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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
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+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
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+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page tutorials-declarative-contacts.html
+ \startpage {index.html}{Qt Reference Documentation}
+ \nextpage {tutorials/declarative/contacts/part1}{Chapter 1}
+
+ \title Declarative UI Tutorial
+ \ingroup howto
+ \ingroup tutorials
+ \brief An introduction to using Qt Declarative UI to put together a
+ simple animated application.
+
+ \omit
+ At the time of writing the tutorial Declarative UI was still under
+ development. It is extremely likely that an update will be required
+ prior to 4.6 release.
+ \endomit
+
+ This tutorial gives an introduction to using the Qt Declarative UI
+ animation framework.
+
+ In this process we will learn about some of the basics of using
+ Declarative UI, such as
+
+ \list
+ \o Basic drawing
+ \o States and Transitions
+ \o Reuse of components
+ \o Models and Views
+ \endlist
+
+ An existing knowledge of Qt is not required.
+
+ The tutorial's source code is located in Qt's
+ \c examples/declarative/tutorials/contacts directory.
+ It is split up into a number of sub directories, and within each
+ sub directory the files are numbered in an order of increasing features.
+
+ The code in this example is not compiled, but interpreted at run time.
+ This means you should use the qmlviewer application provided with
+ Qt to run the examples.
+
+ \list
+ \o \l{tutorials/declarative/contacts/part1}{Drawing and Animation}
+ \o \l{tutorials/declarative/contacts/part2}{Reusing QML Components}
+ \o \l{tutorials/declarative/contacts/part3}{Models, Views and Delegates}
+ \endlist
+*/
+
+/*!
+ \page tutorials-declarative-contacts-part1.html
+ \contentspage {Declarative UI Tutorial}{Contents}
+ \nextpage {tutorials/declarative/contacts/part2}{Chapter 2}
+ \example tutorials/declarative/contacts/part1
+ \title Drawing and Animation
+ \tableofcontents
+
+ The first part of this tutorial covers basic drawing of elements on the
+ screen and causing them to animate.
+
+ \section1 Drawing
+
+ In this first chapter we will build a button that indicates something
+ can be removed and asks for confirmation. When clicked it will expand
+ from a small button with a trash can icon, to a wide button with a
+ confirm icon on the left, the text "Remove" in the middle, and a
+ cancel icon on the right.
+
+ \image declarative-removebutton.gif
+
+ Because Declarative UI is declarative, you don't pass instructions on
+ what to paint in a sequential manner as you may be used to. Instead
+ elements and how they appear on the screen are declared in much the
+ same was as elements on a web page are declared. This is done using
+ the Qt Markup Language which we will refer to by the abbreviation QML
+ for the remainder of the tutorial.
+
+ We will start by drawing a simple red rectangle with rounded corners.
+
+ \image declarative-roundrect.png
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/1/RemoveButton.qml 0
+
+ This is one of the simplest of QML components. It describes a rectangle with
+ some simple properties. In QML all components start with a capital
+ letter, and their properties with lower case letters.
+
+ Apart from the properties all QML components share, the \l{Rect}{Rect} component has the properties
+
+ \list
+ \o color - The background color of the rectangle
+ \o tintColor - The overlay color of the rectangle
+ \o gradientColor - The color at the base of the rectangle to blend upwards
+ \o pen - The description of how to draw the border of the rectangle
+ \o radius - The corner radius used to draw rounded rectangles.
+ \endlist
+
+ There are also a number of properties all QML components shares, described
+ in the \l{Item}{Item} element reference documentation. The rectangle drawn in the
+ above code uses the properties;
+
+ \list
+ \o id - An identifier of the component
+ \o width - the width of the component when drawn
+ \o height - the height of the component when drawn
+ \endlist
+
+ Currently we have described a rectangle with a width and height of 30 pixels, filled in with
+ the color red and with rounded corners using a radius of 5.
