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diff --git a/doc/src/platforms/emb-architecture.qdoc b/doc/src/platforms/emb-architecture.qdoc new file mode 100644 index 0000000..06ffac6 --- /dev/null +++ b/doc/src/platforms/emb-architecture.qdoc @@ -0,0 +1,338 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at http://qt.nokia.com/contact. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page qt-embedded-architecture.html + + \title Qt for Embedded Linux Architecture + \ingroup qt-embedded-linux + + A \l{Qt for Embedded Linux} application requires a server + application to be running, or to be the server application itself. + Any \l{Qt for Embedded Linux} application can act as the server. + When more than one application is running, the subsequent + applications connect to the existing server application as clients. + + The server and client processes have different responsibilities: + The server process manages pointer handling, character input, and + screen output. In addition, the server controls the appearance of + the screen cursor and the screen saver. The client process + performs all application specific operations. + + The server application is represented by an instance of the + QWSServer class, while the client applications are represented by + instances of the QWSClient class. On each side, there are several + classes performing the various operations. + + \image qt-embedded-architecture2.png + + All system generated events, including keyboard and mouse events, + are passed to the server application which then propagates the + event to the appropriate client. + + When rendering, the default behavior is for each client to render + its widgets into memory while the server is responsible for + putting the contents of the memory onto the screen. But when the + hardware is known and well defined, as is often the case with + software for embedded devices, it may be useful for the clients to + manipulate and control the underlying hardware directly. + \l{Qt for Embedded Linux} provides two different approaches to + achieve this behavior, see the graphics rendering section below for + details. + + \tableofcontents + + \section1 Client/Server Communication + + The running applications continuously alter the appearance of the + screen by adding and removing widgets. The server maintains + information about each top-level window in a corresponding + QWSWindow object. + + Whenever the server receives an event, it queries its stack of + top-level windows to find the window containing the event's + position. Each window can identify the client application that + created it, and returns its ID to the server upon + request. Finally, the server forwards the event, encapsulated by + an instance of the QWSEvent class, to the appropriate client. + + \image qt-embedded-clientservercommunication.png + + If an input method is installed, it is used as a filter between + the server and the client application. Derive from the + QWSInputMethod class to implement custom input methods, and use + the server's \l {QWSServer::}{setCurrentInputMethod()} function to + install it. In addition, it is possible to implement global, + low-level filters on key events using the + QWSServer::KeyboardFilter class; this can be used to implement + things like advanced power management suspended from a button + without having to filter for it in all applications. + + \table 100% + \header \o UNIX Domain Socket + \row + \o + + \image qt-embedded-client.png + + The server communicates with the client applications over the UNIX + domain socket. You can retrieve direct access to all the events a + client receives from the server, by reimplementing QApplication's + \l {QApplication::}{qwsEventFilter()} function. + + \endtable + + The clients (and the server) communicate with each other using the + QCopChannel class. QCOP is a many-to-many communication protocol + for transferring messages on various channels. A channel is + identified by a name, and anyone who wants to can listen to + it. The QCOP protocol allows clients to communicate both within + the same address space and between different processes. + + \section1 Pointer Handling Layer + + \list + \o QWSMouseHandler + \o QMouseDriverPlugin + \o QMouseDriverFactory + \endlist + + The mouse driver (represented by an instance of the + QWSMouseHandler class) is loaded by the server application when it + starts running, using Qt's \l {How to Create Qt Plugins}{plugin + system}. + + \image qt-embedded-pointerhandlinglayer.png + + A mouse driver receives mouse events from the device and + encapsulates each event with an instance of the QWSEvent class + which it then passes to the server. + + \l{Qt for Embedded Linux} provides ready-made drivers for several mouse + protocols, see the \l{Qt for Embedded Linux Pointer Handling}{pointer + handling} documentation for details. Custom mouse drivers can be + implemented by subclassing the QWSMouseHandler class and creating + a mouse driver plugin. The default implementation of the + QMouseDriverFactory class will automatically detect the plugin, + loading the driver into the server application at runtime. + + In addition to the generic mouse handler, \l{Qt for Embedded Linux} + provides a calibrated mouse handler. Use the + QWSCalibratedMouseHandler class as the base class when the system + device does not have a fixed mapping between device and screen + coordinates and/or produces noisy events, e.g. a touchscreen. + + See also: \l{Qt for Embedded Linux Pointer Handling} and + \l{How to Create Qt Plugins}. + + \section1 Character Input Layer + + \list + \o QWSKeyboardHandler + \o QKbdDriverPlugin + \o QKbdDriverFactory + \endlist + + The keyboard driver (represented by an instance of the + QWSKeyboardHandler class) is loaded by the server application when + it starts running, using Qt's \l {How to Create Qt Plugins}{plugin + system}. + + \image qt-embedded-characterinputlayer.png + + A keyboard driver receives keyboard events from the device and + encapsulates each event with an instance of the QWSEvent class + which it then passes to the server. + + \l{Qt for Embedded Linux} provides ready-made drivers for several keyboard + protocols, see the \l {Qt for Embedded Linux Character Input}{character + input} documentation for details. Custom keyboard drivers can be + implemented by subclassing the QWSKeyboardHandler class and + creating a keyboard driver plugin. The default implementation of the + QKbdDriverFactory class will automatically detect the plugin, loading the + driver into the server application at run-time. + + See also: \l{Qt for Embedded Linux Character Input} and \l {How to Create + Qt Plugins}. + + \section1 Graphics Rendering + + \list + \o QApplication + \o QDecoration + \o QDecorationPlugin + \o QDecorationFactory + \endlist + + The default behavior is for each client to render its widgets as well + as its decorations into memory, while the server copies the memory content + to the device's framebuffer. + + Whenever a client receives an event that alters any of its + widgets, the application updates the relevant parts of its memory + buffer: + + \image qt-embedded-clientrendering.png + + The decoration is loaded by the client application when it starts + running (using Qt's \l {How to Create Qt Plugins}{plugin system}), + and can be customized by deriving from the QDecoration class and + creating a decoration plugin. The default implementation of + the QDecorationFactory class will automatically detect the plugin, + loading the decoration into the application at runtime. Call the + QApplication::qwsSetDecoration() function to actually apply the + given decoration to an application. + + \table 100% + \header \o Direct Painting \target Direct Painting + \row + \o + + It is possible for the clients to manipulate and control the + underlying hardware directly. There are two ways of achieving + this: The first approach is to set the Qt::WA_PaintOnScreen window + attribute for each widget, the other is to use the QDirectPainter + class to reserve a region of the framebuffer. + + \image qt-embedded-setwindowattribute.png + + By setting the Qt::WA_PaintOnScreen attribute, the application + renders the widget directly onto the screen and the affected + region will not be modified by the screen driver \e unless another + window with a higher focus requests (parts of) the same + region. Note that if you want to render all of an application's + widgets directly on screen, it might be easier to set the + QT_ONSCREEN_PAINT environment variable. + + \image qt-embedded-reserveregion.png + + Using QDirectPainter, on the other hand, provides a complete + control over the reserved region, i.e., the screen driver will + never modify the given region. + + To draw on a region reserved by a QDirectPainter instance, the + application must get hold of a pointer to the framebuffer. In + general, a pointer to the framebuffer can be retrieved using the + QDirectPainter::frameBuffer() function. But note that if the + current screen has subscreens, you must query the screen driver + instead to identify the correct subscreen. A pointer to the + current screen driver can always be retrieved using the static + QScreen::instance() function. Then use QScreen's \l + {QScreen::}{subScreenIndexAt()} and \l {QScreen::}{subScreens()} + functions to access the correct subscreen, and the subscreen's \l + {QScreen::}{base()} function to retrieve a pointer to the + framebuffer. + + Note that \l{Qt for Embedded Linux} also provides the QWSEmbedWidget class, + making it possible to embed the reserved region (i.e., the + QDirectPainter object) in a regular widget. + + \endtable + + \section1 Drawing on Screen + + \list + \o QScreen + \o QScreenDriverPlugin + \o QScreenDriverFactory + \endlist + + When a screen update is required, the server runs through all the + top-level windows that intersect with the region that is about to + be updated, and ensures that the associated clients have updated + their memory buffer. Then the server uses the screen driver + (represented by an instance of the QScreen class) to copy the + content of the memory to the screen. + + The screen driver is loaded by the server application when it + starts running, using Qt's plugin system. \l{Qt for Embedded Linux} + provides ready-made drivers for several screen protocols, see the + \l{Qt for Embedded Linux Display Management}{display management} + documentation for details. Custom screen drivers can be + implemented by subclassing the QScreen class and creating a screen + driver plugin. The default implementation of the QScreenDriverFactory + class will automatically detect the plugin, loading the driver into + the server application at run-time. + + \image qt-embedded-drawingonscreen.png + + To locate the relevant parts of memory, the driver is provided + with the list of top-level windows that intersect with the given + region. Associated with each of the top-level windows there is an + instance of the QWSWindowSurface class representing the drawing + area of the window. The driver uses these objects to retrieve + pointers to the various memory blocks. Finally, the screen driver + composes the surface images before copying the updated region to + the framebuffer. + + \table 100% + \header \o Accelerated Graphics + \row + \o + + In \l{Qt for Embedded Linux}, painting is a pure software implementation, + but (starting with Qt 4.2) it is possible to add an accelerated + graphics driver to take advantage of available hardware resources. + + \image qt-embedded-accelerateddriver.png + + The clients render each window onto a corresponding window surface + object using Qt's paint system, and then store the surface in + memory. The screen driver accesses the memory and composes the + surface images before it copies them to the screen as explained + above. + + To add an accelerated graphics driver you must create a custom + screen and implement a custom raster paint engine + (\l{Qt for Embedded Linux} uses a raster-based paint engine to + implement the painting operations). Then you must create a custom + paint device that is aware of your paint engine, a custom window + surface that knows about your paint device, and make your screen + able to recognize your window surface. + + See the \l{Adding an Accelerated Graphics Driver to Qt for Embedded Linux} + {accelerated graphics driver} documentation for details. + + \endtable + + See also: \l{Qt for Embedded Linux Display Management} and + \l{How to Create Qt Plugins}. +*/ |