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-rw-r--r--doc/src/3rdparty.qdoc136
-rw-r--r--doc/src/animation.qdoc368
-rw-r--r--doc/src/designer-manual.qdoc104
-rw-r--r--doc/src/diagrams/animations-architecture.svg351
-rw-r--r--doc/src/diagrams/programs/easingcurve/easingcurve.pro13
-rw-r--r--doc/src/diagrams/programs/easingcurve/main.cpp90
-rw-r--r--doc/src/examples-overview.qdoc8
-rw-r--r--doc/src/examples.qdoc17
-rw-r--r--doc/src/examples/basicgraphicslayouts.qdoc55
-rw-r--r--doc/src/examples/contiguouscache.qdoc97
-rw-r--r--doc/src/examples/eventtransitions.qdoc86
-rw-r--r--doc/src/examples/factorial.qdoc102
-rw-r--r--doc/src/examples/pingpong.qdoc107
-rw-r--r--doc/src/examples/stickman.qdoc115
-rw-r--r--doc/src/examples/tankgame.qdoc117
-rw-r--r--doc/src/examples/trafficlight.qdoc99
-rw-r--r--doc/src/examples/twowaybutton.qdoc82
-rw-r--r--doc/src/exportedfunctions.qdoc3
-rw-r--r--doc/src/external-resources.qdoc10
-rw-r--r--doc/src/groups.qdoc23
-rw-r--r--doc/src/images/animations-architecture.pngbin0 -> 27619 bytes
-rw-r--r--doc/src/images/factorial-example.pngbin0 -> 4032 bytes
-rw-r--r--doc/src/images/pingpong-example.pngbin0 -> 7843 bytes
-rw-r--r--doc/src/images/qeasingcurve-cosinecurve.pngbin0 -> 2544 bytes
-rw-r--r--doc/src/images/qeasingcurve-inback.pngbin0 -> 2225 bytes
-rw-r--r--doc/src/images/qeasingcurve-inbounce.pngbin0 -> 2378 bytes
-rw-r--r--doc/src/images/qeasingcurve-incirc.pngbin0 -> 2138 bytes
-rw-r--r--doc/src/images/qeasingcurve-incubic.pngbin0 -> 2230 bytes
-rw-r--r--doc/src/images/qeasingcurve-incurve.pngbin0 -> 2325 bytes
-rw-r--r--doc/src/images/qeasingcurve-inelastic.pngbin0 -> 2314 bytes
-rw-r--r--doc/src/images/qeasingcurve-inexpo.pngbin0 -> 2183 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutback.pngbin0 -> 2460 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutbounce.pngbin0 -> 2522 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutcirc.pngbin0 -> 2352 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutcubic.pngbin0 -> 2410 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutelastic.pngbin0 -> 2485 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutexpo.pngbin0 -> 2383 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutquad.pngbin0 -> 2392 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutquart.pngbin0 -> 2331 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutquint.pngbin0 -> 2244 bytes
-rw-r--r--doc/src/images/qeasingcurve-inoutsine.pngbin0 -> 2405 bytes
-rw-r--r--doc/src/images/qeasingcurve-inquad.pngbin0 -> 2283 bytes
-rw-r--r--doc/src/images/qeasingcurve-inquart.pngbin0 -> 2261 bytes
-rw-r--r--doc/src/images/qeasingcurve-inquint.pngbin0 -> 2178 bytes
-rw-r--r--doc/src/images/qeasingcurve-insine.pngbin0 -> 2167 bytes
-rw-r--r--doc/src/images/qeasingcurve-linear.pngbin0 -> 2165 bytes
-rw-r--r--doc/src/images/qeasingcurve-outback.pngbin0 -> 2371 bytes
-rw-r--r--doc/src/images/qeasingcurve-outbounce.pngbin0 -> 2481 bytes
-rw-r--r--doc/src/images/qeasingcurve-outcirc.pngbin0 -> 2269 bytes
-rw-r--r--doc/src/images/qeasingcurve-outcubic.pngbin0 -> 2336 bytes
-rw-r--r--doc/src/images/qeasingcurve-outcurve.pngbin0 -> 2389 bytes
-rw-r--r--doc/src/images/qeasingcurve-outelastic.pngbin0 -> 2402 bytes
-rw-r--r--doc/src/images/qeasingcurve-outexpo.pngbin0 -> 2299 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinback.pngbin0 -> 2400 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinbounce.pngbin0 -> 2568 bytes
-rw-r--r--doc/src/images/qeasingcurve-outincirc.pngbin0 -> 2339 bytes
-rw-r--r--doc/src/images/qeasingcurve-outincubic.pngbin0 -> 2393 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinelastic.pngbin0 -> 2517 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinexpo.pngbin0 -> 2377 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinquad.pngbin0 -> 2380 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinquart.pngbin0 -> 2319 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinquint.pngbin0 -> 2248 bytes
-rw-r--r--doc/src/images/qeasingcurve-outinsine.pngbin0 -> 2388 bytes
-rw-r--r--doc/src/images/qeasingcurve-outquad.pngbin0 -> 2324 bytes
-rw-r--r--doc/src/images/qeasingcurve-outquart.pngbin0 -> 2304 bytes
-rw-r--r--doc/src/images/qeasingcurve-outquint.pngbin0 -> 2242 bytes
-rw-r--r--doc/src/images/qeasingcurve-outsine.pngbin0 -> 2364 bytes
-rw-r--r--doc/src/images/qeasingcurve-sinecurve.pngbin0 -> 2470 bytes
-rw-r--r--doc/src/images/statemachine-button-history.pngbin0 -> 8493 bytes
-rw-r--r--doc/src/images/statemachine-button-nested.pngbin0 -> 7051 bytes
-rw-r--r--doc/src/images/statemachine-button.pngbin0 -> 4233 bytes
-rw-r--r--doc/src/images/statemachine-customevents.pngbin0 -> 2544 bytes
-rw-r--r--doc/src/images/statemachine-customevents2.pngbin0 -> 6713 bytes
-rw-r--r--doc/src/images/statemachine-finished.pngbin0 -> 5518 bytes
-rw-r--r--doc/src/images/statemachine-nonparallel.pngbin0 -> 5350 bytes
-rw-r--r--doc/src/images/statemachine-parallel.pngbin0 -> 8631 bytes
-rw-r--r--doc/src/images/stickman-example.pngbin0 -> 18867 bytes
-rw-r--r--doc/src/images/stickman-example1.pngbin0 -> 64543 bytes
-rw-r--r--doc/src/images/stickman-example2.pngbin0 -> 37412 bytes
-rw-r--r--doc/src/images/stickman-example3.pngbin0 -> 23591 bytes
-rw-r--r--doc/src/images/tankgame-example.pngbin0 -> 16089 bytes
-rw-r--r--doc/src/images/trafficlight-example.pngbin0 -> 5325 bytes
-rw-r--r--doc/src/images/trafficlight-example1.pngbin0 -> 3694 bytes
-rw-r--r--doc/src/images/trafficlight-example2.pngbin0 -> 7257 bytes
-rw-r--r--doc/src/qnamespace.qdoc46
-rw-r--r--doc/src/qset.qdoc10
-rw-r--r--doc/src/snippets/animation/sequential/icons.qrc6
-rw-r--r--doc/src/snippets/animation/sequential/icons/left.pngbin0 -> 413 bytes
-rw-r--r--doc/src/snippets/animation/sequential/icons/right.pngbin0 -> 414 bytes
-rw-r--r--doc/src/snippets/animation/sequential/main.cpp50
-rw-r--r--doc/src/snippets/animation/sequential/sequential.pro4
-rw-r--r--doc/src/snippets/animation/sequential/tracer.cpp25
-rw-r--r--doc/src/snippets/animation/sequential/tracer.h23
-rw-r--r--doc/src/snippets/code/doc_src_stylesheet.qdoc5
-rw-r--r--doc/src/snippets/code/src_corelib_tools_qeasingcurve.cpp4
-rw-r--r--doc/src/snippets/code/src_gui_image_qpixmap.cpp6
-rw-r--r--doc/src/snippets/code/src_gui_image_qpixmapcache.cpp2
-rw-r--r--doc/src/snippets/qprocess-environment/main.cpp13
-rw-r--r--doc/src/snippets/widgets-tutorial/template.cpp14
-rw-r--r--doc/src/statemachine.qdoc645
-rw-r--r--doc/src/tutorials/addressbook-fr.qdoc7
-rw-r--r--doc/src/tutorials/addressbook.qdoc9
-rw-r--r--doc/src/tutorials/widgets-tutorial.qdoc132
103 files changed, 2881 insertions, 103 deletions
diff --git a/doc/src/3rdparty.qdoc b/doc/src/3rdparty.qdoc
index a87878e..23dfb12 100644
--- a/doc/src/3rdparty.qdoc
+++ b/doc/src/3rdparty.qdoc
@@ -61,6 +61,15 @@
\tableofcontents
+ \section1 DES (\c des.cpp)
+
+ \e{Implementation of DES encryption for NTLM\br
+ Copyright 1997-2005 Simon Tatham.\br
+ This software is released under the MIT license.}
+
+ See \c src/3rdparty/des/des.cpp for more information about the terms and
+ conditions under which the code is supplied.
+
\section1 FreeType 2 (\c freetype) version 2.3.6
\e{The FreeType project is a team of volunteers who develop free, portable
@@ -108,18 +117,6 @@
See \c src/3rdparty/harfbuzz/COPYING.FTL and src/3rdparty/harfbuzz/COPYING.GPL
for license details.
- \section1 MD5 (\c md5.cpp and \c md5.h)
-
- \e{This code implements the MD5 message-digest algorithm.
- The algorithm is due to Ron Rivest. This code was
- written by Colin Plumb in 1993, no copyright is claimed.
- This code is in the public domain; do with it what you wish.} -- quoted from
- \c src/3rdparty/md5/md5.h
-
- See \c src/3rdparty/md5/md5.cpp and \c src/3rdparty/md5/md5.h for more
- information about the terms and conditions under which the code is
- supplied.
-
\section1 The Independent JPEG Group's JPEG Software (\c libjpeg) version 6b
\e{This package contains C software to implement JPEG image compression and
@@ -132,6 +129,29 @@
See \c src/3rdparty/libjpeg/README for license details.
+ \section1 MD4 (\c md4.cpp and \c md4.h)
+
+ \e{MD4 (RFC-1320) message digest.\br
+ Modified from MD5 code by Andrey Panin <pazke@donpac.ru>\br\br
+ Written by Solar Designer <solar@openwall.com> in 2001, and placed in\br
+ the public domain. There's absolutely no warranty.}
+
+ See \c src/3rdparty/md4/md4.cpp and \c src/3rdparty/md4/md4.h for more
+ information about the terms and conditions under which the code is
+ supplied.
+
+ \section1 MD5 (\c md5.cpp and \c md5.h)
+
+ \e{This code implements the MD5 message-digest algorithm.
+ The algorithm is due to Ron Rivest. This code was
+ written by Colin Plumb in 1993, no copyright is claimed.
+ This code is in the public domain; do with it what you wish.} -- quoted from
+ \c src/3rdparty/md5/md5.h
+
+ See \c src/3rdparty/md5/md5.cpp and \c src/3rdparty/md5/md5.h for more
+ information about the terms and conditions under which the code is
+ supplied.
+
\section1 MNG Library (\c libmng) version 1.0.10
\e{The libmng library supports decoding, displaying, encoding, and various
@@ -152,6 +172,56 @@
See \c src/3rdparty/libpng/LICENSE for license details.
+ \section1 The ptmalloc memory allocator (\c ptmalloc3) version 1.8
+
+ \e ptmcalloc3 is a scalable concurrent memory allocator suitable
+ for use in multi-threaded programs.
