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-rw-r--r--doc/src/demos/mediaplayer.qdoc2
-rw-r--r--doc/src/examples/ahigl.qdoc572
-rw-r--r--doc/src/examples/audiodevices.qdoc2
-rw-r--r--doc/src/examples/audioinput.qdoc2
-rw-r--r--doc/src/examples/audiooutput.qdoc2
-rw-r--r--doc/src/examples/ftp.qdoc34
-rw-r--r--doc/src/examples/musicplayerexample.qdoc38
-rw-r--r--doc/src/examples/videographicsitem.qdoc2
-rw-r--r--doc/src/examples/videowidget.qdoc30
-rw-r--r--doc/src/frameworks-technologies/model-view-programming.qdoc51
-rw-r--r--doc/src/getting-started/demos.qdoc2
-rw-r--r--doc/src/getting-started/examples.qdoc13
-rw-r--r--doc/src/howtos/openvg.qdoc4
-rw-r--r--doc/src/images/qt-colors.pngbin3711 -> 11701 bytes
-rw-r--r--doc/src/images/shareddirmodel.pngbin33024 -> 45891 bytes
-rw-r--r--doc/src/images/standard-views.pngbin78278 -> 44495 bytes
-rw-r--r--doc/src/internationalization/i18n.qdoc3
-rw-r--r--doc/src/platforms/compiler-notes.qdoc14
-rw-r--r--doc/src/platforms/emb-opengl.qdoc247
-rw-r--r--doc/src/platforms/s60-introduction.qdoc28
-rw-r--r--doc/src/porting/qt4-interview.qdoc8
-rw-r--r--doc/src/qt4-intro.qdoc37
-rw-r--r--doc/src/snippets/colors/colors.pro2
-rw-r--r--doc/src/snippets/colors/main.cpp52
-rw-r--r--doc/src/snippets/colors/window.cpp131
-rw-r--r--doc/src/snippets/colors/window.h (renamed from doc/src/snippets/code/doc_src_examples_ahigl.qdoc)16
-rw-r--r--doc/src/snippets/gestures/qgesture.cpp32
-rw-r--r--doc/src/snippets/shareddirmodel/main.cpp5
-rw-r--r--doc/src/snippets/simplemodel-use/main.cpp2
29 files changed, 486 insertions, 845 deletions
diff --git a/doc/src/demos/mediaplayer.qdoc b/doc/src/demos/mediaplayer.qdoc
index 9e6b3f9..17ae79b 100644
--- a/doc/src/demos/mediaplayer.qdoc
+++ b/doc/src/demos/mediaplayer.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example demos/mediaplayer
+ \example demos/qmediaplayer
\title Media Player
The Media Player demonstration shows how \l{Phonon Module}{Phonon}
diff --git a/doc/src/examples/ahigl.qdoc b/doc/src/examples/ahigl.qdoc
deleted file mode 100644
index c5e2387..0000000
--- a/doc/src/examples/ahigl.qdoc
+++ /dev/null
@@ -1,572 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the documentation of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the Technology Preview License Agreement accompanying
-** this package.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain additional
-** rights. These rights are described in the Nokia Qt LGPL Exception
-** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
-**
-** If you have questions regarding the use of this file, please contact
-** Nokia at qt-info@nokia.com.
-**
-**
-**
-**
-**
-**
-**
-**
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-/*!
- \example qws/ahigl
- \title OpenGL for Embedded Systems Example
-
- \section1 Introduction
-
- This example demonstrates how you can use OpenGL for Embedded
- Systems (ES) in your own screen driver and \l{add your graphics
- driver to Qt for Embedded Linux}. In \l{Qt for Embedded Linux},
- painting is done in software, normally performed in two steps:
- First, each client renders its windows onto its window surface in
- memory using a paint engine. Then the server uses the screen
- driver to compose the window surface images and copy the
- composition to the screen. (See the \l{Qt for Embedded Linux
- Architecture} documentation for details.)
-
- This example is not for the novice. It assumes the reader is
- familiar with both OpenGL and the screen driver framework
- demonstrated in the \l {Accelerated Graphics Driver Example}.
-
- An OpenGL screen driver for Qt for Embedded Linux can use OpenGL ES
- in three ways. First, the \l{QWSServer}{Qt for Embedded Linux server}
- can use the driver to compose multiple window images and then show the
- composition on the screen. Second, clients can use the driver to
- accelerate OpenGL painting operations using the QOpenGLPaintEngine
- class. Finally, clients can use the driver to do OpenGL operations
- with instances of the QGLWidget class. This example implements all
- three cases.
-
- The example uses an implementation of OpenGL ES from
- \l {http://ati.amd.com}{ATI} for the
- \l {http://ati.amd.com/products/imageon238x/}{Imageon 2380}. The
- OpenGL include files gl.h and egl.h must be installed to compile
- the example, and the OpenGL and EGL libraries must be installed
- for linking. If your target device is different, you must install
- the include files and libraries for that device, and you also
- might need to modify the example source code, if any API signatures
- in your EGL library differ from the ones used here.
-
- After compiling and linking the example source, install the
- screen driver plugin with the command \c {make install}. To
- start an application that uses the plugin, you can either set the
- environment variable \l QWS_DISPLAY and then start the
- application, or just start the application with the \c -display
- switch, as follows:
-
- \snippet doc/src/snippets/code/doc_src_examples_ahigl.qdoc 0
-
- The example driver also implements an animated transition effect
- for use when showing new windows or reshowing windows that have
- been minimized. To enable this transition effect, run the
- application with \c {-display ahigl:effects}.
-
- \section1 The Class Definitions
-
- The example comprises three main classes plus some helper classes.
- The three main classes are the plugin (QAhiGLScreenPlugin), which
- is defined in qscreenahiglplugin.cpp, the screen driver
- (QAhiGLScreen), which is defined in qscreenahigl_qws.h, and the
- window surface (QAhiGLWindowSurface), which is defined in
- qwindowsurface_ahigl_p.h. The "Ahi" prefix in these class names
- stands for \e {ATI Handheld Interface}. The example was written
- for the ATI Imageon 2380, but it can also be used as a template
- for other ATI handheld devices.
-
- \section2 The Plugin Class Definition
-
- The screen driver plugin is class QAhiGLScreenPlugin.
-
- \snippet examples/qws/ahigl/qscreenahiglplugin.cpp 0
-
- QAhiGLScreenPlugin is derived from class QScreenDriverPlugin,
- which in turn is derived from QObject.
-
- \section2 The Screen Driver Class Definitions
-
- The screen driver classes are the public class QAhiGLScreen and
- its private implementation class QAhiGLScreenPrivate. QAhiGLScreen
- is derived from QGLScreen, which is derived from QScreen. If your
- screen driver will only do window compositions and display them,
- then you can derive your screen driver class directly from
- QScreen. But if your screen driver will do accelerated graphics
- rendering operations with the QOpenGLPaintEngine, or if it will
- handle instances of class QGLWidget, then you must derive your
- screen driver class from QGLScreen.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.h 0
-
- All functions in the public API of class QAhiGLScreen are virtual
- functions declared in its base classes. hasOpenGL() is declared in
- QGLScreen. It simply returns true indicating our example screen
- driver does support OpenGL operations. The other functions in the
- public API are declared in QScreen. They are called by the
- \l{QWSServer}{Qt for Embedded Linux server} at the appropriate times.
-
- Note that class QScreen is a documented class but class QGLScreen
- is not. This is because the design of class QGLScreen is not yet
- final.
-
- The only data member in class QAhiGLScreen is a standard d_ptr,
- which points to an instance of the driver's private implementation
- class QAhiGLScreenPrivate. The driver's internal state is stored
- in the private class. Using the so-called d-pointer pattern allows
- you to make changes to the driver's internal design without
- breaking binary compatibility.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 0
-
- Class QAhiGLScreenPrivate is derived from QObject so that it can
- use the Qt signal/slot mechanism. QAhiGLScreen is not a QObject,
- so it can't use the signal/slot mechanism. Signals meant for our
- screen driver are received by slots in the private implementation
- class, in this case, windowEvent() and redrawScreen().
-
- \section2 The Window Surface Class Definitions
-
- The window surface classes are QAhiGLWindowSurface and its private
- implementation class QAhiGLWindowSurfacePrivate. We create class
- QAhiGLWindowSurface so the screen driver can use the OpenGL paint
- engine and the OpenGL widget, classes QOpenGLPaintEngine and
- QGLWidget. QAhiGLWindowSurface is derived from the more general
- OpenGL window surface class, QWSGLWindowSurface, which is derived
- from QWSWindowSurface.
-
- \snippet examples/qws/ahigl/qwindowsurface_ahigl_p.h 0
-
- In addition to implementing the standard functionality required by
- any new subclass of QWSWindowSurface, QAhiGLWindowSurface also
- contains the textureId() function used by QAhiGLScreen.
-
- The same d-pointer pattern is used in this window surface class.
- The private implementation class is QAhiGLWindowSurfacePrivate. It
- allows making changes to the state variables of the window surface
- without breaking binary compatibility.
-
- \snippet examples/qws/ahigl/qwindowsurface_ahigl.cpp 0
-
- In this case, our private implementation class has no member
- functions except for its constructor. It contains only public data
- members which hold state information for the window surface.
-
- \section2 The Helper Classes
-
- The example screen driver maintains a static \l {QMap} {map} of
- all the \l {QWSWindow} {windows} it is showing on the screen.
- Each window is mapped to an instance of struct WindowInfo.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 2
-
- As each new window is created, an instance of struct WindowInfo is
- allocated and inserted into the window map. WindowInfo uses a
- GLuint to identify the OpenGL texture it creates for the window.
- Note that the example driver, in addition to drawing windows using
- OpenGL, also supports drawing windows in the normal way without
- OpenGL, but it uses an OpenGL texture for the rendering operations
- in either case. Top-level windows that are drawn without OpenGL
- are first rendered in the normal way into a shared memory segment,
- which is then converted to a OpenGL texture and drawn to the
- screen.
-
- To animate the window transition effect, WindowInfo uses an
- instance of the helper class ShowAnimation. The animation is
- created by the windowEvent() slot in QAhiGLScreenPrivate, whenever
- a \l {QWSServer::WindowEvent} {Show} window event is emitted by
- the \l {QWSServer} {window server}. The server emits this signal
- when a window is shown the first time and again later, when the
- window is reshown after having been minimized.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 1
-
- Class ShowAnimation is derived from the QTimeLine class, which is
- used for controlling animations. QTimeLine is a QObject, so
- ShowAnimation can use the Qt signal/slot mechanism. We will see
- how the timeline's \l {QTimeLine::valueChanged()} {valueChanged()}
- and \l {QTimeLine::finished()} {finished()} signals are used to
- control the animation and then destroy the instance of
- ShowAnimation, when the animation ends. The ShowAnimation
- constructor needs the pointer to the screen driver's private
- implementation class so it can set up these signal/slot
- connections.
