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-
-/*!
- \page graphicsview-porting.html
- \title Porting to Graphics View
- \contentspage {Porting Guides}{Contents}
- \previouspage Porting .ui Files to Qt 4
- \nextpage qt3to4 - The Qt 3 to 4 Porting Tool
- \ingroup porting
- \ingroup multimedia
- \brief Hints and tips to assist with porting canvas applications to the
- Graphics View framework.
-
- \keyword QGraphicsView GraphicsView Porting Graphics Canvas
- \since 4.2
-
- Graphics View provides a surface for managing and interacting with a large
- number of custom-made 2D graphical items, and a view widget for
- visualizing the items, with support for zooming and rotation. Graphics
- View was introduced in Qt 4.2, replacing its predecessor, QCanvas. For
- more on Graphics View, see \l{The Graphics View Framework}.
-
- This document walks through the steps needed, class by class and function
- by function, to port a QCanvas application to Graphics View.
-
- \tableofcontents
-
- Qt 4.2 provides two complete examples of Q3Canvas applications ported to
- Graphics View:
-
- \list
- \o \l{Ported Canvas Example}, the canvas example from Qt 3.
- \o \l{Ported Asteroids Example}, the Asteroids game from the Qt 3 demo.
- \endlist
-
- \section1 Introduction
-
- Conceptually, the Graphics View classes from Qt 4 and the Canvas
- classes from Qt 3 provide similar functionality using a similar
- design. Instead of "canvas", we use the term "scene". Otherwise, the
- class names and functions are almost the same as in Qt 3. The easiest
- classes to port will be QCanvas and QCanvasView. Experience shows that
- most time is spent porting the item classes, depending on the
- complexity of the QCanvasItem classes you have been using before.
-
- This porting guide will assume you have already ported your
- application to Qt 4, by making use of Q3Canvas. If you have not done
- so already, as a first step, run the \l qt3to4 tool on your
- project. This tool will automate the most tedious part of the porting
- effort.
-
- Some additional steps are usually required before your application
- will compile and run. You can read more about the porting process in
- \l{Porting to Qt 4}.
-
- \section1 Porting from Q3Canvas
-
- QGraphicsScene is the closest equivalent to Q3Canvas. There
- are some noticable differences in this new API: Whereas the
- Q3Canvas classes use integer precision, QGraphicsScene is
- entirely based on double coordinates, with graphical
- primitives such as QPointF instead of QPoint, QRectF instead
- of QRect, and QPolygonF and QPainterPath. The canvas area is
- defined by a scene rectangle, allowing negative coordinates,
- as opposed to Q3Canvas, which only defines a size (QSize), and
- whose top-left corner is always (0, 0).
-
- In addition, there is no explicit support for canvas tiles
- anymore; see \l{Porting scenes with tiles} for more
- information. The chunks-based indexing system has been
- replaced with an implicitly maintained internal BSP tree.
-
- \section2 Porting table
-
- \table
- \header \o Q3Canvas \o QGraphicsScene
-
- \row \o Q3Canvas::Q3Canvas() \o There is no QPixmap based
- constructor, and the concept of tiles is gone. You can use
- QGraphicsScene::backgroundBrush to set a brush pattern for
- the background, or reimplement
- QGraphicsScene::drawBackground() in a QGraphicsScene
- subclass (see \l{Porting scenes with tiles}). In addition,
- the QGraphicsScene geometry is provided as a full
- QRectF. Instead of Q3Canvas(int width, int height), you can
- use QGraphicsScene(int top, int left, int width, int
- height).
-
- \row \o Q3Canvas::allItems() \o QGraphicsScene::items()
- returns a list of all items on the scene.
-
- \row \o Q3Canvas::backgroundColor() \o You can assign a color for the
- background through the QGraphicsScene::backgroundBrush
- or QGraphicsView::backgroundBrush properties.