+
+ \hr
+
+ Copyright (c) 2001-2006 Wolfram Gloger
+
+ Permission to use, copy, modify, distribute, and sell this software
+ and its documentation for any purpose is hereby granted without fee,
+ provided that (i) the above copyright notices and this permission
+ notice appear in all copies of the software and related documentation,
+ and (ii) the name of Wolfram Gloger may not be used in any advertising
+ or publicity relating to the software.
+
+ THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
+ EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
+ WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
+
+ IN NO EVENT SHALL WOLFRAM GLOGER BE LIABLE FOR ANY SPECIAL,
+ INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY
+ DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
+ WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY
+ OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
+ PERFORMANCE OF THIS SOFTWARE.
+
+ \hr
+
+ See \c src/3rdparty/ptmalloc/COPYRIGHT for license details.
+
+ \section1 SHA-1 (\c sha1.cpp)
+
+ \e{Based on the public domain implementation of the SHA-1 algorithm\br
+ Copyright (C) Dominik Reichl <dominik.reichl@t-online.de>}
+
+ See \c src/3rdparty/sha1/sha1.cpp for more information about the terms and
+ conditions under which the code is supplied.
+
+ \section1 SQLite (\c sqlite) version 3.5.9
+
+ \e{SQLite is a small C library that implements a
+ self-contained, embeddable, zero-configuration SQL database engine.}
+ -- quoted from \l{http://www.sqlite.org/}{www.sqlite.org}.
+
+ According to the comments in the source files, the code is in the public
+ domain. See the
+ \l{http://www.sqlite.org/copyright.html}{SQLite Copyright} page on the
+ SQLite web site for further information.
+
\section1 TIFF Software Distribution (\c libtiff) version 3.8.2
\e {libtiff is a set of C functions (a library) that support the
@@ -212,17 +282,6 @@
See \c src/3rdparty/libtiff/COPYRIGHT for license details.
- \section1 SQLite (\c sqlite) version 3.5.9
-
- \e{SQLite is a small C library that implements a
- self-contained, embeddable, zero-configuration SQL database engine.}
- -- quoted from \l{http://www.sqlite.org/}{www.sqlite.org}.
-
- According to the comments in the source files, the code is in the public
- domain. See the
- \l{http://www.sqlite.org/copyright.html}{SQLite Copyright} page on the
- SQLite web site for further information.
-
\section1 Wintab API (\c wintab)
Wintab is a de facto API for pointing devices on Windows. The
@@ -238,35 +297,4 @@
src/3rdparty/zlib/README.
See \c src/3rdparty/zlib/README for license details.
-
- \section1 The ptmalloc memory allocator (\c ptmalloc3) version 1.8
-
- \e ptmcalloc3 is a scalable concurrent memory allocator suitable
- for use in multi-threaded programs.
-
- \hr
-
- Copyright (c) 2001-2006 Wolfram Gloger
-
- Permission to use, copy, modify, distribute, and sell this software
- and its documentation for any purpose is hereby granted without fee,
- provided that (i) the above copyright notices and this permission
- notice appear in all copies of the software and related documentation,
- and (ii) the name of Wolfram Gloger may not be used in any advertising
- or publicity relating to the software.
-
- THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
- EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
- WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
-
- IN NO EVENT SHALL WOLFRAM GLOGER BE LIABLE FOR ANY SPECIAL,
- INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND, OR ANY
- DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
- WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY
- OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
- PERFORMANCE OF THIS SOFTWARE.
-
- \hr
-
- See \c src/3rdparty/ptmalloc/COPYRIGHT for license details.
*/
diff --git a/doc/src/animation.qdoc b/doc/src/animation.qdoc
new file mode 100644
index 0000000..b4e603c
--- /dev/null
+++ b/doc/src/animation.qdoc
@@ -0,0 +1,368 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page animation-overview.html
+ \title The Animation Framework
+ \ingroup architecture
+ \ingroup animation
+ \brief An overview of the Animation Framework
+
+ \keyword Animation
+
+ The animation framework is part of the Kinetic project, and aims
+ to provide an easy way for creating animated and smooth GUI's. By
+ animating Qt properties, the framework provides great freedom for
+ animating widgets and other \l{QObject}s. The framework can also
+ be used with the Graphics View framework.
+
+ In this overview, we explain the basics of its architecture. We
+ also show examples of the most common techniques that the
+ framework allows for animating QObjects and graphics items.
+
+ \tableofcontents
+
+ \section1 The Animation Architecture
+
+ We will in this section take a high-level look at the animation
+ framework's architecture and how it is used to animate Qt
+ properties. The following diagram shows the most important classes
+ in the animation framework.
+
+ \image animations-architecture.png
+
+ The animation framework foundation consists of the base class
+ QAbstractAnimation, and its two subclasses QVariantAnimation and
+ QAnimationGroup. QAbstractAnimation is the ancestor of all
+ animations. It represents basic properties that are common for all
+ animations in the framework; notably, the ability to start, stop,
+ and pause an animation. It is also receives the time change
+ notifications.
+
+ The animation framework further provides the QPropertyAnimation
+ class, which inherits QVariantAnimation and performs animation of
+ a Qt property, which is part of Qt's \l{Meta-Object
+ System}{meta-object system}. The class performs an interpolation
+ over the property using an easing curve. So when you want to
+ animate a value, you can declare it as a property and make your
+ class a QObject. Note that this gives us great freedom in
+ animating already existing widgets and other \l{QObject}s.
+
+ Complex animations can be constructed by building a tree structure
+ of \l{QAbstractAnimation}s. The tree is built by using
+ \l{QAnimationGroup}s, which function as containers for other
+ animations. Note also that the groups are subclasses of
+ QAbstractAnimation, so groups can themselves contain other groups.
+
+ The animation framework can be used on its own, but is also
+ designed to be part of the state machine framework (See the
+ \l{The State Machine Framework}{state machine framework} for an
+ introduction to the Qt state machine). The state machine provides
+ a special state that can play an animation. A QState can also set
+ properties when the state is entered or exited, and this special
+ animation state will interpolate between these values when given a
+ QPropertyAnimation. We will look more closely at this later.
+
+ Behind the scenes, the animations are controlled by a global
+ timer, which sends \l{QAbstractAnimation::updateCurrentTime()}{updates} to
+ all animations that are playing.
+
+ For detailed descriptions of the classes' function and roles in
+ the framework, please look up their class descriptions.
+
+ \section1 Animating Qt Properties
+
+ As mentioned in the previous section, the QPropertyAnimation class
+ can interpolate over Qt properties. It is this class that should
+ be used for animation of values; in fact, its superclass,
+ QVariantAnimation, is an abstract class, and cannot be used
+ directly.
+
+ A major reason we chose to animate Qt properties is that it
+ presents us with freedom to animate already existing classes in
+ the Qt API. Notably, the QWidget class (which we can also embed in
+ a QGraphicsView) has properties for its bounds, colors, etc.
+ Let's look at a small example:
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation animation(&button, "geometry");
+ animation.setDuration(10000);
+ animation.setStartValue(QRect(0, 0, 100, 30));
+ animation.setEndValue(QRect(250, 250, 100, 30));
+
+ animation.start();
+ \endcode
+
+ This code will move \c button from the top left corner of the
+ screen to the position (250, 250) in 10 seconds (10000 milliseconds).
+
+ The example above will do a linear interpolation between the
+ start and end value. It is also possible to set values
+ situated between the start and end value. The interpolation
+ will then go by these points.
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation animation(&button, "geometry");
+ animation.setDuration(10000);
+
+ animation.setKeyValueAt(0, QRect(0, 0, 100, 30));
+ animation.setKeyValueAt(0.8, QRect(250, 250, 100, 30));
+ animation.setKeyValueAt(1, QRect(0, 0, 100, 30));
+
+ animation.start();
+ \endcode
+
+ In this example, the animation will take the button to (250, 250)
+ in 8 seconds, and then move it back to its original position in
+ the remaining 2 seconds. The movement will be linearly
+ interpolated between these points.
+
+ You also have the possibility to animate values of a QObject
+ that is not declared as a Qt property. The only requirement is
+ that this value has a setter. You can then subclass the class
+ containing the value and declare a property that uses this setter.
+ Note that each Qt property requires a getter, so you will need to
+ provide a getter yourself if this is not defined.
+
+ \code
+ class MyGraphicsRectItem : public QObject, public QGraphicsRectItem
+ {
+ Q_OBJECT
+ Q_PROPERTY(QRectF geometry READ geometry WRITE setGeometry)
+ };
+ \endcode
+
+ In the above code example, we subclass QGraphicsRectItem and
+ define a geometry property. We can now animate the widgets
+ geometry even if QGraphicsRectItem does not provide the geometry
+ property.
+
+ For a general introduction to the Qt property system, see its
+ \l{Qt's Property System}{overview}.
+
+ \section1 Animations and the Graphics View Framework
+
+ When you want to animate \l{QGraphicsItem}s, you also use
+ QPropertyAnimation. However, QGraphicsItem does not inherit QObject.
+ A good solution is to subclass the graphics item you wish to animate.
+ This class will then also inherit QObject.
+ This way, QPropertyAnimation can be used for \l{QGraphicsItem}s.
+ The example below shows how this is done. Another possibility is
+ to inherit QGraphicsWidget, which already is a QObject.
+
+ \code
+ class Pixmap : public QObject, public QGraphicsPixmapItem
+ {
+ Q_OBJECT
+ Q_PROPERTY(QPointF pos READ pos WRITE setPos)
+ ...
+ \endcode
+
+ As described in the previous section, we need to define
+ properties that we wish to animate.
+
+ Note that QObject must be the first class inherited as the
+ meta-object system demands this.
+
+ \warning The QItemAnimation class, which was initially intended
+ for animating \l{QGraphicsItem}s may be deprecated or removed from
+ the animation framework.
+
+ \omit (need something about the list of animations). \endomit
+
+ \section1 Easing Curves
+
+ As mentioned, QPropertyAnimation performs an interpolation between
+ the start and end property value. In addition to adding more key
+ values to the animation, you can also use an easing curve. Easing
+ curves describe a function that controls how the speed of the
+ interpolation between 0 and 1 should be, and are useful if you
+ want to control the speed of an animation without changing the
+ path of the interpolation.
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation animation(&button, "geometry");
+ animation.setDuration(3000);
+ animation.setStartValue(QRect(0, 0, 100, 30));
+ animation.setEndValue(QRect(250, 250, 100, 30));
+
+ animation.setEasingCurve(QEasingCurve::OutBounce);
+
+ animation.start();
+ \endcode
+
+ Here the animation will follow a curve that makes it bounce like a
+ ball as if it was dropped from the start to the end position.
+ QEasingCurve has a large collection of curves for you to choose
+ from. These are defined by the QEasingCurve::Type enum. If you are
+ in need of another curve, you can also implement one yourself, and
+ register it with QEasingCurve.
+
+ \omit Drop this for the first Lab release
+ (Example of custom easing curve (without the actual impl of
+ the function I expect)
+ \endomit
+
+ \section1 Putting Animations Together
+
+ An application will often contain more than one animation. For
+ instance, you might want to move more than one graphics item
+ simultaneously or move them in sequence after each other.
+
+ The subclasses of QAnimationGroup (QSequentialAnimationGroup and
+ QParallelAnimationGroup) are containers for other animations so
+ that these animations can be animated either in sequence or
+ parallel. The QAnimationGroup is an example of an animation that
+ does not animate properties, but it gets notified of time changes
+ periodically. This enables it to forward those time changes to its
+ contained animations, and thereby controlling when its animations
+ are played.
+
+ Let's look at code examples that use both
+ QSequentialAnimationGroup and QParallelAnimationGroup, starting
+ off with the latter.