-
- \section1 The Class Implementations
-
- \section2 The Plugin Class Implementation
-
- QAhiGLScreenPlugin is a straightforward derivation of
- QScreenDriverPlugin. It reimplements \l{QScreenDriverPlugin::}{keys()}
- and \l{QScreenDriverPlugin::}{create()}. They are
- called as needed by the \l{QWSServer}{Qt for Embedded Linux server.}
- Recall that the server detects that the ahigl screen driver has
- been requested, either by including "ahigl" in the value for the
- environment variable QWS_DISPLAY, or by running your application
- with a command line like the following.
-
- \snippet doc/src/snippets/code/doc_src_examples_ahigl.qdoc 1
-
- The server calls \l {QScreenDriverPlugin::} {keys()}, which
- returns a \l {QStringList} containing the singleton "ahigl"
- matching the requested screen driver and telling the server that
- it can use our example screen driver. The server then calls \l
- {QScreenDriverPlugin::} {create()}, which creates the instance of
- QAhiGLScreen.
-
- \snippet examples/qws/ahigl/qscreenahiglplugin.cpp 1
-
- In the code snippet above, the macro Q_EXPORT_PLUGIN2 is used to export
- the plugin class, QAhiGLScreen, for the qahiglscreen plugin.
- Further information regarding plugins and how to create them
- can be found at \l{How to Create Qt Plugins}.
-
- \section2 The Screen Driver Class Implementations
-
- The plugin creates the singleton instance of QAhiGLScreen. The
- constructor is passed a \c displayId, which is used in the base
- class QGLScreen to identify the server that the screen driver is
- connected to. The constructor also creates its instance of
- QAhiGLScreenPrivate, which instantiates a QTimer. The timeout()
- signal of this timer is connected to the redrawScreen() slot so
- the timer can be used to limit the frequency of actual drawing
- operations in the hardware.
-
- The public API of class QAhiGLScreen consists of implementations
- of virtual functions declared in its base classes. The function
- hasOpenGL() is declared in base class QGLScreen. The others are
- declared in base class QScreen.
-
- The \l {QScreen::}{connect()} function is the first one called by
- the server after the screen driver is constructed. It initializes
- the QScreen data members to hardcoded values that describe the ATI
- screen. A better implementation would query the hardware for the
- corresponding values in its current state and use those. It asks
- whether the screen driver was started with the \c effects option
- and sets the \c doEffects flag accordingly.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 7
-
- The \l {QScreen::}{initDevice()} function is called by the server
- after \l {QScreen::}{connect()}. It uses EGL library functions to
- initialize the ATI hardware. Note that some data structures used
- in this example are specific to the EGL implementation used, e.g.,
- the DummyScreen structure.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 8
-
- Note the signal/slot connection at the bottom of initDevice(). We
- connect the server's QWSServer::windowEvent() signal to the
- windowEvent() slot in the screen driver's private implementation
- class. The windowEvent() slot handles three window events,
- QWSServer::Create, QWSServer::Destroy, and QWSServer::Show.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 5
-
- The function manages instances of the helper classes associated
- with each window. When a QWSServer::Create event occurs, it means
- a new top-level \l {QWSWindow} {window} has been created. In this
- case, an instance of helper class WindowInfo is created and
- inserted into the window map with the pointer to the new \l
- {QWSWindow} {window} as its key. When a QWSServer::Destroy event
- occurs, a window is being destroyed, and its mapping is removed
- from the window map. These two events are straightforward. The
- tricky bits happen when a QWSServer::Show event occurs. This case
- occurs when a window is shown for the first time and when it is
- reshown after having been minimized. If the window transition
- effect has been enabled, a new instance of the helper class
- ShowAnimation is created and stored in a QPointer in the window's
- instance of WindowInfo. The constructor of ShowAnimation
- automatically \l {QTimeLine::start()} {starts} the animation of
- the transition effect.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 3
-
- To ensure that a ShowAnimation is not deleted until its animation
- ends, the \l {QTimeLine::finished()} {finished()} signal is
- connected to the \l {QObject::deleteLater()} {deleteLater()} slot.
- When the animation ends, the finished() signal is emitted and the
- deleteLater() slot deletes the ShowAnimation. The key here is that
- the pointer to the ShowAnimation is stored in a QPointer in the
- WindowInfo class. This QPointer will also be notified when the
- ShowAnimation is deleted, so the QPointer in WindowInfo can null
- itself out, if and only if it is still pointing to the instance
- of ShowAnimation being deleted.
-
- The \l {QTimeLine::valueForTime()} {valueForTime()} function in
- QTimeLine is reimplemented in ShowAnimation to return time values
- that represent a curved path for the window transition effect.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 4
-
- valueForTime() is called internally, when the time interval it
- computed during the previous call has elapsed. If it computes a
- next time value that is different from the one computed
- previously, the \l {QTimeLine::valueChanged()} {valueChanged()}
- signal is emitted. The ShowAnimation constructor shown above
- connects this signal to the redrawScreen() slot in the screen
- driver's private implementation class. This is how the animation
- actually happens.
-
- The screen driver's implementation of \l {QScreen::}
- {exposeRegion()} is where the main work of the screen driver is
- meant to be done, i.e., updating the screen. It is called by the
- \l {QWSServer} {window system} to update a particular window's
- region of the screen. But note that it doesn't actually update the
- screen, i.e., it doesn't actually call redrawScreen() directly,
- but starts the updateTimer, which causes redrawScreen() to be
- called once for each updateTimer interval. This means that all
- calls to exposeRegion() during an updateTimer interval are handled
- by a single call to redrawScreen(). Thus updateTimer can be used
- to limit the frequency of screen updates.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 13
-
- The call to the private function invalidateTexture() destroys
- the window's existing texture (image). This ensures that a new
- texture will be created for the window, when redrawScreen() is
- eventually called.
-
- But there is a caveat to using updateTimer to limit the frequency
- of screen updates. When the driver's animated transition effect
- for new windows is enabled and a new window is being shown for the
- first time or reshown after having been minimized, an instance of
- ShowAnimation is created to run the animation. The valueChanged()
- signal of this ShowAnimation is also connected to the
- redrawScreen() slot, and QTimeLine, the base class of our
- ShowAnimation, uses its own, internal timer to limit the speed of
- the animation. This means that in the driver as currently written,
- if the window transition effect is enabled (i.e. if the plugin is
- started, with \c {-display ahigl:effects}), then redrawScreen()
- can be called both when the update timer times out and when the
- ShowAnimation timer times out, so the screen might get updated
- more often than the frequency established by the update timer.
- This may or may not be a bug, depending on your own hardware, if
- you use this example as a template for your own OpenGL driver.
-
- The screen driver's private function redrawScreen() constructs
- the window compositions. It is called only by the function of the
- same name in the screen driver's private implementation class.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 6
-
- Recall that this redrawScreen() in the private implementation
- class is a slot function connected to two signals, the \c
- timeout() signal of the updateTimer in the private implementation
- class, and the valueChanged() signal of the helper class
- ShowAnimation. Thus, the screen is only ever updated when a
- timeout of one of the two timers occurs. This is important for two
- reasons. First, the screen is meant to be updated no more than
- once per updateTimer interval. Second, however, if the animated
- window transition effect is requested, the screen might be updated
- more often than that, and this might be a bug if the hardware
- can't handle more frequent updates.
-
- The redrawScreen() in QAhiGLScreen begins by using standard
- OpenGL to fill the screen with the background color.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 10
-
- Next it iterates over the list of all \l {QWSWindow} {client
- windows} obtained from the \l {QWSServer} {server}, extracting
- from each window its instance of QWSWIndowSurface, then using that
- window surface to create an OpenGL texture, and finally calling
- the helper function drawWindow() to draw the texture on the
- screen.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 11
-
- Note the call to glBindTexture() immediately before the call to
- drawWindow(). This call binds the identifer \c GL_TEXTURE_2D to
- the texture we have just created. This makes our texture
- accessible to functions in the OpenGL libraries. If you miss that
- point, digging into the internals of drawWindow() won't make much
- sense.
-
- Finally, the cursor is added to the window composition, and in the
- last statement, the whole thing is displayed on the screen.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 12
-
- The call to \c drawWindow(win,progress), in addition to passing a
- pointer to the window to be redrawn, also passes the \c progress
- parameter obtained by calling \l {QTimeLine::currentValue()} on
- the window's instance of ShowAnimation. Recall that the current
- value of the timeline is updated internally by a timer local to
- the timeline, and the redrawScreen() slot is called whenever the
- current value changes. The progress value will only be used if
- the animated transition effect has been enabled. These extra calls
- of redrawScreen() may cause the screen to be updated more often
- than the rate determined by updateTimer. This must be taken
- into account, if you set your updateTimer to timeout at the
- maximum screen update frequency your hardware can handle.
-
- The drawWindow() function is not shown here and not explained
- further, but the call to drawWindow() is the entry point to a
- hierarchy of private helper functions that execute sequences of
- OpenGL and EGL library calls. The reader is assumed to be familiar
- enough with the OpenGL and EGL APIs to understand the code in
- these helper functions on his own. Besides drawWindow(), the list
- of these helper functions includes drawQuad(), drawQuadWavyFlag(),
- the two overloadings of drawQuad_helper() (used by drawQuad() and
- drawQuadWacyFlag()), and setRectCoords().
-
- Note the two different ways the window's texture can be created in
- redrawScreen(). If the window surface is an OpenGL window surface
- (QAhiGLWindowSurface described below), the texture is obtained
- from the window surface directly by calling its textureId()
- function. But when the window surface is not an OpenGL one, the
- static function createTexture() is called with the window
- surface's \l {QImage} {image} to copy that image into an OpenGL
- texture. This is done with the EGL functions glTexImage2D() and
- glTexSubImage2D(). createTexture() is another function that
- should be understandable for exsperienced OpenGL users, so it is
- not shown or explained further here.
-
- The two implementations of \l {QScreen::}{createSurface()} are for
- instantiating new window surfaces. The overloading with the widget
- parameter is called in the client.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 14
-
- If the parameter is an \l {QGLWidget} {OpenGL widget}, or, when it
- isn't an OpenGL widget but its size is no bigger than 256 x 256,
- we instantiate our subclass QAhiGLWindowSurface. Otherwise, we
- instantiate a QWSWindowSurface. The size contraint is a
- limitation of the OpenGL ES libraries we are using for our ATI
- device.