-
- \row \o Q3Canvas::backgroundPixmap() \o You can set a tiled
- pixmap for the background through
- QGraphicsScene::backgroundBrush or
- QGraphicsView::backgroundBrush. For more control on the pixmap
- positioning, you can reimplement
- QGraphicsScene::drawBackground() or
- QGraphicsView::drawBackground().
-
- \row \o Q3Canvas::chunkSize() \o The closest equivalent to the
- chunks size in Q3Canvas is the depth of QGraphicsScene's BSP
- tree. QGraphicsScene assigns a depth automatically, and the
- size of each scene segment depends on this depth, and
- QGraphicsScene::sceneRect(). See
- QGraphicsScene::itemIndexMethod.
-
- \row \o Q3Canvas::collisions() \o QGraphicsScene provides
- several means to detect item collisions. The
- QGraphicsScene::items() overloads return items that collide
- with a point, a rectangle, a polygon, or an arbitrary vector
- path (QPainterPath). You can also call
- QGraphicsScene::collidingItems() to determine collision with
- an item.
-
- \row \o Q3Canvas::drawArea() \o The QGraphicsScene::render()
- function provides the original behavior
- Q3Canvas::drawArea(). In addition, you can pass a source
- rectangle for rendering only parts of the scene, and a
- destination rectangle for rendering onto designated area of
- the destination device. QGraphicsScene::render() can
- optionally transform the source rectangle to fit into the
- destination rectangle. See \l{Printing}
-
- \row \o Q3Canvas::onCanvas() \o The is no equivalent to this
- function in Graphics View. However, you can combine
- QGraphicsScene::sceneRect() and QRectF::intersects():
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 0
-
- \row \o Q3Canvas::rect() \o The equivalent,
- QGraphicsScene::sceneRect(), returns a QRectF (double
- precision coordinates). Its top-left corner can be an
- arbitrary coordinate (Q3Canvas::rect().topLeft() is always (0,
- 0)).
-
- \row \o Q3Canvas::resize() \o You can call
- QGraphicsScene::setSceneRect(0, 0, width, height) instead.
-
- \row \o Q3Canvas::retune() \o See
- QGraphicsScene::itemIndexMethod. You can tune the indexing by
- setting a suitable sceneRect(). The optimal depth of
- QGraphicsScene's BSP tree is determined automatically.
-
- \row \o Q3Canvas::setAdvancePeriod() \o There is no concept of
- an advance period in the new API; instead, you can connect
- QTimer::timeout() to the QGraphicsScene::advance() slot to
- obtain similar functionality. This will cause all items'
- QGraphicsItem::advance() function to be called. See also
- QGraphicsItemAnimation.
-
- \row \o Q3Canvas::setAllChanged() \o You can call
- QGraphicsScene::update() with no arguments.
-
- \row \o Q3Canvas::setChanged() \o QGraphicsScene::update()
- will trigger a repaint of the whole scene, or parts of the
- scene.
-
- \row \o Q3Canvas::setDoubleBuffering() \o Q3Canvas' double
- buffering enabled cacheing of the scene contents in device
- (i.e., viewport) coordinates. This cache layer has been moved
- to the view instead; you can cache QGraphicsScene's background
- through
- QGraphicsView::setCacheMode(). QGraphicsView::resetCachedContent()
- will reset the areas of the cache that has changed.
-
- \row \o Q3Canvas::tile() \o See \l{Porting scenes with tiles}.
-
- \row \o Q3Canvas::setTiles() \o See \l{Porting scenes with tiles}.
-
- \row \o Q3Canvas::setUnchanged() \o There is no equivalent in
- Graphics View. This call can usually be removed with no side
- effects.
-
- \row \o Q3Canvas::setUpdatePeriod() \o There is no concept of an
- update period in the new API; instead, you can connect
- QTimer::timeout() to the QGraphicsScene::update() slot to obtain
- similar functionality. See also QGraphicsItemAnimation.