+
+ \code
+ QPushButton *bonnie = new QPushButton("Bonnie");
+ bonnie->show();
+
+ QPushButton *clyde = new QPushButton("Clyde");
+ clyde->show();
+
+ QPropertyAnimation *anim1 = new QPropertyAnimation(bonnie, "geometry");
+ // Set up anim1
+
+ QPropertyAnimation *anim2 = new QPropertyAnimation(clyde, "geometry");
+ // Set up anim2
+
+ QParallelAnimationGroup *group = new QParallelAnimationGroup;
+ group->addAnimation(anim1);
+ group->addAnimation(anim2);
+
+ group->start();
+ \endcode
+
+ A parallel group plays more than one animation at the same time.
+ Calling its \l{QAbstractAnimation::}{start()} function will start
+ all animations it governs.
+
+ \code
+ QPushButton button("Animated Button");
+ button.show();
+
+ QPropertyAnimation anim1(&button, "geometry");
+ anim1.setDuration(3000);
+ anim1.setStartValue(QRect(0, 0, 100, 30));
+ anim1.setEndValue(QRect(500, 500, 100, 30));
+
+ QPropertyAnimation anim2(&button, "geometry");
+ anim2.setDuration(3000);
+ anim2.setStartValue(QRect(500, 500, 100, 30));
+ anim2.setEndValue(QRect(1000, 500, 100, 30));
+
+ QSequentialAnimationGroup group;
+
+ group.addAnimation(&anim1);
+ group.addAnimation(&anim2);
+
+ group.start();
+ \endcode
+
+ As you no doubt have guessed, QSequentialAnimationGroup plays
+ its animations in sequence. It starts the next animation in
+ the list after the previous is finished.
+
+ Since an animation group is an animation itself, you can add
+ it to another group. This way, you can build a tree structure
+ of animations which specifies when the animations are played
+ in relation to each other.
+
+ \section1 Animations and States
+
+ When using a \l{The State Machine Framework}{state machine}, we
+ have a special state, QAnimationState, that will play one or more
+ animations.
+
+ The QState::addAnimatedTransition() convenience function lets you
+ associate an animation to a state transition. The function will
+ create the QAnimationState for you, and insert it into the state
+ machine. We also have the possibility to associate properties with
+ the states rather than setting the start and end values ourselves.
+ Below is a complete code example that animates the geometry of a
+ QPushButton.
+
+ \code
+ QPushButton *button = new QPushButton("Animated Button");
+ button->show();
+
+ QStateMachine *machine = new QStateMachine;
+
+ QState *state1 = new QState(machine->rootState());
+ state1->setPropertyOnEntry(button, "geometry",
+ QRect(0, 0, 100, 30));
+ machine->setInitialState(state1);
+
+ QState *state2 = new QState(machine->rootState());
+ state2->setPropertyOnEntry(button, "geometry",
+ QRect(250, 250, 100, 30));
+
+ state1->addAnimatedTransition(button, SIGNAL(clicked()), state2,
+ new QPropertyAnimation(button, "geometry"));
+ state2->addAnimatedTransition(button, SIGNAL(clicked()), state1,
+ new QPropertyAnimation(button, "geometry"));
+
+ machine->start();
+ \endcode
+
+ For a more comprehensive example of how to use the state machine
+ framework for animations, see the states example (it lives in the
+ \c{examples/animation/states} directory).
+*/
+
diff --git a/doc/src/designer-manual.qdoc b/doc/src/designer-manual.qdoc
index 03b74e6..2706182 100644
--- a/doc/src/designer-manual.qdoc
+++ b/doc/src/designer-manual.qdoc
@@ -2411,12 +2411,106 @@ pixmap property in the property editor.
is used to hide widgets that should not be explicitly created by the user,
but are required by other widgets.
- If you would like to use a container widget that is not a subclass of the
- containers provided in \QD, but the container is still based on the notion
- of \e{Current Page}, you need to provide a container extension and
- tell \QD which method to use to add the pages. This can be done using the
- \c{<addpagemethod>} XML tag.
+
+ A complete custom widget specification looks like:
+
+ \code
+<ui language="c++"> displayname="MyWidget">
+ <widget class="widgets::MyWidget" name="mywidget"/>
+ <customwidgets>
+ <customwidget>
+ <class>widgets::MyWidget</class>
+ <addpagemethod>addPage</addpagemethod>
+ <propertyspecifications>
+ <stringpropertyspecification name="fileName" notr="true" type="singleline"
+ <stringpropertyspecification name="text" type="richtext"
+ </propertyspecifications>
+ </customwidget>
+ </customwidgets>
+</ui>
+ \endcode
+
+ Attributes of the \c{<ui>} tag:
+ \table
+ \header
+ \o Attribute
+ \o Presence
+ \o Values
+ \o Comment
+ \row
+ \o \c{language}
+ \o optional
+ \o "c++", "jambi"
+ \o This attribute specifies the language the custom widget is intended for.
+ It is mainly there to prevent C++-plugins from appearing in Qt Jambi.
+ \row
+ \o \c{displayname}
+ \o optional
+ \o Class name
+ \o The value of the attribute appears in the Widget box and can be used to
+ strip away namespaces.
+ \endtable
+
+ The \c{<addpagemethod>} tag tells \QD and \l uic which method should be used to
+ add pages to a container widget. This applies to container widgets that require
+ calling a particular method to add a child rather than adding the child by passing
+ the parent. In particular, this is relevant for containers that are not a
+ a subclass of the containers provided in \QD, but are based on the notion
+ of \e{Current Page}. In addition, you need to provide a container extension
+ for them.
+
+ The \c{<propertyspecifications>} element can contain a list of property meta information.
+ Currently, properties of type string are supported. For these properties, the
+ \c{<stringpropertyspecification>} tag can be used. This tag has the following attributes:
+
+
+ \table
+ \header
+ \o Attribute
+ \o Presence
+ \o Values
+ \o Comment
+ \row
+ \o \c{name}
+ \o required
+ \o Name of the property
+ \row
+ \o \c{type}
+ \o required
+ \o See below table
+ \o The value of the attribute determines how the property editor will handle them.
+ \row
+ \o \c{notr}
+ \o optional
+ \o "true", "false"
+ \o If the attribute is "true", the value is not meant to be translated.
+ \endtable
+ Values of the \c{type} attribute of the string property:
+
+ \table
+ \header
+ \o Value
+ \o Type
+ \row
+ \o \c{"richtext"}
+ \o Rich text.
+ \row
+ \o \c{"multiline"}
+ \o Multi-line plain text.
+ \row
+ \o \c{"singleline"}
+ \o Single-line plain text.
+ \row
+ \o \c{"stylesheet"}
+ \o A CSS-style sheet.
+ \row
+ \o \c{"objectname"}
+ \o An object name (restricted set of valid characters).
+ \row
+ \o \c{"url"}
+ \o URL, file name.
+ \endtable
\section1 Plugin Requirements
diff --git a/doc/src/diagrams/animations-architecture.svg b/doc/src/diagrams/animations-architecture.svg
new file mode 100644
index 0000000..0246510
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+ sodipodi:nodetypes="ccc" />
+ <path
+ style="fill:none;fill-opacity:0.75;fill-rule:evenodd;stroke:#000000;stroke-width:1.875;stroke-linecap:butt;stroke-linejoin:miter;marker-mid:none;marker-end:url(#Arrow2Lend);stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
+ d="M 496.77519,466.89048 L 496.77519,391.89048 L 671.77519,391.89048 L 671.77519,329.39048"
+ id="path7207"
+ sodipodi:nodetypes="cccc" />
+ </g>
+</svg>
diff --git a/doc/src/diagrams/programs/easingcurve/easingcurve.pro b/doc/src/diagrams/programs/easingcurve/easingcurve.pro
new file mode 100644
index 0000000..0b80127
--- /dev/null
+++ b/doc/src/diagrams/programs/easingcurve/easingcurve.pro
@@ -0,0 +1,13 @@
+######################################################################
+# Automatically generated by qmake (2.01a) fr 13. feb 13:26:38 2009
+######################################################################
+
+TEMPLATE = app
+TARGET =
+DEPENDPATH += .
+INCLUDEPATH += .
+
+# Input
+SOURCES += main.cpp
+
+CONFIG += console \ No newline at end of file
diff --git a/doc/src/diagrams/programs/easingcurve/main.cpp b/doc/src/diagrams/programs/easingcurve/main.cpp
new file mode 100644
index 0000000..98e9d37
--- /dev/null
+++ b/doc/src/diagrams/programs/easingcurve/main.cpp
@@ -0,0 +1,90 @@
+/****************************************************************************
+**
+** Copyright (C) 2008 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the $MODULE$ of the Qt Toolkit.
+**
+** $TROLLTECH_DUAL_LICENSE$
+**
+****************************************************************************/
+
+#include <QtGui>
+
+void createCurveIcons();
+
+int main(int argc, char **argv)
+{
+ QApplication app(argc, argv);
+ createCurveIcons();
+ return app.exit();
+}
+
+void createCurveIcons()
+{
+ QDir dir(QDir::current());
+ if (dir.dirName() == QLatin1String("debug") || dir.dirName() == QLatin1String("release")) {
+ dir.cdUp();
+ }
+ dir.cdUp();
+ dir.cdUp();
+ dir.cdUp();
+ QSize iconSize(128, 128);
+ QPixmap pix(iconSize);
+ QPainter painter(&pix);
+ QLinearGradient gradient(0,0, 0, iconSize.height());
+ gradient.setColorAt(0.0, QColor(240, 240, 240));
+ gradient.setColorAt(1.0, QColor(224, 224, 224));
+ QBrush brush(gradient);
+ const QMetaObject &mo = QEasingCurve::staticMetaObject;
+ QMetaEnum metaEnum = mo.enumerator(mo.indexOfEnumerator("Type"));
+ QFont oldFont = painter.font();
+ // Skip QEasingCurve::Custom
+ QString output(QString::fromAscii("%1/images").arg(dir.absolutePath()));
+ printf("Generating images to %s\n", qPrintable(output));
+ for (int i = 0; i < QEasingCurve::NCurveTypes - 1; ++i) {
+ painter.setFont(oldFont);
+ QString name(QLatin1String(metaEnum.key(i)));
+ painter.fillRect(QRect(QPoint(0, 0), iconSize), brush);
+ QEasingCurve curve((QEasingCurve::Type)i);
+ painter.setPen(QColor(0, 0, 255, 64));
+ qreal xAxis = iconSize.height()/1.5;
+ qreal yAxis = iconSize.width()/3;
+ painter.drawLine(0, xAxis, iconSize.width(), xAxis); // hor
+ painter.drawLine(yAxis, 0, yAxis, iconSize.height()); // ver
+
+ qreal curveScale = iconSize.height()/2;
+
+ painter.drawLine(yAxis - 2, xAxis - curveScale, yAxis + 2, xAxis - curveScale); // hor
+ painter.drawLine(yAxis + curveScale, xAxis + 2, yAxis + curveScale, xAxis - 2); // ver
+ painter.drawText(yAxis + curveScale - 8, xAxis - curveScale - 4, QLatin1String("(1,1)"));
+
+ painter.drawText(yAxis + 42, xAxis + 10, QLatin1String("progress"));
+ painter.drawText(15, xAxis - curveScale - 10, QLatin1String("ease"));
+
+ painter.setPen(QPen(Qt::red, 1, Qt::DotLine));
+ painter.drawLine(yAxis, xAxis - curveScale, yAxis + curveScale, xAxis - curveScale); // hor
+ painter.drawLine(yAxis + curveScale, xAxis, yAxis + curveScale, xAxis - curveScale); // ver
+
+ QPoint currentPos(yAxis, xAxis);
+
+ painter.setPen(Qt::black);
+ QFont font = oldFont;
+ font.setPixelSize(oldFont.pixelSize() + 15);
+ painter.setFont(font);
+ painter.drawText(0, iconSize.height() - 20, iconSize.width(), 20, Qt::AlignHCenter, name);
+
+ for (qreal t = 0; t < 1.0; t+=1.0/curveScale) {
+ QPoint to;
+ to.setX(yAxis + curveScale * t);
+ to.setY(xAxis - curveScale * curve.valueForProgress(t));
+ painter.drawLine(currentPos, to);
+ currentPos = to;
+ }
+ QString fileName(QString::fromAscii("qeasingcurve-%1.png").arg(name.toLower()));
+ printf("%s\n", qPrintable(fileName));
+ pix.save(QString::fromAscii("%1/%2").arg(output).arg(fileName), "PNG");
+ }
+}
+
+
diff --git a/doc/src/examples-overview.qdoc b/doc/src/examples-overview.qdoc
index 549574d..92ccd4e 100644
--- a/doc/src/examples-overview.qdoc
+++ b/doc/src/examples-overview.qdoc
@@ -319,6 +319,14 @@
from displaying Web pages within a Qt user interface to an implementation of
a basic function Web browser.