-
- Note the test at the top of the function asking if our application
- process is the \l {QApplication::GuiServer} {server}. We only
- create instances of QAhiGLWindowSurface if our client is in the
- server process. This is because of an implementation restriction
- required by the OpenGL library used in the example. They only
- support use of OpenGL in the server process. Hence a client can
- use the QAhiGLWindowSurface if the client is in the server
- process.
-
- The other overloading of createSurface() is called by the
- server to create a window surface that will hold a copy of a
- client side window surface.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 15
-
- This overloading accepts a QString parameter identifying the type
- of window surface to instantiate. QAhiGLWindowSurface is
- instantiated if the parameter is \c ahigl. Otherwise, a normal
- QWSWindowSurface is instantiated. The client's window surface
- communicates its image data to the server's window surface through
- shared memory.
-
- The implementation of \l {QScreen::}{setMode()}, is a stub in this
- example. It would normally reset the frame buffer's resolution.
- Its parameters are the \e width, \e height, and the bit \e depth
- for the frame buffer's new resolution. If you implement setMode()
- in your screen driver, remember that it must emit a signal to warn
- other applications to redraw their frame buffers with the new
- resolution. There is no significance to setMode() not being
- implemented in this example. It simply wasn't implemented.
- However, the stub had to be included because QScreen declares
- setMode() to be pure virtual.
-
- Before the application exits, the server will call \l {QScreen::}
- {shutdownDevice()} to release the hardware resources. This is also
- done using EGL library functions.
-
- \snippet examples/qws/ahigl/qscreenahigl_qws.cpp 9
-
- The server will also call \l {QScreen::}{disconnect()}, but this
- function is only a stub in this example.
-
- \section2 The window Surface Class Implementations
-
- QAhiGLScreen creates instances of QAhiGLWindowSurface in its two
- createSurface() functions, and there are two constructors for
- QAhiGLWindowSurface that correspond to these two versions of
- createSurface(). The constructor accepting a \l {QWidget} {widget}
- parameter is called by the client side version of createSurface(),
- and the constructor without the \l {QWidget} {widget} parameter is
- called by the server side version. There will be a window surface
- constructed on the server side for each one constructed on the
- client side.
-
- \snippet examples/qws/ahigl/qwindowsurface_ahigl.cpp 1
- \codeline
- \snippet examples/qws/ahigl/qwindowsurface_ahigl.cpp 2
-
- The constructors create an instance of QAhiGLWindowSurfacePrivate,
- the private implementation class, which contains all the state
- variables for QAhiGLWindowSurface. The client side constructor
- also creates an instance of QWSGLPaintDevice, the OpenGL paint
- device, for return by \l {QWSWindowSurface::} {paintDevice()}.
- This ensures that all \l {QPainter}s used on this surface will use
- an OpenGL enabled QPaintEngine. It is a bit of jiggery pokery,
- which is required because \l {QWSWindowSurface::} {paintDevice()}
- is declared pure virtual. Normally, the client side constructor
- will be called with an \l {QGLWidget}{OpenGL widget}, which has
- its own \l {QWidget::} {paintEngine()} function that returns the
- global static OpenGL paint engine, but because the constructor
- also accepts a normal \l {QWidget}{widget}, it must be able to
- find the OpenGL paint engine in that case as well, so since \l
- {QWSWindowSurface::} {paintDevice()} must be implemented anyway,
- the constructor creates an instance of QWSGLPaintDevice, which can
- always return the global static pointer to QOpenGLPaintEngine.
-
- The OpenGL library implementation used for this example only
- supports one OpenGL context. This context is therefore shared
- among the single instance of QAhiGLScreen and all instances of
- QAhiGLWindowSurface. It is passed to both constructors.
-
- This example uses the OpenGL frame buffer object extension, which
- allows for accelerating OpenGL painting operations. Using this
- OpenGL extension, painting operations are performed in a frame
- buffer object, which QAhiGLScreen later uses to construct window
- compositions on the screen. Allocation of the frame buffer object
- is performed in \l {QWindowSurface::} {setGeometry()}. A safer way
- to use this extension would be to first test to see if the
- extension is supported by your OpenGL library, and use a different
- approach if it is not.
-
- \snippet examples/qws/ahigl/qwindowsurface_ahigl.cpp 3
-
- Since there can be several instances of the QAhiGLWindowSurface, we need
- to make sure that the correct framebuffer object is active before painting.
- This is done by reimplementing \l QWindowSurface::beginPaint():
-
- \snippet examples/qws/ahigl/qwindowsurface_ahigl.cpp 4
-
- Finally we need to make sure that whenever a widget grows beyond the size
- supported by this driver (256 x 256), the surface is deleted and a new
- standard surface is created instead. This is handled by reimplementing
- \l QWSWindowSurface::isValid():
-
- \snippet examples/qws/ahigl/qwindowsurface_ahigl.cpp 5
-*/
diff --git a/doc/src/examples/audiodevices.qdoc b/doc/src/examples/audiodevices.qdoc
index 0d0932e..1505846 100644
--- a/doc/src/examples/audiodevices.qdoc
+++ b/doc/src/examples/audiodevices.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example multimedia/audio/audiodevices
+ \example multimedia/audiodevices
\title Audio Devices Example
The Audio Devices example demonstrates the basic use of QAudioDeviceInfo class
diff --git a/doc/src/examples/audioinput.qdoc b/doc/src/examples/audioinput.qdoc
index ac44d75..8553e92 100644
--- a/doc/src/examples/audioinput.qdoc
+++ b/doc/src/examples/audioinput.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example multimedia/audio/audioinput
+ \example multimedia/audioinput
\title AudioInput Example
The Audio Input example demonstrates the basic use of QAudioInput class
diff --git a/doc/src/examples/audiooutput.qdoc b/doc/src/examples/audiooutput.qdoc
index 2ed6ce4..58b8ea9 100644
--- a/doc/src/examples/audiooutput.qdoc
+++ b/doc/src/examples/audiooutput.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example multimedia/audio/audiooutput
+ \example multimedia/audiooutput
\title Audio Output Example
The Audio Output example demonstrates the basic use of the QAudioOutput class
diff --git a/doc/src/examples/ftp.qdoc b/doc/src/examples/ftp.qdoc
index ec8584c..8fded88 100644
--- a/doc/src/examples/ftp.qdoc
+++ b/doc/src/examples/ftp.qdoc
@@ -78,13 +78,13 @@
\l{QFtp::Command}{commands} we request are finished, the progress
of current commands, and information about files on the server.
- \snippet examples/network/ftp/ftpwindow.h 0
+ \snippet examples/network/qftp/ftpwindow.h 0
We will look at each slot when we examine the \c FtpWindow
implementation in the next section. We also make use of a few
private variables:
- \snippet examples/network/ftp/ftpwindow.h 1
+ \snippet examples/network/qftp/ftpwindow.h 1
The \c isDirectory hash keeps a history of all entries explored on
the FTP server, and registers whether an entry represents a
@@ -98,7 +98,7 @@
We move on to the slots, starting with \c connectOrDisconnect().
- \snippet examples/network/ftp/ftpwindow.cpp 0
+ \snippet examples/network/qftp/ftpwindow.cpp 0
If \c ftp is already pointing to a QFtp object, we QFtp::Close its
FTP connection and delete the object it points to. Note that we do
@@ -106,7 +106,7 @@
to finish its abort operation.
\dots
- \snippet examples/network/ftp/ftpwindow.cpp 1
+ \snippet examples/network/qftp/ftpwindow.cpp 1
If we get here, \c connectOrDisconnect() was called to establish a
new FTP connection. We create a new QFtp for our new connection,
@@ -118,7 +118,7 @@
is emitted repeatedly during an FTP file transfer, giving us
progress reports.
- \snippet examples/network/ftp/ftpwindow.cpp 2
+ \snippet examples/network/qftp/ftpwindow.cpp 2
The \gui {Ftp Server} line edit contains the IP address or
hostname of the server to which we want to connect. We first check
@@ -134,39 +134,39 @@
We move on to the \c downloadFile() slot:
- \snippet examples/network/ftp/ftpwindow.cpp 3
+ \snippet examples/network/qftp/ftpwindow.cpp 3
\dots
- \snippet examples/network/ftp/ftpwindow.cpp 4
+ \snippet examples/network/qftp/ftpwindow.cpp 4
We first fetch the name of the file, which we find in the selected
item of \c fileList. We then start the download by using
QFtp::get(). QFtp will send progress signals during the download
and a signal when the download is completed.
- \snippet examples/network/ftp/ftpwindow.cpp 5
+ \snippet examples/network/qftp/ftpwindow.cpp 5
QFtp supports canceling the download of files.
- \snippet examples/network/ftp/ftpwindow.cpp 6
+ \snippet examples/network/qftp/ftpwindow.cpp 6
The \c ftpCommandFinished() slot is called when QFtp has
finished a QFtp::Command. If an error occurred during the
command, QFtp will set \c error to one of the values in
the QFtp::Error enum; otherwise, \c error is zero.
- \snippet examples/network/ftp/ftpwindow.cpp 7
+ \snippet examples/network/qftp/ftpwindow.cpp 7
After login, the QFtp::list() function will list the top-level
directory on the server. addToList() is connected to
QFtp::listInfo(), and will be invoked for each entry in that
directory.
- \snippet examples/network/ftp/ftpwindow.cpp 8
+ \snippet examples/network/qftp/ftpwindow.cpp 8
When a \l{QFtp::}{Get} command is finished, a file has finished
downloading (or an error occurred during the download).
- \snippet examples/network/ftp/ftpwindow.cpp 9
+ \snippet examples/network/qftp/ftpwindow.cpp 9
After a \l{QFtp::}{List} command is performed, we have to check if
no entries were found (in which case our \c addToList() function
@@ -174,7 +174,7 @@
Let's continue with the \c addToList() slot:
- \snippet examples/network/ftp/ftpwindow.cpp 10
+ \snippet examples/network/qftp/ftpwindow.cpp 10
When a new file has been resolved during a QFtp::List command,
this slot is invoked with a QUrlInfo describing the file. We
@@ -182,26 +182,26 @@
does not have a current item, we set the new item to be the
current item.
- \snippet examples/network/ftp/ftpwindow.cpp 11
+ \snippet examples/network/qftp/ftpwindow.cpp 11
The \c processItem() slot is called when an item is double clicked
in the \gui {File List}. If the item represents a directory, we
want to load the contents of that directory with QFtp::list().
