + also use this technique in Qt's sources. + + + \section1 Header File Considerations + + Typically, clients will include only the public header files of shared + libraries. These libraries might be installed in a different location, when + deployed. Therefore, it is important to exclude other internal header files + that were used when building the shared library. + + For example, the library might provide a class that wraps a hardware device + and contains a handle to that device, provided by some 3rd-party library: + + \code + #include <footronics/device.h> + + class MyDevice { + private: + FOOTRONICS_DEVICE_HANDLE handle; + }; + \endcode + + A similar situation arises with forms created by Qt Designer when using + aggregation or multiple inheritance: + + \code + #include "ui_widget.h" + + class MyWidget : public QWidget { + private: + Ui::MyWidget m_ui; + }; + \endcode + + When deploying the library, there should be no dependency to the internal + headers \c{footronics/device.h} or \c{ui_widget.h}. + + This can be avoided by making use of the \e{Pointer to implementation} + idiom described in various C++ programming books. For classes with + \e{value semantics}, consider using QSharedDataPointer. + + + \section1 Binary compatibility + + For clients loading a shared library, to work correctly, the memory + layout of the classes being used must match exactly the memory layout of + the library version that was used to compile the client. In other words, + the library found by the client at runtime must be \e{binary compatible} + with the version used at compile time. + + This is usually not a problem if the client is a self-contained software + package that ships all the libraries it needs. + + However, if the client application relies on a shared library that belongs + to a different installation package or to the operating system, then we + need to think of a versioning scheme for shared libraries and decide at + which level \e{Binary compatibility} is to be maintained. For example, Qt + libraries of the same \e{major version number} are guaranteed to be binary + compatible. + + Maintaining \e{Binary compatibility} places some restrictions on the changes + you can make to the classes. A good explanation can be found at + \l{http://techbase.kde.org/Policies/Binary_Compatibility_Issues_With_C++} + {KDE - Policies/Binary Compatibility Issues With C++}. These issues should + be considered right from the start of library design. + We recommend that the principle of \e{Information hiding} and the + \e{Pointer to implementation} technique be used wherever possible. +*/ |