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diff --git a/doc/src/qtopengl.qdoc b/doc/src/qtopengl.qdoc new file mode 100644 index 0000000..1052f14 --- /dev/null +++ b/doc/src/qtopengl.qdoc @@ -0,0 +1,163 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \module QtOpenGL + \title QtOpenGL Module + \contentspage Qt's Modules + \previouspage QtNetwork + \nextpage QtSql + \ingroup modules + + \brief The QtOpenGL module offers classes that make it easy to + use OpenGL in Qt applications. + + OpenGL is a standard API for rendering 3D graphics. OpenGL only + deals with 3D rendering and provides little or no support for GUI + programming issues. The user interface for an OpenGL application + must be created with another toolkit, such as Motif on the X + platform, Microsoft Foundation Classes (MFC) under Windows, or Qt + on both platforms. + + \bold{Note:} OpenGL is a trademark of Silicon Graphics, Inc. in + the United States and other countries. + + The Qt OpenGL module makes it easy to use OpenGL in Qt applications. + It provides an OpenGL widget class that can be used just like any + other Qt widget, except that it opens an OpenGL display buffer where + you can use the OpenGL API to render the contents. + + To include the definitions of the module's classes, use the + following directive: + + \snippet doc/src/snippets/code/doc_src_qtopengl.qdoc 0 + + To link against the module, add this line to your \l qmake \c + .pro file: + + \snippet doc/src/snippets/code/doc_src_qtopengl.qdoc 1 + + The Qt OpenGL module is implemented as a platform-independent Qt/C++ + wrapper around the platform-dependent GLX (version 1.3 or later), + WGL, or AGL C APIs. Although the basic functionality provided is very + similar to Mark Kilgard's GLUT library, applications using the Qt + OpenGL module can take advantage of the whole Qt API for + non-OpenGL-specific GUI functionality. + + \warning The QtOpenGL module is part of the \l{Qt Full Framework Edition} + and the \l{Open Source Versions of Qt}. It is available on Windows, + X11, and Mac OS X. \l{Qt for Embedded Linux} supports OpenGL ES (OpenGL for + Embedded Systems). To be able to use the OpenGL API in \l{Qt for Embedded Linux}, + it must be integrated with the Q Window System (QWS). See the + \l{Qt for Embedded Linux and OpenGL} documentation for details. + + \section1 Installation + + When you install Qt for X11, the configure script will autodetect if + OpenGL headers and libraries are installed on your system, and if so, + it will include the QtOpenGL module in the Qt library. (If your + OpenGL headers or libraries are placed in a non-standard directory, + you may need to change the \c QMAKE_INCDIR_OPENGL and/or + \c QMAKE_LIBDIR_OPENGL in the config file for your system). + + When you install Qt for Windows and Mac OS X, the QtOpenGL + module is always included. X11 users might like to read the notes + on overlays below. + + The QGL documentation assumes that you are familiar with OpenGL + programming. If you're new to the subject a good starting point is + \l{http://www.opengl.org/}. + + \section1 How to Use X11 Overlays with Qt + + X11 overlays are a powerful mechanism for drawing + annotations etc., on top of an image without destroying it, thus saving + a great deal of image rendering time. For more information, see the highly + recommended book \e{OpenGL Programming for the X Window System} (Mark + Kilgard, Addison Wesley Developers Press 1996). + + \warning The Qt OpenGL Extension includes direct support for the + use of OpenGL overlays. For many uses of overlays, this makes the + technique described below redundant. The following is a discussion + on how to use non-QGL widgets in overlay planes. + + In the typical case, X11 overlays can easily be used together with the + current version of Qt and the Qt OpenGL Extension. The following + requirements apply: + + \list 1 + \i Your X server and graphics card/hardware must support overlays. + For many X servers, overlay support can be turned on with + a configuration option; consult your X server installation + documentation. + + \i Your X server must (be configured to) use an overlay visual as the + default visual. Most modern X servers do this, since this has the + added advantage that pop-up menus, overlapping windows etc., will + \e not affect underlying images in the main plane, thereby + avoiding expensive redraws. + + \i The best (deepest) visual for OpenGL rendering is in the main + plane. This is the normal case. Typically, X servers that support + overlays provide a 24-bit \c TrueColor visual in the main plane, + and an 8-bit \c PseudoColor (default) visual in the overlay plane. + \endlist + + Assuming that the requirements mentioned above are met, a + QGLWidget will default to using the main plane visual, while all + other widgets will use the overlay visual. Thus, we can place a + normal widget on top of the QGLWidget, and do drawing on it, + without affecting the image in the OpenGL window. In other words, + we can use all the drawing capabilities of QPainter to draw + annotations, rubberbands, etc. For the typical use of overlays, + this is much easier than using OpenGL for rendering annotations. + + An overlay plane has a specific color called the transparent + color. Pixels drawn in this color will not be visible; instead + the underlying OpenGL image will show through. + + To use this technique, you must not use the + QApplication::ManyColor or QApplication::TrueColor color + specification for QApplication, because this will force the + normal Qt widgets to use a \c TrueColor visual, which will + typically be in the main plane, not in the overlay plane as + desired. +*/ |