- \snippet examples/network/ftp/ftpwindow.cpp 12
+ \snippet examples/network/qftp/ftpwindow.cpp 12
\c cdToParent() is invoked when the user requests to go to the
parent directory of the one displayed in the file list. After
changing the directory, we QFtp::List its contents.
- \snippet examples/network/ftp/ftpwindow.cpp 13
+ \snippet examples/network/qftp/ftpwindow.cpp 13
The \c updateDataTransferProgress() slot is called regularly by
QFtp::dataTransferProgress() when a file download is in progress.
We use a QProgressDialog to show the download progression to the
user.
- \snippet examples/network/ftp/ftpwindow.cpp 14
+ \snippet examples/network/qftp/ftpwindow.cpp 14
The \c enableDownloadButton() is called whenever the current item
in \c fileList changes. If the item represents a file, the \gui
diff --git a/doc/src/examples/musicplayerexample.qdoc b/doc/src/examples/musicplayerexample.qdoc
index 41c9f3a..7145583 100644
--- a/doc/src/examples/musicplayerexample.qdoc
+++ b/doc/src/examples/musicplayerexample.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example phonon/musicplayer
+ \example phonon/qmusicplayer
\title Music Player Example
The Music Player Example shows how to use Phonon - the multimedia
@@ -90,7 +90,7 @@
look at them when we walk through the \c MainWindow
implementation.
- \snippet examples/phonon/musicplayer/mainwindow.h 2
+ \snippet examples/phonon/qmusicplayer/mainwindow.h 2
We use the \l{Phonon::}{SeekSlider} to move the current playback
position in the media stream, and the \l{Phonon::}{VolumeSlider}
@@ -99,7 +99,7 @@
metaInformationProvider, to get the meta information from the
music files. More on this later.
- \snippet examples/phonon/musicplayer/mainwindow.h 1
+ \snippet examples/phonon/qmusicplayer/mainwindow.h 1
The \l{Phonon::}{MediaObject} informs us of the state of the playback and
properties of the media it is playing back through a series of
@@ -116,7 +116,7 @@
We start with the constructor:
- \snippet examples/phonon/musicplayer/mainwindow.cpp 0
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 0
We start by instantiating our media and audio output objects.
As mentioned, the media object knows how to playback
@@ -130,20 +130,20 @@
paths. Objects are connected using the \c createPath() function,
which is part of the Phonon namespace.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 1
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 1
We also connect signals of the media object to slots in our \c
MainWindow. We will examine them shortly.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 2
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 2
Finally, we call private helper functions to set up the GUI.
The \c setupUi() function contains code for setting up the seek
, and volume slider. We move on to \c setupUi():
- \snippet examples/phonon/musicplayer/mainwindow.cpp 3
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 3
\dots
- \snippet examples/phonon/musicplayer/mainwindow.cpp 4
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 4
After creating the widgets, they must be supplied with the
\l{Phonon::}{MediaObject} and \l{Phonon::}{AudioOutput} objects
@@ -152,12 +152,12 @@
In the \c setupActions(), we connect the actions for the play,
pause, and stop tool buttons, to slots of the media object.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 5
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 5
We move on to the slots of \c MainWindow, starting with \c
addFiles():
- \snippet examples/phonon/musicplayer/mainwindow.cpp 6
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 6
In the \c addFiles() slot, we add files selected by the user to
the \c sources list. We then set the first source selected on the
@@ -169,7 +169,7 @@
stateChanged() signal. The \c stateChanged() slot is connected
to this signal.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 9
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 9
The \l{Phonon::MediaObject::}{errorString()} function gives a
description of the error that is suitable for users of a Phonon
@@ -177,7 +177,7 @@
helps us determine whether it is possible to try to play the same
file again.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 10
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 10
We update the GUI when the playback state changes, i.e., when it
starts, pauses, stops, or resumes.
@@ -188,26 +188,26 @@
The \c tick() slot is connected to a \l{Phonon::}{MediaObject} signal which is
emitted when the playback position changes:
- \snippet examples/phonon/musicplayer/mainwindow.cpp 11
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 11
The \c time is given in milliseconds.
When the table is clicked on with the mouse, \c tableClick()
is invoked:
- \snippet examples/phonon/musicplayer/mainwindow.cpp 12
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 12
Since we stop the media object, we first check whether it is
currently playing. \c row contains the row in the table that was
clicked upon; the indices of \c sources follows the table, so we
can simply use \c row to find the new source.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 13
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 13
When the media source changes, we simply need to select the
corresponding row in the table.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 14
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 14
When \c metaStateChanged() is invoked, \c
metaInformationProvider has resolved the meta data for its current
@@ -220,7 +220,7 @@
music table. A file might not contain the meta data requested,
in which case an empty string is returned.
- \snippet examples/phonon/musicplayer/mainwindow.cpp 15
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 15
If we have media sources in \c sources of which meta information
is not resolved, we set a new source on the \c
@@ -229,7 +229,7 @@
We move on to the \c aboutToFinish() slot:
- \snippet examples/phonon/musicplayer/mainwindow.cpp 16
+ \snippet examples/phonon/qmusicplayer/mainwindow.cpp 16
When a file is finished playing, the Music Player will move on and
play the next file in the table. This slot is connected to the
@@ -244,5 +244,5 @@
\l{QCoreApplication::}{setApplicationName()}. This is because
D-Bus, which is used by Phonon on Linux systems, demands this.
- \snippet examples/phonon/musicplayer/main.cpp 1
+ \snippet examples/phonon/qmusicplayer/main.cpp 1
*/
diff --git a/doc/src/examples/videographicsitem.qdoc b/doc/src/examples/videographicsitem.qdoc
index ce24f09..e1cb6ed 100644
--- a/doc/src/examples/videographicsitem.qdoc
+++ b/doc/src/examples/videographicsitem.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example video/videographicsitem
+ \example multimedia/videographicsitem
\title Video Graphics Item Example
The Video Graphics Item example shows how to implement a QGraphicsItem that displays video on a
diff --git a/doc/src/examples/videowidget.qdoc b/doc/src/examples/videowidget.qdoc
index 1b214d2..4223c1f 100644
--- a/doc/src/examples/videowidget.qdoc
+++ b/doc/src/examples/videowidget.qdoc
@@ -40,7 +40,7 @@
****************************************************************************/
/*!
- \example video/videowidget
+ \example multimedia/videowidget
\title Video Widget Example
The Video Widget example shows how to implement a video widget using
@@ -50,7 +50,7 @@
\section1 VideoWidgetSurface Class Definition
- \snippet examples/video/videowidget/videowidgetsurface.h 0
+ \snippet examples/multimedia/videowidget/videowidgetsurface.h 0
The VideoWidgetSurface class inherits QAbstractVideoSurface and paints
video frames on a QWidget. This is a separate class to VideoWidget as both
@@ -62,7 +62,7 @@
\section1 VideoWidgetSurface Class Implementation
- \snippet examples/video/videowidget/videowidgetsurface.cpp 0
+ \snippet examples/multimedia/videowidget/videowidgetsurface.cpp 0
From the supportedPixelFormats() function we return a list of pixel formats
the surface can paint. The order of the list hints at which formats are
@@ -74,7 +74,7 @@
return any pixel formats if handleType is not
QAbstractVideoBuffer::NoHandle.
- \snippet examples/video/videowidget/videowidgetsurface.cpp 1
+ \snippet examples/multimedia/videowidget/videowidgetsurface.cpp 1
In isFormatSupported() we test if the frame type of a surface format maps
to a valid QImage format, that the frame size is not empty, and the handle
@@ -85,7 +85,7 @@
that the size is not empty so a reimplementation wasn't strictly necessary
in this case.
- \snippet examples/video/videowidget/videowidgetsurface.cpp 2
+ \snippet examples/multimedia/videowidget/videowidgetsurface.cpp 2
To start our surface we'll extract the image format and size from the
selected video format and save it for use in the paint() function. If the
@@ -94,7 +94,7 @@
by calling QAbstractVideoSurface::start(). Finally since the video size may
have changed we'll trigger an update of the widget, and video geometry.
- \snippet examples/video/videowidget/videowidgetsurface.cpp 5
+ \snippet examples/multimedia/videowidget/videowidgetsurface.cpp 5
The updateVideoRect() function calculates the region within the widget the
video occupies. The \l {QVideoSurfaceFormat::sizeHint()}{size hint} of the
@@ -105,7 +105,7 @@
size in the center of the widget. Otherwise we shrink the size maintaining
the aspect ratio so that it does fit.
- \snippet examples/video/videowidget/videowidgetsurface.cpp 4
+ \snippet examples/multimedia/videowidget/videowidgetsurface.cpp 4
We can't paint from outside a paint event, so when a new frame is received
in present() we save a reference to it and force an immediate repaint of
@@ -118,7 +118,7 @@
\l {QAbstractVideoSurface::UnsupportedFormatError}{UnsupportedFormatError}
on our surface and stop it immediately.
- \snippet examples/video/videowidget/videowidgetsurface.cpp 6
+ \snippet examples/multimedia/videowidget/videowidgetsurface.cpp 6
The paint() function is called by the video widget to paint the current
video frame. Before we draw the frame first we'll check the format for
@@ -128,7 +128,7 @@
construct a new QImage from the current video frame, and draw it to the
the widget.
- \snippet examples/video/videowidget/videowidgetsurface.cpp 3
+ \snippet examples/multimedia/videowidget/videowidgetsurface.cpp 3
When the surface is stopped we need to release the current frame and
invalidate the video region. Then we confirm the surface has been
@@ -141,7 +141,7 @@
The VideoWidget class uses the VideoWidgetSurface class to implement a
video widget.
- \snippet examples/video/videowidget/videowidget.h 0
+ \snippet examples/multimedia/videowidget/videowidget.h 0
The VideoWidget QWidget implementation is minimal with just the sizeHint(),
paintEvent(), and resizeEvent() functions in addition to the constructor,
@@ -149,7 +149,7 @@
\section1 VideoWidget Class Implementation
- \snippet examples/video/videowidget/videowidget.cpp 0
+ \snippet examples/multimedia/videowidget/videowidget.cpp 0
In the VideoWidget constructor we set some flags to speed up re-paints a
little. Setting the Qt::WA_NoSystemBackground flag and disabling automatic
@@ -162,17 +162,17 @@
Finally we construct an instance of the VideoWidgetSurface class.
- \snippet examples/video/videowidget/videowidget.cpp 1
+ \snippet examples/multimedia/videowidget/videowidget.cpp 1
In the destructor we simply delete the VideoWidgetSurface instance.