+ \section1 \l{Qt Examples#State Machine}{State Machine}
+
+ Qt provides a powerful hierchical finite state machine through the Qt State
+ Machine classes.
+
+ These examples demonstrate the fundamental aspects of implementing
+ Statecharts with Qt.
+
\section1 \l{Qt Examples#Qt for Embedded Linux}{Qt for Embedded Linux}
\l{Qt Examples#Qt for Embedded Linux}{\inlineimage qt-embedded-examples.png
diff --git a/doc/src/examples.qdoc b/doc/src/examples.qdoc
index 29c6c0b..c55d29f 100644
--- a/doc/src/examples.qdoc
+++ b/doc/src/examples.qdoc
@@ -86,6 +86,12 @@
\o \l{activeqt/webbrowser}{Web Browser}\raisedaster
\o \l{activeqt/wrapper}{Wrapper}\raisedaster
\endlist
+
+ \section1 Animation
+
+ \list
+ \o \l{animation/stickman}{Stick man}\raisedaster
+ \endlist
\section1 Concurrent Programming
@@ -308,6 +314,17 @@
\o \l{sql/sqlwidgetmapper}{SQL Widget Mapper}\raisedaster
\endlist
+ \section1 State Machine
+
+ \list
+ \o \l{statemachine/eventtransitions}{Event Transitions}\raisedaster
+ \o \l{statemachine/factorial}{Factorial States}\raisedaster
+ \o \l{statemachine/pingpong}{Ping Pong States}\raisedaster
+ \o \l{statemachine/trafficlight}{Traffic Light}\raisedaster
+ \o \l{statemachine/twowaybutton}{Two-way Button}\raisedaster
+ \o \l{statemachine/tankgame}{Tank Game}\raisedaster
+ \endlist
+
\section1 Threads
\list
diff --git a/doc/src/examples/basicgraphicslayouts.qdoc b/doc/src/examples/basicgraphicslayouts.qdoc
index 92571af..9696fb6 100644
--- a/doc/src/examples/basicgraphicslayouts.qdoc
+++ b/doc/src/examples/basicgraphicslayouts.qdoc
@@ -45,6 +45,7 @@
The Basic Graphics Layouts example shows how to use the layout classes
in QGraphicsView: QGraphicsLinearLayout and QGraphicsGridLayout.
+ In addition to that it shows how to write your own custom layout item.
\image basicgraphicslayouts-example.png Screenshot of the Basic Layouts Example
@@ -115,26 +116,24 @@
\section1 LayoutItem Class Definition
- The \c LayoutItem class is a subclass of QGraphicsWidget. It has a
- constructor, a destructor, and a reimplementation of the
- {QGraphicsItem::paint()}{paint()} function.
+ The \c LayoutItem class is a subclass of QGraphicsLayoutItem and
+ QGraphicsItem. It has a constructor, a destructor, and some required
+ reimplementations.
+ Since it inherits QGraphicsLayoutItem it must reimplement
+ {QGraphicsLayoutItem::setGeometry()}{setGeometry()} and
+ {QGraphicsLayoutItem::sizeHint()}{sizeHint()}.
+ In addition to that it inherits QGraphicsItem, so it must reimplement
+ {QGraphicsItem::boundingRect()}{boundingRect()} and
+ {QGraphicsItem::paint()}{paint()}.
\snippet examples/graphicsview/basicgraphicslayouts/layoutitem.h 0
- The \c LayoutItem class also has a private instance of QPixmap, \c pix.
-
- \note We subclass QGraphicsWidget so that \c LayoutItem objects can
- be automatically plugged into a layout, as QGraphicsWidget is a
- specialization of QGraphicsLayoutItem.
+ The \c LayoutItem class also has a private instance of QPixmap, \c m_pix.
\section1 LayoutItem Class Implementation
- In \c{LayoutItem}'s constructor, \c pix is instantiated and the
- \c{QT_original_R.png} image is loaded into it. We set the size of
- \c LayoutItem to be slightly larger than the size of the pixmap as we
- require some space around it for borders that we will paint later.
- Alternatively, you could scale the pixmap to prevent the item from
- becoming smaller than the pixmap.
+ In \c{LayoutItem}'s constructor, \c m_pix is instantiated and the
+ \c{block.png} image is loaded into it.
\snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 0
@@ -148,4 +147,32 @@
\snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 2
+ The reimplementation of {QGraphicsItem::boundingRect()}{boundingRect()}
+ will set the top left corner at (0,0), and the size of it will be
+ the size of the layout items
+ {QGraphicsLayoutItem::geometry()}{geometry()}. This is the area that
+ we paint within.
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 3
+
+
+ The reimplementation of {QGraphicsLayoutItem::setGeometry()}{setGeometry()}
+ simply calls its baseclass implementation. However, since this will change
+ the boundingRect we must also call
+ {QGraphicsItem::prepareGeometryChange()}{prepareGeometryChange()}.
+ Finally, we move the item according to \c geom.topLeft().
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 4
+
+
+ Since we don't want the size of the item to be smaller than the pixmap, we
+ must make sure that we return a size hint that is larger than \c m_pix.
+ We also add some extra space around for borders that we will paint later.
+ Alternatively, you could scale the pixmap to prevent the item from
+ becoming smaller than the pixmap.
+ The preferred size is the same as the minimum size hint, while we set
+ maximum to be a large value
+
+ \snippet examples/graphicsview/basicgraphicslayouts/layoutitem.cpp 5
+
*/ \ No newline at end of file
diff --git a/doc/src/examples/contiguouscache.qdoc b/doc/src/examples/contiguouscache.qdoc
new file mode 100644
index 0000000..fbfde3f
--- /dev/null
+++ b/doc/src/examples/contiguouscache.qdoc
@@ -0,0 +1,97 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example tools/contiguouscache
+ \title Contiguous Cache Example
+
+ The Contiguous Cache example shows how to use QContiguousCache to manage memory usage for
+ very large models. In some environments memory is limited and, even when it
+ isn't, users still dislike an application using excessive memory.
+ Using QContiguousCache to manage a list, rather than loading
+ the entire list into memory, allows the application to limit the amount
+ of memory it uses, regardless of the size of the data set it accesses
+
+ The simplest way to use QContiguousCache is to cache as items are requested. When
+ a view requests an item at row N it is also likely to ask for items at rows near
+ to N.
+
+ \snippet examples/tools/contiguouscache/randomlistmodel.cpp 0
+
+ After getting the row, the class determines if the row is in the bounds
+ of the contiguous cache's current range. It would have been equally valid to
+ simply have the following code instead.
+
+ \code
+ while (row > m_rows.lastIndex())
+ m_rows.append(fetchWord(m_rows.lastIndex()+1);
+ while (row < m_rows.firstIndex())
+ m_rows.prepend(fetchWord(m_rows.firstIndex()-1);
+ \endcode
+
+ However a list will often jump rows if the scroll bar is used directly, resulting in
+ the code above causing every row between the old and new rows to be fetched.
+
+ Using QContiguousCache::lastIndex() and QContiguousCache::firstIndex() allows
+ the example to determine what part of the list the cache is currently caching.
+ These values don't represent the indexes into the cache's own memory, but rather
+ a virtual infinite array that the cache represents.
+
+ By using QContiguousCache::append() and QContiguousCache::prepend() the code ensures
+ that items that may be still on the screen are not lost when the requested row
+ has not moved far from the current cache range. QContiguousCache::insert() can
+ potentially remove more than one item from the cache as QContiguousCache does not
+ allow for gaps. If your cache needs to quickly jump back and forth between
+ rows with significant gaps between them consider using QCache instead.
+
+ And thats it. A perfectly reasonable cache, using minimal memory for a very large
+ list. In this case the accessor for getting the words into the cache
+ generates random information rather than fixed information. This allows you
+ to see how the cache range is kept for a local number of rows when running the
+ example.
+
+ \snippet examples/tools/contiguouscache/randomlistmodel.cpp 1
+
+ It is also worth considering pre-fetching items into the cache outside of the
+ application's paint routine. This can be done either with a separate thread
+ or using a QTimer to incrementally expand the range of the cache prior to
+ rows being requested out of the current cache range.
+*/
diff --git a/doc/src/examples/eventtransitions.qdoc b/doc/src/examples/eventtransitions.qdoc
new file mode 100644
index 0000000..3b956bb
--- /dev/null
+++ b/doc/src/examples/eventtransitions.qdoc
@@ -0,0 +1,86 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/eventtransitions
+ \title Event Transitions Example
+
+ The Event Transitions example shows how to use event transitions, a
+ feature of \l{The State Machine Framework}.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 0
+
+ The \c Window class's constructors begins by creating a button.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 1
+
+ Two states, \c s1 and \c s2, are created; upon entry they will assign
+ "Outside" and "Inside" to the button's text, respectively.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 2
+
+ When the button receives an event of type QEvent::Enter and the state
+ machine is in state \c s1, the machine will transition to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 3
+
+ When the button receives an event of type QEvent::Leave and the state
+ machine is in state \c s2, the machine will transition back to state \c
+ s1.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 4
+
+ Next, the state \c s3 is created. \c s3 will be entered when the button
+ receives an event of type QEvent::MouseButtonPress and the state machine
+ is in state \c s2. When the button receives an event of type
+ QEvent::MouseButtonRelease and the state machine is in state \c s3, the
+ machine will transition back to state \c s2.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 5
+
+ Finally, the states are added to the machine as top-level states, the
+ initial state is set to be \c s1 ("Outside"), and the machine is started.
+
+ \snippet examples/statemachine/eventtransitions/main.cpp 6
+
+ The main() function constructs a Window object and shows it.
+
+*/
diff --git a/doc/src/examples/factorial.qdoc b/doc/src/examples/factorial.qdoc
new file mode 100644
index 0000000..2a72e0a
--- /dev/null
+++ b/doc/src/examples/factorial.qdoc
@@ -0,0 +1,102 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/factorial
+ \title Factorial States Example
+
+ The Factorial States example shows how to use \l{The State Machine
+ Framework} to calculate the factorial of an integer.
+
+ The statechart for calculating the factorial looks as follows:
+
+ \img factorial-example.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ In other words, the state machine calculates the factorial of 6 and prints
+ the result.
+
+ \snippet examples/statemachine/factorial/main.cpp 0
+
+ The Factorial class is used to hold the data of the computation, \c x and
+ \c fac. It also provides a signal that's emitted whenever the value of \c
+ x changes.
+
+ \snippet examples/statemachine/factorial/main.cpp 1
+
+ The FactorialLoopTransition class implements the guard (\c x > 1) and
+ calculations (\c fac = \c x * \c fac; \c x = \c x - 1) of the factorial
+ loop.
