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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
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+** You may use this file in accordance with the terms and conditions
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+** Beta Release License Agreement.
+**
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+** In addition, as a special exception, Nokia gives you certain
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+**
+** GNU General Public License Usage
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+** If you are unsure which license is appropriate for your use, please
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+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page graphicsview-porting.html
+ \title Porting to Graphics View
+ \contentspage {Porting Guides}{Contents}
+ \previouspage Porting UI Files to Qt 4
+ \nextpage qt3to4 - The Qt 3 to 4 Porting Tool
+ \ingroup porting
+ \brief Hints and tips to assist with porting canvas applications to the
+ Graphics View framework.
+
+ \keyword QGraphicsView GraphicsView Porting Graphics Canvas
+ \since 4.2
+
+ Graphics View provides a surface for managing and interacting with a large
+ number of custom-made 2D graphical items, and a view widget for
+ visualizing the items, with support for zooming and rotation. Graphics
+ View was introduced in Qt 4.2, replacing its predecessor, QCanvas. For
+ more on Graphics View, see \l{The Graphics View Framework}.
+
+ This document walks through the steps needed, class by class and function
+ by function, to port a QCanvas application to Graphics View.
+
+ \tableofcontents
+
+ Qt 4.2 provides two complete examples of Q3Canvas applications ported to
+ Graphics View:
+
+ \list
+ \o \l{Ported Canvas Example}, the canvas example from Qt 3.
+ \o \l{Ported Asteroids Example}, the Asteroids game from the Qt 3 demo.
+ \endlist
+
+ \section1 Introduction
+
+ Conceptually, the Graphics View classes from Qt 4 and the Canvas
+ classes from Qt 3 provide similar functionality using a similar
+ design. Instead of "canvas", we use the term "scene". Otherwise, the
+ class names and functions are almost the same as in Qt 3. The easiest
+ classes to port will be QCanvas and QCanvasView. Experience shows that
+ most time is spent porting the item classes, depending on the
+ complexity of the QCanvasItem classes you have been using before.
+
+ This porting guide will assume you have already ported your
+ application to Qt 4, by making use of Q3Canvas. If you have not done
+ so already, as a first step, run the \l qt3to4 tool on your
+ project. This tool will automate the most tedious part of the porting
+ effort.
+
+ Some additional steps are usually required before your application
+ will compile and run. You can read more about the porting process in
+ \l{Porting to Qt 4}.
+
+ \section1 Porting from Q3Canvas
+
+ QGraphicsScene is the closest equivalent to Q3Canvas. There
+ are some noticable differences in this new API: Whereas the
+ Q3Canvas classes use integer precision, QGraphicsScene is
+ entirely based on double coordinates, with graphical
+ primitives such as QPointF instead of QPoint, QRectF instead
+ of QRect, and QPolygonF and QPainterPath. The canvas area is
+ defined by a scene rectangle, allowing negative coordinates,
+ as opposed to Q3Canvas, which only defines a size (QSize), and
+ whose top-left corner is always (0, 0).
+
+ In addition, there is no explicit support for canvas tiles
+ anymore; see \l{Porting scenes with tiles} for more
+ information. The chunks-based indexing system has been
+ replaced with an implicitly maintained internal BSP tree.
+
+ \section2 Porting table
+
+ \table
+ \header \o Q3Canvas \o QGraphicsScene
+
+ \row \o Q3Canvas::Q3Canvas() \o There is no QPixmap based
+ constructor, and the concept of tiles is gone. You can use
+ QGraphicsScene::backgroundBrush to set a brush pattern for
+ the background, or reimplement
+ QGraphicsScene::drawBackground() in a QGraphicsScene
+ subclass (see \l{Porting scenes with tiles}). In addition,
+ the QGraphicsScene geometry is provided as a full
+ QRectF. Instead of Q3Canvas(int width, int height), you can
+ use QGraphicsScene(int top, int left, int width, int
+ height).
+
+ \row \o Q3Canvas::allItems() \o QGraphicsScene::items()
+ returns a list of all items on the scene.
