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diff --git a/doc/src/tutorials/addressbook.qdoc b/doc/src/tutorials/addressbook.qdoc new file mode 100644 index 0000000..3b0d2bc --- /dev/null +++ b/doc/src/tutorials/addressbook.qdoc @@ -0,0 +1,1006 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the documentation of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +/*! + \page tutorials-addressbook.html + + \startpage {index.html}{Qt Reference Documentation} + \nextpage {tutorials/addressbook/part1}{Chapter 1} + + \title Address Book Tutorial + \ingroup howto + \ingroup tutorials + \brief An introduction to GUI programming, showing how to put together a + simple yet fully-functioning application. + + This tutorial gives an introduction to GUI programming using the Qt + cross-platform framework. + + \image addressbook-tutorial-screenshot.png + + \omit + It doesn't cover everything; the emphasis is on teaching the programming + philosophy of GUI programming, and Qt's features are introduced as needed. + Some commonly used features are never used in this tutorial. + \endomit + + In the process, we will learn about some basic technologies provided by Qt, + such as + + \list + \o Widgets and layout managers + \o Container classes + \o Signals and slots + \o Input and output devices + \endlist + + If you are completely new to Qt, please read \l{How to Learn Qt} if you + have not already done so. + + The tutorial's source code is located in Qt's \c examples/tutorials/addressbook + directory. + + Tutorial chapters: + + \list 1 + \o \l{tutorials/addressbook/part1}{Designing the User Interface} + \o \l{tutorials/addressbook/part2}{Adding Addresses} + \o \l{tutorials/addressbook/part3}{Navigating between Entries} + \o \l{tutorials/addressbook/part4}{Editing and Removing Addresses} + \o \l{tutorials/addressbook/part5}{Adding a Find Function} + \o \l{tutorials/addressbook/part6}{Loading and Saving} + \o \l{tutorials/addressbook/part7}{Additional Features} + \endlist + + Although this little application does not look much like a fully-fledged + modern GUI application, it uses many of the basic techniques that are used + in more complex applications. After you have worked through it, we + recommend checking out the \l{mainwindows/application}{Application} + example, which presents a small GUI application, with menus, toolbars, a + status bar, and so on. +*/ + +/*! + \page tutorials-addressbook-part1.html + \contentspage {Address Book Tutorial}{Contents} + \nextpage {tutorials/addressbook/part2}{Chapter 2} + \example tutorials/addressbook/part1 + \title Address Book 1 - Designing the User Interface + + The first part of this tutorial covers the design of the basic graphical + user interface (GUI) we use for the Address Book application. + + The first step to creating a GUI program is to design the user interface. + In this chapter, our goal is to set up the labels and input fields needed + to implement a basic address book application. The figure below is a + screenshot of our expected output. + + \image addressbook-tutorial-part1-screenshot.png + + We require two QLabel objects, \c nameLabel and \c addressLabel, as well + as two input fields, a QLineEdit object, \c nameLine, and a QTextEdit + object, \c addressText, to enable the user to enter a contact's name and + address. The widgets used and their positions are shown in the figure + below. + + \image addressbook-tutorial-part1-labeled-screenshot.png + + There are three files used to implement this address book: + + \list + \o \c{addressbook.h} - the definition file for the \c AddressBook + class, + \o \c{addressbook.cpp} - the implementation file for the + \c AddressBook class, and + \o \c{main.cpp} - the file containing a \c main() function, with + an instance of \c AddressBook. + \endlist + + \section1 Qt Programming - Subclassing + + When writing Qt programs, we usually subclass Qt objects to add + functionality. This is one of the essential concepts behind creating + custom widgets or collections of standard widgets. Subclassing to + extend or change the behavior of a widget has the following advantages: + + \list + \o We can write implementations of virtual or pure virtual functions to + obtain exactly what we need, falling back on the base class's implementation + when necessary. + \o It allows us to encapsulate parts of the user interface within a class, + so that the other parts of the application don't need to know about the + individual widgets in the user interface. + \o The subclass can be used to create multiple custom widgets in the same + application or library, and the code for the subclass can be reused in other + projects. + \endlist + + Since Qt does not provide a specific address book widget, we subclass a + standard Qt widget class and add features to it. The \c AddressBook class + we create in this tutorial can be reused in situations where a basic address + book widget is needed. + + \section1 Defining the AddressBook Class + + The \l{tutorials/addressbook/part1/addressbook.h}{\c addressbook.h} file is + used to define the \c AddressBook class. + + We start by defining \c AddressBook as a QWidget subclass and declaring + a constructor. We also use the Q_OBJECT macro to indicate that the class + uses internationalization and Qt's signals and slots