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diff --git a/doc/src/plugins-howto.qdoc b/doc/src/plugins-howto.qdoc new file mode 100644 index 0000000..2c2b031 --- /dev/null +++ b/doc/src/plugins-howto.qdoc @@ -0,0 +1,471 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page plugins-howto.html + \title How to Create Qt Plugins + \brief A guide to creating plugins to extend Qt applications and functionality provided by Qt. + \ingroup howto + + \keyword QT_DEBUG_PLUGINS + \keyword QT_NO_PLUGIN_CHECK + + Qt provides two APIs for creating plugins: + + \list + \o A higher-level API for writing extensions to Qt itself: custom database + drivers, image formats, text codecs, custom styles, etc. + \o A lower-level API for extending Qt applications. + \endlist + + For example, if you want to write a custom QStyle subclass and + have Qt applications load it dynamically, you would use the + higher-level API. + + Since the higher-level API is built on top of the lower-level API, + some issues are common to both. + + If you want to provide plugins for use with \QD, see the QtDesigner + module documentation. + + Topics: + + \tableofcontents + + \section1 The Higher-Level API: Writing Qt Extensions + + Writing a plugin that extends Qt itself is achieved by + subclassing the appropriate plugin base class, implementing a few + functions, and adding a macro. + + There are several plugin base classes. Derived plugins are stored + by default in sub-directories of the standard plugin directory. Qt + will not find plugins if they are not stored in the right + directory. + + \table + \header \o Base Class \o Directory Name \o Key Case Sensitivity + \row \o QAccessibleBridgePlugin \o \c accessiblebridge \o Case Sensitive + \row \o QAccessiblePlugin \o \c accessible \o Case Sensitive + \row \o QDecorationPlugin \o \c decorations \o Case Insensitive + \row \o QFontEnginePlugin \o \c fontengines \o Case Insensitive + \row \o QIconEnginePlugin \o \c iconengines \o Case Insensitive + \row \o QImageIOPlugin \o \c imageformats \o Case Sensitive + \row \o QInputContextPlugin \o \c inputmethods \o Case Sensitive + \row \o QKbdDriverPlugin \o \c kbddrivers \o Case Insensitive + \row \o QMouseDriverPlugin \o \c mousedrivers \o Case Insensitive + \row \o QPictureFormatPlugin \o \c pictureformats \o Case Sensitive + \row \o QScreenDriverPlugin \o \c gfxdrivers \o Case Insensitive + \row \o QScriptExtensionPlugin \o \c script \o Case Sensitive + \row \o QSqlDriverPlugin \o \c sqldrivers \o Case Sensitive + \row \o QStylePlugin \o \c styles \o Case Insensitive + \row \o QTextCodecPlugin \o \c codecs \o Case Sensitive + \endtable + + But where is the \c{plugins} directory? When the application + is run, Qt will first treat the application's executable directory + as the \c{pluginsbase}. For example if the application is in + \c{C:\Program Files\MyApp} and has a style plugin, Qt will look in + \c{C:\Program Files\MyApp\styles}. (See + QCoreApplication::applicationDirPath() for how to find out where + the application's executable is.) Qt will also look in the + directory specified by + QLibraryInfo::location(QLibraryInfo::PluginsPath), which typically + is located in \c QTDIR/plugins (where \c QTDIR is the directory + where Qt is installed). If you want Qt to look in additional + places you can add as many paths as you need with calls to + QCoreApplication::addLibraryPath(). And if you want to set your + own path or paths you can use QCoreApplication::setLibraryPaths(). + You can also use a \c qt.conf file to override the hard-coded + paths that are compiled into the Qt library. For more information, + see the \l {Using qt.conf} documentation. Yet another possibility + is to set the \c QT_PLUGIN_PATH environment variable before running + the application. If set, Qt will look for plugins in the + paths (separated by the system path separator) specified in the variable. + + Suppose that you have a new style class called \c MyStyle that you + want to make available as a plugin. The required code is + straightforward, here is the class definition (\c + mystyleplugin.h): + + \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 0 + + Ensure that the class implementation is located in a \c .cpp file + (including the class definition): + + \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 1 + + (Note that QStylePlugin is case insensitive, and the lower-case + version of the key is used in our + \l{QStylePlugin::create()}{create()} implementation; most other + plugins are case sensitive.) + + For database drivers, image formats, text codecs, and most other + plugin types, no explicit object creation is required. Qt will + find and create them as required. Styles are an exception, since + you might want to set a style explicitly in