+
+ \row \o Q3Canvas::backgroundColor() \o You can assign a color for the
+ background through the QGraphicsScene::backgroundBrush
+ or QGraphicsView::backgroundBrush properties.
+
+ \row \o Q3Canvas::backgroundPixmap() \o You can set a tiled
+ pixmap for the background through
+ QGraphicsScene::backgroundBrush or
+ QGraphicsView::backgroundBrush. For more control on the pixmap
+ positioning, you can reimplement
+ QGraphicsScene::drawBackground() or
+ QGraphicsView::drawBackground().
+
+ \row \o Q3Canvas::chunkSize() \o The closest equivalent to the
+ chunks size in Q3Canvas is the depth of QGraphicsScene's BSP
+ tree. QGraphicsScene assigns a depth automatically, and the
+ size of each scene segment depends on this depth, and
+ QGraphicsScene::sceneRect(). See
+ QGraphicsScene::itemIndexMethod.
+
+ \row \o Q3Canvas::collisions() \o QGraphicsScene provides
+ several means to detect item collisions. The
+ QGraphicsScene::items() overloads return items that collide
+ with a point, a rectangle, a polygon, or an arbitrary vector
+ path (QPainterPath). You can also call
+ QGraphicsScene::collidingItems() to determine collision with
+ an item.
+
+ \row \o Q3Canvas::drawArea() \o The QGraphicsScene::render()
+ function provides the original behavior
+ Q3Canvas::drawArea(). In addition, you can pass a source
+ rectangle for rendering only parts of the scene, and a
+ destination rectangle for rendering onto designated area of
+ the destination device. QGraphicsScene::render() can
+ optionally transform the source rectangle to fit into the
+ destination rectangle. See \l{Printing}
+
+ \row \o Q3Canvas::onCanvas() \o The is no equivalent to this
+ function in Graphics View. However, you can combine
+ QGraphicsScene::sceneRect() and QRectF::intersects():
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 0
+
+ \row \o Q3Canvas::rect() \o The equivalent,
+ QGraphicsScene::sceneRect(), returns a QRectF (double
+ precision coordinates). Its top-left corner can be an
+ arbitrary coordinate (Q3Canvas::rect().topLeft() is always (0,
+ 0)).
+
+ \row \o Q3Canvas::resize() \o You can call
+ QGraphicsScene::setSceneRect(0, 0, width, height) instead.
+
+ \row \o Q3Canvas::retune() \o See
+ QGraphicsScene::itemIndexMethod. You can tune the indexing by
+ setting a suitable sceneRect(). The optimal depth of
+ QGraphicsScene's BSP tree is determined automatically.
+
+ \row \o Q3Canvas::setAdvancePeriod() \o There is no concept of
+ an advance period in the new API; instead, you can connect
+ QTimer::timeout() to the QGraphicsScene::advance() slot to
+ obtain similar functionality. This will cause all items'
+ QGraphicsItem::advance() function to be called. See also
+ QGraphicsItemAnimation.
+
+ \row \o Q3Canvas::setAllChanged() \o You can call
+ QGraphicsScene::update() with no arguments.
+
+ \row \o Q3Canvas::setChanged() \o QGraphicsScene::update()
+ will trigger a repaint of the whole scene, or parts of the
+ scene.
+
+ \row \o Q3Canvas::setDoubleBuffering() \o Q3Canvas' double
+ buffering enabled cacheing of the scene contents in device
+ (i.e., viewport) coordinates. This cache layer has been moved
+ to the view instead; you can cache QGraphicsScene's background
+ through
+ QGraphicsView::setCacheMode(). QGraphicsView::resetCachedContent()
+ will reset the areas of the cache that has changed.
+
+ \row \o Q3Canvas::tile() \o See \l{Porting scenes with tiles}.
+
+ \row \o Q3Canvas::setTiles() \o See \l{Porting scenes with tiles}.
+
+ \row \o Q3Canvas::setUnchanged() \o There is no equivalent in
+ Graphics View. This call can usually be removed with no side
+ effects.