-
- \row \o Q3Canvas::size() \o
- \tt{QGraphicsScene::sceneRect().size()} returns a QSizeF, with
- double precision coordinates.
-
- \row \o Q3Canvas::validChunk() \o To determine if an area is
- inside the scene area or not, you can combine
- QRectF::intersects() with QGraphicsScene::sceneRect().
-
- \row \o Q3Canvas::resized() \o QGraphicsScene emits
- \l{QGraphicsScene::sceneRectChanged()}{sceneRectChanged()}
- whenever the scene rect changes.
-
- \row \o Q3Canvas::drawBackground() \o You can reimplement
- QGraphicsScene::drawBackground() to render the scene
- background. You can also reimplement
- QGraphicsView::drawBackground() to override this background if
- you need different backgrounds for different views.
-
- \row \o Q3Canvas::drawForeground() \o You can reimplement
- QGraphicsScene::drawForeground() to render the scene
- foreground. You can also reimplement
- QGraphicsView::drawForeground() to override this foreground if
- you need different foregrounds for different views.
-
- \endtable
-
- \section2 Porting scenes with tiles
-
- QGraphicsScene does not provide an API for tiles. However, you
- can achieve similar behavior by drawing pixmaps in a reimplementation of
- QGraphicsScene::drawBackground().
-
- Q3Canvas' tile support is based on providing one pixmap
- containing tiles of a fixed width and height, and then
- accessing them (reading and replacing tiles) by index. The
- tiles in the pixmap are arranged from the left to right, top
- to bottom.
-
- \table
- \row \i 0 \i 1 \i 2 \i 3
- \row \i 4 \i 5 \i 6 \i 7
- \endtable
-
- With Graphics View, this pixmap can be stored as a member of a
- subclass of QGraphicsScene. The three main functions that make
- out the public tile API can then be declared as new members of
- this class. Here is one example of how to implement tile support:
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 1
-
- Depending on how your scene uses tiles, you may be able to
- simplify this approach. In this example, we will try to mimic the behavior
- of the Q3Canvas functions.
-
- We start by creating a subclass of QGraphicsScene ("TileScene").
- In this class, we declare two of the tile
- functions from Q3Canvas, and we then add two helper function that returns the
- rectangle for a certain tile in our tile pixmap. We will use a
- two-dimensional vector of ints to keep track of what tiles should
- be used at what parts of the scene.
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 2
-
- In setTiles(), we store the pixmap and tile properties as
- members of the class. Then we resize the tiles vector
- to match the width and height of our tile grid.
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 3
-
- The setTile() function updates the tiles index, and then
- updates the corresponding rect in the scene by calling
- tileRect().
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 4
-
- The first tileRect() function returns a QRect for the tile at
- position (x, y).
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 5
-
- The second tileRect() function returns a QRect for a tile number.
- With these functions in place, we can implement the drawBackground()
- function.
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 6
-
- In drawBackground(), we redraw all tiles that have been
- exposed by intersecting each tile rect with the exposed background
- area.
-
- \section1 Porting from Q3CanvasView
-
- The closest equivalent to Q3CanvasView in Graphics View is
- called QGraphicsView. In most cases, this is the easiest
- class to port. In addition to providing all of Q3CanvasView's
- functionality, QGraphicsView includes some useful new features. You
- can read more about this in QGraphicsView's documentation.
-
- \section2 Porting table
-
- \table
- \header \o Q3CanvasView \o QGraphicsView
-
- \row \o Q3CanvasView::Q3CanvasView() \o QGraphicsView provides
- the same constructors as Q3CanvasView, but without the name
- and flags arguments. You can set the name by calling
- \l{QWidget::setObjectName()}{setObjectName()}, and the flags by
- calling \l{QWidget::setWindowFlags()}{setWindowFlags()}.
-
- \row \o Q3CanvasView::canvas() \o QGraphicsView::scene()
- returns the scene that is currently associated with the
- view. QGraphicsScene also provides the opposite function,
- QGraphicsScene::views(), which returns a list of views
- observing the scene.
