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diff --git a/doc/src/platforms/emb-openvg.qdocinc b/doc/src/platforms/emb-openvg.qdocinc new file mode 100644 index 0000000..37ccb9c --- /dev/null +++ b/doc/src/platforms/emb-openvg.qdocinc @@ -0,0 +1,288 @@ +\section1 Introduction + +\l {http://www.khronos.org/openvg}{OpenVG} is a standard API from the +\l{http://www.khronos.org/openvg}{Khronos Group} for accelerated 2D vector +graphics and raster graphics. It is a dedicated API for 2D graphics on +mobile devices. It is therefore more likely to be a better alternative for +2D acceleration than OpenGL/ES. + +\tableofcontents + +\section1 Using OpenVG with Qt +The QtOpenVG plugin provides support for OpenVG painting. OpenVG is +optimized for 2D vector operations, and closely matches the functionality +in QPainter. To translate QPainter operations into OpenVG calls, Qt uses a +subclass of QPaintEngine. Unlike with OpenGL ES, OpenVG can be used for +acceleration of regular widgets. It can therefore be an excellent substitute +for the default raster-based QPaintEngine on hardware that supports the +OpenVG API. + +\section2 Configure +OpenVG support can be enabled by passing the \c{-openvg} option to +configure. It is assumed that the following qmake variables are set to +appropriate values in the qmake.conf file for your platform: + + \list + \o QMAKE_INCDIR_OPENVG + \o QMAKE_LIBDIR_OPENVG + \o QMAKE_LIBS_OPENVG + \endlist + +Most OpenVG implementations are based on EGL, so the following variables +may also need to be set: + + \list + \o QMAKE_INCDIR_EGL + \o QMAKE_LIBDIR_EGL + \o QMAKE_LIBS_EGL + \endlist + +See \l{qmake Variable Reference} for more information on these variables. + +\section2 Supported OpenVG Engines + +Two kinds of OpenVG engines are currently supported: EGL based, and engines +built on top of OpenGL such as +\l{http://sourceforge.net/projects/shivavg}{ShivaVG}. EGL based engines are +preferred. + +It is assumed that the EGL implementation has some way to turn a +QWidget::winId() into an EGL rendering surface with +\c{eglCreateWindowSurface()}. If this is not the case, then modifications +may be needed to the code under \c{src/gui/egl} and +\c{src/plugins/graphicssystems/openvg} to accomodate the EGL +implementation. + +The ShivaVG graphics system under \c{src/plugins/graphicssystems/shivavg} +is an example of how to integrate a non-EGL implementation of OpenVG into +Qt. It is currently only supported with Qt/X11 and being an example only, +the resulting screen output may not be as good as with other OpenVG +engines. + +\section1 Using the OpenVG graphics system + +Once the graphics system plugin has been built and installed, applications +can be run as follows to use the plugin: + + \code + app -graphicssystem OpenVG + \endcode + +If ShivaVG is being used, then substitute \c ShivaVG instead of \c OpenVG +in the line above. + +If the plugin fails to load, try setting the \c QT_DEBUG_PLUGINS +environment variable to 1 and try again. Usually the plugin cannot be +loaded because Qt cannot locate it in the directory +\c{plugins/graphicssystems} within the Qt installation, or the dynamic +library path does not include the directory containing the system's \c +libOpenVG.so library. + +\section2 Supported features + +\table + \header + \o Feature + \o Description + + \row + \o Context modes + \o The default configuration is "single-context" mode, where a single +EGLContext object is used for all drawing, regardless of the surface. +Multiple EGLSurfaces are created, one for each window surface or pixmap. +eglMakeCurrent() is called with the same EGLContext every time, but a +different EGLSurface. + +Single-context mode is necessary for QPixmapData to be implemented in terms +of a VGImage. If single-context mode is not enabled, then QPixmapData will +use the fallback QRasterPixmapData implementation, which is less efficient +performance-wise. + +Single-context mode can be disabled with the QVG_NO_SINGLE_CONTEXT +define if the OpenVG engine does not support one context with multiple +surfaces. + + \row + \o Transformation matrices + \o All affine and projective transformation matrices are supported. + +QVGPaintEngine will use the engine to accelerate affine transformation +matrices only. When a projective transformation matrix is used, +QVGPaintEngine will transform the coordinates before passing them to the +engine. This will probably incur a performance penalty. + +Pixmaps and images are always transformed by the engine, because OpenVG +specifies that projective transformations must work for images. + +It is recommended that client applications should avoid using projective +transformations for non-image elements in performance critical code. + + \row + \o Composition modes + \o The following composition modes are supported: + +\list +\o QPainter::CompositionMode_SourceOver +\o QPainter::CompositionMode_DestinationOver +\o QPainter::CompositionMode_Source +\o QPainter::CompositionMode_SourceIn +\o QPainter::CompositionMode_DestinationIn +\o QPainter::CompositionMode_Plus +\o QPainter::CompositionMode_Multiply +\o QPainter::CompositionMode_Screen +\o QPainter::CompositionMode_Darken +\o QPainter::CompositionMode_Lighten +\endlist + +The other members of QPainter::CompositionMode are not supported +because OpenVG 1.1 does not have an equivalent in its \c VGBlendMode +enumeration. Any attempt to set an unsupported mode will result in +the actual mode being set to QPainter::CompositionMode_SourceOver. +Client applications should avoid using unsupported modes. + + \row + \o Pens and brushes + \o All pen styles are supported, including cosmetic pens. + +All brush styles are supported except for conical gradients, which are not +supported by OpenVG 1.1. Conical gradients will be converted into a solid +color brush