- \snippet examples/video/videowidget/videowidget.cpp 2
+ \snippet examples/multimedia/videowidget/videowidget.cpp 2
We get the size hint for the widget from the video format of the surface
which is calculated from viewport and pixel aspect ratio of the video
format.
- \snippet examples/video/videowidget/videowidget.cpp 3
+ \snippet examples/multimedia/videowidget/videowidget.cpp 3
When the video widget receives a paint event we first check if the surface
is started, if not then we simply fill the widget with the background
@@ -180,7 +180,7 @@
by the paint region, before calling paint on the video surface to draw the
current frame.
- \snippet examples/video/videowidget/videowidget.cpp 4
+ \snippet examples/multimedia/videowidget/videowidget.cpp 4
The resizeEvent() function is reimplemented to trigger an update of the
video region when the widget is resized.
diff --git a/doc/src/frameworks-technologies/model-view-programming.qdoc b/doc/src/frameworks-technologies/model-view-programming.qdoc
index bc884df..f0f20b4 100644
--- a/doc/src/frameworks-technologies/model-view-programming.qdoc
+++ b/doc/src/frameworks-technologies/model-view-programming.qdoc
@@ -215,8 +215,8 @@
\o QStringListModel is used to store a simple list of QString items.
\o QStandardItemModel manages more complex tree structures of items, each
of which can contain arbitrary data.
- \o QDirModel provides information about files and directories in the local
- filing system.
+ \o QFileSystemModel provides information about files and directories in the
+ local filing system.
\o QSqlQueryModel, QSqlTableModel, and QSqlRelationalTableModel are used
to access databases using model/view conventions.
\endlist
@@ -313,14 +313,14 @@
\section1 Introduction
Two of the standard models provided by Qt are QStandardItemModel and
- QDirModel. QStandardItemModel is a multi-purpose model that can be used
- to represent various different data structures needed by list, table,
+ QFileSystemModel. QStandardItemModel is a multi-purpose model that can be
+ used to represent various different data structures needed by list, table,
and tree views. This model also holds the items of data.
- QDirModel is a model that maintains information about the contents of a
- directory. As a result, it does not hold any items of data itself, but
+ QFileSystemModel is a model that maintains information about the contents
+ of a directory. As a result, it does not hold any items of data itself, but
simply represents files and directories on the local filing system.
- QDirModel provides a ready-to-use model to experiment with, and can be
+ QFileSystemModel provides a ready-to-use model to experiment with, and can be
easily configured to use existing data. Using this model, we can show how
to set up a model for use with ready-made views, and explore how to
manipulate data using model indexes.
@@ -328,22 +328,25 @@
\section1 Using Views with an Existing Model
The QListView and QTreeView classes are the most suitable views
- to use with QDirModel. The example presented below displays the
+ to use with QFileSystemModel. The example presented below displays the
contents of a directory in a tree view next to the same information in
a list view. The views share the user's selection so that the selected
items are highlighted in both views.
\img shareddirmodel.png
- We set up a QDirModel so that it is ready for use, and create some
+ We set up a QFileSystemModel so that it is ready for use, and create some
views to display the contents of a directory. This shows the simplest
way to use a model. The construction and use of the model is
performed from within a single \c main() function:
\snippet doc/src/snippets/shareddirmodel/main.cpp 0
- The model is set up to use data from a default directory. We create two
- views so that we can examine the items held in the model in two
+ The model is set up to use data from a certain file system. The call to
+ \l{QFileSystemModel::}{setRootPath()} tell the model which drive on the
+ file system to expose to the views.
+
+ We create two views so that we can examine the items held in the model in two
different ways:
\snippet doc/src/snippets/shareddirmodel/main.cpp 5
@@ -351,13 +354,13 @@
The views are constructed in the same way as other widgets. Setting up
a view to display the items in the model is simply a matter of calling its
\l{QAbstractItemView::setModel()}{setModel()} function with the directory
- model as the argument. The calls to
- \l{QAbstractItemView::setRootIndex()}{setRootIndex()} tell the views which
- directory to display by supplying a \e{model index} that we obtain from
- the directory model.
+ model as the argument. We filter the data supplied by the model by calling
+ the \l{QAbstractItemView::}{setRootIndex()} function on each view, passing
+ a suitable \e{model index} from the file system model for the current
+ directory.
- The \c index() function used in this case is unique to QDirModel; we supply
- it with a directory and it returns a model index. Model indexes are
+ The \c index() function used in this case is unique to QFileSystemModel; we
+ supply it with a directory and it returns a model index. Model indexes are
discussed in the \l{Model Classes} chapter.
The rest of the function just displays the views within a splitter
@@ -556,19 +559,19 @@
\section2 Using Model Indexes
To demonstrate how data can be retrieved from a model, using model
- indexes, we set up a QDirModel without a view and display the
+ indexes, we set up a QFileSystemModel without a view and display the
names of files and directories in a widget.
Although this does not show a normal way of using a model, it demonstrates
the conventions used by models when dealing with model indexes.
- We construct a directory model in the following way:
+ We construct a file system model in the following way:
\snippet doc/src/snippets/simplemodel-use/main.cpp 0
- In this case, we set up a default QDirModel, obtain a parent index using
- a specific implementation of \l{QDirModel::index()}{index()} provided by
- that model, and we count the number of rows in the model using the
- \l{QDirModel::rowCount()}{rowCount()} function.
+ In this case, we set up a default QFileSystemModel, obtain a parent index
+ using a specific implementation of \l{QFileSystemModel::}{index()}
+ provided by that model, and we count the number of rows in the model using
+ the \l{QFileSystemModel::}{rowCount()} function.
For simplicity, we are only interested in the items in the first column
of the model. We examine each row in turn, obtaining a model index for
@@ -581,7 +584,7 @@
for the first column), and the appropriate model index for the parent
of all the items that we want.
The text stored in each item is retrieved using the model's
- \l{QDirModel::data()}{data()} function. We specify the model index and
+ \l{QFileSystemModel::}{data()} function. We specify the model index and
the \l{Qt::ItemDataRole}{DisplayRole} to obtain data for the
item in the form of a string.
diff --git a/doc/src/getting-started/demos.qdoc b/doc/src/getting-started/demos.qdoc
index 532715e..8f2829a 100644
--- a/doc/src/getting-started/demos.qdoc
+++ b/doc/src/getting-started/demos.qdoc
@@ -157,7 +157,7 @@
\section1 Phonon
\list
- \o \l{demos/mediaplayer}{Media Player} demonstrates how the \l{Phonon Module} can be
+ \o \l{demos/qmediaplayer}{Media Player} demonstrates how the \l{Phonon Module} can be
used to implement a basic media player application.
\endlist
diff --git a/doc/src/getting-started/examples.qdoc b/doc/src/getting-started/examples.qdoc
index 30dae88..d6ade22 100644
--- a/doc/src/getting-started/examples.qdoc
+++ b/doc/src/getting-started/examples.qdoc
@@ -806,16 +806,16 @@
Audio API in Qt applications.
\list
- \o \l{multimedia/audio/audiodevices}{Audio Devices}
- \o \l{multimedia/audio/audiooutput}{Audio Output}
- \o \l{multimedia/audio/audioinput}{Audio Input}
+ \o \l{multimedia/audiodevices}{Audio Devices}
+ \o \l{multimedia/audiooutput}{Audio Output}
+ \o \l{multimedia/audioinput}{Audio Input}
\endlist
\section1 Video Output
\list
- \o \l{video/videowidget}{Video Widget}\raisedaster
- \o \l{video/videographicsitem}{Video Graphics Item}
+ \o \l{multimedia/videowidget}{Video Widget}\raisedaster
+ \o \l{multimedia/videographicsitem}{Video Graphics Item}
\endlist
\section1 Phonon
@@ -827,7 +827,7 @@
\list
\o \l{phonon/capabilities}{Capabilities}\raisedaster
- \o \l{phonon/musicplayer}{Music Player}\raisedaster
+ \o \l{phonon/qmusicplayer}{Music Player}\raisedaster
\endlist
*/
@@ -1121,7 +1121,6 @@
\o \l{qws/svgalib}{Accelerated Graphics Driver}\raisedaster
\o \l{qws/dbscreen}{Double Buffered Graphics Driver}\raisedaster
\o \l{qws/mousecalibration}{Mouse Calibration}\raisedaster
- \o \l{qws/ahigl}{OpenGL for Embedded Systems}\raisedaster
\o \l{qws/simpledecoration}{Simple Decoration}\raisedaster
\endlist
*/
diff --git a/doc/src/howtos/openvg.qdoc b/doc/src/howtos/openvg.qdoc
index 42d2357..5de2e22 100644
--- a/doc/src/howtos/openvg.qdoc
+++ b/doc/src/howtos/openvg.qdoc
@@ -292,8 +292,8 @@
\section2 Pixmap filters
- Convolution, colorize, and drop shadow filters are accelerated using
- OpenVG operations.
+ Convolution, colorize, drop shadow, and blur filters are accelerated
+ using OpenVG operations.
\section1 Known issues
diff --git a/doc/src/images/qt-colors.png b/doc/src/images/qt-colors.png
index 524123f..331c975 100644
--- a/doc/src/images/qt-colors.png
+++ b/doc/src/images/qt-colors.png
Binary files differ
diff --git a/doc/src/images/shareddirmodel.png b/doc/src/images/shareddirmodel.png
index 6daa9d3..7b9fded 100644
--- a/doc/src/images/shareddirmodel.png
+++ b/doc/src/images/shareddirmodel.png
Binary files differ
diff --git a/doc/src/images/standard-views.png b/doc/src/images/standard-views.png
index 836ae36..c804551 100644
--- a/doc/src/images/standard-views.png
+++ b/doc/src/images/standard-views.png
Binary files differ
diff --git a/doc/src/internationalization/i18n.qdoc b/doc/src/internationalization/i18n.qdoc
index 121c822..e873f4e 100644
--- a/doc/src/internationalization/i18n.qdoc
+++ b/doc/src/internationalization/i18n.qdoc
@@ -42,6 +42,9 @@
/*!
\group i18n
\title Qt Classes for Internationalization
+
+ See \l{Internationalization with Qt} for information on how to use these classes
+ in your applications.
*/
/*!
diff --git a/doc/src/platforms/compiler-notes.qdoc b/doc/src/platforms/compiler-notes.qdoc
index 5b5240a..4577bf0 100644
--- a/doc/src/platforms/compiler-notes.qdoc
+++ b/doc/src/platforms/compiler-notes.qdoc
@@ -204,10 +204,22 @@
\section2 Sun Studio
- Qt is tested using Sun Studio 8 (Sun CC 5.5). Go to
+ Qt is tested using Sun Studio 12 (Sun CC 5.9). Go to
\l{Sun Studio Patches} page on Sun's Web site to download
the latest patches for your Sun compiler.
