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-rw-r--r--doc/src/development/designer-manual.qdoc2
-rw-r--r--doc/src/frameworks-technologies/animation.qdoc4
2 files changed, 3 insertions, 3 deletions
diff --git a/doc/src/development/designer-manual.qdoc b/doc/src/development/designer-manual.qdoc
index bfd8066..d7666f6 100644
--- a/doc/src/development/designer-manual.qdoc
+++ b/doc/src/development/designer-manual.qdoc
@@ -371,7 +371,7 @@
{setValue()} slot.
To do this, you have to switch to \gui{Edit Signals/Slots} mode, either by
- pressing \key{F4} or something \gui{Edit Signals/Slots} from the \gui{Edit}
+ pressing \key{F4} or selecting \gui{Edit Signals/Slots} from the \gui{Edit}
menu.
\table
diff --git a/doc/src/frameworks-technologies/animation.qdoc b/doc/src/frameworks-technologies/animation.qdoc
index cd6e304..77cc8dc 100644
--- a/doc/src/frameworks-technologies/animation.qdoc
+++ b/doc/src/frameworks-technologies/animation.qdoc
@@ -352,11 +352,11 @@
QStateMachine *machine = new QStateMachine;
- QState *state1 = new QState(machine->rootState());
+ QState *state1 = new QState(machine);
state1->assignProperty(button, "geometry", QRect(0, 0, 100, 30));
machine->setInitialState(state1);
- QState *state2 = new QState(machine->rootState());
+ QState *state2 = new QState(machine);
state2->assignProperty(button, "geometry", QRect(250, 250, 100, 30));
QSignalTransition *transition1 = state1->addTransition(button,