+
+ \snippet examples/statemachine/factorial/main.cpp 2
+
+ The FactorialDoneTransition class implements the guard (\c x <= 1) that
+ terminates the factorial computation. It also prints the final result to
+ standard output.
+
+ \snippet examples/statemachine/factorial/main.cpp 3
+
+ The application's main() function first creates the application object, a
+ Factorial object and a state machine.
+
+ \snippet examples/statemachine/factorial/main.cpp 4
+
+ The \c compute state is created, and the initial values of \c x and \c fac
+ are defined. A FactorialLoopTransition object is created and added to the
+ state.
+
+ \snippet examples/statemachine/factorial/main.cpp 5
+
+ A final state, \c done, is created, and a FactorialDoneTransition object
+ is created with \c done as its target state. The transition is then added
+ to the \c compute state.
+
+ \snippet examples/statemachine/factorial/main.cpp 6
+
+ The machine's initial state is set to be the \c compute state. We connect
+ the QStateMachine::finished() signal to the QCoreApplication::quit() slot,
+ so the application will quit when the state machine's work is
+ done. Finally, the state machine is started, and the application's event
+ loop is entered.
+
+ */
diff --git a/doc/src/examples/pingpong.qdoc b/doc/src/examples/pingpong.qdoc
new file mode 100644
index 0000000..040e429
--- /dev/null
+++ b/doc/src/examples/pingpong.qdoc
@@ -0,0 +1,107 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/pingpong
+ \title Ping Pong States Example
+
+ The Ping Pong States example shows how to use parallel states together
+ with custom events and transitions in \l{The State Machine Framework}.
+
+ This example implements a statechart where two states communicate by
+ posting events to the state machine. The state chart looks as follows:
+
+ \img pingpong-example.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The \c pinger and \c ponger states are parallel states, i.e. they are
+ entered simultaneously and will take transitions independently of
+ eachother.
+
+ The \c pinger state will post the first \c ping event upon entry; the \c
+ ponger state will respond by posting a \c pong event; this will cause the
+ \c pinger state to post a new \c ping event; and so on.
+
+ \snippet examples/statemachine/pingpong/main.cpp 0
+
+ Two custom events are defined, \c PingEvent and \c PongEvent.
+
+ \snippet examples/statemachine/pingpong/main.cpp 1
+
+ The \c Pinger class defines a state that posts a \c PingEvent to the state
+ machine when the state is entered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 2
+
+ The \c PingTransition class defines a transition that is triggered by
+ events of type \c PingEvent, and that posts a \c PongEvent (with a delay
+ of 500 milliseconds) to the state machine when the transition is
+ triggered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 3
+
+ The \c PongTransition class defines a transition that is triggered by
+ events of type \c PongEvent, and that posts a \c PingEvent (with a delay
+ of 500 milliseconds) to the state machine when the transition is
+ triggered.
+
+ \snippet examples/statemachine/pingpong/main.cpp 4
+
+ The main() function begins by creating a state machine and a parallel
+ state group.
+
+ \snippet examples/statemachine/pingpong/main.cpp 5
+
+ Next, the \c pinger and \c ponger states are created, with the parallel
+ state group as their parent state. Note that the transitions are \e
+ targetless. When such a transition is triggered, the source state won't be
+ exited and re-entered; only the transition's onTransition() function will
+ be called, and the state machine's configuration will remain the same,
+ which is precisely what we want in this case.
+
+ \snippet examples/statemachine/pingpong/main.cpp 6
+
+ Finally, the group is added to the state machine, the machine is started,
+ and the application event loop is entered.
+
+ */
diff --git a/doc/src/examples/stickman.qdoc b/doc/src/examples/stickman.qdoc
new file mode 100644
index 0000000..49f4953
--- /dev/null
+++ b/doc/src/examples/stickman.qdoc
@@ -0,0 +1,115 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example animation/stickman
+ \title Stickman Example
+
+ The Stickman example shows how to animate transitions in a state machine to implement key frame
+ animations.
+
+ \image stickman-example.png
+
+ In this example, we will write a small application which animates the joints in a skeleton and
+ projects a stickman figure on top. The stickman can be either "alive" or "dead", and when in the
+ "alive" state, he can be performing different actions defined by key frame animations.
+
+ Animations are implemented as composite states. Each child state of the animation state
+ represents a frame in the animation by setting the position of each joint in the stickman's
+ skeleton to the positions defined for the particular frame. The frames are then bound together
+ with animated transitions that trigger on the source state's polished() signal. Thus, the
+ machine will enter the state representing the next frame in the animation immediately after it
+ has finished animating into the previous frame.
+
+ \image stickman-example1.png
+
+ The states for an animation is constructed by reading a custom animation file format and
+ creating states that assign values to the the "position" properties of each of the nodes in the
+ skeleton graph.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 1
+
+ The states are then bound together with signal transitions that listen to the polished() signal.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 2
+
+ The last frame state is given a transition to the first one, so that the animation will loop
+ until it is interrupted when a transition out from the animation state is taken. To get smooth
+ animations between the different key frames, we set a default animation on the state machine.
+ This is a parallel animation group which contains animations for all the "position" properties
+ and will be selected by default when taking any transition that leads into a state that assigns
+ values to these properties.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 3
+
+ Several such animation states are constructed, and are placed together as children of a top
+ level "alive" state which represents the stickman life cycle. Transitions go from the parent
+ state to the child state to ensure that each of the child states inherit them.
+
+ \image stickman-example2.png
+
+ This saves us the effort of connect every state to every state with identical transitions. The
+ state machine makes sure that transitions between the key frame animations are also smooth by
+ applying the default animation when interrupting one and starting another.
+
+ Finally, there is a transition out from the "alive" state and into the "dead" state. This is
+ a custom transition type called LightningSrikesTransition which samples every second and
+ triggers at random (one out of fifty times on average.)
+
+ \snippet examples/animation/stickman/lifecycle.cpp 4
+
+ When it triggers, the machine will first enter a "lightningBlink" state which uses a timer to
+ pause for a brief period of time while the background color of the scene is white. This gives us
+ a flash effect when the lightning strikes.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 5
+
+ We start and stop a QTimer object when entering and exiting the state. Then we transition into
+ the "dead" state when the timer times out.
+
+ \snippet examples/animation/stickman/lifecycle.cpp 0
+
+ When the machine is in the "dead" state, it will be unresponsive. This is because the "dead"
+ state has no transitions leading out.
+
+ \image stickman-example3.png
+
+*/
diff --git a/doc/src/examples/tankgame.qdoc b/doc/src/examples/tankgame.qdoc
new file mode 100644
index 0000000..ab3e0f4
--- /dev/null
+++ b/doc/src/examples/tankgame.qdoc
@@ -0,0 +1,117 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/tankgame
+ \title Tank Game Example
+
+ The Tank Game example is part of the in \l{The State Machine Framework}. It shows how to use
+ parallel states to implement artificial intelligence controllers that run in parallel, and error
+ states to handle run-time errors in parts of the state graph created by external plugins.
+
+ \image tankgame-example.png
+
+ In this example we write a simple game. The application runs a state machine with two main
+ states: A "stopped" state and a "running" state. The user can load plugins from the disk by
+ selecting the "Add tank" menu item.
+
+ When the "Add tank" menu item is selected, the "plugins" subdirectory in the example's
+ directory is searched for compatible plugins. If any are found, they will be listed in a
+ dialog box created using QInputDialog::getItem().
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 1
+
+ If the user selects a plugin, the application will construct a TankItem object, which inherits
+ from QGraphicsItem and QObject, and which implements an agreed-upon interface using the
+ meta-object mechanism.
+
+ \snippet examples/statemachine/tankgame/tankitem.h 0
+
+ The tank item will be passed to the plugin's create() function. This will in turn return a
+ QState object which is expected to implement an artificial intelligence which controls the
+ tank and attempts to destroy other tanks it detects.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 2
+
+ Each returned QState object becomes a descendant of a \c region in the "running" state, which is
+ defined as a parallel state. This means that entering the "running" state will cause each of the
+ plugged-in QState objects to be entered simultaneously, allowing the tanks to run independently
+ of each other.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 0
+
+ The maximum number of tanks on the map is four, and when this number is reached, the
+ "Add tank" menu item should be disabled. This is implemented by giving the "stopped" state two
+ children which define whether the map is full or not.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 5
+
+ To make sure that we go into the correct child state when returning from the "running" state
+ (if the "Stop game" menu item is selected while the game is running) we also give the "stopped"
+ state a history state which we make the initial state of "stopped" state.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 3
+
+ Since part of the state graph is defined by external plugins, we have no way of controlling
+ whether they contain errors. By default, run-time errors are handled in the state machine by
+ entering a top level state which prints out an error message and never exits. If we were to
+ use this default behavior, a run-time error in any of the plugins would cause the "running"
+ state to exit, and thus all the other tanks to stop running as well. A better solution would
+ be if the broken plugin was disabled and the rest of the tanks allowed to continue as before.
+
+ This is done by setting the error state of the plugin's top-most state to a special error state
+ defined specifically for the plugin in question.
+
+ \snippet examples/statemachine/tankgame/mainwindow.cpp 4
+
+ If a run-time error occurs in \c pluginState or any of its descendants, the state machine will
+ search the hierarchy of ancestors until it finds a state whose error state is different from
+ \c null. (Note that if we are worried that a plugin could inadvertedly be overriding our
+ error state, we could search the descendants of \c pluginState and verify that their error
+ states are set to \c null before accepting the plugin.)
+
+ The specialized \c errorState sets the "enabled" property of the tank item in question to false,
+ causing it to be painted with a red cross over it to indicate that it is no longer running.
+ Since the error state is a child of the same region in the parallel "running" state as
+ \c pluginState, it will not exit the "running" state, and the other tanks will continue running
+ without disruption.
+
+*/
diff --git a/doc/src/examples/trafficlight.qdoc b/doc/src/examples/trafficlight.qdoc
new file mode 100644
index 0000000..ae62127
--- /dev/null
+++ b/doc/src/examples/trafficlight.qdoc
@@ -0,0 +1,99 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/trafficlight
+ \title Traffic Light Example
+
+ The Traffic Light example shows how to use \l{The State Machine Framework}
+ to implement the control flow of a traffic light.
+
+ \image trafficlight-example.png
+
+ In this example we write a TrafficLightWidget class. The traffic light has
+ three lights: Red, yellow and green. The traffic light transitions from
+ one light to another (red to yellow to green to yellow to red again) at
+ certain intervals.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 0
+
+ The LightWidget class represents a single light of the traffic light. It
+ provides an \c on property and two slots, turnOn() and turnOff(), to turn
+ the light on and off, respectively. The widget paints itself in the color
+ that's passed to the constructor.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 1
+
+ The TrafficLightWidget class represents the visual part of the traffic
+ light; it's a widget that contains three lights arranged vertically, and
+ provides accessor functions for these.
+
+ \snippet examples/statemachine/trafficlight/main.cpp 2
+
+ The createLightState() function creates a state that turns a light on when
+ the state is entered, and off when the state is exited. The state uses a
+ timer, and as we shall see the timeout is used to transition from one
+ LightState to another. Here is the statechart for the light state:
+
+ \img trafficlight-example1.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ \snippet examples/statemachine/trafficlight/main.cpp 3
+
+ The TrafficLight class combines the TrafficLightWidget with a state
+ machine. The state graph has four states: red-to-yellow, yellow-to-green,
+ green-to-yellow and yellow-to-red. The initial state is red-to-yellow;
+ when the state's timer times out, the state machine transitions to
+ yellow-to-green. The same process repeats through the other states.
+ This is what the statechart looks like:
+
+ \img trafficlight-example2.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ \snippet examples/statemachine/trafficlight/main.cpp 4
+
+ The main() function constructs a TrafficLight and shows it.