features, even + if we do not use all of these features at this stage. + + \snippet tutorials/addressbook/part1/addressbook.h class definition + + The class holds declarations of \c nameLine and \c addressText, the + private instances of QLineEdit and QTextEdit mentioned earlier. + You will see, in the coming chapters, that data stored in \c nameLine and + \c addressText is needed for many of the address book's functions. + + We do not need to include declarations of the QLabel objects we will use + because we will not need to reference them once they have been created. + The way Qt tracks the ownership of objects is explained in the next section. + + The Q_OBJECT macro itself implements some of the more advanced features of Qt. + For now, it is useful to think of the Q_OBJECT macro as a shortcut which allows + us to use the \l{QObject::}{tr()} and \l{QObject::}{connect()} functions. + + We have now completed the \c addressbook.h file and we move on to + implement the corresponding \c addressbook.cpp file. + + \section1 Implementing the AddressBook Class + + The constructor of \c AddressBook accepts a QWidget parameter, \a parent. + By convention, we pass this parameter to the base class's constructor. + This concept of ownership, where a parent can have one or more children, + is useful for grouping widgets in Qt. For example, if you delete a parent, + all of its children will be deleted as well. + + \snippet tutorials/addressbook/part1/addressbook.cpp constructor and input fields + + Within this constructor, we declare and instantiate two local QLabel objects, + \c nameLabel and \c addressLabel, as well as instantiate \c nameLine and + \c addressText. The + \l{QObject::tr()}{tr()} function returns a translated version of the + string, if there is one available; otherwise, it returns the string itself. + Think of this function as an \c{<insert translation here>} marker to mark + QString objects for translation. You will notice, in the coming chapters as + well as in the \l{Qt Examples}, that we include it whenever we use a + translatable string. + + When programming with Qt, it is useful to know how layouts work. + Qt provides three main layout classes: QHBoxLayout, QVBoxLayout + and QGridLayout to handle the positioning of widgets. + + \image addressbook-tutorial-part1-labeled-layout.png + + We use a QGridLayout to position our labels and input fields in a + structured manner. QGridLayout divides the available space into a grid and + places widgets in the cells we specify with row and column numbers. The + diagram above shows the layout cells and the position of our widgets, and + we specify this arrangement using the following code: + + \snippet tutorials/addressbook/part1/addressbook.cpp layout + + Notice that \c addressLabel is positioned using Qt::AlignTop as an + additional argument. This is to make sure it is not vertically centered in + cell (1,0). For a basic overview on Qt Layouts, refer to the \l{Layout Classes} + document. + + In order to install the layout object onto the widget, we have to invoke + the widget's \l{QWidget::setLayout()}{setLayout()} function: + + \snippet tutorials/addressbook/part1/addressbook.cpp setting the layout + + Lastly, we set the widget's title to "Simple Address Book". + + \section1 Running the Application + + A separate file, \c main.cpp, is used for the \c main() function. Within + this function, we instantiate a QApplication object, \c app. QApplication + is responsible for various application-wide resources, such as the default + font and cursor, and for running an event loop. Hence, there is always one + QApplication object in every GUI application using Qt. + + \snippet tutorials/addressbook/part1/main.cpp main function + + We construct a new \c AddressBook widget on the heap using the \c new + keyword and invoke its \l{QWidget::show()}{show()} function to display it. + However, the widget will not be shown until the application's event loop + is started. We start the event loop by calling the application's + \l{QApplication::}{exec()} function; the result returned by this function + is used as the return value from the \c main() function. +*/ + +/*! + \page tutorials-addressbook-part2.html + \previouspage Address Book 1 - Designing the User Interface + \contentspage {Address Book Tutorial}{Contents} + \nextpage {tutorials/addressbook/part3}{Chapter 3} + \example tutorials/addressbook/part2 + \title Address Book 2 - Adding Addresses + + The next step to creating our basic address book application is to allow + a little bit of user interaction. + + \image addressbook-tutorial-part2-add-contact.png + + We will provide a push button that the user can click to add a new contact. + Also, some form of data structure is needed to store these contacts in an + organized way. + + \section1 Defining the AddressBook Class + + Now that we have the labels and input fields set up, we add push buttons to + complete the process of adding a contact. This means that our + \c addressbook.h file now has three QPushButton objects declared and three + corresponding public slots. + + \snippet tutorials/addressbook/part2/addressbook.h slots + + A slot is a function that responds to a particular signal. We will discuss + this concept in further detail when implementing the \c AddressBook