+
+ \row \o Q3Canvas::setUpdatePeriod() \o There is no concept of an
+ update period in the new API; instead, you can connect
+ QTimer::timeout() to the QGraphicsScene::update() slot to obtain
+ similar functionality. See also QGraphicsItemAnimation.
+
+ \row \o Q3Canvas::size() \o
+ \tt{QGraphicsScene::sceneRect().size()} returns a QSizeF, with
+ double precision coordinates.
+
+ \row \o Q3Canvas::validChunk() \o To determine if an area is
+ inside the scene area or not, you can combine
+ QRectF::intersects() with QGraphicsScene::sceneRect().
+
+ \row \o Q3Canvas::resized() \o QGraphicsScene emits
+ \l{QGraphicsScene::sceneRectChanged()}{sceneRectChanged()}
+ whenever the scene rect changes.
+
+ \row \o Q3Canvas::drawBackground() \o You can reimplement
+ QGraphicsScene::drawBackground() to render the scene
+ background. You can also reimplement
+ QGraphicsView::drawBackground() to override this background if
+ you need different backgrounds for different views.
+
+ \row \o Q3Canvas::drawForeground() \o You can reimplement
+ QGraphicsScene::drawForeground() to render the scene
+ foreground. You can also reimplement
+ QGraphicsView::drawForeground() to override this foreground if
+ you need different foregrounds for different views.
+
+ \endtable
+
+ \section2 Porting scenes with tiles
+
+ QGraphicsScene does not provide an API for tiles. However, you
+ can achieve similar behavior by drawing pixmaps in a reimplementation of
+ QGraphicsScene::drawBackground().
+
+ Q3Canvas' tile support is based on providing one pixmap
+ containing tiles of a fixed width and height, and then
+ accessing them (reading and replacing tiles) by index. The
+ tiles in the pixmap are arranged from the left to right, top
+ to bottom.
+
+ \table
+ \row \i 0 \i 1 \i 2 \i 3
+ \row \i 4 \i 5 \i 6 \i 7
+ \endtable
+
+ With Graphics View, this pixmap can be stored as a member of a
+ subclass of QGraphicsScene. The three main functions that make
+ out the public tile API can then be declared as new members of
+ this class. Here is one example of how to implement tile support:
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 1
+
+ Depending on how your scene uses tiles, you may be able to
+ simplify this approach. In this example, we will try to mimic the behavior
+ of the Q3Canvas functions.
+
+ We start by creating a subclass of QGraphicsScene ("TileScene").
+ In this class, we declare two of the tile
+ functions from Q3Canvas, and we then add two helper function that returns the
+ rectangle for a certain tile in our tile pixmap. We will use a
+ two-dimensional vector of ints to keep track of what tiles should
+ be used at what parts of the scene.
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 2
+
+ In setTiles(), we store the pixmap and tile properties as
+ members of the class. Then we resize the tiles vector
+ to match the width and height of our tile grid.
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 3
+
+ The setTile() function updates the tiles index, and then
+ updates the corresponding rect in the scene by calling
+ tileRect().
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 4
+
+ The first tileRect() function returns a QRect for the tile at
+ position (x, y).
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 5
+
+ The second tileRect() function returns a QRect for a tile number.
+ With these functions in place, we can implement the drawBackground()
+ function.
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 6
+
+ In drawBackground(), we redraw all tiles that have been
+ exposed by intersecting each tile rect with the exposed background
+ area.
+
+ \section1 Porting from Q3CanvasView
+
+ The closest equivalent to Q3CanvasView in Graphics View is
+ called QGraphicsView. In most cases, this is the easiest
+ class to port. In addition to providing all of Q3CanvasView's
+ functionality, QGraphicsView includes some useful new features. You
+ can read more about this in QGraphicsView's documentation.
+
+ \section2 Porting table
+
+ \table
+ \header \o Q3CanvasView \o QGraphicsView
+
+ \row \o Q3CanvasView::Q3CanvasView() \o QGraphicsView provides
+ the same constructors as Q3CanvasView, but without the name
+ and flags arguments. You can set the name by calling
+ \l{QWidget::setObjectName()}{setObjectName()}, and the flags by
+ calling \l{QWidget::setWindowFlags()}{setWindowFlags()}.