+
+*/
diff --git a/doc/src/examples/twowaybutton.qdoc b/doc/src/examples/twowaybutton.qdoc
new file mode 100644
index 0000000..87de2e8
--- /dev/null
+++ b/doc/src/examples/twowaybutton.qdoc
@@ -0,0 +1,82 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \example statemachine/twowaybutton
+ \title Two-way Button Example
+
+ The Two-way button example shows how to use \l{The State Machine
+ Framework} to implement a simple state machine that toggles the current
+ state when a button is clicked.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 0
+
+ The application's main() function begins by constructing the application
+ object, a button and a state machine.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 1
+
+ The state machine has two states; \c on and \c off. When either state is
+ entered, the text of the button will be set accordingly.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 2
+
+ When the state machine is in the \c off state and the button is clicked,
+ it will transition to the \c on state; when the state machine is in the \c
+ on state and the button is clicked, it will transition to the \c off
+ state.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 3
+
+ The states are added to the state machine; they become top-level (sibling)
+ states.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 4
+
+ The initial state is \c off; this is the state the state machine will
+ immediately transition to once the state machine is started.
+
+ \snippet examples/statemachine/twowaybutton/main.cpp 5
+
+ Finally, the button is resized and made visible, and the application event
+ loop is entered.
+
+*/
diff --git a/doc/src/exportedfunctions.qdoc b/doc/src/exportedfunctions.qdoc
index f67950c..f051ddc 100644
--- a/doc/src/exportedfunctions.qdoc
+++ b/doc/src/exportedfunctions.qdoc
@@ -129,6 +129,9 @@
on Mac OS X or be part of the main window. This feature is on by
default.
+ In Qt 4.6, this is equivalent to
+ \c { QApplication::instance()->setAttribute(Qt::AA_DontUseNativeMenuBar); }.
+
\section1 void qt_mac_set_press_and_hold_context(bool \e{enable})
Turns emulation of the right mouse button by clicking and holding
diff --git a/doc/src/external-resources.qdoc b/doc/src/external-resources.qdoc
index f48c3d7..3bfb5af 100644
--- a/doc/src/external-resources.qdoc
+++ b/doc/src/external-resources.qdoc
@@ -334,6 +334,16 @@
*/
/*!
+ \externalpage http://www.w3.org/TR/scxml/
+ \title State Chart XML: State Machine Notation for Control Abstraction
+*/
+
+/*!
+ \externalpage http://www.wisdom.weizmann.ac.il/~dharel/SCANNED.PAPERS/Statecharts.pdf
+ \title Statecharts: A visual formalism for complex systems
+*/
+
+/*!
\externalpage http://www.gnu.org/licenses/gpl.html
\title GNU General Public License
*/
diff --git a/doc/src/groups.qdoc b/doc/src/groups.qdoc
index c9cedc4..3c4da53 100644
--- a/doc/src/groups.qdoc
+++ b/doc/src/groups.qdoc
@@ -69,6 +69,18 @@
*/
/*!
+ \group animation
+ \ingroup groups
+
+ \title Animation Framework
+ \brief Classes for animations, states and transitions.
+
+ These classes provide a framework for creating both simple and complex
+ animations. \l{The Animation Framework} also provides states and animated
+ transitions, making it easy to create animated stateful forms.
+*/
+
+/*!
\group abstractwidgets
\title Abstract Widget Classes
\ingroup groups
@@ -597,3 +609,14 @@
These classes are relevant to developers who are working with Qt Script's
debugging features.
*/
+
+/*!
+ \group statemachine
+ \ingroup groups
+
+ \title State Machine Classes
+ \brief Classes for constructing and executing state graphs.
+
+ These classes are provided by \l{The State Machine Framework} for creating
+ event-driven state machines.
+*/
diff --git a/doc/src/images/animations-architecture.png b/doc/src/images/animations-architecture.png
new file mode 100644
index 0000000..9b581af
--- /dev/null
+++ b/doc/src/images/animations-architecture.png
Binary files differ
diff --git a/doc/src/images/factorial-example.png b/doc/src/images/factorial-example.png
new file mode 100644
index 0000000..8fb1cc6
--- /dev/null
+++ b/doc/src/images/factorial-example.png
Binary files differ
diff --git a/doc/src/images/pingpong-example.png b/doc/src/images/pingpong-example.png
new file mode 100644
index 0000000..af707e4
--- /dev/null
+++ b/doc/src/images/pingpong-example.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-cosinecurve.png b/doc/src/images/qeasingcurve-cosinecurve.png
new file mode 100644
index 0000000..b27e763
--- /dev/null
+++ b/doc/src/images/qeasingcurve-cosinecurve.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inback.png b/doc/src/images/qeasingcurve-inback.png
new file mode 100644
index 0000000..8506c0f
--- /dev/null
+++ b/doc/src/images/qeasingcurve-inback.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inbounce.png b/doc/src/images/qeasingcurve-inbounce.png
new file mode 100644
index 0000000..275b38c
--- /dev/null
+++ b/doc/src/images/qeasingcurve-inbounce.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-incirc.png b/doc/src/images/qeasingcurve-incirc.png
new file mode 100644
index 0000000..b985e9c
--- /dev/null
+++ b/doc/src/images/qeasingcurve-incirc.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-incubic.png b/doc/src/images/qeasingcurve-incubic.png
new file mode 100644
index 0000000..e417ee1
--- /dev/null
+++ b/doc/src/images/qeasingcurve-incubic.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-incurve.png b/doc/src/images/qeasingcurve-incurve.png
new file mode 100644
index 0000000..d9a9340
--- /dev/null
+++ b/doc/src/images/qeasingcurve-incurve.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inelastic.png b/doc/src/images/qeasingcurve-inelastic.png
new file mode 100644
index 0000000..b242fd3
--- /dev/null
+++ b/doc/src/images/qeasingcurve-inelastic.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inexpo.png b/doc/src/images/qeasingcurve-inexpo.png
new file mode 100644
index 0000000..f06316c
--- /dev/null
+++ b/doc/src/images/qeasingcurve-inexpo.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inoutback.png b/doc/src/images/qeasingcurve-inoutback.png
new file mode 100644
index 0000000..9fd1446
--- /dev/null
+++ b/doc/src/images/qeasingcurve-inoutback.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inoutbounce.png b/doc/src/images/qeasingcurve-inoutbounce.png
new file mode 100644
index 0000000..fb65f31
--- /dev/null
+++ b/doc/src/images/qeasingcurve-inoutbounce.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inoutcirc.png b/doc/src/images/qeasingcurve-inoutcirc.png
new file mode 100644
index 0000000..123cc54
--- /dev/null
+++ b/doc/src/images/qeasingcurve-inoutcirc.png
Binary files differ
diff --git a/doc/src/images/qeasingcurve-inoutcubic.png b/doc/src/images/qeasingcurve-inoutcubic.png
new file mode 100644
index 0000000..b07695c
--- /dev/null
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new file mode 100644
index 0000000..65851e1
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diff --git a/doc/src/images/qeasingcurve-inoutexpo.png b/doc/src/images/qeasingcurve-inoutexpo.png
new file mode 100644
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new file mode 100644
index 0000000..c5eed06
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diff --git a/doc/src/images/qeasingcurve-inoutquint.png b/doc/src/images/qeasingcurve-inoutquint.png
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diff --git a/doc/src/images/qeasingcurve-inoutsine.png b/doc/src/images/qeasingcurve-inoutsine.png
new file mode 100644
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diff --git a/doc/src/images/qeasingcurve-inquad.png b/doc/src/images/qeasingcurve-inquad.png
new file mode 100644
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diff --git a/doc/src/images/qeasingcurve-inquart.png b/doc/src/images/qeasingcurve-inquart.png
new file mode 100644
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diff --git a/doc/src/images/qeasingcurve-inquint.png b/doc/src/images/qeasingcurve-inquint.png
new file mode 100644
index 0000000..330aa85
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diff --git a/doc/src/images/qeasingcurve-insine.png b/doc/src/images/qeasingcurve-insine.png
new file mode 100644
index 0000000..63d9238
--- /dev/null
+++ b/doc/src/images/qeasingcurve-insine.png
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diff --git a/doc/src/images/qeasingcurve-linear.png b/doc/src/images/qeasingcurve-linear.png
new file mode 100644
index 0000000..2a05885
--- /dev/null
+++ b/doc/src/images/qeasingcurve-linear.png
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diff --git a/doc/src/images/qeasingcurve-outback.png b/doc/src/images/qeasingcurve-outback.png
new file mode 100644
index 0000000..7cb34c6
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+++ b/doc/src/images/qeasingcurve-outback.png
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diff --git a/doc/src/images/qeasingcurve-outbounce.png b/doc/src/images/qeasingcurve-outbounce.png
new file mode 100644
index 0000000..932fc16
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diff --git a/doc/src/images/qeasingcurve-outcirc.png b/doc/src/images/qeasingcurve-outcirc.png
new file mode 100644
index 0000000..a1a6cb6
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diff --git a/doc/src/images/qeasingcurve-outcubic.png b/doc/src/images/qeasingcurve-outcubic.png
new file mode 100644
index 0000000..aa1d604
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diff --git a/doc/src/images/qeasingcurve-outcurve.png b/doc/src/images/qeasingcurve-outcurve.png
new file mode 100644
index 0000000..a949ae4
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+++ b/doc/src/images/qeasingcurve-outcurve.png
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diff --git a/doc/src/images/qeasingcurve-outelastic.png b/doc/src/images/qeasingcurve-outelastic.png
new file mode 100644
index 0000000..2a9ba39
--- /dev/null
+++ b/doc/src/images/qeasingcurve-outelastic.png
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diff --git a/doc/src/images/qeasingcurve-outexpo.png b/doc/src/images/qeasingcurve-outexpo.png
new file mode 100644
index 0000000..e771c2e
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+++ b/doc/src/images/qeasingcurve-outexpo.png
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diff --git a/doc/src/images/qeasingcurve-outinback.png b/doc/src/images/qeasingcurve-outinback.png
new file mode 100644
index 0000000..7523727
--- /dev/null
+++ b/doc/src/images/qeasingcurve-outinback.png
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diff --git a/doc/src/images/qeasingcurve-outinbounce.png b/doc/src/images/qeasingcurve-outinbounce.png
new file mode 100644
index 0000000..ab73d02
--- /dev/null
+++ b/doc/src/images/qeasingcurve-outinbounce.png
