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-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qgesture.h"
-#include <private/qgesture_p.h>
-#include "qgraphicsitem.h"
-
-QT_BEGIN_NAMESPACE
-
-
-class QEventFilterProxyGraphicsItem : public QGraphicsItem
-{
-public:
- QEventFilterProxyGraphicsItem(QGesture *g)
- : gesture(g)
- {
- }
- bool sceneEventFilter(QGraphicsItem *, QEvent *event)
- {
- return gesture ? gesture->filterEvent(event) : false;
- }
- QRectF boundingRect() const { return QRectF(); }
- void paint(QPainter*, const QStyleOptionGraphicsItem*, QWidget*) { }
-
-private:
- QGesture *gesture;
-};
-
-/*
- \class QGesture
- \since 4.6
-
- \brief The QGesture class is the base class for implementing custom
- gestures.
-
- This class represents both an object that recognizes a gesture out of a set
- of input events (a gesture recognizer), and a gesture object itself that
- can be used to get extended information about the triggered gesture.
-
- The class has a list of properties that can be queried by the user to get
- some gesture-specific parameters (for example, an offset of a Pan gesture).
-
- Usually gesture recognizer implements a state machine, storing its state
- internally in the recognizer object. The recognizer receives input events
- through the \l{QGesture::}{filterEvent()} virtual function and decides
- whether the event should change the state of the recognizer by emitting an
- appropriate signal.
-
- Input events should be either fed to the recognizer one by one with a
- filterEvent() function, or the gesture recognizer should be attached to an
- object it filters events for by specifying it as a parent object. The
- QGesture object installs itself as an event filter to the parent object
- automatically, the unsetObject() function should be used to remove an event
- filter from the parent object. To make a
- gesture that operates on a QGraphicsItem, both the appropriate QGraphicsView
- should be passed as a parent object and setGraphicsItem() functions should
- be used to attach a gesture to a graphics item.
-
- This is a base class, to create a custom gesture type, you should subclass
- it and implement its pure virtual functions.
-
- \sa QPanGesture
-*/
-
-/* \fn bool QGesture::filterEvent(QEvent *event)
-
- Parses input \a event and emits a signal when detects a gesture.
-
- In your reimplementation of this function, if you want to filter the \a
- event out, i.e. stop it being handled further, return true; otherwise
- return false;
-
- This is a pure virtual function that needs to be implemented in subclasses.
-*/
-
-/* \fn void QGesture::started()
-
- The signal is emitted when the gesture is started. Extended information
- about the gesture is contained in the signal sender object.
-
- In addition to started(), a triggered() signal should also be emitted.
-*/
-
-/* \fn void QGesture::triggered()
-
- The signal is emitted when the gesture is detected. Extended information
- about the gesture is contained in the signal sender object.
-*/
-
-/* \fn void QGesture::finished()
-
- The signal is emitted when the gesture is finished. Extended information
- about the gesture is contained in the signal sender object.
-*/
-
-/* \fn void QGesture::cancelled()
-
- The signal is emitted when the gesture is cancelled, for example the reset()
- function is called while the gesture was in the process of emitting a
- triggered() signal. Extended information about the gesture is contained in
- the sender object.
-*/
-
-
-/*
- Creates a new gesture handler object and marks it as a child of \a parent.
-
- The \a parent object is also the default event source for the gesture,
- meaning that the gesture installs itself as an event filter for the \a
- parent.
-
- \sa setGraphicsItem()
-*/
-QGesture::QGesture(QObject *parent)
- : QObject(*new QGesturePrivate, parent)
-{
- if (parent)
- parent->installEventFilter(this);
-}
-
-/* \internal
- */
-QGesture::QGesture(QGesturePrivate &dd, QObject *parent)
- : QObject(dd, parent)
-{
- if (parent)
- parent->installEventFilter(this);
-}
-
-/*
- Destroys the gesture object.
-*/
-QGesture::~QGesture()
-{
-}
-
-/* \internal
- */
-bool QGesture::eventFilter(QObject *receiver, QEvent *event)
-{
- Q_D(QGesture);
- if (d->graphicsItem && receiver == parent())
- return false;
- return filterEvent(event);
-}
-
-/*
- \property QGesture::state
-
- \brief The current state of the gesture.
-*/
-
-/*
- Returns the gesture recognition state.
- */
-Qt::GestureState QGesture::state() const
-{
- return d_func()->state;
-}
-
-/*
- Sets this gesture's recognition state to \a state and emits appropriate
- signals.
-
- This functions emits the signals according to the old state and the new
- \a state, and it should be called after all the internal properties have been
- initialized.
-
- \sa started(), triggered(), finished(), cancelled()
- */
-void QGesture::updateState(Qt::GestureState state)
-{
- Q_D(QGesture);
- if (d->state == state) {
- if (state == Qt::GestureUpdated)
- emit triggered();
- return;
- }
- const Qt::GestureState oldState = d->state;
- d->state = state;
- if (state != Qt::NoGesture && oldState > state) {
- // comparing the state as ints: state should only be changed from
- // started to (optionally) updated and to finished.
- qWarning("QGesture::updateState: incorrect new state");
- return;
- }
- if (oldState == Qt::NoGesture)
- emit started();
- if (state == Qt::GestureUpdated)
- emit triggered();
- else if (state == Qt::GestureFinished)
- emit finished();
- else if (state == Qt::NoGesture)
- emit cancelled();
-
- if (state == Qt::GestureFinished) {
- // gesture is finished, so we reset the internal state.
- d->state = Qt::NoGesture;
- }
-}
-
-/*
- Sets the \a graphicsItem the gesture is filtering events for.
-
- The gesture will install an event filter to the \a graphicsItem and
- redirect them to the filterEvent() function.
-
- \sa graphicsItem()
-*/
-void QGesture::setGraphicsItem(QGraphicsItem *graphicsItem)
-{
- Q_D(QGesture);
- if (d->graphicsItem && d->eventFilterProxyGraphicsItem)
- d->graphicsItem->removeSceneEventFilter(d->eventFilterProxyGraphicsItem);
- d->graphicsItem = graphicsItem;
- if (!d->eventFilterProxyGraphicsItem)
- d->eventFilterProxyGraphicsItem = new QEventFilterProxyGraphicsItem(this);
- if (graphicsItem)
- graphicsItem->installSceneEventFilter(d->eventFilterProxyGraphicsItem);
-}
-
-/*
- Returns the graphics item the gesture is filtering events for.
-
- \sa setGraphicsItem()
-*/
-QGraphicsItem* QGesture::graphicsItem() const
-{
- return d_func()->graphicsItem;
-}
-
-/* \fn void QGesture::reset()
-
- Resets the internal state of the gesture. This function might be called by
- the filterEvent() implementation in a derived class, or by the user to
- cancel a gesture. The base class implementation calls
- updateState(Qt::NoGesture) which emits the cancelled()
- signal if the state() of the gesture indicated it was active.
-*/
-void QGesture::reset()
-{
- updateState(Qt::NoGesture);
-}
-
-QT_END_NAMESPACE