+
+ \row \o Q3CanvasView::canvas() \o QGraphicsView::scene()
+ returns the scene that is currently associated with the
+ view. QGraphicsScene also provides the opposite function,
+ QGraphicsScene::views(), which returns a list of views
+ observing the scene.
+
+ \row \o Q3CanvasView::inverseWorldMatrix() \o You can call
+ QGraphicsView::matrix() and QMatrix::inverted().
+ QGraphicsView::mapToScene() and QGraphicsView::mapFromScene()
+ allow transforming of viewport shapes to scene shapes, and
+ vice versa.
+
+ \row \o Q3CanvasView::setCanvas() \o QGraphicsView::setScene().
+
+ \row \o Q3CanvasView::setWorldMatrix() \o
+ QGraphicsView::setMatrix(), QGraphicsView::rotate(),
+ QGraphicsView::scale(), QGraphicsView::shear() and
+ QGraphicsView::translate().
+
+ \row \o Q3CanvasView::worldMatrix() \o QGraphicsView::matrix()
+
+ \row \o Q3CanvasView::drawContents() \o The
+ QGraphicsView::drawBackground() function draws the background,
+ QGraphicsView::drawItems() draws the items, and
+ QGraphicsView::drawForeground() draws the foreground of the
+ scene in scene coordinates. You can also reimplement these
+ functions in QGraphicsScene.
+
+ \endtable
+
+ \section2 Other differences
+
+ QGraphicsView can cache the visible contents of the scene,
+ similar to how Q3Canvas::setDoubleBuffering() could cache the
+ entire scene contents. You can call
+ QGraphicsView::setCacheMode() to configure cacheing, and
+ QGraphicsView::resetCachedContent() invalidates the cache.
+
+ For improved navigation support, you can set a resize or
+ transformation anchor through QGraphicsView::resizeAnchor and
+ QGraphicsView::transformationAnchor. This allows you to easily
+ rotate and zoom the view while keeping the center fixed, or
+ zooming towards the position under the mouse cursor. In
+ addition, if you set the QGraphicsView::dragMode of the view,
+ QGraphicsView will provide rubber band selection or
+ click-and-pull navigation using the
+ \l{Qt::OpenHandCursor}{OpenHandCursor} and
+ \l{Qt::ClosedHandCursor}{ClosedHandCursor} cursors.
+
+ \section1 Porting from Q3CanvasItem
+
+ The closest equivalent to Q3CanvasItem in Graphics View is
+ called QGraphicsItem. Deriving from this class is very common,
+ and because of that, porting from Q3CanvasItem often involves
+ more work than Q3Canvas and Q3CanvasView.
+
+ Q3CanvasItem has become easier to use, easier to subclass, and more
+ powerful with QGraphicsItem. The key difference from Q3CanvasItem lies
+ in event propagation and item groups, but you will also find several
+ convenient new features, such as support for tooltips, cursors, item
+ transformation and drag and drop. You can read all about QGraphicsItem
+ in its own class documentation.
+
+ This section starts with a table that shows how to port each function
+ from Q3CanvasItem to QGraphicsItem. Immediately after that, each of
+ Q3CanvasItem's standard subclasses have a section of their own.
+
+ \table
+ \header \o Q3CanvasItem \o QGraphicsItem
+
+ \row \o Q3CanvasItem::advance() \o QGraphicsItem::advance() is
+ provided for compatibility. QGraphicsScene::advance() calls
+ QGraphicsItem::advance() for all items. See also QTimeLine and
+ QGraphicsItemAnimation.
+
+ \row \o Q3CanvasItem::animated() \o No equivalent; all items
+ are advanced by QGraphicsScene::advance().
+
+ \row \o Q3CanvasItem::boundingRectAdvanced() \o No
+ equivalent. You can translate QGraphicsItem::boundingRect()
+ instead (see QRectF::translate()).
+
+ \row \o Q3CanvasItem::canvas() \o QGraphicsItem::scene()
+
+ \row \o Q3CanvasItem::collidesWith() \o
+ QGraphicsItem::collidesWithItem() and
+ QGraphicsItem::collidesWithPath().