-
- \row \o Q3CanvasView::inverseWorldMatrix() \o You can call
- QGraphicsView::matrix() and QMatrix::inverted().
- QGraphicsView::mapToScene() and QGraphicsView::mapFromScene()
- allow transforming of viewport shapes to scene shapes, and
- vice versa.
-
- \row \o Q3CanvasView::setCanvas() \o QGraphicsView::setScene().
-
- \row \o Q3CanvasView::setWorldMatrix() \o
- QGraphicsView::setMatrix(), QGraphicsView::rotate(),
- QGraphicsView::scale(), QGraphicsView::shear() and
- QGraphicsView::translate().
-
- \row \o Q3CanvasView::worldMatrix() \o QGraphicsView::matrix()
-
- \row \o Q3CanvasView::drawContents() \o The
- QGraphicsView::drawBackground() function draws the background,
- QGraphicsView::drawItems() draws the items, and
- QGraphicsView::drawForeground() draws the foreground of the
- scene in scene coordinates. You can also reimplement these
- functions in QGraphicsScene.
-
- \endtable
-
- \section2 Other differences
-
- QGraphicsView can cache the visible contents of the scene,
- similar to how Q3Canvas::setDoubleBuffering() could cache the
- entire scene contents. You can call
- QGraphicsView::setCacheMode() to configure cacheing, and
- QGraphicsView::resetCachedContent() invalidates the cache.
-
- For improved navigation support, you can set a resize or
- transformation anchor through QGraphicsView::resizeAnchor and
- QGraphicsView::transformationAnchor. This allows you to easily
- rotate and zoom the view while keeping the center fixed, or
- zooming towards the position under the mouse cursor. In
- addition, if you set the QGraphicsView::dragMode of the view,
- QGraphicsView will provide rubber band selection or
- click-and-pull navigation using the
- \l{Qt::OpenHandCursor}{OpenHandCursor} and
- \l{Qt::ClosedHandCursor}{ClosedHandCursor} cursors.
-
- \section1 Porting from Q3CanvasItem
-
- The closest equivalent to Q3CanvasItem in Graphics View is
- called QGraphicsItem. Deriving from this class is very common,
- and because of that, porting from Q3CanvasItem often involves
- more work than Q3Canvas and Q3CanvasView.
-
- Q3CanvasItem has become easier to use, easier to subclass, and more
- powerful with QGraphicsItem. The key difference from Q3CanvasItem lies
- in event propagation and item groups, but you will also find several
- convenient new features, such as support for tooltips, cursors, item
- transformation and drag and drop. You can read all about QGraphicsItem
- in its own class documentation.
-
- This section starts with a table that shows how to port each function
- from Q3CanvasItem to QGraphicsItem. Immediately after that, each of
- Q3CanvasItem's standard subclasses have a section of their own.
-
- \table
- \header \o Q3CanvasItem \o QGraphicsItem
-
- \row \o Q3CanvasItem::advance() \o QGraphicsItem::advance() is
- provided for compatibility. QGraphicsScene::advance() calls
- QGraphicsItem::advance() for all items. See also QTimeLine and
- QGraphicsItemAnimation.
-
- \row \o Q3CanvasItem::animated() \o No equivalent; all items
- are advanced by QGraphicsScene::advance().
-
- \row \o Q3CanvasItem::boundingRectAdvanced() \o No
- equivalent. You can translate QGraphicsItem::boundingRect()
- instead (see QRectF::translate()).
-
- \row \o Q3CanvasItem::canvas() \o QGraphicsItem::scene()
-
- \row \o Q3CanvasItem::collidesWith() \o
- QGraphicsItem::collidesWithItem() and
- QGraphicsItem::collidesWithPath().