+
+ \section1 Layout
+
+ The next step of the tutorial adds an image over the rectangle. We
+ will do this by adding an \l{Image}{Image} component as a child of the
+ \l{Rect}{Rect} component. All QML components have a list of children which
+ are drawn in order after the parent component has been drawn.
+ By having the \l{Image}{Image}
+ component as a child of the \l{Rect}{Rect} component we ensure it is drawn
+ over the \l{Rect}{Rect} component. Children also are affected by the opacity
+ of the parent component and calculate their position in within the bounds of
+ the parent component.
+
+ \image declarative-removebutton-close.png
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/2/RemoveButton.qml 0
+
+ The trashIcon image is added as a child of the Rectangle. In this case
+ the children property isn't explicitly used because the default property
+ of the \l{Rect}{Rect} component is its children. Some elements often don't have children
+ and use some other default component. When this is the case its possible
+ to explicitly list the sub component as a child as follows:
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/2a/RemoveButton.qml 0
+
+ The \l{Image}{Image} element allows loading an image file for display. The source
+ specified is a URL, and in this case refers to a portable network graphics
+ file in a relative directory to where the QML file was loaded from.
+
+ Also new in this code is the use of anchors. In QML components can either
+ have their position and size specified explicitly using x, y, width
+ and height, or they can instead specify the size and position in relation
+ to either parent or sibling elements. The \l{Image}{Image} component uses
+ a combination of both styles. It has a fixed size, but specifies its
+ position to align to the right of its parent and for its vertical center
+ to align with the vertical center of its parent. Setting a property
+ by the identifier of a separate property binds them. This means
+ that if while running the example the position of the \l{Rect}{Rect} component's
+ vertical center changed, so to would the vertical center of
+ the \l{Image}{Image} component.
+
+ The parent value is a special identifier that always refers to the
+ parent component of a component.
+
+ Anchors are most useful when the size of items might change based on
+ the component state or contents. However they are limited in that they
+ must always refer to a parent or sibling component. See
+ \l{anchor-layout}{Anchor-based Layout} for more information on using
+ anchors in QML.
+
+ At this point the initial state of the RemoveButton is complete. A small
+ rounded rectangle with a trash icon. Next we will design the open
+ state for the button.
+
+ \image declarative-removebutton-open.png
+
+ This is a wider rectangle with two images and some text. The code to
+ draw this state of the button could be written as follows:
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/3/RemoveButton.qml 0
+
+ The rectangle width is now wider by 200 pixels. Also the trashIcon has
+ been replaced. Normally we wouldn't
+ remove the trashIcon when developing an alternate state of the RemoveButton,
+ however since this is a tutorial its been done so that its easier to
+ understand the alternate state we are aiming for and how it relates to
+ transitioning between states.
+
+ We also introduce the \l{Text}{Text} element.
+ Left and Right anchors are specified in terms of the neighboring icons
+ because we want text to fill the space between the icons. This
+ means as the parent removeButton gets wider, so will the text component.
+ It also means that if we animate a width change on the removeButton,
+ any bindings, that is the values specified by an expression such as
+ \c{parent.left} will be evaluated and animated as well.
+
+ \section1 Defining States
+
+ When designing a component with multiple states, it should be developed
+ in the initial state and the changes that would be made specified
+ as an additional state. Its not normally possible to add new children
+ to an element when changing state
+ This means that all possible child components should be included
+ in the initial state, and those that should not be visible in the initial
+ state should have their opacity set to zero. Thus
+ for the RemoveButton we specify the starting size of the RemoveButton
+ and hide any items that should not initially be visible.
+
+ The code snippet below shows what the start of the duel state specification
+ might look like.
+
+ \code
+ Rect {
+ id: removeButton
+ width: 30
+ height: 30
+ color: "red"
+ radius: 5
+ Image {
+ id: trashIcon
+ width: 22
+ height: 22
+ anchors.right: parent.right
+ anchors.rightMargin: 4
+ anchors.verticalCenter: parent.verticalCenter
+ src: "../../shared/pics/trash.png"
+ opacity: 1
+ }
+ Image {
+ id: cancelIcon
+ width: 22
+ height: 22
+ anchors.right: parent.right
+ anchors.rightMargin: 4
+ anchors.verticalCenter: parent.verticalCenter
+ src: "../../shared/pics/cancel.png"
+ opacity: 0
+ }
+ \endcode
+
+ The code above includes components from both states of the RemoveButton,
+ but by setting opacity="0" for the cancelIcon it means that the
+ components of the second state won't be drawn yet.
