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Diffstat (limited to 'doc/src/qt4-intro.qdoc')
-rw-r--r-- | doc/src/qt4-intro.qdoc | 65 |
1 files changed, 50 insertions, 15 deletions
diff --git a/doc/src/qt4-intro.qdoc b/doc/src/qt4-intro.qdoc index eafae14..be4cb48 100644 --- a/doc/src/qt4-intro.qdoc +++ b/doc/src/qt4-intro.qdoc @@ -464,6 +464,7 @@ previous releases in the Qt 4 series. This document covers the most important features in this release, separated by category. +\omit A comprehensive list of changes between Qt 4.5 and Qt 4.6 is included in the \c changes-4.6.0 file \l{http://qt.nokia.com/developer/changes/changes-4.6.0}{available @@ -473,6 +474,7 @@ Changes between this release and the previous release are provided in the \c{changes-%VERSION%} file (also \l{http://qt.nokia.com/developer/changes/changes-%VERSION%}{available online}). +\endomit A list of other Qt 4 features can be found on the \bold{\l{What's New in Qt 4}} page. @@ -508,6 +510,8 @@ The state machine framework is introduced in 4.6 and is described below. + See \l{The Animation Framework} documentation for more information. + \section1 State Machine Framework The state machine framework provides a robust state chart @@ -533,6 +537,8 @@ trigger on signals and \l{QEvent}s. By inserting animations into the state machine, it is also easier to use the framework for animating GUIs, for instance. + + See \l{The State Machine Framework} documentation for more infromation. \section1 Multi-touch & Gestures @@ -552,6 +558,8 @@ \o Enable extensibility. \endlist + See the QTouchEvent and QGesture class documentation for more information. + \section1 DOM access API Web pages and XML both have very complex document object models. @@ -566,20 +574,7 @@ QList<QWebElement> introSpans = document.findAll("p.intro span"); \endcode - \section1 Qt3D enablers - - As more of Qt, and more of the applications built on Qt go 3D, - API's should be provided to simplify this. Mainly, the new API - aims to make it more easy to create 3D applications with OpenGL. - It will also unify the Qt OpenGL codebase, and enable - cross-platform 3D codebase. - - The main features of the Qt3D enablers are currently: Math - primitives for matrix multiplication, vectors, quaternions - (client-side), and API for vertex and fragment shaders, GLSL/ES. - Future research will, among other things include stencils, - scissors, vertex buffers and arrays, texture manipulation, and - geometry shaders. + See the QWebElement class documentation for more information. \section1 Performance Optimizations @@ -592,10 +587,48 @@ \o Reduced overhead in QNetworkAccessManager. \o Added the QContiguousCache class, which provides efficient caching of contiguous data. + \o Added support for hardware-accelerated rendering through + \l{OpenVG Rendering in Qt}{OpenVG} \o Removed Win9x support. \endlist - \section1 Multimedia Audio Services + \section1 Graphics Effects + + Effects can be used to alter the appearance of UI elements such as + \l{QGraphicsItem}s and \l{QWidget}s. A range of standard effects such + as blurring, colorizing or blooming is provided, and it is possible to + implement custom effects. + + \img graphicseffect-widget.png + + See the QGraphicsEffect class documentation for more information. + + \section1 XML Schema Validation + + The QtXmlPatterns module can now be used to validate schemas, either + through C++ APIs in the Qt application, or using the xmlpatternsvalidator + command line utility. The implementation of XML Schema Validation supports + the specification version 1.0 in large parts. + + See the \l{XML Processing} and QXmlSchema class documentation for more + information. + + \section1 Qt3D enablers + + As more of Qt, and more of the applications built on Qt go 3D, + API's should be provided to simplify this. Mainly, the new API + aims to make it more easy to create 3D applications with OpenGL. + It will also unify the Qt OpenGL codebase, and enable + cross-platform 3D codebase. + + The main features of the Qt3D enablers are currently: Math + primitives for matrix multiplication, vectors, quaternions + (client-side), and API for vertex and fragment shaders, GLSL/ES. + Future research will, among other things include stencils, + scissors, vertex buffers and arrays, texture manipulation, and + geometry shaders. + + \section1 Multimedia Services Qt 4.6 comes with new classes for handling audio. These classes provide low-level access to the system's audio system. By @@ -605,6 +638,8 @@ functions to query audio devices for which audio formats they support. + See the \l{QtMultimedia Module} documentation for more information. + \section1 Classes, functions, and other items introduced in 4.6 Links to classes, function, and other items that were added in |