-
- \row \o Q3CanvasItem::collisions() \o
- QGraphicsItem::collidingItems() returns a list of all items
- that collide with an item. You can specify whether you want
- fast, rough estimate collision between bounding rectangles, or
- the slower, more accurate shapes.
-
- \row \o Q3CanvasItem::draw() \o QGraphicsItem::paint(). See
- also QStyleOptionGraphicsItem, QGraphicsScene::drawItems() and
- QGraphicsView::drawItems().
-
- \row \o Q3CanvasItem::hide() \o QGraphicsItem::hide() or
- QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
- default; \l{Q3CanvasItem}s, however, are not.
-
- \row \o Q3CanvasItem::isActive() \o No equivalent. To achieve
- similar behavior, you can add this property in a custom
- subclass of QGraphicsItem.
-
- \row \o Q3CanvasItem::isVisible() \o
- QGraphicsItem::isVisible(). \l{QGraphicsItem}s are \e visible by
- default; \l{Q3CanvasItem}s, however, are not.
-
- \row \o Q3CanvasItem::move() \o You can call
- QGraphicsItem::setPos() to change the position of the item.
-
- \row \o Q3CanvasItem::rtti() \o QGraphicsItem::type() and qgraphicsitem_cast().
-
- \row \o Q3CanvasItem::setActive() \o No equivalent.
-
- \row \o Q3CanvasItem::setAnimated() \o No equivalent; all
- items are by default "animated" (i.e.,
- QGraphicsScene::advance() advances all items on the scene).
-
- \row \o Q3CanvasItem::setCanvas() \o You can call
- QGraphicsScene::addItem(), or pass a pointer to the canvas to
- QGraphicsItem's constructor.
-
- \row \o Q3CanvasItem::setVelocity() \o No equivalent. You can
- add x and y velocity as member data of your class, and call
- QGraphicsItem::moveBy(x, y) from inside
- QGraphicsItem::advance(). See also QTimeLine and
- QGraphicsItemAnimation.
-
- \row \o Q3CanvasItem::setVisible() \o
- QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
- default; \l{Q3CanvasItem}s, however, are not.
-
- \row \o Q3CanvasItem::setX() \o QGraphicsItem::setPos()
- \row \o Q3CanvasItem::setY() \o QGraphicsItem::setPos()
-
- \row \o Q3CanvasItem::setXVelocity() \o No equivalent.
- \row \o Q3CanvasItem::setYVelocity() \o No equivalent.
-
- \row \o Q3CanvasItem::setZ() \o QGraphicsItem::setZValue()
-
- \row \o Q3CanvasItem::show() \o QGraphicsItem::show() or
- QGraphicsItem::setVisible(). \l{QGraphicsItem}s are \e visible by
- default; \l{Q3CanvasItem}s, however, are not.
-
- \row \o Q3CanvasItem::xVelocity() \o No equivalent.
- \row \o Q3CanvasItem::yVelocity() \o No equivalent.
-
- \endtable
-
- Note that some virtual functions that have passed on to
- QGraphicsItem have lost their virtuality. An example is
- Q3CanvasItem::moveBy(), which was often used to track movement of
- items. In this case, the virtual QGraphicsItem::itemChange() has
- taken over as a substitute.
-
- \section2 Q3CanvasPolygonalItem
-
- The closest equivalent to Q3CanvasPolygonalItem in
- Graphics View is called QAbstractGraphicsShapeItem. Unlike
- Q3CanvasPolygonalItem, it does not define area points
- (Q3CanvasPolygonalItem::areaPoints()); instead, each
- item's geometry is stored as a member of the subclasses.
-
- The Q3CanvasPolygonalItem::drawShape() function is no longer
- available; instead, you can set the brush and pen from inside
- QGraphicsItem::paint().
-
- \table
- \header \o Q3CanvasPolygonalItem \o QAbstractGraphicsShapeItem
-
- \row \o Q3CanvasPolygonalItem::areaPoints() \o No equivalent; each
- item's geometry is stored in the respective subclass.