+ Please note that Qt 4.6 is stricter in its STL requirements and
+ that the default STL implementation used by Sun CC does not pass
+ those requirements. This does not affect binary compatibility and
+ you can continue to use STL in your own code, but Qt's
+ STL-compatibility functions will be disabled.
+
+ Sun CC ships with a secondary STL implementation (called stlport4)
+ which is standards-compliant and can be used by Qt. You can enable
+ it by passing the -library=stlport4 option to the compiler. Note
+ that this does not affect Qt's binary compatibility, but it may
+ affect that of other libraries and programs that use STL.
+
\section2 Sun WorkShop 5.0
Sun WorkShop 5.0 is not supported with Qt 4.
diff --git a/doc/src/platforms/emb-opengl.qdoc b/doc/src/platforms/emb-opengl.qdoc
index fea09bb..2ed5d04 100644
--- a/doc/src/platforms/emb-opengl.qdoc
+++ b/doc/src/platforms/emb-opengl.qdoc
@@ -57,20 +57,20 @@ of the \l {http://www.opengl.org}{OpenGL} standard.
Because it is meant for use in embedded systems, it has a smaller,
more constrained API.
-For reference, Nokia provides a plugin which integrates \l
-{http://www.khronos.org/opengles}{OpenGL ES} with Qt for Embedded Linux,
-but Qt for Embedded Linux can be adapted to a wide range of OpenGL
-versions.
+For reference, Nokia provides support for integrating \l
+{http://www.khronos.org/opengles}{OpenGL ES} with Qt for Embedded Linux
+for drawing into a QGLWidget.
-There are three ways to use OpenGL with Qt for Embedded Linux:
-\list
- \o Perform OpenGL 3D graphics operations in applications;
- \o Accelerate normal 2D painting operations;
- \o Implement window compositing and special effects.
-\endlist
+The current implementation supports OpenGL and 2D painting within a
+QGLWidget. Using OpenGL to accelerate regular widgets and compositing
+top-level windows with OpenGL are not currently supported. These issues
+will be addressed in future versions of Qt.
-Qt for Embedded Linux is shipped with a reference integration example
-that demonstrates all three uses.
+It is recommended that Qt for Embedded Linux is configured with the
+\c{-DQT_QWS_CLIENTBLIT} and \c{-DQT_NO_QWS_CURSOR} options for optimum
+performance. OpenGL is rendered direct to the screen and these options
+prevent Qt for Embedded Linux from trying to do its own non-OpenGL
+compositing on the QGLWidget contents.
\section2 Using OpenGL 3D Graphics in Applications
@@ -82,146 +82,149 @@ To use OpenGL-enabled widgets in a Qt for Embedded Linux application,
all that is required is to subclass the QGLWidget and draw into instances of
the subclass with standard OpenGL functions.
+Note that on most embedded hardware, the OpenGL implementation is
+actually \l{http://www.khronos.org/opengles/1_X/}{OpenGL/ES 1.1} or
+\l{http://www.khronos.org/opengles/2_X/}{OpenGL/ES 2.0}. When painting
+within a QGLWidget::paintGL() override, it is necessary to limit the
+application to only the features that are present in the OpenGL/ES
+implementation.
+
\section2 Using OpenGL to Accelerate Normal 2D Painting
-Qt provides QOpenGLPaintEngine, a subclass of QPaintEngine that
-translates QPainter operations into OpenGL calls. This specialized
-paint engine can be used to improve 2D rendering performance on
-appropriate hardware. It can also overlay controls and decorations
-onto 3D scenes drawn using OpenGL.
+Qt provides a subclass of QPaintEngine that translates QPainter operations
+into OpenGL calls (there are actually two subclasses, one for OpenGL/ES 1.1
+and another for OpenGL/ES 2.0). This specialized paint engine can be used
+to improve 2D rendering performance on appropriate hardware. It can also
+overlay controls and decorations onto 3D scenes drawn using OpenGL.
+
+As mentioned above, the OpenGL paint engine is not currently supported
+in regular widgets. However, any application that uses QGraphicsView
+can set a QGLWidget as the viewport and obtain access to the
+OpenGL paint engine that way:
+
+\code
+QGraphicsView view(&scene);
+view.setViewport(new QGLWidget);
+view.setViewportUpdateMode(QGraphicsView::FullViewportUpdate);
+view.showFullScreen();
+\endcode
+
+It is recommended that the QGraphicsView::FullViewportUpdate flag
+be set because the default double-buffered behavior of QGLWidget
+does not support partial updates. It is also recommended that the
+window be shown full-screen because that usually has the best
+performance on current OpenGL/ES implementations.
+
+Once a QGraphicsView has been initialized as above, regular widgets
+can be added to the canvas using QGraphicsProxyWidget if the
+application requires them.
\section2 Using OpenGL to Implement Window Compositing and Effects
-Qt for Embedded Linux includes a complete windowing system, which implements
-real transparency. The windowing system can be accelerated using
-OpenGL to implement top level window compositing. This makes it easy
-to add 3D effects to applications, for instance when windows are
-minimized or maximized.
-
-\section1 Acceleration Architecture
-
-The diagram below shows the Qt for Embedded Linux painting architecture.
-
-\image qt-embedded-opengl3.png
-
-A client process widget uses a paint engine to draw into a window
-surface. The server then combines the window surfaces and displays the
-composition on the screen. This architecture lets you
-control the steps of the painting process by subclassing.
-
-Subclassing QPaintEngine allows you to implement the QPainter API
-using accelerated hardware. Subclassing QWindowSurface lets you
-decide the properties of the space your widgets will draw themselves
-into, as well as which paint engine they should use to draw themselves
-into that space. Subclassing QScreen lets you control the creation of
-window surfaces and lets you decide how to implement window
-compositing. Using subclassing, your implementation work is minimized
-since you can reuse base class functionality you don't need to change.
+Compositing effects can be simulated by adjusting the opacity and
+other parameters of the items within a QGraphicsView canvas on a
+QGLWidget viewport.
-The elements of an accelerated Qt for Embedded Linux system are shown in the
-diagram below.
+While Qt for Embedded Linux does include a complete windowing system,
+using OpenGL to composite regular window surfaces can be quite difficult.
+Most of Qt for Embedded Linux assumes that the window surface is a plain
+raster memory buffer, with QGLWidget being the sole exception.
+The need to constantly re-upload the raster memory buffers into OpenGL
+textures for compositing can have a significant impact on performance,
+which is why we do not recommend implementing that form of compositing.
+We intend to address this problem in future versions of Qt.
-\image qt-embedded-opengl1.png
+\section1 Integrating OpenGL/ES into Qt for Embedded Linux
-The applications, using the Qt API, do not depend on the presence of
-the acceleration plugin. The plugin uses the graphics hardware to
-accelerate painting primitives. Any operations not accelerated by the
-plugin are done in software by the software paint engine.
+\section2 Reference Integration
-To integrate an OpenGL implementation into Qt for Embedded Linux for a
-particular platform, you use the same mechanisms you would use for
-writing any other accelerated driver. Base classes, e.g., QGLScreen
-and QWSGLWindowSurface, are provided to minimize the need for
-reimplementing common functionality.
+The reference integration for OpenGL into Qt for Embedded Linux
+is for the PowerVR chipset from \l{http://www.imgtec.com/}{Imagination
+Technologies}. It consists of two components: \c{pvreglscreen} which
+provides the Qt for Embedded Linux screen driver, and \c{QWSWSEGL}
+which implements a plug-in to the PowerVR EGL implementation to
+implement low-level OpenGL drawing surfaces.
-\section1 The Reference Integration
+\section2 Integrating Other Chipsets
-The \l{OpenGL for Embedded Systems Example} is the reference implementation
-for integrating OpenGL ES and \l{http://www.khronos.org/egl/}{EGL} with
-the graphics acceleration architecture of Qt for Embedded Linux.
-(\l{http://www.khronos.org/egl/}{EGL} is a library that binds OpenGL ES to
-native windowing systems.)
+In this section we discuss the essential features of the reference
+integration that need to be provided for any other chipset integration.
-The diagram below shows how OpenGL ES is used within the acceleration architecture:
+The QtOpenGL module assumes that a QGLWidget can be represented
+by a \c EGLNativeWindowType value in some underlying window system
+implementation, and that \c{eglSwapBuffers()} is sufficient to copy
+the contents of the native window to the screen when requested.
-\image qt-embedded-opengl2.png
+However, many EGL implementations do not have a pre-existing window system.
+Usually only a single full-screen window is provided, and everything else
+must be simulated some other way. This can be a problem because
+of QtOpenGL's assumptions. We intend to address these assumptions in a
+future version of Qt, but for now it is the responsibility of the integrator
+to provide a rudimentary window system within the EGL implementation.
+This is the purpose of \c{QWSWSEGL} in the reference integration.
-The example implements a screen driver plugin that demonstrates all
-three uses of OpenGL in Qt for Embedded Linux: 2D graphics acceleration, 3D
-graphics operations using the \l {QtOpenGL module}, and top-level
-window compositing and special effects. The applications still do
-not talk directly to the accelerated plugin.
+If it isn't possible for the EGL implementation to provide a rudimentary
+window system, then full-screen windows using QGLWidget can be supported,
+but very little else.
-For 2D graphics, applications use the normal Qt painting API. The example accelerates 2D
-painting by using the QOpenGLPaintEngine, which is included in the \l {QtOpenGL module}.
+The screen driver needs to inherit from QGLScreen and perform the
+following operations in its constructor:
-For 3D graphics applications use the OpenGL API directly, together with the functionality
-in the Qt OpenGL support classes. The example supports this by creating a
-QWSGLWindowSurface whenever a QGLWidget is instantiated.
+\snippet src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp 0
-All access to the display is done through OpenGL. The example subclasses
-QWSGLWindowSurface implementation and uses the \l
-{http://oss.sgi.com/projects/ogl-sample/registry/EXT/framebuffer_object.txt}
-{OpenGL Framebuffer Object extension} to draw windows into an offscreen buffer. This
-lets the example use OpenGL to implement top level window compositing of opaque and
-semi-transparent windows, and to provide a 3D animated transition effect as each new
-window is shown.
+The \c{setSurfaceFunctions()} call supplies an object that takes care
+of converting Qt paint devices such as widgets and pixmaps into
+\c EGLNativeWindowType and \c EGLNativePixmapType values. Here we
+only support native windows. Because OpenGL rendering is direct to
+the screen, we also indicate that client blit is supported.