+
+ \row \o Q3CanvasItem::collisions() \o
+ QGraphicsItem::collidingItems() returns a list of all items
+ that collide with an item. You can specify whether you want
+ fast, rough estimate collision between bounding rectangles, or
+ the slower, more accurate shapes.
+
+ \row \o Q3CanvasItem::draw() \o QGraphicsItem::paint(). See
+ also QStyleOptionGraphicsItem, QGraphicsScene::drawItems() and
+ QGraphicsView::drawItems().
+
+ \row \o Q3CanvasItem::hide() \o QGraphicsItem::hide() or
+ QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
+ default; \l{Q3CanvasItem}s, however, are not.
+
+ \row \o Q3CanvasItem::isActive() \o No equivalent. To achieve
+ similar behavior, you can add this property in a custom
+ subclass of QGraphicsItem.
+
+ \row \o Q3CanvasItem::isVisible() \o
+ QGraphicsItem::isVisible(). \l{QGraphicsItem}s are \e visible by
+ default; \l{Q3CanvasItem}s, however, are not.
+
+ \row \o Q3CanvasItem::move() \o You can call
+ QGraphicsItem::setPos() to change the position of the item.
+
+ \row \o Q3CanvasItem::rtti() \o QGraphicsItem::type() and qgraphicsitem_cast().
+
+ \row \o Q3CanvasItem::setActive() \o No equivalent.
+
+ \row \o Q3CanvasItem::setAnimated() \o No equivalent; all
+ items are by default "animated" (i.e.,
+ QGraphicsScene::advance() advances all items on the scene).
+
+ \row \o Q3CanvasItem::setCanvas() \o You can call
+ QGraphicsScene::addItem(), or pass a pointer to the canvas to
+ QGraphicsItem's constructor.
+
+ \row \o Q3CanvasItem::setVelocity() \o No equivalent. You can
+ add x and y velocity as member data of your class, and call
+ QGraphicsItem::moveBy(x, y) from inside
+ QGraphicsItem::advance(). See also QTimeLine and
+ QGraphicsItemAnimation.
+
+ \row \o Q3CanvasItem::setVisible() \o
+ QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
+ default; \l{Q3CanvasItem}s, however, are not.
+
+ \row \o Q3CanvasItem::setX() \o QGraphicsItem::setPos()
+ \row \o Q3CanvasItem::setY() \o QGraphicsItem::setPos()
+
+ \row \o Q3CanvasItem::setXVelocity() \o No equivalent.
+ \row \o Q3CanvasItem::setYVelocity() \o No equivalent.
+
+ \row \o Q3CanvasItem::setZ() \o QGraphicsItem::setZValue()
+
+ \row \o Q3CanvasItem::show() \o QGraphicsItem::show() or
+ QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
+ default; \l{Q3CanvasItem}s, however, are not.
+
+ \row \o Q3CanvasItem::xVelocity() \o No equivalent.
+ \row \o Q3CanvasItem::yVelocity() \o No equivalent.
+
+ \endtable
+
+ Note that some virtual functions that have passed on to
+ QGraphicsItem have lost their virtuality. An example is
+ Q3CanvasItem::moveBy(), which was often used to track movement of
+ items. In this case, the virtual QGraphicsItem::itemChange() has
+ taken over as a substitute.
+
+ \section2 Q3CanvasPolygonalItem
+
+ The closest equivalent to Q3CanvasPolygonalItem in
+ Graphics View is called QAbstractGraphicsShapeItem. Unlike
+ Q3CanvasPolygonalItem, it does not define area points
+ (Q3CanvasPolygonalItem::areaPoints()); instead, each
+ item's geometry is stored as a member of the subclasses.
+
+ The Q3CanvasPolygonalItem::drawShape() function is no longer
+ available; instead, you can set the brush and pen from inside
+ QGraphicsItem::paint().
+
+ \table
+ \header \o Q3CanvasPolygonalItem \o QAbstractGraphicsShapeItem
+
+ \row \o Q3CanvasPolygonalItem::areaPoints() \o No equivalent; each
+ item's geometry is stored in the respective subclass.