code. To apply a + style, use code like this: + + \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 2 + + Some plugin classes require additional functions to be + implemented. See the class documentation for details of the + virtual functions that must be reimplemented for each type of + plugin. + + Qt applications automatically know which plugins are available, + because plugins are stored in the standard plugin subdirectories. + Because of this applications don't require any code to find and load + plugins, since Qt handles them automatically. + + The default directory for plugins is \c{QTDIR/plugins} (where \c + QTDIR is the directory where Qt is installed), with each type of + plugin in a subdirectory for that type, e.g. \c styles. If you + want your applications to use plugins and you don't want to use + the standard plugins path, have your installation process + determine the path you want to use for the plugins, and save the + path, e.g. using QSettings, for the application to read when it + runs. The application can then call + QCoreApplication::addLibraryPath() with this path and your + plugins will be available to the application. Note that the final + part of the path (e.g., \c styles) cannot be changed. + + The normal way to include a plugin with an application is either + to \l{Static Plugins}{compile it in with the application} or to + compile it into a dynamic library and use it like any other + library. + + If you want the plugin to be loadable then one approach is to + create a subdirectory under the application and place the plugin + in that directory. If you distribute any of the plugins that come + with Qt (the ones located in the \c plugins directory), you must + copy the sub-directory under \c plugins where the plugin is + located to your applications root folder (i.e., do not include the + \c plugins directory). + + For more information about deployment, + see the \l {Deploying Qt Applications} documentation. + + The \l{Style Plugin Example} shows how to implement a plugin + that extends the QStylePlugin base class. + + \section1 The Lower-Level API: Extending Qt Applications + + Not only Qt itself but also Qt application can be extended + through plugins. This requires the application to detect and load + plugins using QPluginLoader. In that context, plugins may provide + arbitrary functionality and are not limited to database drivers, + image formats, text codecs, styles, and the other types of plugin + that extend Qt's functionality. + + Making an application extensible through plugins involves the + following steps: + + \list 1 + \o Define a set of interfaces (classes with only pure virtual + functions) used to talk to the plugins. + \o Use the Q_DECLARE_INTERFACE() macro to tell Qt's + \l{meta-object system} about the interface. + \o Use QPluginLoader in the application to load the plugins. + \o Use qobject_cast() to test whether a plugin implements a given + interface. + \endlist + + Writing a plugin involves these steps: + + \list 1 + \o Declare a plugin class that inherits from QObject and from the + interfaces that the plugin wants to provide. + \o Use the Q_INTERFACES() macro to tell Qt's \l{meta-object + system} about the interfaces. + \o Export the plugin using the Q_EXPORT_PLUGIN2() macro. + \o Build the plugin using a suitable \c .pro file. + \endlist + + For example, here's the definition of an interface class: + + \snippet examples/tools/plugandpaint/interfaces.h 2 + + Here's the definition of a plugin class that implements that + interface: + + \snippet examples/tools/plugandpaintplugins/extrafilters/extrafiltersplugin.h 0 + + The \l{tools/plugandpaint}{Plug & Paint} example documentation + explains this process in detail. See also \l{Creating Custom + Widgets for Qt Designer} for information about issues that are + specific to \QD. You can also take a look at the \l{Echo Plugin + Example} is a more trivial example on how to implement a plugin + that extends Qt applications. Please note that a QCoreApplication + must have been initialized before plugins can be loaded. + + \section1 Loading and Verifying Plugins Dynamically + + When loading plugins, the Qt library does some sanity checking to + determine whether or not the plugin can be loaded and used. This + provides the ability to have multiple versions and configurations of + the Qt library installed side by side. + + \list + \o Plugins linked with a Qt library that has a higher version number + will not be loaded by a library with a lower version number. + + \br + \bold{Example:} Qt 4.3.0 will \e{not} load a plugin built with Qt 4.3.1. + + \o Plugins linked with a Qt library that has a lower major version + number will not be loaded by a library with a higher major version + number. + + \br + \bold{Example:} Qt 