-The specific OpenGL library being used by the example restricts all
-OpenGL operations to occur in a single process. Hence the example
-creates instances of QWSGLWindowSurface only in the server process.
-Other processes then perform 2D graphics by creating instances
-of the standard QWindowSurface classes for client processes. The
-standard window surface performs software-based rendering into a
-shared memory segment. The server then transfers the contents of this
-shared memory into an OpenGL texture before they are drawn onto the
-screen during window compositing.
+Next, we override the \c{createSurface()} functions in QGLScreen:
-\omit
+\snippet src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp 1
-\section1 Future Directions
+Even if Qt for Embedded Linux is used in single-process mode, it is
+necessary to create both client-side and server-side versions of the
+window surface. In our case, the server-side is just a stub because
+the client side directly renders to the screen.
-\section2 API Improvements
+Note that we only create a \c{PvrEglWindowSurface} if the widget is a
+QGLWidget. All other widgets use the normal raster processing.
+It can be tempting to make \c{createSurface()} create an OpenGL
+window surface for other widget types as well. This has not been
+extensively tested and we do not recommend its use at this time.
-Nokia is now working on enhancing the API for integrating OpenGL
-with Qt for Embedded Linux. The current design plan includes the following
-features:
+The other main piece is the creation of the \c EGLNativeWindowType
+value for the widget. This is done in the \c{createNativeWindow()}
+override:
-\list
+\snippet src/plugins/gfxdrivers/powervr/pvreglscreen/pvreglscreen.cpp 2
- \o Provide convenience classes, e.g., QEGLScreen and
- QWSEGLWindowSurface, which implement common uses of the EGL
- API. These classes will simplify implementing an OpenGL ES
- integration.
+The details of what needs to be placed in this function will vary
+from chipset to chipset. The simplest is to return the native window
+handle corresponding to the "root" full-screen window:
- \o Extend the screen driver API to provide more control over window
- properties and animations, and provide a software-based integration
- to enable testing on the desktop.
+\code
+*native = rootWindowHandle;
+return true;
+\endcode
- \o Improve performance as opportunities arise.
+The most common value for \c rootWindowHandle is zero, but this may
+not always be the case. Consult the chipset documentation for the
+actual value to use. The important thing is that whatever value is
+returned must be suitable for passing to the \c{eglCreateWindowSurface()}
+function of the chipset's EGL implementation.
-\endlist
+In the case of PowerVR, the rudimentary window system in \c{QWSWSEGL}
+provides a \c PvrQwsDrawable object to represent the \c EGLNativeWindowType
+value for the widget.
-\section2 OpenVG Support
+\section1 OpenVG Support
\l {http://www.khronos.org/openvg} {OpenVG} is a dedicated API for 2D
graphics on mobile devices. It is therefore more likely to be a better
-alternative for 2D acceleration than OpenGL. Until recently, no
-OpenVG-capable hardware has been available, so Nokia has not yet
-included an OpenVG solution in Qt for Embedded Linux.
-
-However, Nokia has done a feasibility study, implementing an
-OpenVG paint engine on top of a software OpenVG implementation.
-Assuming availability of the appropriate hardware, this OpenVG paint
-engine can easily be completed and integrated using the existing
-acceleration architecture. Since OpenVG shares the same EGL layer as
-OpenGL ES, the work already done on the OpenGL integration can be
-reused.
-
-Related technologies included in the \l
-{http://www.khronos.org/openkode} {OpenKODE} API set will also be
-considered.
-
-\endomit
+alternative for 2D acceleration than OpenGL/ES. Acceleration of
+regular widgets is supported with OpenVG, unlike with OpenGL/ES.
+See \l{OpenVG Rendering in Qt} for more information on the
+OpenVG support in Qt.
*/
diff --git a/doc/src/platforms/s60-introduction.qdoc b/doc/src/platforms/s60-introduction.qdoc
index d27eb39..5fd0cbe 100644
--- a/doc/src/platforms/s60-introduction.qdoc
+++ b/doc/src/platforms/s60-introduction.qdoc
@@ -50,12 +50,12 @@
\tableofcontents
\section1 Required tools
-
+
See \l{Qt for Symbian platform Requirements} to see what tools are
-required to use Qt for Symbian platform.
+ required to use Qt for Symbian platform.
\section1 Installing Qt and running demos
-
+
Follow the instructions found in \l{Installing Qt on the Symbian platform using binary package} to learn how
to install Qt using binary package and how to build and run Qt demos.
@@ -69,7 +69,7 @@ required to use Qt for Symbian platform.
Qt application on the Symbian platform compared to any of the other platforms supported
by Qt is not that big.
- Once you have crated a \c .pro file for your project, generate the
+ Once you have created a \c .pro file for your project, generate the
Carbide specific \c Bld.inf and \c .mmp files this way:
\snippet doc/src/snippets/code/doc_src_s60-introduction.qdoc 0
@@ -78,9 +78,9 @@ required to use Qt for Symbian platform.
{qmake Tutorial}.
Now you can build the Qt for the Symbian platform application with
-standard build tools. By default, running \c make will produce binaries for
-the emulator. However, the Symbian platform comes with several alternative
-build targets, as shown in the table below:
+ standard build tools. By default, running \c make will produce binaries for
+ the emulator. However, the Symbian platform comes with several alternative
+ build targets, as shown in the table below:
\table
\row \o \c debug-winscw \o Build debug binaries for the emulator (default).
@@ -111,18 +111,18 @@ build targets, as shown in the table below:
target. For example, the following sequence will generate the needed makefiles,
build the project for \c debug-winscw and \c release-armv5, and create
self-signed \c .sis file for \c release-armv5 target:
-
+
\snippet doc/src/snippets/code/doc_src_s60-introduction.qdoc 2
If you want to use different certificate information or override the default
target for \c .sis file creation you can use the environment variables as
shown in the table below:
-
+
\table
\row \o \c QT_SIS_OPTIONS \o Options accepted by \c .sis creation.
-i, install the package right away using PC suite.
-c=<file>, read certificate information from a file.
- Execute \c{createpackage.pl} script without any
+ Execute the \c{createpackage.pl} script without any
parameters for more information about options.
By default no otions are given.
\row \o \c QT_SIS_TARGET \o Target for which \c .sis file is created.
@@ -135,15 +135,15 @@ build targets, as shown in the table below:
\row \o \c QT_SIS_PASSPHRASE \o The certificate's private key file's passphrase.
By default empty.
\endtable
-
+
For example:
-
+
\snippet doc/src/snippets/code/doc_src_s60-introduction.qdoc 4
The environment variables for \c make can also be given as parameters:
-
+
\snippet doc/src/snippets/code/doc_src_s60-introduction.qdoc 3
-
+
If you want to install the program immediately, make sure that the device
is connected to the computer in "PC Suite" mode, and run \c sis target
with the \c QT_SIS_OPTIONS=-i, like this:
diff --git a/doc/src/porting/qt4-interview.qdoc b/doc/src/porting/qt4-interview.qdoc
index 29d9f5c..fd3fb36 100644
--- a/doc/src/porting/qt4-interview.qdoc
+++ b/doc/src/porting/qt4-interview.qdoc
@@ -109,8 +109,8 @@
\list
\o QStandardItemModel is a minimal convenience model that developers
can use to manage items of data.
- \o QDirModel provides directory information for use with QListView and
- QTreeView.
+ \o QFileSystemModel provides directory information for use with QListView
+ and QTreeView.
\o QStringListModel is a convenience model that can be used to hold
strings for views such as QListView and QComboBox.
\endlist
@@ -153,7 +153,7 @@
In this example, we display the contents of a model using two
different views, and share the user's selection between
- them. We will use the QDirModel supplied with Qt because it
+ them. We will use the QFileSystemModel supplied with Qt because it
requires very little configuration, and provides existing data to
the views.
@@ -174,7 +174,7 @@
\image interview-shareddirmodel.png
- The model/view architecture allows us to replace the QDirModel in
+ The model/view architecture allows us to replace the QFileSystemModel in
this example with a completely different model, one that will perhaps
obtain data from a remote server, or from a database.
diff --git a/doc/src/qt4-intro.qdoc b/doc/src/qt4-intro.qdoc
index d63d0eb..cecff0e 100644
--- a/doc/src/qt4-intro.qdoc
+++ b/doc/src/qt4-intro.qdoc
@@ -546,29 +546,32 @@
trigger on signals and \l{QEvent}s. By inserting animations into
the state machine, it is also easier to use the framework for
animating GUIs, for instance.
-
+
See \l{The State Machine Framework} documentation for more infromation.
- \section1 Multi-touch & Gestures
+ \section1 Multi-Touch and Gestures
- The new multi-touch and gestures support enables user interaction
- with more than one finger, and combines sequential touch inputs to
- a 'gesture'.
+ Support for multi-touch input enables users to interact with many
+ parts of a user interface at the same time, and provides the basis
+ for gestures. Additional infrastructure for gesture recognition
+ allows a sequence of touch inputs to be combined to create gestures
+ that can be used to activate features and trigger actions in an
+ application.
\image gestures.png
- The main benefits of this new functionality are:
+ This new functionality brings a number of benefits:
\list
- \o Allow users to interact with applications in better ways.
- \o Simplify finger-based interaction with UI components.
- \o Allowing common basic gestures and multi-touch
- gestures.
- \o Enable extensibility.
+ \o Allows users to interact with applications in more natural ways.
+ \o Simplifies finger-based interaction with UI components.
+ \o Combines support for common basic gestures and multi-touch gestures
+ in a single general framework.
+ \o Enables extensibility by design.
\endlist
- See the QTouchEvent class documentation for more information. The
- Gesture framework API is still subject to change.
+ See the QTouchEvent class documentation for more information on multi-touch
+ input and QGestureEvent for gestures.
\section1 DOM access API
@@ -628,7 +631,7 @@
through C++ APIs in the Qt application, or using the xmlpatternsvalidator
command line utility. The implementation of XML Schema Validation supports
the specification version 1.0 in large parts.
-
+
\img xml-schema.png
See the \l{XML Processing} and QXmlSchema class documentation for more
@@ -661,10 +664,10 @@
See the \l{QtMultimedia Module} documentation for more information.
- \section1 Classes, functions, and other items introduced in 4.6
+ \section1 New Classes, Functions, Macros, etc
- Links to classes, function, and other items that were added in
- 4.6.
+ Links to new classes, functions, macros, and other items
+ introduced in Qt 4.6.
