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-rw-r--r--doc/src/snippets/audio/main.cpp109
-rw-r--r--doc/src/snippets/code/src_opengl_qglshaderprogram.cpp92
2 files changed, 201 insertions, 0 deletions
diff --git a/doc/src/snippets/audio/main.cpp b/doc/src/snippets/audio/main.cpp
new file mode 100644
index 0000000..a215d43
--- /dev/null
+++ b/doc/src/snippets/audio/main.cpp
@@ -0,0 +1,109 @@
+
+#include <QtGui>
+
+#include <QAudioOutput>
+#include <QAudioDeviceInfo>
+#include <QAudioInput>
+
+class Window2 : public QWidget
+{
+ Q_OBJECT
+
+public slots:
+//![0]
+ void stateChanged(QAudio::State newState)
+ {
+ switch(newState) {
+ case QAudio::StopState:
+ if (input->error() != QAudio::NoError) {
+ // Error handling
+ } else {
+
+ }
+ break;
+//![0]
+ default:
+ ;
+ }
+ }
+
+private:
+ QAudioInput *input;
+
+};
+
+class Window : public QWidget
+{
+ Q_OBJECT
+
+public:
+ Window()
+ {
+ output = new QAudioOutput;
+ connect(output, SIGNAL(stateChanged(QAudio::State)),
+ this, SLOT(stateChanged(QAudio::State)));
+ }
+
+private:
+ void setupFormat()
+ {
+//![1]
+ QAudioFormat format;
+ format.setFrequency(44100);
+//![1]
+ format.setChannels(2);
+ format.setSampleSize(16);
+ format.setCodec("audio/pcm");
+ format.setByteOrder(QAudioFormat::LittleEndian);
+//![2]
+ format.setSampleType(QAudioFormat::SignedInt);
+
+ QAudioDeviceId id = QAudioDeviceInfo::defaultOutputDevice();
+ QAudioDeviceInfo info(id);
+
+ if (!info.isFormatSupported(format))
+ format = info.nearestFormat(format);
+//![2]
+ }
+
+public slots:
+//![3]
+ void stateChanged(QAudio::State newState)
+ {
+ switch (newState) {
+ case QAudio::StopState:
+ if (output->error() != QAudio::NoError) {
+ // Do your error handlin
+ } else {
+ // Normal stop
+ }
+ break;
+//![3]
+
+ // Handle
+ case QAudio::ActiveState:
+ // Handle active state...
+ break;
+ break;
+ default:
+ ;
+ }
+ }
+
+private:
+ QAudioOutput *output;
+};
+
+int main(int argv, char **args)
+{
+ QApplication app(argv, args);
+
+ Window window;
+ window.show();
+
+ return app.exec();
+}
+
+
+#include "main.moc"
+
diff --git a/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
new file mode 100644
index 0000000..2997297
--- /dev/null
+++ b/doc/src/snippets/code/src_opengl_qglshaderprogram.cpp
@@ -0,0 +1,92 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//! [0]
+QGLShader shader(QGLShader::VertexShader);
+shader.compile(code);
+
+QGLShaderProgram program(context);
+program.addShader(shader);
+program.link();
+
+program.enable();
+//! [0]
+
+//! [1]
+program.addShader(QGLShader::VertexShader,
+ "attribute highp vec4 vertex;\n"
+ "attribute mediump mat4 matrix;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_Position = matrix * vertex;\n"
+ "}");
+program.addShader(QGLShader::FragmentShader,
+ "uniform mediump vec4 color;\n"
+ "void main(void)\n"
+ "{\n"
+ " gl_FragColor = color;\n"
+ "}");
+program.link();
+program.enable();
+
+int vertexLocation = program.attributeLocation("vertex");
+int matrixLocation = program.attributeLocation("matrix");
+int colorLocation = program.uniformLocation("color");
+//! [1]
+
+//! [2]
+static GLfloat const triangleVertices[] = {
+ 60.0f, 10.0f, 0.0f,
+ 110.0f, 110.0f, 0.0f,
+ 10.0f, 110.0f, 0.0f
+};
+
+QColor color(0, 255, 0, 255);
+
+QMatrix4x4 pmvMatrix;
+pmvMatrix.ortho(rect());
+
+program.setAttributeArray(vertexLocation, triangleVertices, 3);
+program.setUniformValue(matrixLocation, pmvMatrix);
+program.setUniformValue(colorLocation, color);
+
+glDrawArrays(GL_TRIANGLES, 0, 3);
+//! [2]