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-rw-r--r--doc/src/painting-and-printing/coordsys.qdoc12
1 files changed, 6 insertions, 6 deletions
diff --git a/doc/src/painting-and-printing/coordsys.qdoc b/doc/src/painting-and-printing/coordsys.qdoc
index 252159e..d0906d8 100644
--- a/doc/src/painting-and-printing/coordsys.qdoc
+++ b/doc/src/painting-and-printing/coordsys.qdoc
@@ -97,10 +97,10 @@
\row
\o
- \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 0
+ \snippet doc/src/snippets/code/doc_src_coordsys.cpp 0
\o
- \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 1
+ \snippet doc/src/snippets/code/doc_src_coordsys.cpp 1
\endtable
When rendering with a pen with an even number of pixels, the
@@ -163,10 +163,10 @@
\row
\o
- \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 2
+ \snippet doc/src/snippets/code/doc_src_coordsys.cpp 2
\o
- \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 3
+ \snippet doc/src/snippets/code/doc_src_coordsys.cpp 3
\endtable
\section1 Transformations
@@ -319,7 +319,7 @@
-50) to (50, 50) with (0, 0) in the center by calling the
QPainter::setWindow() function:
- \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 4
+ \snippet doc/src/snippets/code/doc_src_coordsys.cpp 4
Now, the logical coordinates (-50,-50) correspond to the paint
device's physical coordinates (0, 0). Independent of the paint
@@ -333,7 +333,7 @@
viewport and "window" maintain the same aspect ratio to prevent
deformation:
- \snippet doc/src/snippets/code/doc_src_coordsys.qdoc 5
+ \snippet doc/src/snippets/code/doc_src_coordsys.cpp 5
If we make the logical coordinate system a square, we should also
make the viewport a square using the QPainter::setViewport()