+
+ \row \o Q3CanvasPolygonalItem::areaPointsAdvanced() \o No
+ equivalent; you can use QPolygonF::translate() or
+ QPainterPath::translate() instead.
+
+ \row \o Q3CanvasPolygonalItem::drawShape() \o
+ QGraphicsItem::paint(). You can set the pen and brush from inside
+ this function.
+
+ \row \o Q3CanvasPolygonalItem::invalidate() \o Call
+ QGraphicsItem::prepareGeometryChange() before changing the
+ item's geometry.
+
+ \row \o Q3CanvasPolygonalItem::isValid() \o No equivalent;
+ items' geometry is always in a valid state.
+
+ \row \o Q3CanvasPolygonalItem::winding() \o This function is only
+ useful for polygon items and path items; see
+ QGraphicsPolygonItem::fillRule(), and QPainterPath::fillRule() for
+ QGraphicsPathItem.
+
+ \endtable
+
+ \section2 Q3CanvasEllipse
+
+ The closest equivalent to Q3CanvasEllipse in Graphics View
+ is called QGraphicsEllipseItem. The most noticable
+ difference to QGraphicsEllipseItem is that the ellipse is
+ not longer drawn centered around its position; rather, it
+ is drawn using a bounding QRectF, just like
+ QPainter::drawEllipse().
+
+ For compatibility, you may want to shift the ellipse up and to the
+ left to keep the ellipse centered. Example:
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 7
+
+ Note: QGraphicsEllipseItem uses QAbstractGraphicsShapeItem::pen()
+ for outlines, whereas Q3CanvasEllipse did not use
+ Q3CanvasPolygonalItem::pen().
+
+ \table
+ \header \o Q3CanvasEllipse \o QGraphicsEllipseItem
+
+ \row \o Q3CanvasEllipse::angleLength() \o QGraphicsEllipseItem::spanAngle()
+
+ \row \o Q3CanvasEllipse::angleStart() \o QGraphicsEllipseItem::startAngle()
+
+ \row \o Q3CanvasEllipse::setAngles() \o
+ QGraphicsEllipseItem::setStartAngle() and
+ QGraphicsEllipseItem::setSpanAngle()
+
+ \row \o Q3CanvasEllipse::setSize() \o QGraphicsEllipseItem::setRect()
+
+ \endtable
+
+ \section2 Q3CanvasLine
+
+ The closest equivalent to Q3CanvasLine in Graphics View is
+ called QGraphicsLineItem.
+
+ \table
+ \header \o Q3CanvasLine \o QGraphicsLineItem
+
+ \row \o Q3CanvasLine::endPoint() \o QGraphicsLineItem::line() and QLineF::p2()
+
+ \row \o Q3CanvasLine::setPoints() \o QGraphicsLineItem::setLine()
+
+ \row \o Q3CanvasLine::startPoint() \o QGraphicsLineItem::line()
+ and QLineF::p1()
+
+ \endtable
+
+ \section2 Q3CanvasPolygon
+
+ The closest equivalent to Q3CanvasPolygon in Graphics View
+ is called QGraphicsPolygonItem.
+
+ \table
+ \header \o Q3CanvasPolygon \o QGraphicsPolygonItem
+
+ \row \o Q3CanvasPolygon::areaPoints() \o
+ QGraphicsPolygonItem::polygon() and QGraphicsItem::mapToParent()
+
+ \row \o Q3CanvasPolygon::points() \o QGraphicsPolygonItem::polygon()
+
+ \row \o Q3CanvasPolygon::setPoints() \o QGraphicsPolygonItem::setPolygon()
+
+ \endtable
+
+ \section2 Q3CanvasSpline
+
+ The closest equivalent to Q3CanvasSpline in Graphics View
+ is called QGraphicsPathItem. This item can be used to
+ describe any type of path supported by QPainter.
