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diff --git a/doc/src/scripting/qtscriptextensions.qdoc b/doc/src/scripting/qtscriptextensions.qdoc new file mode 100644 index 0000000..433463f --- /dev/null +++ b/doc/src/scripting/qtscriptextensions.qdoc @@ -0,0 +1,115 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Nokia Corporation (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the Technology Preview License Agreement accompanying +** this package. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.1, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** If you have questions regarding the use of this file, please contact +** Nokia at qt-info@nokia.com. +** +** +** +** +** +** +** +** +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page qtscriptextensions.html + \title Creating QtScript Extensions + \brief A guide to creating and using QtScript extensions. + + QtScript extensions can make additional functionality available to scripts + evaluated by a QScriptEngine. Extensions are imported by calling + the QScriptEngine::importExtension() function. + + There are three ways to create an extension: + + \list + \o Subclass QScriptExtensionPlugin and implement the desired functionality. + \o Implement the functionality in a script file. + \o Use a hybrid approach, where part of the functionality is implemented in a + QScriptExtensionPlugin, and part is implemented in a script file. + \endlist + + The (dot-qualified) extension name is used to determine the path (relative to + the application's plugin path) where QScriptEngine will look for the script + file that will initialize the extension; if a file called \c{__init__.js} + (usually located in \c{[application plugin path]/script/foo/}) is + found in the corresponding folder, its contents will be evaluated by the engine + when the extension is imported. + As an example, if the extension is called \c{"foo.bar.baz"}, the engine will look + for \c{__init__.js} in \c{foo/bar/baz}. Additionally, before importing + \c{"foo.bar.baz"}, the engine will ensure that the extensions \c{"foo"} and \c{"foo.bar"} + are imported, locating and evaluating the corresponding \c{__init__.js} + in the same manner (in folders \c{foo} and \c{foo/bar}, respectively). + + The contents of \c{__init__.js} are evaluated in a new QScriptContext, + as if it were the body of a function. The engine's Global Object acts as + the \c{this} object. The following local variables are initially available + to the script: + + \list + \o \bold{__extension__}: The name of the extension (e.g. \c{"foo.bar.baz"}). + \o \bold{__setupPackage__}: A convenience function for setting up a "namespace" in the script environment. A typical application is to call \c{__setupPackage__()} with \c{__extension__} as argument; e.g. \c{__setupPackage__("foo.bar.baz")} would ensure that the object chain represented by the expression \c{foo.bar.baz} exists in the script environment. (This function is semantically equivalent to QScriptExtensionPlugin::setupPackage().) + \o \bold{__postInit__}: By default, this variable is undefined. If you assign a function to it, that function will be called \bold{after} the C++ plugin's initialize() function has been called. You can use this to perform further initialization that depends on e.g. native functions that the C++ plugin registers. + \endlist + + An example of a simple \c{__init__.js}: + + \snippet doc/src/snippets/code/doc_src_qtscriptextensions.qdoc 0 + + QScriptEngine will look for a QScriptExtensionPlugin that provides + the relevant extension by querying each plugin for its keys() + until a match is found. The plugin's initialize() function will be + called \bold{after} the relevant \c{__init__.js} (if any) has been + evaluated. + + Continuining with the example of our imaginary extension \c{"foo.bar.baz"}, + the following steps will be performed by QScriptEngine::importExtension(): + + \list + \o If it exists, \c{foo/__init__.js} is evaluated. + \o If a plugin with \c{"foo"} in its list of keys is found, its initialize() function is called with \c{"foo"} as key. + \o If it exists, \c{foo/bar/__init__.js} is evaluated. + \o If a plugin with \c{"foo.bar"} in its list of keys is found, its initialize() function is called with \c{"foo.bar"} as key. + \o If it exists, \c{foo/bar/baz/__init__.js} is evaluated. + \o If a plugin with "foo.bar.baz" in its list of keys is found, its initialize() function is called with \c{"foo.bar.baz"} as key. + \endlist + + \section1 Static Extensions + + When an extension is compiled and linked into your application as a + static plugin, Qt Script will look for the optional \c{__init__.js} + script in a resource, prefixed by \c{:/qtscriptextension}. For example, + if the extension key is "foo.bar", Qt Script will evaluate the contents + of the file \c{:/qtscriptextension/foo/bar/__init__.js}, if it + exists. Note that if the resource is built into the plugin, you may + need to use the Q_INIT_RESOURCE() macro to initialize the resource + before importing the extension. +*/ |