+ The base state of a component always has an empty name, however new
+ states can be added that describe how a component and its children
+ should be changed. For the RemoveButton there is only one non-base state
+ required. In this tutorial we will name it the 'opened' state.
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/4/RemoveButton.qml states
+
+ In the opened state the width of the button itself changes from the base
+ width of 30 to the new width of 230. Also the opacity of the children
+ are changed so that the trash icon is now hidden and the other elements
+ are now visible.
+
+ \section1 Changing States
+
+ To trigger the change we will react to the 'clicked' signal of a
+ MouseRegion component.
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/4/RemoveButton.qml mouse region
+
+ MouseRegion components handle mouse actions within their geometry. This
+ geometry behaves the same way as painted components, such that children
+ cover their parents and later siblings will cover earlier siblings and
+ all the children of the earlier sibling, should they overlap.
+
+ When a component has a signal, such as clicked, the action for the signal
+ can be specified using \c{onSignalName}, as is done above. In this
+ case when the clicked signal is emitted by the MouseRegion component,
+ a function called \c{toggle()} is called. It might also have been written
+
+ \code
+ onClicked: { removeButton.state='opened' }
+ \endcode
+
+ However in this case we are using a function because it allows multiple
+ mouse regions to use the same functionality, and also makes it
+ easier to specify complex behavior in response to a signal.
+
+ An alternative would be to explicitly state the connection:
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/4a/RemoveButton.qml mouse region
+
+ This will connect to the \c{clicked()} signal of the trashMouseRegion component
+ and execute the associated script.
+
+ The \c{toggle()} function is a new function specified as part of the remove
+ button element.
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/4/RemoveButton.qml script
+
+ Any QML component can have a set of resources specified. One of those
+ resources is any Script that might be needed. See the
+ \l{QtScript Module} for more information on how to write
+ script code in Qt.
+
+ It is possible to refer to identified QML components
+ within the script. Hence the function for our RemoveButton will check
+ if the state is already open to determine what the new state should be.
+
+ \section1 Animation
+
+ Currently the RemoveButton is functional, but snaps between our two states.
+ Fortunately making the transition between states smooth is very simple.
+ We only need one more bit of code at the end of our removeButton component.
+
+ \snippet declarative/tutorials/contacts/1_Drawing_and_Animation/5/RemoveButton.qml transition
+
+ All QML components have a transitions property. This describes how
+ properties of items within the component should change. In this case
+ we specify that if the x, width or opacity of the removeButton or its
+ children change due to a change in state, that they should take 200ms
+ to complete their transition.
+
+ \omit
+ TODO More on types of animation, e.g. ColorAnimation, Behaviors.
+ \endomit
+
+ In the next chapter we will show how we can use the remove button in
+ other QML components.
+*/
+
+/*!
+ \page tutorials-declarative-contacts-part2.html
+ \contentspage {Declarative UI Tutorial}{Contents}
+ \previouspage {tutorials/declarative/contacts/part1}{Chapter 1}
+ \nextpage {tutorials/declarative/contacts/part3}{Chapter 3}
+ \example tutorials/declarative/contacts/part2
+ \title Reusing QML Components
+ \tableofcontents
+
+ The second part of this tutorial covers how to reuse QML components and
+ have them interact with each other. The RemoveButton developed in the
+ previous chapter is intended to be part of a more complex control for
+ editing a field of our contact. This ContactField in turn is intended
+ to be used in a contact editing control.