-
- \row \o Q3CanvasPolygonalItem::areaPointsAdvanced() \o No
- equivalent; you can use QPolygonF::translate() or
- QPainterPath::translate() instead.
-
- \row \o Q3CanvasPolygonalItem::drawShape() \o
- QGraphicsItem::paint(). You can set the pen and brush from inside
- this function.
-
- \row \o Q3CanvasPolygonalItem::invalidate() \o Call
- QGraphicsItem::prepareGeometryChange() before changing the
- item's geometry.
-
- \row \o Q3CanvasPolygonalItem::isValid() \o No equivalent;
- items' geometry is always in a valid state.
-
- \row \o Q3CanvasPolygonalItem::winding() \o This function is only
- useful for polygon items and path items; see
- QGraphicsPolygonItem::fillRule(), and QPainterPath::fillRule() for
- QGraphicsPathItem.
-
- \endtable
-
- \section2 Q3CanvasEllipse
-
- The closest equivalent to Q3CanvasEllipse in Graphics View
- is called QGraphicsEllipseItem. The most noticable
- difference to QGraphicsEllipseItem is that the ellipse is
- not longer drawn centered around its position; rather, it
- is drawn using a bounding QRectF, just like
- QPainter::drawEllipse().
-
- For compatibility, you may want to shift the ellipse up and to the
- left to keep the ellipse centered. Example:
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 7
-
- Note: QGraphicsEllipseItem uses QAbstractGraphicsShapeItem::pen()
- for outlines, whereas Q3CanvasEllipse did not use
- Q3CanvasPolygonalItem::pen().
-
- \table
- \header \o Q3CanvasEllipse \o QGraphicsEllipseItem
-
- \row \o Q3CanvasEllipse::angleLength() \o QGraphicsEllipseItem::spanAngle()
-
- \row \o Q3CanvasEllipse::angleStart() \o QGraphicsEllipseItem::startAngle()
-
- \row \o Q3CanvasEllipse::setAngles() \o
- QGraphicsEllipseItem::setStartAngle() and
- QGraphicsEllipseItem::setSpanAngle()
-
- \row \o Q3CanvasEllipse::setSize() \o QGraphicsEllipseItem::setRect()
-
- \endtable
-
- \section2 Q3CanvasLine
-
- The closest equivalent to Q3CanvasLine in Graphics View is
- called QGraphicsLineItem.
-
- \table
- \header \o Q3CanvasLine \o QGraphicsLineItem
-
- \row \o Q3CanvasLine::endPoint() \o QGraphicsLineItem::line() and QLineF::p2()
-
- \row \o Q3CanvasLine::setPoints() \o QGraphicsLineItem::setLine()
-
- \row \o Q3CanvasLine::startPoint() \o QGraphicsLineItem::line()
- and QLineF::p1()
-
- \endtable
-
- \section2 Q3CanvasPolygon
-
- The closest equivalent to Q3CanvasPolygon in Graphics View
- is called QGraphicsPolygonItem.
-
- \table
- \header \o Q3CanvasPolygon \o QGraphicsPolygonItem
-
- \row \o Q3CanvasPolygon::areaPoints() \o
- QGraphicsPolygonItem::polygon() and QGraphicsItem::mapToParent()
-
- \row \o Q3CanvasPolygon::points() \o QGraphicsPolygonItem::polygon()
-
- \row \o Q3CanvasPolygon::setPoints() \o QGraphicsPolygonItem::setPolygon()
-
- \endtable
-
- \section2 Q3CanvasSpline
-
- The closest equivalent to Q3CanvasSpline in Graphics View
- is called QGraphicsPathItem. This item can be used to
- describe any type of path supported by QPainter.