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diff --git a/doc/src/images/qeasingcurve-outincirc.png b/doc/src/images/qeasingcurve-outincirc.png
new file mode 100644
index 0000000..ec4b8d3
--- /dev/null
+++ b/doc/src/images/qeasingcurve-outincirc.png
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diff --git a/doc/src/images/qeasingcurve-outincubic.png b/doc/src/images/qeasingcurve-outincubic.png
new file mode 100644
index 0000000..8b8ae68
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+++ b/doc/src/images/qeasingcurve-outincubic.png
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diff --git a/doc/src/images/qeasingcurve-outinelastic.png b/doc/src/images/qeasingcurve-outinelastic.png
new file mode 100644
index 0000000..89dde2c
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+++ b/doc/src/images/qeasingcurve-outinelastic.png
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diff --git a/doc/src/images/qeasingcurve-outinexpo.png b/doc/src/images/qeasingcurve-outinexpo.png
new file mode 100644
index 0000000..5909901
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diff --git a/doc/src/images/qeasingcurve-outinquad.png b/doc/src/images/qeasingcurve-outinquad.png
new file mode 100644
index 0000000..7ddefee
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diff --git a/doc/src/images/qeasingcurve-outinquart.png b/doc/src/images/qeasingcurve-outinquart.png
new file mode 100644
index 0000000..00ef597
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diff --git a/doc/src/images/qeasingcurve-outinquint.png b/doc/src/images/qeasingcurve-outinquint.png
new file mode 100644
index 0000000..361bfaa4
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diff --git a/doc/src/images/qeasingcurve-outinsine.png b/doc/src/images/qeasingcurve-outinsine.png
new file mode 100644
index 0000000..1737041
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+++ b/doc/src/images/qeasingcurve-outinsine.png
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diff --git a/doc/src/images/qeasingcurve-outquad.png b/doc/src/images/qeasingcurve-outquad.png
new file mode 100644
index 0000000..6f27cbd
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+++ b/doc/src/images/qeasingcurve-outquad.png
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diff --git a/doc/src/images/qeasingcurve-outquart.png b/doc/src/images/qeasingcurve-outquart.png
new file mode 100644
index 0000000..d45a0b8
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+++ b/doc/src/images/qeasingcurve-outquart.png
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diff --git a/doc/src/images/qeasingcurve-outquint.png b/doc/src/images/qeasingcurve-outquint.png
new file mode 100644
index 0000000..6e7df0e
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diff --git a/doc/src/images/qeasingcurve-outsine.png b/doc/src/images/qeasingcurve-outsine.png
new file mode 100644
index 0000000..7546a0d
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+++ b/doc/src/images/qeasingcurve-outsine.png
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diff --git a/doc/src/images/qeasingcurve-sinecurve.png b/doc/src/images/qeasingcurve-sinecurve.png
new file mode 100644
index 0000000..ca67d44
--- /dev/null
+++ b/doc/src/images/qeasingcurve-sinecurve.png
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diff --git a/doc/src/images/statemachine-button-history.png b/doc/src/images/statemachine-button-history.png
new file mode 100644
index 0000000..7f51cae
--- /dev/null
+++ b/doc/src/images/statemachine-button-history.png
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diff --git a/doc/src/images/statemachine-button-nested.png b/doc/src/images/statemachine-button-nested.png
new file mode 100644
index 0000000..762ac14
--- /dev/null
+++ b/doc/src/images/statemachine-button-nested.png
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diff --git a/doc/src/images/statemachine-button.png b/doc/src/images/statemachine-button.png
new file mode 100644
index 0000000..10102bd
--- /dev/null
+++ b/doc/src/images/statemachine-button.png
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diff --git a/doc/src/images/statemachine-customevents.png b/doc/src/images/statemachine-customevents.png
new file mode 100644
index 0000000..62a4222
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+++ b/doc/src/images/statemachine-customevents.png
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diff --git a/doc/src/images/statemachine-customevents2.png b/doc/src/images/statemachine-customevents2.png
new file mode 100644
index 0000000..57b37ef
--- /dev/null
+++ b/doc/src/images/statemachine-customevents2.png
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diff --git a/doc/src/images/statemachine-finished.png b/doc/src/images/statemachine-finished.png
new file mode 100644
index 0000000..0ac081d
--- /dev/null
+++ b/doc/src/images/statemachine-finished.png
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diff --git a/doc/src/images/statemachine-nonparallel.png b/doc/src/images/statemachine-nonparallel.png
new file mode 100644
index 0000000..f9850a7
--- /dev/null
+++ b/doc/src/images/statemachine-nonparallel.png
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diff --git a/doc/src/images/statemachine-parallel.png b/doc/src/images/statemachine-parallel.png
new file mode 100644
index 0000000..a65c297
--- /dev/null
+++ b/doc/src/images/statemachine-parallel.png
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diff --git a/doc/src/images/stickman-example.png b/doc/src/images/stickman-example.png
new file mode 100644
index 0000000..a40f37b
--- /dev/null
+++ b/doc/src/images/stickman-example.png
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diff --git a/doc/src/images/stickman-example1.png b/doc/src/images/stickman-example1.png
new file mode 100644
index 0000000..1596a68
--- /dev/null
+++ b/doc/src/images/stickman-example1.png
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diff --git a/doc/src/images/stickman-example2.png b/doc/src/images/stickman-example2.png
new file mode 100644
index 0000000..980276a
--- /dev/null
+++ b/doc/src/images/stickman-example2.png
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diff --git a/doc/src/images/stickman-example3.png b/doc/src/images/stickman-example3.png
new file mode 100644
index 0000000..3635ff7
--- /dev/null
+++ b/doc/src/images/stickman-example3.png
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diff --git a/doc/src/images/tankgame-example.png b/doc/src/images/tankgame-example.png
new file mode 100644
index 0000000..9e17e30
--- /dev/null
+++ b/doc/src/images/tankgame-example.png
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diff --git a/doc/src/images/trafficlight-example.png b/doc/src/images/trafficlight-example.png
new file mode 100644
index 0000000..3431542
--- /dev/null
+++ b/doc/src/images/trafficlight-example.png
Binary files differ
diff --git a/doc/src/images/trafficlight-example1.png b/doc/src/images/trafficlight-example1.png
new file mode 100644
index 0000000..ec8c7ff
--- /dev/null
+++ b/doc/src/images/trafficlight-example1.png
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diff --git a/doc/src/images/trafficlight-example2.png b/doc/src/images/trafficlight-example2.png
new file mode 100644
index 0000000..a12e4db
--- /dev/null
+++ b/doc/src/images/trafficlight-example2.png
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diff --git a/doc/src/qnamespace.qdoc b/doc/src/qnamespace.qdoc
index d9f001e..fc4310b 100644
--- a/doc/src/qnamespace.qdoc
+++ b/doc/src/qnamespace.qdoc
@@ -129,13 +129,8 @@
Therefore, if it is important to minimize resource
consumption, do not set this attribute.
- \value AA_MSWindowsUseDirect3DByDefault Is a Windows specific
- attribute, that will make the Direct3D paint engine the
- default Qt widget paint engine. Note that you can toggle
- usage of the Direct3D engine on individual QWidgets by
- setting/clearing the \c WA_MSWindowsUseDirect3D attribute
- on a specific widget. \bold {This functionality is
- experimental}.
+ \value AA_MSWindowsUseDirect3DByDefault This value is obsolete and
+ has no effect.
\value AA_DontShowIconsInMenus Actions with the Icon property won't be
shown in any menus unless specifically set by the
@@ -151,10 +146,24 @@
widgets stay non-native unless specifically set by the
Qt::WA_NativeWindow attribute.
- \value AA_MacPluginApplication Stops the a Qt mac application from doing
+ \value AA_MacPluginApplication Stops the Qt mac application from doing
specific initializations that do not necessarily make sense when using Qt
to author a plugin. This includes avoiding loading our nib for the main
- menu and not taking possession of the native menu bar.
+ menu and not taking possession of the native menu bar. When setting this
+ attribute to true will also set the AA_DontUseNativeMenuBar attribute
+ to true.
+
+ \value AA_DontUseNativeMenuBar All menubars created while this attribute is
+ set to true won't be used as a native menubar (e.g, the menubar at
+ the top of the main screen on Mac OS X or at the bottom in Windows CE).
+
+ \value AA_MacDontSwapCtrlAndMeta On Mac OS X by default, Qt swaps the
+ Control and Meta (Command) keys (i.e., whenever Control is pressed, Qt
+ sends Meta and whenever Meta is pressed Control is sent. When this
+ attribute is true, Qt will not do the flip. QKeySequence::StandardShortcuts
+ will also flip accordingly (i.e., QKeySequence::Copy will be
+ Command+C on the keyboard regardless of the value set, though what is output for
+ QKeySequence::toString(QKeySequence::PortableText) will be different).
\omitvalue AA_AttributeCount
*/
@@ -948,10 +957,8 @@
position. This is set/cleared by QWidget::move() and
by QWidget::setGeometry().
- \value WA_MSWindowsUseDirect3D Makes drawing to a widget
- with this attribute set use the Direct3D paint engine, if the
- Direct3D paint engine is available. \bold {This functionality
- is experimental.}
+ \value WA_MSWindowsUseDirect3D This value is obsolete and has no
+ effect.
\value WA_NoBackground This value is obsolete. Use
WA_OpaquePaintEvent instead.
@@ -2658,3 +2665,16 @@
\sa QGraphicsWidget::windowFrameSectionAt()
*/
+
+/*!
+ \enum Qt::TileRule
+ \since 4.6
+
+ This enum describes how to repeat or stretch the parts of an image when drawing.
+
+ \value Stretch Scale the image to fit to the available area.
+ \value Repeat Tile the image until there is no more space. May crop the last image.
+ \value Round Like Repeat, but scales the images down to ensure that the last image is not cropped.
+
+ \sa QPixmapBorders, qDrawBorderPixmap()
+*/
diff --git a/doc/src/qset.qdoc b/doc/src/qset.qdoc
index afbedc3..2d12661 100644
--- a/doc/src/qset.qdoc
+++ b/doc/src/qset.qdoc
@@ -324,6 +324,16 @@
\sa insert(), remove(), find()
*/
+/*!
+ \fn bool QSet::contains(const QSet<T> &other) const
+ \since 4.6
+
+ Returns true if the set contains all items from the \a other set;
+ otherwise returns false.