corresponding to the first color in the gradient's color ramp. + +Affine matrices are supported for brush transforms, but not projective +matrices. + + + \row + \o Rectangles, lines, and points + \o Rectangles, lines, and rounded rectangles use cached VGPath +objects to try to accelerate drawing operations. vgModifyPathCoords() is +used to modify the co-ordinates in the cached VGPath object each time +fillRect(), drawRects(), drawLines(), or drawRoundedRect() is called. + +If the engine does not implement vgModifyPathCoords() properly, then the +QVG_NO_MODIFY_PATH define can be set to disable path caching. This will +incur a performance penalty. + +Points are implemented as lines from the point to itself. The cached line +drawing VGPath object is used when drawing points. + + \row + \o Polygons and Ellipses + \o Polygon and ellipse drawing creates a new VGPath object every +time drawPolygon() or drawEllipse() is called. If the client application +is making heavy use of these functions, the constant creation and +destruction of VGPath objects could have an impact on performance. + +If a projective transformation is active, ellipses are converted into cubic +curves prior to transformation, which may further impact performance. + +Client applications should avoid polygon and ellipse drawing in performance +critical code if possible. + + \row + \o Other Objects + \o Most other objects (arcs, pies, etc) use drawPath(), which takes +a QPainterPath argument. The default implementation in QPainterEngineEx +converts the QPainterPath into a QVectorPath and then calls draw(), which +in turn converts the QVectorPath into a VGPath for drawing. + +To reduce the overhead, we have overridden drawPath() in QVGPaintEngine to +convert QPainterPath's directly into VGPath's. This should help improve +performance compared to the default implementation. + +Client applications should try to avoid these types of objects in +performance critical code because of the QPainterPath to VGPath conversion +cost. + + \row + \o Clipping + \o Clipping with QRect, QRectF, and QRegion objects is supported on +all OpenVG engines with vgMask() if the transformation matrix is the +identity or a simple origin translation. + +Clipping with an arbitrary QPainterPath, or setting the clip region when +the transformation matrix is simple, is supported only if the OpenVG engine +has the vgRenderToMask() function (OpenVG 1.1 and higher). + +The QVG_NO_RENDER_TO_MASK define will disable the use of vgRenderToMask(). + +The QVG_SCISSOR_CLIP define will disable clipping with vgMask() or +vgRenderToMask() and instead use the scissor rectangle list to perform +clipping. Clipping with an arbitrary QPainterPath will not be supported. + +The QVG_SCISSOR_CLIP define should only be used if the OpenVG engine does +not support vgMask() or vgRenderToMask(). + + \row + \o Opacity + \o Opacity is supported for all drawing operations. Solid color +pens, solid color brushes, gradient brushes, and image drawing with +drawPixmap() and drawImage() will probably have the best performance +compared to other kinds of pens and brushes. + + \row + \o Text Drawing + \o If OpenVG 1.1 is used, the paint engine will use VG fonts to +cache glyphs while drawing. If the engine does not support VG fonts +correctly, QVG_NO_DRAW_GLYPHS can be defined to disable this mode. Text +drawing performance will suffer if VG fonts are not used. + +By default, image-based glyphs are used. If QVG_NO_IMAGE_GLYPHS is defined, +then path-based glyphs will be used instead. QVG_NO_IMAGE_GLYPHS is ignored +if QVG_NO_DRAW_GLYPHS is defined. + +If path-based glyphs are used, then the OpenVG engine will need to support +hinting to render text with good results. Image-based glyphs avoids the +need for hinting and will usually give better results than path-based +glyphs. + + \row + \o Pixmaps + \o In single-context mode, pixmaps will be implemented using +VGImage unless QVG_NO_PIXMAP_DATA is defined. + +QVGPixmapData will convert QImage's into VGImage's when the application +calls drawPixmap(), and the pixmap will be kept in VGImage form for the +lifetime of the QVGPixmapData object. When the application tries to paint +into a QPixmap with QPainter, the data will be converted back into a QImage +and the raster paint engine will be used to render into the QImage. + +This arrangement optimizes for the case of drawing the same static pixmap +over and over (e.g. for icons), but does not optimize the case of drawing +into pixmaps. + +Bitmaps must use QRasterPixmapData. They are not accelerated with VGImage +at present. + + \row + \o Pixmap filters + \o Convolution, colorize, drop shadow, and blur filters are +accelerated using OpenVG operations. + +\endtable + +\section2 Known issues + +Performance of copying the contents of an OpenVG-rendered window to the +screen needs platform-specific work in the QVGWindowSurface class. + +Clipping with arbitrary non-rectangular paths only works on engines that +support vgRenderToMask(). Simple rectangular paths are supported on all +engines that correctly implement vgMask(). + +The paint engine is not yet thread-safe, so it is not recommended for use +in threaded Qt applications that draw from multiple threads. Drawing should +be limited to the main GUI thread. + +Performance of projective matrices for non-image drawing is not as good +as for affine matrices. + +QPixmap's are implemented as VGImage objects so that they can be quickly +rendered with drawPixmap(). Rendering into a QPixmap using QPainter will +use the default Qt raster paint engine on a QImage copy of the QPixmap, and +will not be accelerated. This issue may be addressed in a future version +of the engine. + +ShivaVG support is highly experimental and limited to Qt/X11. It is +provided as an example of how to integrate a non-EGL engine. + |