+
+ Q3CanvasSpline takes its control points as a Q3PointArray, but
+ QPainterPath operates on a sequence of calls to
+ QPainterPath::moveTo() and QPainterPath::cubicTo(). Here is how
+ you can convert a bezier curve Q3PointArray to a QPainterPath:
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 8
+
+ Note: QGraphicsPathItem uses QAbstractGraphicsShapeItem::pen() for
+ outlines, whereas Q3CanvasSpline did not use
+ Q3CanvasPolygonalItem::pen().
+
+ \table
+ \header \o Q3CanvasSpline \o QGraphicsPathItem
+
+ \row \o Q3CanvasSpline::closed() \o No equivalent. You can call
+ QPainterPath::closeSubPath() to close a subpath explicitly.
+
+ \endtable
+
+ \section2 Q3CanvasRectangle
+
+ The closest equivalent to Q3CanvasRectangle in Graphics
+ View is called QGraphicsRectItem.
+
+ \table
+ \header \o Q3CanvasRectangle \o QGraphicsRectItem
+
+ \row \o Q3CanvasRectangle::height() \o QGraphicsRectItem::rect()
+ and QRectF::height()
+
+ \row \o Q3CanvasRectangle::setSize() \o QGraphicsRectItem::setRect()
+
+ \row \o Q3CanvasRectangle::size() \o QGraphicsRectItem::rect() and QRectF::size()
+
+ \row \o Q3CanvasRectangle::width() \o QGraphicsRectItem::rect() and QRectF::width()
+
+ \row \o Q3CanvasRectangle::chunks() \o No equivalent.
+
+ \endtable
+
+ \section2 Q3CanvasSprite
+
+ Q3CanvasSprite is the item class that differs the most from its
+ Q3Canvas predecessor. The closest resemblance of Q3CanvasSprite in
+ Graphics View is QGraphicsPixmapItem.
+
+ Q3CanvasSprite supports animated pixmaps; QGraphicsPixmapItem,
+ however, is a simple single-frame pixmap item. If all you need is
+ a pixmap item, porting is straight-forward. If you do need the
+ animation support, extra work is required; there is no direct
+ porting approach.
+
+ For the \l{Ported Asteroids Example}, a subclass of
+ QGraphicsPixmapItem is used to replace Q3CanvasSprite, storing a
+ list of pixmaps and a frame counter. The animation is advanced in
+ QGraphicsItem::advance().
+
+ \section3 Q3CanvasPixmap, Q3CanvasPixmapArray
+
+ These classes have been removed from the API. You can use
+ QPixmap instead of Q3CanvasPixmap, and QList instead of
+ Q3CanvasPixmapArray.
+
+ Q3CanvasPixmapArray included convenience for loading a
+ sequence of pixmaps or masks using a path with a wildcard (see
+ Q3CanvasPixmapArray::readPixmaps() and
+ Q3CanvasPixmapArray::readCollisionMasks()). To achieve similar
+ functionality using Graphics View, you can load the images by
+ using QDir:
+
+ \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 9
+
+ \section2 Q3CanvasText
+
+ Q3CanvasText has been split into two classes in Graphics View:
+ QGraphicsSimpleTextItem and QGraphicsTextItem. For porting,
+ QGraphicsSimpleTextItem should be adequate. QGraphicsTextItem
+ provides advanced document structuring features similar to that of
+ QTextEdit, and it also allows interaction (e.g., editing and
+ selection).
+
+ \table
+ \header \o Q3CanvasText \o QGraphicsSimpleTextItem
+
+ \row \o Q3CanvasText::color() \o QGraphicsSimpleTextItem::pen().
+
+ \row \o Q3CanvasText::setColor() \o QGraphicsSimpleTextItem::setPen().
+
+ \row \o Q3CanvasText::textFlags() \o Use QGraphicsTextItem instead.
+
+ \endtable
+
+
+ \section2 Q3CanvasItemList
+
+ Use QList instead.
+
+ \section1 Other Resources
+
+ The \l{Porting to Qt 4.2's Graphics View} article in Qt Quarterly 21 covered the
+ process of porting the Qt 3 canvas example to Qt 4.
+ The result of this is the \l{Ported Canvas Example}{Ported Canvas} example.
+*/