-
- Q3CanvasSpline takes its control points as a Q3PointArray, but
- QPainterPath operates on a sequence of calls to
- QPainterPath::moveTo() and QPainterPath::cubicTo(). Here is how
- you can convert a bezier curve Q3PointArray to a QPainterPath:
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 8
-
- Note: QGraphicsPathItem uses QAbstractGraphicsShapeItem::pen() for
- outlines, whereas Q3CanvasSpline did not use
- Q3CanvasPolygonalItem::pen().
-
- \table
- \header \o Q3CanvasSpline \o QGraphicsPathItem
-
- \row \o Q3CanvasSpline::closed() \o No equivalent. You can call
- QPainterPath::closeSubPath() to close a subpath explicitly.
-
- \endtable
-
- \section2 Q3CanvasRectangle
-
- The closest equivalent to Q3CanvasRectangle in Graphics
- View is called QGraphicsRectItem.
-
- \table
- \header \o Q3CanvasRectangle \o QGraphicsRectItem
-
- \row \o Q3CanvasRectangle::height() \o QGraphicsRectItem::rect()
- and QRectF::height()
-
- \row \o Q3CanvasRectangle::setSize() \o QGraphicsRectItem::setRect()
-
- \row \o Q3CanvasRectangle::size() \o QGraphicsRectItem::rect() and QRectF::size()
-
- \row \o Q3CanvasRectangle::width() \o QGraphicsRectItem::rect() and QRectF::width()
-
- \row \o Q3CanvasRectangle::chunks() \o No equivalent.
-
- \endtable
-
- \section2 Q3CanvasSprite
-
- Q3CanvasSprite is the item class that differs the most from its
- Q3Canvas predecessor. The closest resemblance of Q3CanvasSprite in
- Graphics View is QGraphicsPixmapItem.
-
- Q3CanvasSprite supports animated pixmaps; QGraphicsPixmapItem,
- however, is a simple single-frame pixmap item. If all you need is
- a pixmap item, porting is straight-forward. If you do need the
- animation support, extra work is required; there is no direct
- porting approach.
-
- For the \l{Ported Asteroids Example}, a subclass of
- QGraphicsPixmapItem is used to replace Q3CanvasSprite, storing a
- list of pixmaps and a frame counter. The animation is advanced in
- QGraphicsItem::advance().
-
- \section3 Q3CanvasPixmap, Q3CanvasPixmapArray
-
- These classes have been removed from the API. You can use
- QPixmap instead of Q3CanvasPixmap, and QList instead of
- Q3CanvasPixmapArray.
-
- Q3CanvasPixmapArray included convenience for loading a
- sequence of pixmaps or masks using a path with a wildcard (see
- Q3CanvasPixmapArray::readPixmaps() and
- Q3CanvasPixmapArray::readCollisionMasks()). To achieve similar
- functionality using Graphics View, you can load the images by
- using QDir:
-
- \snippet doc/src/snippets/code/doc_src_porting4-canvas.qdoc 9
-
- \section2 Q3CanvasText
-
- Q3CanvasText has been split into two classes in Graphics View:
- QGraphicsSimpleTextItem and QGraphicsTextItem. For porting,
- QGraphicsSimpleTextItem should be adequate. QGraphicsTextItem
- provides advanced document structuring features similar to that of
- QTextEdit, and it also allows interaction (e.g., editing and
- selection).
-
- \table
- \header \o Q3CanvasText \o QGraphicsSimpleTextItem
-
- \row \o Q3CanvasText::color() \o QGraphicsSimpleTextItem::pen().
-
- \row \o Q3CanvasText::setColor() \o QGraphicsSimpleTextItem::setPen().
-
- \row \o Q3CanvasText::textFlags() \o Use QGraphicsTextItem instead.
-
- \endtable
-
-
- \section2 Q3CanvasItemList
-
- Use QList instead.
-
- \section1 Other Resources
-
- The \l{Porting to Qt 4.2's Graphics View} article in Qt Quarterly 21 covered the
- process of porting the Qt 3 canvas example to Qt 4.
- The result of this is the \l{Ported Canvas Example}{Ported Canvas} example.
-*/