+
+ \image declarative-reuse-3.png
+
+ \section1 Loading QML Components
+
+ Reusing the RemoveButton itself is very simple. When parsing a QML file
+ if a Component is referred to that isn't already in the system, Qt
+ will try to load it from a file of the same name with the ".qml" extension.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/1/ContactField.qml load
+
+ The above QML code will attempt to load the RemoveButton component from
+ a file with the name "RemoveButton.qml" from the following search paths.
+
+ \list
+ \o Any imported directories. These are listed at the start of the file using
+ \c { import "path" }.
+ \o the directory of the QML code file
+ \endlist
+
+ All the properties of the button are
+ accessible and can be overridden from defaults. The loaded component
+ can also refer to elements further up in the tree, so that code within
+ RemoveButton.qml could refer to the contactField component.
+ Only properties of the top level element in RemoveButton.qml are visible to
+ the contact field.
+
+ There are also two other ways to reuse components in QML. A component
+ can be reused from within the same QML file using Component and ComponentInstance
+ elements. The next code snippet produces three red rounded rectangles
+ within a large blue rectangle.
+
+ \image declarative-reuse-bluerect.png
+
+ \snippet declarative/tutorials/contacts/2_Reuse/1b/BlueRect.qml all
+
+ This can be useful when the component is not complex enough to justify its
+ own file. The third way to reuse components allows for delaying loading
+ of the QML until some later event. Each \l{Item}{Item} includes
+ a special child, qmlItem, which has its definition provided by the
+ contents of the qml property of its parent.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/1a/ContactField.qml load
+
+ This last method is useful if the contents of a item need to change at
+ run time or if the initial complexity of the loaded QML needs to be
+ reduced in order to improve the time it takes to start the application. In
+ chapter three this method is used to improve performance of
+ scrolling through very large numbers of items.
+
+ Because of its simplicity, the first method is the recommended in most
+ cases and will be the focus of the remainder of this chapter.
+
+ \section1 Properties and Signals
+
+ The next task is to be able to control aspects of the RemoveButton from
+ the components that use it. In particular controlling how far it
+ expands and how it reacts when the user clicks on the confirm icon
+ of the remove button. When reusing a component in a separate QML file
+ only the attributes of the root element are visible. To allow controlling
+ attributes of child elements within an imported component we need to define
+ some properties and signals for the RemoveButton.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/2/RemoveButton.qml define properties and signals
+
+ The children of the remove button can use these properties and signals. The
+ opened state can now bind the expanded width to the expandedWidth property.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/2/RemoveButton.qml use width
+
+ Also when the confirm icon is clicked, as well as toggling the state it will
+ emit the confirmed signal of the RemoveButton component.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/2/RemoveButton.qml use signal
+
+ These properties and signals can also be accessed from the contact field the same
+ way standard system component properties and signals are accessed.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/2/ContactField.qml use properties and signals
+
+ Now when the remove button is expanded, it will expand to the width of the
+ contact field. Also when the user confirms the remove action, the
+ text section of the contact field will be cleared.
+
+ \section1 States
+
+ Its also possible to access the state of included components. The FieldText
+ component we will use in this tutorial is also been written specifically
+ for our contacts application. In
+ this case we want it to expand when editing. One way to do this would
+ be to anchor the field text component to the center of its parent and
+ then let its own width change push the remove button away, however that
+ would make it difficult to have the remove button also push the field
+ text to the left when the remove button expands. Instead we will anchor
+ the right edge of the field text to the left edge of the remove button
+ and use a state change in the contact field itself to move the
+ remove button and the field icon out of
+ view.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/3/ContactField.qml all
+
+ Apart from accessing the fieldText.state, the above code also uses the when
+ attribute of its own editingText state. This is an alternative to using
+ a signal to change state. When the value of the expression for the
+ when attribute changes, Qt will detect if the contactField needs to enter
+ that state. In the FieldText element a similar approach is used to fade
+ out the label of the FieldText when the user enters some text of their own.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/3/FieldText.qml behavior
+
+ \c{fieldText} is the enclosing component and \c{textEdit} is a TextEdit element
+ provided by Qt. In the QML code above, the opacity of the textLabel is
+ only 1 if the text for the textEdit is empty. This is a form of
+ short cut to using states for an element, useful if only one property
+ is changing as it is for the textLabel. To animate a property change is
+ similar to animating a state change. Using the Behavior element we can
+ specify how the property changes if it does change state, allowing for
+ a smooth transition.