\sincelist 4.6
diff --git a/doc/src/snippets/colors/colors.pro b/doc/src/snippets/colors/colors.pro
new file mode 100644
index 0000000..b2cc87d
--- /dev/null
+++ b/doc/src/snippets/colors/colors.pro
@@ -0,0 +1,2 @@
+HEADERS = window.h
+SOURCES = main.cpp window.cpp
diff --git a/doc/src/snippets/colors/main.cpp b/doc/src/snippets/colors/main.cpp
new file mode 100644
index 0000000..4e09036
--- /dev/null
+++ b/doc/src/snippets/colors/main.cpp
@@ -0,0 +1,52 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+#include "window.h"
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+ Window window;
+ window.setFixedSize(640, 215);
+ window.show();
+ return app.exec();
+}
diff --git a/doc/src/snippets/colors/window.cpp b/doc/src/snippets/colors/window.cpp
new file mode 100644
index 0000000..0cec5f5
--- /dev/null
+++ b/doc/src/snippets/colors/window.cpp
@@ -0,0 +1,131 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** All rights reserved.
+** Contact: Nokia Corporation (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the Technology Preview License Agreement accompanying
+** this package.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain additional
+** rights. These rights are described in the Nokia Qt LGPL Exception
+** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
+**
+** If you have questions regarding the use of this file, please contact
+** Nokia at qt-info@nokia.com.
+**
+**
+**
+**
+**
+**
+**
+**
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+#include "window.h"
+
+Window::Window(QWidget *parent)
+ : QWidget(parent)
+{
+ QFont font;
+ font.setPixelSize(12);
+ setFont(font);
+}
+
+void Window::closeEvent(QCloseEvent *event)
+{
+ QPixmap pixmap(size());
+ render(&pixmap);
+ pixmap.save("qt-colors.png");
+
+ event->accept();
+}
+
+void Window::paintEvent(QPaintEvent *)
+{
+ QPainter painter;
+ painter.begin(this);
+
+ int h = 216 / 5;
+ QRect r = QRect(0, 0, 160, h);
+ painter.fillRect(r, Qt::white);
+ painter.setPen(Qt::black);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("white"));
+ r = QRect(0, h, 160, h);
+ painter.fillRect(r, Qt::red);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("red"));
+ r = QRect(0, h*2, 160, h);
+ painter.fillRect(r, Qt::green);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("green"));
+ r = QRect(0, h*3, 160, h);
+ painter.fillRect(r, Qt::blue);
+ painter.setPen(Qt::white);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("blue"));
+
+ r = QRect(160, 0, 160, h);
+ painter.fillRect(r, Qt::black);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("black"));
+ r = QRect(160, h, 160, h);
+ painter.fillRect(r, Qt::darkRed);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("darkRed"));
+ r = QRect(160, h*2, 160, h);
+ painter.fillRect(r, Qt::darkGreen);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("darkGreen"));
+ r = QRect(160, h*3, 160, h);
+ painter.fillRect(r, Qt::darkBlue);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("darkBlue"));
+
+ r = QRect(320, 0, 160, h);
+ painter.fillRect(r, Qt::cyan);
+ painter.setPen(Qt::black);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("cyan"));
+ r = QRect(320, h, 160, h);
+ painter.fillRect(r, Qt::magenta);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("magenta"));
+ r = QRect(320, h*2, 160, h);
+ painter.fillRect(r, Qt::yellow);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("yellow"));
+ r = QRect(320, h*3, 160, h);
+ painter.fillRect(r, Qt::gray);
+ painter.setPen(Qt::white);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("gray"));
+
+ r = QRect(480, 0, 160, h);
+ painter.fillRect(r, Qt::darkCyan);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("darkCyan"));
+ r = QRect(480, h, 160, h);
+ painter.fillRect(r, Qt::darkMagenta);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("darkMagenta"));
+ r = QRect(480, h*2, 160, h);
+ painter.fillRect(r, Qt::darkYellow);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("darkYellow"));
+ r = QRect(480, h*3, 160, h);
+ painter.fillRect(r, Qt::darkGray);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("darkGray"));
+
+ r = QRect(0, h*4, 640, h);
+ painter.fillRect(r, Qt::lightGray);
+ painter.setPen(Qt::black);
+ painter.drawText(r, Qt::AlignCenter, QLatin1String("lightGray"));
+
+ painter.end();
+}
+
diff --git a/doc/src/snippets/code/doc_src_examples_ahigl.qdoc b/doc/src/snippets/colors/window.h
index ccdce8b..3b08b90 100644
--- a/doc/src/snippets/code/doc_src_examples_ahigl.qdoc
+++ b/doc/src/snippets/colors/window.h
@@ -39,11 +39,15 @@
**
****************************************************************************/
-//! [0]
-myApplication -qws -display ahigl
-//! [0]
+#include <QWidget>
+class Window : public QWidget
+{
+public:
+ Window(QWidget *parent = 0);
+
+protected:
+ void closeEvent(QCloseEvent *event);
+ void paintEvent(QPaintEvent *event);
+};
-//! [1]
-myApplication -qws -display ahigl
-//! [1]
diff --git a/doc/src/snippets/gestures/qgesture.cpp b/doc/src/snippets/gestures/qgesture.cpp
index 65f8b24..77f5cc2 100644
--- a/doc/src/snippets/gestures/qgesture.cpp
+++ b/doc/src/snippets/gestures/qgesture.cpp
@@ -64,7 +64,7 @@ private:
QGesture *gesture;
};
-/*!
+/*
\class QGesture
\since 4.6
@@ -100,7 +100,7 @@ private:
\sa QPanGesture
*/
-/*! \fn bool QGesture::filterEvent(QEvent *event)
+/* \fn bool QGesture::filterEvent(QEvent *event)
Parses input \a event and emits a signal when detects a gesture.
@@ -111,7 +111,7 @@ private:
This is a pure virtual function that needs to be implemented in subclasses.
*/
-/*! \fn void QGesture::started()
+/* \fn void QGesture::started()
The signal is emitted when the gesture is started. Extended information
about the gesture is contained in the signal sender object.
@@ -119,19 +119,19 @@ private:
In addition to started(), a triggered() signal should also be emitted.
*/
-/*! \fn void QGesture::triggered()
+/* \fn void QGesture::triggered()
The signal is emitted when the gesture is detected. Extended information
about the gesture is contained in the signal sender object.
*/
-/*! \fn void QGesture::finished()
+/* \fn void QGesture::finished()
The signal is emitted when the gesture is finished. Extended information
about the gesture is contained in the signal sender object.
*/
-/*! \fn void QGesture::cancelled()
+/* \fn void QGesture::cancelled()
The signal is emitted when the gesture is cancelled, for example the reset()
function is called while the gesture was in the process of emitting a
@@ -140,7 +140,7 @@ private:
*/
-/*!
+/*
Creates a new gesture handler object and marks it as a child of \a parent.
The \a parent object is also the default event source for the gesture,
@@ -156,7 +156,7 @@ QGesture::QGesture(QObject *parent)
parent->installEventFilter(this);
}
-/*! \internal
+/* \internal
*/
QGesture::QGesture(QGesturePrivate &dd, QObject *parent)
: QObject(dd, parent)
@@ -165,14 +165,14 @@ QGesture::QGesture(QGesturePrivate &dd, QObject *parent)
parent->installEventFilter(this);
}
-/*!
+/*
Destroys the gesture object.
*/
QGesture::~QGesture()
{
}
-/*! \internal
+/* \internal
*/
bool QGesture::eventFilter(QObject *receiver, QEvent *event)
{
@@ -182,13 +182,13 @@ bool QGesture::eventFilter(QObject *receiver, QEvent *event)
return filterEvent(event);
}
-/*!
+/*
\property QGesture::state
\brief The current state of the gesture.
*/
-/*!
+/*
Returns the gesture recognition state.
*/
Qt::GestureState QGesture::state() const
@@ -196,7 +196,7 @@ Qt::GestureState QGesture::state() const
return d_func()->state;
}
-/*!
+/*
Sets this gesture's recognition state to \a state and emits appropriate
signals.
@@ -237,7 +237,7 @@ void QGesture::updateState(Qt::GestureState state)
}
}
-/*!
+/*
Sets the \a graphicsItem the gesture is filtering events for.
The gesture will install an event filter to the \a graphicsItem and
@@ -257,7 +257,7 @@ void QGesture::setGraphicsItem(QGraphicsItem *graphicsItem)
graphicsItem->installSceneEventFilter(d->eventFilterProxyGraphicsItem);
}
-/*!
+/*
Returns the graphics item the gesture is filtering events for.
\sa setGraphicsItem()
@@ -267,7 +267,7 @@ QGraphicsItem* QGesture::graphicsItem() const
return d_func()->graphicsItem;
}
-/*! \fn void QGesture::reset()
+/* \fn void QGesture::reset()
Resets the internal state of the gesture. This function might be called by
the filterEvent() implementation in a derived class, or by the user to
diff --git a/doc/src/snippets/shareddirmodel/main.cpp b/doc/src/snippets/shareddirmodel/main.cpp
index 82034b5..3cb63c9 100644
--- a/doc/src/snippets/shareddirmodel/main.cpp
+++ b/doc/src/snippets/shareddirmodel/main.cpp
@@ -55,7 +55,8 @@ int main(int argc, char *argv[])
QSplitter *splitter = new QSplitter;
//! [2] //! [3]
- QDirModel *model = new QDirModel;
+ QFileSystemModel *model = new QFileSystemModel;
+ model->setRootPath(QDir::currentPath());
//! [0] //! [2] //! [4] //! [5]
QTreeView *tree = new QTreeView(splitter);
//! [3] //! [6]
@@ -74,7 +75,7 @@ int main(int argc, char *argv[])
list->setSelectionModel(selection);
//! [8]
- splitter->setWindowTitle("Two views onto the same directory model");
+ splitter->setWindowTitle("Two views onto the same file system model");
splitter->show();
return app.exec();
}
diff --git a/doc/src/snippets/simplemodel-use/main.cpp b/doc/src/snippets/simplemodel-use/main.cpp
index a3bb0e7..d7fc755 100644
--- a/doc/src/snippets/simplemodel-use/main.cpp
+++ b/doc/src/snippets/simplemodel-use/main.cpp
@@ -69,7 +69,7 @@ int main(int argc, char *argv[])
layout->addWidget(title);
//! [0]
- QDirModel *model = new QDirModel;
+ QFileSystemModel *model = new QFileSystemModel;
QModelIndex parentIndex = model->index(QDir::currentPath());
int numRows = model->rowCount(parentIndex);
//! [0]