class. + However, for an overview of Qt's signals and slots concept, you can refer + to the \l{Signals and Slots} document. + + Three QPushButton objects: \c addButton, \c submitButton and + \c cancelButton, are now included in our private variable declarations, + along with \c nameLine and \c addressText from the last chapter. + + \snippet tutorials/addressbook/part2/addressbook.h pushbutton declaration + + We need a container to store our address book contacts, so that we can + traverse and display them. A QMap object, \c contacts, is used for this + purpose as it holds a key-value pair: the contact's name as the \e key, + and the contact's address as the \e{value}. + + \snippet tutorials/addressbook/part2/addressbook.h remaining private variables + + We also declare two private QString objects, \c oldName and \c oldAddress. + These objects are needed to hold the name and address of the contact that + was last displayed, before the user clicked "Add". So, when the user clicks + "Cancel", we can revert to displaying the details of the last contact. + + \section1 Implementing the AddressBook Class + + Within the constructor of \c AddressBook, we set the \c nameLine and + \c addressText to read-only, so that we can only display but not edit + existing cotact details. + + \dots + \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 1 + \dots + \snippet tutorials/addressbook/part2/addressbook.cpp setting readonly 2 + + Then, we instantiate our push buttons: \c addButton, \c submitButton, and + \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp pushbutton declaration + + The \c addButton is displayed by invoking the \l{QPushButton::show()} + {show()} function, while the \c submitButton and \c cancelButton are + hidden by invoking \l{QPushButton::hide()}{hide()}. These two push + buttons will only be displayed when the user clicks "Add" and this is + handled by the \c addContact() function discussed below. + + \snippet tutorials/addressbook/part2/addressbook.cpp connecting signals and slots + + We connect the push buttons' \l{QPushButton::clicked()}{clicked()} signal + to their respective slots. The figure below illustrates this. + + \image addressbook-tutorial-part2-signals-and-slots.png + + Next, we arrange our push buttons neatly to the right of our address book + widget, using a QVBoxLayout to line them up vertically. + + \snippet tutorials/addressbook/part2/addressbook.cpp vertical layout + + The \l{QBoxLayout::addStretch()}{addStretch()} function is used to ensure + the push buttons are not evenly spaced, but arranged closer to the top of + the widget. The figure below shows the difference between using + \l{QBoxLayout::addStretch()}{addStretch()} and not using it. + + \image addressbook-tutorial-part2-stretch-effects.png + + We then add \c buttonLayout1 to \c mainLayout, using + \l{QGridLayout::addLayout()}{addLayout()}. This gives us nested layouts + as \c buttonLayout1 is now a child of \c mainLayout. + + \snippet tutorials/addressbook/part2/addressbook.cpp grid layout + + Our layout coordinates now look like this: + + \image addressbook-tutorial-part2-labeled-layout.png + + In the \c addContact() function, we store the last displayed contact + details in \c oldName and \c oldAddress. Then we clear these input + fields and turn off the read-only mode. The focus is set on \c nameLine + and we display \c submitButton and \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp addContact + + The \c submitContact() function can be divided into three parts: + + \list 1 + \o We extract the contact's details from \c nameLine and \c addressText + and store them in QString objects. We also validate to make sure that the + user did not click "Submit" with empty input fields; otherwise, a + QMessageBox is displayed to remind the user for a name and address. + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part1 + + \o We then proceed to check if the contact already exists. If it does not + exist, we add the contact to \c contacts and we display a QMessageBox to + inform the user that the contact has been added. + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part2 + + If the contact already exists, again, we display a QMessageBox to inform + the user about this, to prevent the user from adding duplicate contacts. + Our \c contacts object is based on key-value pairs of name and addresses, + hence, we want to ensure that \e key is unique. + + \o Once we have handled both cases mentioned above, we restore the push + buttons to their normal state with the following code: + + \snippet tutorials/addressbook/part2/addressbook.cpp submitContact part3 + + \endlist + + The screenshot below shows the QMessageBox object we use to display + information messages to the user. + + \image addressbook-tutorial-part2-add-successful.png + + The \c cancel() function restores the last displayed contact details and + enables \c addButton, as well as hides \c submitButton and + \c cancelButton. + + \snippet tutorials/addressbook/part2/addressbook.cpp cancel + + The general idea to add a contact is to give the user the flexibility to + click "Submit" or "Cancel" at any time. The flowchart below further + explains this concept: + + \image addressbook-tutorial-part2-add-flowchart.png +*/ + +/*! + \page tutorials-addressbook-part3.html + \previouspage