4.3.1 will \e{not} load a plugin built with Qt 3.3.1. + \br + \bold{Example:} Qt 4.3.1 will load plugins built with Qt 4.3.0 and Qt 4.2.3. + + \o The Qt library and all plugins are built using a \e {build + key}. The build key in the Qt library is examined against the build + key in the plugin, and if they match, the plugin is loaded. If the + build keys do not match, then the Qt library refuses to load the + plugin. + + \br \bold{Rationale:} See the \l{#The Build Key}{The Build Key} section below. + \endlist + + When building plugins to extend an application, it is important to ensure + that the plugin is configured in the same way as the application. This means + that if the application was built in release mode, plugins should be built + in release mode, too. + + If you configure Qt to be built in both debug and release modes, + but only build applications in release mode, you need to ensure that your + plugins are also built in release mode. By default, if a debug build of Qt is + available, plugins will \e only be built in debug mode. To force the + plugins to be built in release mode, add the following line to the plugin's + project file: + + \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 3 + + This will ensure that the plugin is compatible with the version of the library + used in the application. + + \section2 The Build Key + + When loading plugins, Qt checks the build key of each plugin against its + own configuration to ensure that only compatible plugins are loaded; any + plugins that are configured differently are not loaded. + + The build key contains the following information: + \list + \o Architecture, operating system and compiler. + + \e {Rationale:} + In cases where different versions of the same compiler do not + produce binary compatible code, the version of the compiler is + also present in the build key. + + \o Configuration of the Qt library. The configuration is a list + of the missing features that affect the available API in the + library. + + \e {Rationale:} + Two different configurations of the same version of + the Qt library are not binary compatible. The Qt library that + loads the plugin uses the list of (missing) features to + determine if the plugin is binary compatible. + + \e {Note:} There are cases where a plugin can use features that are + available in two different configurations. However, the + developer writing plugins would need to know which features are + in use, both in their plugin and internally by the utility + classes in Qt. The Qt library would require complex feature + and dependency queries and verification when loading plugins. + Requiring this would place an unnecessary burden on the developer, and + increase the overhead of loading a plugin. To reduce both + development time and application runtime costs, a simple string + comparision of the build keys is used. + + \o Optionally, an extra string may be specified on the configure + script command line. + + \e {Rationale:} + When distributing binaries of the Qt library with an + application, this provides a way for developers to write + plugins that can only be loaded by the library with which the + plugins were linked. + \endlist + + For debugging purposes, it is possible to override the run-time build key + checks by configuring Qt with the \c QT_NO_PLUGIN_CHECK preprocessor macro + defined. + + \section1 Static Plugins + + Plugins can be linked statically against your application. If you + build the static version of Qt, this is the only option for + including Qt's predefined plugins. + + When compiled as a static library, Qt provides the following + static plugins: + + \table + \header \o Plugin name \o Type \o Description + \row \o \c qtaccessiblecompatwidgets \o Accessibility \o Accessibility for Qt 3 support widgets + \row \o \c qtaccessiblewidgets \o Accessibility \o Accessibility for Qt widgets + \row \o \c qdecorationdefault \o Decorations (Qt Extended) \o Default style + \row \o \c qdecorationwindows \o Decorations (Qt Extended) \o Windows style + \row \o \c qgif \o Image formats \o GIF + \row \o \c qjpeg \o Image formats \o JPEG + \row \o \c qmng \o Image formats \o MNG + \row \o \c qico \o Image formats \o ICO + \row \o \c qsvg \o Image formats \o SVG + \row \o \c qtiff \o Image formats \o TIFF + \row \o \c qimsw_multi \o Input methods (Qt Extended) \o Input Method Switcher + \row \o \c qwstslibmousehandler \o Mouse drivers (Qt Extended) \o \c tslib mouse + \row \o \c qgfxtransformed \o Graphic drivers (Qt Extended) \o Transformed screen + \row \o \c qgfxvnc \o Graphic drivers (Qt Extended) \o VNC + \row \o \c qscreenvfb \o Graphic drivers (Qt Extended) \o Virtual frame buffer + \row \o \c qsqldb2 \o SQL driver \o IBM DB2 \row \o \c qsqlibase \o SQL driver \o Borland InterBase + \row \o \c qsqlite \o SQL driver \o SQLite version 3 + \row \o \c qsqlite2 \o SQL driver \o SQLite version 2 + \row \o \c qsqlmysql \o SQL driver \o MySQL + \row \o \c qsqloci \o SQL driver \o Oracle (OCI) + \row \o \c qsqlodbc \o SQL driver \o Open Database Connectivity (ODBC) + \row \o \c qsqlpsql \o SQL driver \o PostgreSQL + \row \o \c qsqltds \o SQL driver \o Sybase Adaptive Server (TDS) + \row \o \c qcncodecs \o Text codecs \o Simplified Chinese (People's Republic of China) + \row \o \c qjpcodecs \o Text codecs \o Japanese + \row \o \c qkrcodecs \o Text codecs \o Korean + \row \o \c qtwcodecs \o Text codecs \o Traditional Chinese (Taiwan) + \endtable + + To link statically against those plugins, you need to use the + Q_IMPORT_PLUGIN() macro in your application and you need to add + the required plugins to your build using \c QTPLUGIN. + For example, in your \c main.cpp: + + \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 4 + + In the \c .pro file for your application, you need the following + entry: + + \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 5 + + It is also possible to create your own static plugins, by + following these steps: + + \list 1 + \o Add \c{CONFIG += static} to your plugin's \c .pro file. + \o Use the Q_IMPORT_PLUGIN() macro in your application. + \o Link your application with your plugin library using \c LIBS + in the \c .pro file. + \endlist + + See the \l{tools/plugandpaint}{Plug & Paint} example and the + associated \l{tools/plugandpaintplugins/basictools}{Basic Tools} + plugin for details on how to do this. + + \note If you are not using qmake to build your application you need + to make sure that the \c{QT_STATICPLUGIN} preprocessor macro is + defined. + + \sa QPluginLoader, QLibrary, {Plug & Paint Example} + + \section1 The Plugin Cache + + In order to speed up loading and validation of plugins, some of + the information that is collected when plugins are loaded is cached + through QSettings. This includes information about whether or not + a plugin was successfully loaded, so that subsequent load operations + don't try to load an invalid plugin. However, if the "last modified" + timestamp of a plugin has changed, the plugin's cache entry is + invalidated and the plugin is reloaded regardless of the values in + the cache entry, and the cache entry itself is updated with the new + result. + + This also means that the timestamp must be updated each time the + plugin or any dependent resources (such as a shared library) is + updated, since the dependent resources might influence the result + of loading a plugin. + + Sometimes, when developing plugins, it is necessary to remove entries + from the plugin cache. Since Qt uses QSettings to manage the plugin + cache, the locations of plugins are platform-dependent; see + \l{QSettings#Platform-Specific Notes}{the QSettings documentation} + for more information about each platform. + + For example, on Windows the entries are stored in the registry, and the + paths for each plugin will typically begin with either of these two strings: + + \snippet doc/src/snippets/code/doc_src_plugins-howto.qdoc 6 + + \section1 Debugging Plugins + + There are a number of issues that may prevent correctly-written plugins from + working with the applications that are designed to use them. Many of these + are related to differences in the way that plugins and applications have been + built, often arising from separate build systems and processes. + + The following table contains descriptions of the common causes of problems + developers experience when creating plugins: + + \table + \header \o Problem \o Cause \o Solution + \row \o Plugins sliently fail to load even when opened directly by the + application. \QD shows the plugin libraries in its + \gui{Help|About Plugins} dialog, but no plugins are listed under each + of them. + \o The application and its plugins are built in different modes. + \o Either share the same build information or build the plugins in both + debug and release modes by appending the \c debug_and_release to + the \l{qmake Variable Reference#CONFIG}{CONFIG} variable in each of + their project files. + \row \o A valid plugin that replaces an invalid (or broken) plugin fails to load. + \o The entry for the plugin in the plugin cache indicates that the original + plugin could not be loaded, causing Qt to ignore the replacement. + \o Either ensure that the plugin's timestamp is updated, or delete the + entry in the \l{#The Plugin Cache}{plugin cache}. + \endtable + + You can also use the \c QT_DEBUG_PLUGINS environment variable to obtain + diagnostic information from Qt about each plugin it tries to load. Set this + variable to a non-zero value in the environment from which your application is + launched. +*/ |