+
+ \section1 Key and Mouse Focus
+
+ Setting focus to true on a component does not always mean
+ that the component has focus. This is due to the declarative nature
+ of QML, and can be affected by multiple components both indicating
+ focus to be true. At the time of writing this tutorial both key and mouse
+ focus handling are still being improved. Hence we will only lightly cover
+ the topic.
+
+ For an item to have key focus in QML it is required that:
+
+ \list
+ \o If there is a FocusRealm ancestor of the component that it has focus as well.
+ \o That it is the most recent component within the focus realms descendent's
+ to receive focus
+ \endlist
+
+ The read-only property activeFocus can be used to determine whether a
+ component will receive key input. Any un-handled keys will be passed to
+ the components parent, which in turn will pass keys it doesn't handle up to its
+ own ancestors.
+
+ Some components such as ListView components are also FocusRealm components, as they
+ handle focus among the child list items.
+
+ At this stage of the tutorial it is sufficient to use the setting of 'focus'
+ as we only have a list of line edits and only one should be active at any given time.
+
+ Currently if multiple contact fields were put into our contact editor,
+ any of the FieldText components could be clicked and opened, and
+ any of the RemoveButton components could be clicked and opened, all
+ at the same time. This leads to situations where the users actions
+ are ambiguous
+
+ \image declarative-reuse-focus.png
+
+ To counteract this we will add a property of the root element to indicate
+ when an element has 'grabbed' mouse interaction, preventing other
+ clickable elements from reacting.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/4/Contact.qml grab property
+
+ The code that we want to disable then simply needs to check this property before
+ acting.
+
+ \snippet declarative/tutorials/contacts/2_Reuse/4/RemoveButton.qml grab
+
+ \note Handling Key and Mouse focus in QML is quite likely to change before
+ the Qt 4.6 release.
+*/
+
+/*!
+ \page tutorials-declarative-contacts-part3.html
+ \contentspage {Declarative UI Tutorial}{Contents}
+ \previouspage {tutorials/declarative/contacts/part2}{Chapter 2}
+ \example tutorials/declarative/contacts/part3
+ \title Models, Views and Delegates
+ \tableofcontents
+
+ In the previous chapters we designed a component to display and
+ edit a contact. The next step is to display a list of those contacts
+ and allow the user to expand individual contacts for editing.
+
+ As the previous elements will not be changed in this section, they have
+ been moved to a lib directory for this tutorial and the relevant
+ import path has been used.
+
+ \section1 Simple List View
+
+ Displaying lists requires three components. A model that holds the
+ data displayed, a delegate to indicate how elements are drawn and
+ a view to arrange the elements.
+
+ \image declarative-tutorial-list.gif
+
+ For the purposes of this tutorial we will be using an SQL query as our
+ data model. This can be declared in the resources section of
+ the parent item.
+
+ \snippet declarative/tutorials/contacts/3_Collections/1/ContactView.qml model
+
+ The SqlConnection component describes how to connect to the database in
+ much the same ways as the QSqlDatabase::addDatabase() function is used.
+ In this case an SQLite database is used as it can be connected to as a
+ file, reducing complexity in setting up a database server or credentials.
+
+ The SqlQuery component allows various forms of queries to be described.
+ When the query is a select statement, the component also acts as a model
+ allowing it to provide data to a ListView component. The query above
+ retrieves the fields recid, label, email and phone from a contacts table,
+ and orders the results by the label of the contact first, and then by
+ the recid for any contacts with equivalent labels.
+
+ The ListView component is suitable for displaying models and is declared
+ much like any other QML component. The ListView component also has
+ a delegate property that defines how to construct components for items in the list.