Address Book 2 - Adding Addresses + \contentspage {Address Book Tutorial}{Contents} + \nextpage {tutorials/addressbook/part4}{Chapter 4} + \example tutorials/addressbook/part3 + \title Address Book 3 - Navigating between Entries + + The address book application is now half complete. We need to add some + functions to navigate between contacts. But first, we have to decide + what sort of a data structure we would like to use to hold these contacts. + + In Chapter 2, we used a QMap of key-value pairs with the contact's name + as the \e key, and the contact's address as the \e value. This works well + for our case. However, in order to navigate and display each entry, a + little bit of enhancement is needed. + + We enhance the QMap by making it replicate a data structure similar to a + circularly-linked list, where all elements are connected, including the + first element and the last element. The figure below illustrates this data + structure. + + \image addressbook-tutorial-part3-linkedlist.png + + \section1 Defining the AddressBook Class + + In order to add navigation functions to the address book application, we + need to add two more slots to our \c AddressBook class: \c next() and + \c previous(). These are added to our \c addressbook.h file: + + \snippet tutorials/addressbook/part3/addressbook.h navigation functions + + We also require another two QPushButton objects, so we declare \c nextButton + and \c previousButton as private variables: + + \snippet tutorials/addressbook/part3/addressbook.h navigation pushbuttons + + \section1 Implementing the AddressBook Class + + In the \c AddressBook constructor in \c addressbook.cpp, we instantiate + \c nextButton and \c previousButton and disable them by default. This is + because navigation is only enabled when there is more than one contact + in the address book. + + \snippet tutorials/addressbook/part3/addressbook.cpp navigation pushbuttons + + We then connect these push buttons to their respective slots: + + \snippet tutorials/addressbook/part3/addressbook.cpp connecting navigation signals + + The image below is our expected graphical user interface. Notice that it + is getting closer to our expected final output. + + \image addressbook-tutorial-part3-screenshot.png + + We follow basic conventions for \c next() and \c previous() functions by + placing the \c nextButton on the right and the \c previousButton on the + left. In order to achieve this intuitive layout, we use QHBoxLayout to + place the widgets side-by-side: + + \snippet tutorials/addressbook/part3/addressbook.cpp navigation layout + + The QHBoxLayout object, \c buttonLayout2, is then added to \c mainLayout. + + \snippet tutorials/addressbook/part3/addressbook.cpp adding navigation layout + + The figure below shows the coordinates of the widgets in \c mainLayout. + \image addressbook-tutorial-part3-labeled-layout.png + + Within our \c addContact() function, we have to disable these buttons so + that the user does not attempt to navigate while adding a contact. + + \snippet tutorials/addressbook/part3/addressbook.cpp disabling navigation + + Also, in our \c submitContact() function, we enable the navigation + buttons, \c nextButton and \c previousButton, depending on the size + of \c contacts. As mentioned earlier, navigation is only enabled when + there is more than one contact in the address book. The following lines + of code demonstrates how to do this: + + \snippet tutorials/addressbook/part3/addressbook.cpp enabling navigation + + We also include these lines of code in the \c cancel() function. + + Recall that we intend to emulate a circularly-linked list with our QMap + object, \c contacts. So, in the \c next() function, we obtain an iterator + for \c contacts and then: + + \list + \o If the iterator is not at the end of \c contacts, we increment it + by one. + \o If the iterator is at the end of \c contacts, we move it to the + beginning of \c contacts. This gives us the illusion that our QMap is + working like a circularly-linked list. + \endlist + + \snippet tutorials/addressbook/part3/addressbook.cpp next() function + + Once we have iterated to the correct object in \c contacts, we display + its contents on \c nameLine and \c addressText. + + Similarly, for the \c previous() function, we obtain an iterator for + \c contacts and then: + + \list + \o If the iterator is at the end of \c contacts, we clear the + display and return. + \o If the iterator is the beginning of \c contacts, we move it to + the end. + \o We then decrement the iterator by one. + \endlist + + \snippet tutorials/addressbook/part3/addressbook.cpp previous() function + + Again, we display the contents of the current object in \c contacts. + +*/ + +/*! + \page tutorials-addressbook-part4.html + \previouspage Address Book 3 - Navigating between Entries + \contentspage {Address Book Tutorial}{Contents} + \nextpage {tutorials/addressbook/part5}{Chapter 5} + \example tutorials/addressbook/part4 + \title Address Book 4 - Editing and Removing Addresses + + In this chapter, we look at ways to modify the contents of contact stored + in the address book application. + + \image addressbook-tutorial-screenshot.png + + We now have an address book that not only holds contacts in an organized + manner, but also allows navigation. It would be convenient to include + edit and remove functions so that a contact's details can be changed + when needed. However, this requires a little improvement, in the form of + enums. In our previous chapters, we had two modes: \c{AddingMode} and + \c{NavigationMode} - but they weren't defined as enums. Instead, we + enabled and disabled the corresponding buttons manually, resulting in + multiple lines of repeated code. + + In this chapter, we define the \c Mode enum with three different values: + + \list + \o \c{NavigationMode}, + \o \c{AddingMode}, and + \o \c{EditingMode}. + \endlist + + \section1 Defining the AddressBook Class + + The \c addressbook.h file is updated to contain the \c Mode enum: + + \snippet tutorials/addressbook/part4/addressbook.h Mode enum + + We also add two new slots, \c editContact() and \c removeContact(), to + our current list of public slots. + + \snippet tutorials/addressbook/part4/addressbook.h edit and remove slots + + In order to switch between modes, we introduce the \c updateInterface() function + to control the enabling and disabling of all QPushButton objects. We also + add two new push buttons, \c editButton and \c removeButton, for the edit + and remove functions mentioned earlier. + + \snippet tutorials/addressbook/part4/addressbook.h updateInterface() declaration + \dots + \snippet tutorials/addressbook/part4/addressbook.h buttons declaration + \dots + \snippet tutorials/addressbook/part4/addressbook.h mode declaration + + Lastly, we declare \c currentMode to keep track of the current mode of the + enum. + + \section1 Implementing the AddressBook Class + + We now have to implement the mode-changing features of the address book + application. The \c editButton and \c removeButton are instantiated and + disabled by default, as the address book starts up with zero contacts in + memory. + + \snippet tutorials/addressbook/part4/addressbook.cpp edit and remove buttons + + These buttons are then connected to their respective slots, \c editContact() + and \c removeContact(), and we add them to \c buttonLayout1. + + \snippet tutorials/addressbook/part4/addressbook.cpp connecting edit and remove + \dots + \snippet tutorials/addressbook/part4/addressbook.cpp adding edit and remove to the layout + + The \c editContact() function stores the contact's old details in + \c oldName and \c oldAddress, before switching the mode to \c EditingMode. + In this mode, the \c submitButton and \c cancelButton are both enabled, + hence, the user can change the contact's details and click either button. + + \snippet tutorials/addressbook/part4/addressbook.cpp editContact() function + + The \c submitContact() function has been divided in two with an \c{if-else} + statement. We check \c currentMode to see if it's in \c AddingMode. If it is, + we proceed with our adding process. + + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function beginning + \dots + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part1 + + Otherwise, we check to see if \c currentMode is in \c EditingMode. If it + is, we compare \c oldName with \c name. If the name has changed, we remove + the old contact from \c contacts and insert the newly updated contact. + + \snippet tutorials/addressbook/part4/addressbook.cpp submitContact() function part2 + + If only the address has changed (i.e., \c oldAddress is not the same as \c address), + we update the contact's address. Lastly, we set \c currentMode to + \c NavigationMode. This is an important step as it re-enables all the + disabled push buttons. + + To remove a contact from the address book, we implement the + \c removeContact() function. This function checks to see if the contact + exists in \c contacts. + + \snippet tutorials/addressbook/part4/addressbook.cpp removeContact() function + + If it does, we display a QMessageBox, to confirm the removal with the + user. Once the user has confirmed, we call \c previous() to ensure that the + user interface shows another contact, and we remove the contact using \l{QMap}'s + \l{QMap::remove()}{remove()} function. As a courtesy, we display a QMessageBox + to inform the user. Both the message boxes used in this function are shown below: + + \image addressbook-tutorial-part4-remove.png + + \section2 Updating the User Interface + + We mentioned the \c updateInterface() function earlier as a means to + enable and disable the push buttons depending on the current mode. + The function updates the current mode according to the \c mode argument + passed to it, assigning it to \c currentMode before checking its value. + + Each of the push buttons is then enabled or disabled, depending on the + current mode. The code for \c AddingMode and \c EditingMode is shown below: + + \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 1 + + For \c NavigationMode, however, we include conditions within the + parameters of the QPushButton::setEnabled(). This is to ensure that + the \c editButton and \c removeButton push buttons are enabled when there + is at least one contact in the address book; \c nextButton and \c previousButton + are only enabled when there is more than one contact in the address book. + + \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 2 + + By performing the task of setting the mode and updating the user interface in + the same