+
+ \snippet declarative/tutorials/contacts/3_Collections/1/ContactView.qml delegate
+
+ Unlike a child element, this describes a template on how to build the component
+ for each element, much in the same way that components are loaded from
+ files such as RemoveButton.qml. The are constructed or destroyed as items
+ scroll into our out of the visible area of the list.
+
+ The entire view component will look like:
+
+ \snippet declarative/tutorials/contacts/3_Collections/1/ContactView.qml view
+
+ This gives us a list of contacts that the user can flick through.
+
+ \section1 Animating Delegates
+
+ The next step is to allow the user to click on a contact to edit the
+ contact. We will take advantage of QML to open a Contact component
+ in the list rather than as a new dialog or view. This is very
+ similar to how the contents of the FieldText and RemoveButton components
+ are swapped in and out.
+
+ \image declarative-tutorial-list-open.gif
+
+ \snippet declarative/tutorials/contacts/3_Collections/2/ContactView.qml components
+
+ The first step is to have two children of our delegate component that can
+ be swapped between. The plain Text component and the Contact component built
+ in the previous chapters. We also add a MouseRegion that can be clicked upon
+ to change the state of the delegate component.
+
+ \snippet declarative/tutorials/contacts/3_Collections/2/ContactView.qml states
+
+ This defines the open state of the delegate. It changes the height of the delegate
+ component to that of the whole list view, pushing the other items off each end of
+ the list. It sets the lists views scroll yPosition of the ListView to the
+ y value of the delegate so that the top of the delegate matches the top of the list view.
+ The next step is to lock the list view. This prevents the user being able to flick
+ the list view. The final to properties that are set should
+ be familiar from previous chapters, setting the opacity of the items such
+ that the new item is visible and the old item hidden.
+
+ We then add a transition so that this becomes animated:
+
+ \snippet declarative/tutorials/contacts/3_Collections/2/ContactView.qml transitions
+
+ This allows the user to click on an item to enter the open state. Elsewhere on our
+ contact view we add a button so that the user can leave the detailed view of the contact.
+
+ \snippet declarative/tutorials/contacts/3_Collections/2/ContactView.qml button
+
+ And connect it's clicked value to some script to set the state of the delegate
+ back to its default state.
+
+ \snippet declarative/tutorials/contacts/3_Collections/2/ContactView.qml connections
+
+ Something worth noting at this point is that every delegate created has this connection.
+ It is important to check whether the delegate is the one in the open state, and
+ taking some effort to ensure only one is, before acting on the signal from the button.
+
+ \section1 Performance Considerations
+
+ We have now made a contact application that can view a list of contacts, open one,
+ and close it again. Its now time to take a moment and consider the implications
+ of a list view delegate. It is created for each and every item in the list,
+ and while the list cleans up after itself and only has delegate components constructed
+ for visible items and any single point of animation, the list can scroll very quickly.
+ This means potentially thousands of delegate components will be constructed and
+ destroyed when the user is flicking through the list.
+
+ Its important then to try and minimize the complexity of the delegate. This
+ can be done by delaying the loading of the component. By using the qml property
+ of the \l{Item}{Item} component, we can delay building the Contact.qml item until the user
+ attempts to open the list.
+
+ \snippet declarative/tutorials/contacts/3_Collections/3/ContactView.qml setting qml
+
+ Each item has a qml property that represents the filename for the contents of
+ a special qmlItem child of the \l{Item}{Item}. By setting the qml property of the Details
+ component on clicking the mouse region, the more complex component isn't loaded
+ until needed. The down side about this though is the properties of Contact
+ cannot be set until the item is loaded. This requires using the Bind element.
+
+
+ \snippet declarative/tutorials/contacts/3_Collections/3/ContactView.qml binding
+
+ Unlike binding a value to the property of a component directly, the Bind element
+ allows both the target and the property set to themselves be to dynamic values.
+ This means that when the qml property is set, it will change the
+ qmlItem property of the Details component. This in turn triggers the Bind
+ elements to set the required properties of the qmlItem, which is now
+ an instance of the Contact component.
+*/