function, we avoid the possibility of the user interface getting "out + of sync" with the internal state of the application. +*/ + +/*! + \page tutorials-addressbook-part5.html + \previouspage Address Book 4 - Editing and Removing Addresses + \contentspage {Address Book Tutorial}{Contents} + \nextpage {tutorials/addressbook/part6}{Chapter 6} + \example tutorials/addressbook/part5 + \title Address Book 5 - Adding a Find Function + + In this chapter, we look at ways to locate contacts and addresses in + the address book application. + + \image addressbook-tutorial-part5-screenshot.png + + As we keep adding contacts to our address book application, it becomes + tedious to navigate them with the \e Next and \e Previous buttons. In this + case, a \e Find function would be more efficient in looking up contacts. + The screenshot above shows the \e Find button and its position on the panel + of buttons. + + When the user clicks on the \e Find button, it is useful to display a + dialog that can prompt the user for a contact's name. Qt provides QDialog, + which we subclass in this chapter, to implement a \c FindDialog class. + + \section1 Defining the FindDialog Class + + \image addressbook-tutorial-part5-finddialog.png + + In order to subclass QDialog, we first include the header for QDialog in + the \c finddialog.h file. Also, we use forward declaration to declare + QLineEdit and QPushButton since we will be using those widgets in our + dialog class. + + As in our \c AddressBook class, the \c FindDialog class includes + the Q_OBJECT macro and its constructor is defined to accept a parent + QWidget, even though the dialog will be opened as a separate window. + + \snippet tutorials/addressbook/part5/finddialog.h FindDialog header + + We define a public function, \c getFindText() for use by classes that + instantiate \c FindDialog, which allows them to obtain the text + entered by the user. A public slot, \c findClicked(), is defined to + handle the search string when the user clicks the \gui Find button. + + Lastly, we define the private variables, \c findButton, \c lineEdit + and \c findText, corresponding to the \gui Find button, the line edit + into which the user types the search string, and an internal string + used to store the search string for later use. + + \section1 Implementing the FindDialog Class + + Within the constructor of \c FindDialog, we set up the private variables, + \c lineEdit, \c findButton and \c findText. We use a QHBoxLayout to + position the widgets. + + \snippet tutorials/addressbook/part5/finddialog.cpp constructor + + We set the layout and window title, as well as connect the signals + to their respective slots. Notice that \c{findButton}'s + \l{QPushButton::clicked()}{clicked()} signal is connected to to + \c findClicked() and \l{QDialog::accept()}{accept()}. The + \l{QDialog::accept()}{accept()} slot provided by QDialog hides + the dialog and sets the result code to \l{QDialog::}{Accepted}. + We use this function to help \c{AddressBook}'s \c findContact() function + know when the \c FindDialog object has been closed. This will be + further explained when discussing the \c findContact() function. + + \image addressbook-tutorial-part5-signals-and-slots.png + + In \c findClicked(), we validate \c lineEdit to ensure that the user + did not click the \gui Find button without entering a contact's name. Then, we set + \c findText to the search string, extracted from \c lineEdit. After that, + we clear the contents of \c lineEdit and hide the dialog. + + \snippet tutorials/addressbook/part5/finddialog.cpp findClicked() function + + The \c findText variable has a public getter function, \c getFindText(), + associated with it. Since we only ever set \c findText directly in both the + constructor and in the \c findClicked() function, we do not create a + setter function to accompany \c getFindText(). + Because \c getFindText() is public, classes instantiating and using + \c FindDialog can always access the search string that the user has + entered and accepted. + + \snippet tutorials/addressbook/part5/finddialog.cpp getFindText() function + + \section1 Defining the AddressBook Class + + To ensure we can use \c FindDialog from within our \c AddressBook class, we + include \c finddialog.h in the \c addressbook.h file. + + \snippet tutorials/addressbook/part5/addressbook.h include finddialog's header + + So far, all our address book features have a QPushButton and a + corresponding slot. Similarly, for the \gui Find feature we have + \c findButton and \c findContact(). + + The \c findButton is declared as a private variable and the + \c findContact() function is declared as a public slot. + + \snippet tutorials/addressbook/part5/addressbook.h findContact() declaration + \dots + \snippet tutorials/addressbook/part5/addressbook.h findButton declaration + + Lastly, we declare the private variable, \c dialog, which we will use to + refer to an instance of \c FindDialog. + + \snippet tutorials/addressbook/part5/addressbook.h FindDialog declaration + + Once we have instantiated a dialog, we will want to use it more than once; + using a private variable allows us to refer to it from more than one place + in the class. + + \section1 Implementing the AddressBook Class + + Within the \c AddressBook class's constructor, we instantiate our private + objects, \c findButton and \c findDialog: + + \snippet tutorials/addressbook/part5/addressbook.cpp instantiating findButton + \dots + \snippet tutorials/addressbook/part5/addressbook.cpp instantiating FindDialog + + Next, we connect the \c{findButton}'s + \l{QPushButton::clicked()}{clicked()} signal to \c findContact(). + + \snippet tutorials/addressbook/part5/addressbook.cpp signals and slots for find + + Now all that is left is the code for our \c findContact() function: + + \snippet tutorials/addressbook/part5/addressbook.cpp findContact() function + + We start out by displaying the \c FindDialog instance, \c dialog. This is + when the user enters a contact name to look up. Once the user clicks + the dialog's \c findButton, the dialog is hidden and the result code is + set to QDialog::Accepted. This ensures that + our \c if statement is always true. + + We then proceed to extract the search string, which in this case is + \c contactName, using \c{FindDialog}'s \c getFindText() function. If the + contact exists in our address book, we display it immediately. Otherwise, + we display the QMessageBox shown below to indicate that their search + failed. + + \image addressbook-tutorial-part5-notfound.png +*/ + +/*! + \page tutorials-addressbook-part6.html + \previouspage Address Book 5 - Adding a Find Function + \contentspage {Address Book Tutorial}{Contents} + \nextpage {tutorials/addressbook/part7}{Chapter 7} + \example tutorials/addressbook/part6 + \title Address Book 6 - Loading and Saving + + This chapter covers the file handling features of Qt that we use to write + loading and saving routines for the address book application. + + \image addressbook-tutorial-part6-screenshot.png + + Although browsing and searching for contacts are useful features, our address + book is not really fully ready for use until we can saving existing contacts + and load them again at a later time. + Qt provides a number of classes for \l{Input/Output and Networking}{input and output}, + but we have chosen to use two which are simple to use in combination: QFile and + QDataStream. + + A QFile object represents a file on disk that can be read from and written to. + QFile is a subclass of the more general QIODevice class which represents many + different kinds of devices. + + A QDataStream object is used to serialize binary data so that it can be stored + in a QIODevice and retrieved again later. Reading from a QIODevice and writing + to it is as simple as opening the stream - with the respective device as a + parameter - and reading from or writing to it. + + \section1 Defining the AddressBook Class + + We declare two public slots, \c saveToFile() and \c loadFromFile(), as well + as two QPushButton objects, \c loadButton and \c saveButton. + + \snippet tutorials/addressbook/part6/addressbook.h save and load functions declaration + \dots + \snippet tutorials/addressbook/part6/addressbook.h save and load buttons declaration + + \section1 Implementing the AddressBook Class + + In our constructor, we instantiate \c loadButton and \c saveButton. + Ideally, it would be more user-friendly to set the push buttons' labels + to "Load contacts from a file" and "Save contacts to a file". However, due + to the size of our other push buttons, we set the labels to \gui{Load...} + and \gui{Save...}. Fortunately, Qt provides a simple way to set tooltips with + \l{QWidget::setToolTip()}{setToolTip()} and we use it in the following way + for our push buttons: + + \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 1 + \dots + \snippet tutorials/addressbook/part6/addressbook.cpp tooltip 2 + + Although it is not shown here, just like the other features we implemented, + we add the push buttons to the layout panel on the right, \c button1Layout, + and we connect the push buttons' \l{QPushButton::clicked()}{clicked()} + signals to their respective slots. + + For the saving feature, we first obtain \c fileName using + QFileDialog::getSaveFileName(). This is a convenience function provided + by QFileDialog, which pops up a modal file dialog and allows the user to + enter a file name or select any existing \c{.abk} file. The \c{.abk} file + is our Address Book extension that we create when we save contacts. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part1 + + The file dialog that pops up is displayed in the screenshot below: + + \image addressbook-tutorial-part6-save.png + + If \c fileName is not empty, we create a QFile object, \c file with + \c fileName. QFile works with QDataStream as QFile is a QIODevice. + + Next, we attempt to open the file in \l{QIODevice::}{WriteOnly} mode. + If this is unsuccessful, we display a QMessageBox to inform the user. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part2 + + Otherwise, we instantiate a QDataStream object, \c out, to write the open + file. QDataStream requires that the same version of the stream is used + for reading and writing. We ensure that this is the case by setting the + version used to the \l{QDataStream::Qt_4_5}{version introduced with Qt 4.5} + before serializing the data to \c file. + + \snippet tutorials/addressbook/part6/addressbook.cpp saveToFile() function part3 + + For the loading feature, we also obtain \c fileName using + QFileDialog::getOpenFileName(). This function, the counterpart to + QFileDialog::getSaveFileName(), also pops up the modal file dialog and + allows the user to enter a file name or select any existing \c{.abk} file + to load it into the address book. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part1 + + On Windows, for example, this function pops up a native file dialog, as + shown in the following screenshot. + + \image addressbook-tutorial-part6-load.png + + If \c fileName is not empty, again, we use a QFile object, \c file, and + attempt to open it in \l{QIODevice::}{ReadOnly} mode. In a similar way + to our implementation of \c saveToFile(), if this attempt is unsuccessful, + we display a QMessageBox to inform the user. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part2 + + Otherwise, we instantiate a QDataStream object, \c in, set its version as + above and read the serialized data into the \c contacts data structure. + Note that we empty \c contacts before reading data into it to simplify the + file reading process. A more advanced method would be to read the contacts + into temporary QMap object, and copy only the contacts that do not already + exist in \c contacts. + + \snippet tutorials/addressbook/part6/addressbook.cpp loadFromFile() function part3 + + To display the contacts that have been read from the file, we must first + validate the data obtained to ensure that the file we read from actually + contains address book contacts. If it does, we display the first contact; + otherwise, we display a QMessageBox to inform the user about the problem. + Lastly, we update the interface to enable and disable the push buttons + accordingly. +*/ + +/*! + \page tutorials-addressbook-part7.html + \previouspage Address Book 6 - Loading and Saving + \contentspage {Address Book Tutorial}{Contents} + \example tutorials/addressbook/part7 + \title Address Book 7 - Additional Features + + This chapter covers some additional features that make the address book + application more convenient for everyday use. + + \image addressbook-tutorial-part7-screenshot.png + + Although our address book application is useful in its own right, it would + be useful if we could exchange contact data with other applications. + The vCard format is a popular file format that can be used for this purpose. + In this chapter, we extend our address book client to allow contacts to + be exported to vCard \c{.vcf} files. + + \section1 Defining the AddressBook Class + + We add a QPushButton object, \c exportButton, and a corresponding public + slot, \c exportAsVCard() to our \c AddressBook class in the + \c addressbook.h file. + + \snippet tutorials/addressbook/part7/addressbook.h exportAsVCard() declaration + \dots + \snippet tutorials/addressbook/part7/addressbook.h exportButton declaration + + \section1 Implementing the AddressBook Class + + Within the \c AddressBook constructor, we connect \c{exportButton}'s + \l{QPushButton::clicked()}{clicked()} signal to \c exportAsVCard(). + We also add this button to our \c buttonLayout1, the layout responsible + for our panel of buttons on the right. + + In our \c exportAsVCard() function, we start by extracting the contact's + name into \c name. We declare \c firstName, \c lastName and \c nameList. + Next, we look for the index of the first white space in \c name. If there + is a white space, we split the contact's name into \c firstName and + \c lastName. Then, we replace the space with an underscore ("_"). + Alternately, if there is no white space, we assume that the contact only + has a first name. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part1 + + As with the \c saveToFile() function, we open a file dialog to let the user + choose a location for the file. Using the file name chosen, we create an + instance of QFile to write to. + + We attempt to open the file in \l{QIODevice::}{WriteOnly} mode. If this + process fails, we display a QMessageBox to inform the user about the + problem and return. Otherwise, we pass the file as a parameter to a + QTextStream object, \c out. Like QDataStream, the QTextStream class + provides functionality to read and write plain text to files. As a result, + the \c{.vcf} file generated can be opened for editing in a text editor. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part2 + + We then write out a vCard file with the \c{BEGIN:VCARD} tag, followed by + the \c{VERSION:2.1} tag. The contact's name is written with the \c{N:} + tag. For the \c{FN:} tag, which fills in the "File as" property of a vCard, + we have to check whether the contact has a last name or not. If the contact + does, we use the details in \c nameList to fill it. Otherwise, we write + \c firstName only. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part3 + + We proceed to write the contact's address. The semicolons in the address + are escaped with "\\", the newlines are replaced with semicolons, and the + commas are replaced with spaces. Lastly, we write the \c{ADR;HOME:;} + tag, followed by \c address and then the \c{END:VCARD} tag. + + \snippet tutorials/addressbook/part7/addressbook.cpp export function part4 + + In the end, a QMessageBox is displayed to inform the user that the vCard + has been successfully exported. + + \e{vCard is a trademark of the \l{http://www.imc.org} + {Internet Mail Consortium}}. +*/ |