+
+ \sa insert(), remove(), find()
+*/
+
/*! \fn QSet::const_iterator QSet::begin() const
Returns a const \l{STL-style iterator} positioned at the first
diff --git a/doc/src/snippets/animation/sequential/icons.qrc b/doc/src/snippets/animation/sequential/icons.qrc
new file mode 100644
index 0000000..d55f797
--- /dev/null
+++ b/doc/src/snippets/animation/sequential/icons.qrc
@@ -0,0 +1,6 @@
+<!DOCTYPE RCC><RCC version="1.0">
+ <qresource>
+ <file>icons/left.png</file>
+ <file>icons/right.png</file>
+ </qresource>
+</RCC>
diff --git a/doc/src/snippets/animation/sequential/icons/left.png b/doc/src/snippets/animation/sequential/icons/left.png
new file mode 100644
index 0000000..5dd8da0
--- /dev/null
+++ b/doc/src/snippets/animation/sequential/icons/left.png
Binary files differ
diff --git a/doc/src/snippets/animation/sequential/icons/right.png b/doc/src/snippets/animation/sequential/icons/right.png
new file mode 100644
index 0000000..ac61326
--- /dev/null
+++ b/doc/src/snippets/animation/sequential/icons/right.png
Binary files differ
diff --git a/doc/src/snippets/animation/sequential/main.cpp b/doc/src/snippets/animation/sequential/main.cpp
new file mode 100644
index 0000000..aff8f29
--- /dev/null
+++ b/doc/src/snippets/animation/sequential/main.cpp
@@ -0,0 +1,50 @@
+#include <QApplication>
+#include <QLabel>
+#include <QPropertyAnimation>
+#include <QSequentialAnimationGroup>
+#include "tracer.h"
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+
+ QWidget window;
+ window.resize(720, 96);
+ window.show();
+
+ QLabel *label1 = new QLabel(&window);
+ label1->setPixmap(QPixmap(":/icons/left.png"));
+ label1->move(16, 16);
+ label1->show();
+
+ QLabel *label2 = new QLabel(&window);
+ label2->setPixmap(QPixmap(":/icons/right.png"));
+ label2->move(320, 16);
+ label2->show();
+
+ QPropertyAnimation *anim1 = new QPropertyAnimation(label1, "pos");
+ anim1->setDuration(2500);
+ anim1->setStartValue(QPoint(16, 16));
+ anim1->setEndValue(QPoint(320, 16));
+
+ QPropertyAnimation *anim2 = new QPropertyAnimation(label2, "pos");
+ anim2->setDuration(2500);
+ anim2->setStartValue(QPoint(320, 16));
+ anim2->setEndValue(QPoint(640, 16));
+
+ QSequentialAnimationGroup group;
+ group.addAnimation(anim1);
+ group.addAnimation(anim2);
+
+ Tracer tracer(&window);
+
+ QObject::connect(anim1, SIGNAL(valueChanged(QVariant)),
+ &tracer, SLOT(recordValue(QVariant)));
+ QObject::connect(anim2, SIGNAL(valueChanged(QVariant)),
+ &tracer, SLOT(recordValue(QVariant)));
+ QObject::connect(anim1, SIGNAL(finished()), &tracer, SLOT(checkValue()));
+ QObject::connect(anim2, SIGNAL(finished()), &tracer, SLOT(checkValue()));
+
+ group.start();
+ return app.exec();
+}
diff --git a/doc/src/snippets/animation/sequential/sequential.pro b/doc/src/snippets/animation/sequential/sequential.pro
new file mode 100644
index 0000000..fcf017f
--- /dev/null
+++ b/doc/src/snippets/animation/sequential/sequential.pro
@@ -0,0 +1,4 @@
+HEADERS = tracer.h
+RESOURCES = icons.qrc
+SOURCES = main.cpp \
+ tracer.cpp
diff --git a/doc/src/snippets/animation/sequential/tracer.cpp b/doc/src/snippets/animation/sequential/tracer.cpp
new file mode 100644
index 0000000..49bd51e
--- /dev/null
+++ b/doc/src/snippets/animation/sequential/tracer.cpp
@@ -0,0 +1,25 @@
+#include <QAbstractAnimation>
+#include <QDebug>
+#include <QPoint>
+#include "tracer.h"
+
+Tracer::Tracer(QObject *parent)
+ : QObject(parent)
+{
+}
+
+void Tracer::checkValue()
+{
+ QAbstractAnimation *animation = static_cast<QAbstractAnimation *>(sender());
+ if (time != animation->duration()) {
+ qDebug() << "Animation's last recorded time" << time;
+ qDebug() << "Expected" << animation->duration();
+ }
+}
+
+void Tracer::recordValue(const QVariant &value)
+{
+ QAbstractAnimation *animation = static_cast<QAbstractAnimation *>(sender());
+ this->value = value;
+ time = animation->currentTime();
+}
diff --git a/doc/src/snippets/animation/sequential/tracer.h b/doc/src/snippets/animation/sequential/tracer.h
new file mode 100644
index 0000000..1adb018
--- /dev/null
+++ b/doc/src/snippets/animation/sequential/tracer.h
@@ -0,0 +1,23 @@
+#ifndef TRACER_H
+#define TRACER_H
+
+#include <QObject>
+#include <QVariant>
+
+class Tracer : public QObject
+{
+ Q_OBJECT
+
+public:
+ Tracer(QObject *parent = 0);
+
+public slots:
+ void checkValue();
+ void recordValue(const QVariant &value);
+
+private:
+ QVariant value;
+ int time;
+};
+
+#endif
diff --git a/doc/src/snippets/code/doc_src_stylesheet.qdoc b/doc/src/snippets/code/doc_src_stylesheet.qdoc
index 60622d3..a62148f 100644
--- a/doc/src/snippets/code/doc_src_stylesheet.qdoc
+++ b/doc/src/snippets/code/doc_src_stylesheet.qdoc
@@ -1538,6 +1538,11 @@ QSplitter::handle:horizontal {
QSplitter::handle:vertical {
height: 2px;
}
+
+QSplitter::handle:pressed {
+ url(images/splitter_pressed.png);
+}
+
//! [142]
diff --git a/doc/src/snippets/code/src_corelib_tools_qeasingcurve.cpp b/doc/src/snippets/code/src_corelib_tools_qeasingcurve.cpp
new file mode 100644
index 0000000..65358ea
--- /dev/null
+++ b/doc/src/snippets/code/src_corelib_tools_qeasingcurve.cpp
@@ -0,0 +1,4 @@
+//! [0]
+qreal myEasingFunction(qreal progress);
+//! [0]
+
diff --git a/doc/src/snippets/code/src_gui_image_qpixmap.cpp b/doc/src/snippets/code/src_gui_image_qpixmap.cpp
index f86eeae..822b466 100644
--- a/doc/src/snippets/code/src_gui_image_qpixmap.cpp
+++ b/doc/src/snippets/code/src_gui_image_qpixmap.cpp
@@ -10,3 +10,9 @@ static const char * const start_xpm[]={
QPixmap myPixmap;
myPixmap->setMask(myPixmap->createHeuristicMask());
//! [1]
+
+//! [2]
+QPixmap pixmap("background.png");
+QRegion exposed;
+pixmap.scroll(10, 10, pixmap.rect(), &exposed);
+//! [2]
diff --git a/doc/src/snippets/code/src_gui_image_qpixmapcache.cpp b/doc/src/snippets/code/src_gui_image_qpixmapcache.cpp
index c4b6353..2a04f64 100644
--- a/doc/src/snippets/code/src_gui_image_qpixmapcache.cpp
+++ b/doc/src/snippets/code/src_gui_image_qpixmapcache.cpp
@@ -13,7 +13,7 @@ painter->drawPixmap(0, 0, p);
//! [1]
QPixmap pm;
-if (!QPixmapCache::find("my_big_image", pm)) {
+if (!QPixmapCache::find("my_big_image", &pm)) {
pm.load("bigimage.png");
QPixmapCache::insert("my_big_image", pm);
}
diff --git a/doc/src/snippets/qprocess-environment/main.cpp b/doc/src/snippets/qprocess-environment/main.cpp
index bce3578..148518b 100644
--- a/doc/src/snippets/qprocess-environment/main.cpp
+++ b/doc/src/snippets/qprocess-environment/main.cpp
@@ -43,6 +43,7 @@
void startProcess()
{
+ {
//! [0]
QProcess process;
QStringList env = QProcess::systemEnvironment();
@@ -51,6 +52,18 @@ env.replaceInStrings(QRegExp("^PATH=(.*)", Qt::CaseInsensitive), "PATH=\\1;C:\\B
process.setEnvironment(env);
process.start("myapp");
//! [0]
+ }
+
+ {
+//! [1]
+QProcess process;
+QHash<QString, QString> env = QProcess::systemEnvironmentHash();
+env.insert("TMPDIR", "C:\\MyApp\\temp"); // Add an environment variable
+env["PATH"] += ";C:\\Bin";
+process.setEnvironment(env);
+process.start("myapp");
+//! [0]
+ }
}
int main(int argc, char *argv[])
diff --git a/doc/src/snippets/widgets-tutorial/template.cpp b/doc/src/snippets/widgets-tutorial/template.cpp
new file mode 100644
index 0000000..5958676
--- /dev/null
+++ b/doc/src/snippets/widgets-tutorial/template.cpp
@@ -0,0 +1,14 @@
+#include <QtGui>
+
+// Include header files for application components.
+// ...
+
+int main(int argc, char *argv[])
+{
+ QApplication app(argc, argv);
+
+ // Set up and show widgets.
+ // ...
+
+ return app.exec();
+}
diff --git a/doc/src/statemachine.qdoc b/doc/src/statemachine.qdoc
new file mode 100644
index 0000000..5a89f4d
--- /dev/null
+++ b/doc/src/statemachine.qdoc
@@ -0,0 +1,645 @@
+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the documentation of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+/*!
+ \page statemachine-api.html
+ \title The State Machine Framework
+ \brief An overview of the State Machine framework for constructing and executing state graphs.
+ \ingroup architecture
+
+ \tableofcontents
+
+ The State Machine framework provides classes for creating and executing
+ state graphs. The concepts and notation are based on those from Harel's
+ \l{Statecharts: A visual formalism for complex systems}{Statecharts}, which
+ is also the basis of UML state diagrams. The semantics of state machine
+ execution are based on \l{State Chart XML: State Machine Notation for
+ Control Abstraction}{State Chart XML (SCXML)}.
+
+ Statecharts provide a graphical way of modeling how a system reacts to
+ stimuli. This is done by defining the possible \e states that the system can
+ be in, and how the system can move from one state to another (\e transitions
+ between states). A key characteristic of event-driven systems (such as Qt
+ applications) is that behavior often depends not only on the last or current
+ event, but also the events that preceded it. With statecharts, this
+ information is easy to express.
+
+ The State Machine framework provides an API and execution model that can be
+ used to effectively embed the elements and semantics of statecharts in Qt
+ applications. The framework integrates tightly with Qt's meta-object system;
+ for example, transitions between states can be triggered by signals, and
+ states can be configured to set properties and invoke methods on QObjects.
+ Qt's event system is used to drive the state machines.
+
+ \section1 A Simple State Machine
+
+ To demonstrate the core functionality of the State Machine API, let's look
+ at a small example: A state machine with three states, \c s1, \c s2 and \c
+ s3. The state machine is controlled by a single QPushButton; when the button
+ is clicked, the machine transitions to another state. Initially, the state
+ machine is in state \c s1. The statechart for this machine is as follows:
+
+ \img statemachine-button.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The following snippet shows the code needed to create such a state machine.
+ First, we create the state machine and states:
+
+ \code
+ QStateMachine machine;
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+ QState *s3 = new QState();
+ \endcode
+
+ Then, we create the transitions by using the QState::addTransition()
+ function:
+
+ \code
+ s1->addTransition(button, SIGNAL(clicked()), s2);
+ s2->addTransition(button, SIGNAL(clicked()), s3);
+ s3->addTransition(button, SIGNAL(clicked()), s1);
+ \endcode
+
+ Next, we add the states to the machine and set the machine's initial state:
+
+ \code
+ machine.addState(s1);
+ machine.addState(s2);
+ machine.addState(s3);
+ machine.setInitialState(s1);
+ \endcode
+
+ Finally, we start the state machine:
+
+ \code
+ machine.start();
+ \endcode
+
+ The state machine executes asynchronously, i.e. it becomes part of your
+ application's event loop.
+
+ \section1 Doing Useful Work on State Entry and Exit
+
+ The above state machine merely transitions from one state to another, it
+ doesn't perform any operations. The QState::assignProperty() function can be
+ used to have a state set a property of a QObject when the state is
+ entered. In the following snippet, the value that should be assigned to a
+ QLabel's text property is specified for each state:
+
+ \code
+ s1->assignProperty(label, "text", "In state s1");
+ s2->assignProperty(label, "text", "In state s2");
+ s3->assignProperty(label, "text", "In state s3");
+ \endcode
+
+ When any of the states is entered, the label's text will be changed
+ accordingly.
+
+ The QState::entered() signal is emitted when the state is entered, and the
+ QState::exited() signal is emitted when the state is exited. In the
+ following snippet, the button's showMaximized() slot will be called when
+ state \c s3 is entered, and the button's showMinimized() slot will be called
+ when \c s3 is exited:
+
+ \code
+ QObject::connect(s3, SIGNAL(entered()), button, SLOT(showMaximized()));
+ QObject::connect(s3, SIGNAL(exited()), button, SLOT(showMinimized()));
+ \endcode
+
+ Custom states can reimplement QAbstractState::onEntry() and
+ QAbstractState::onExit().
+
+ \section1 State Machines That Finish
+
+ The state machine defined in the previous section never finishes. In order
+ for a state machine to be able to finish, it needs to have a top-level \e
+ final state (QFinalState object). When the state machine enters a top-level
+ final state, the machine will emit the QStateMachine::finished() signal and
+ halt.
+
+ All you need to do to introduce a final state in the graph is create a
+ QFinalState object and use it as the target of one or more transitions.
+
+ \section1 Sharing Transitions By Grouping States
+
+ Assume we wanted the user to be able to quit the application at any time by
+ clicking a Quit button. In order to achieve this, we need to create a final
+ state and make it the target of a transition associated with the Quit
+ button's clicked() signal. We could add a transition from each of \c s1, \c
+ s2 and \c s3; however, this seems redundant, and one would also have to
+ remember to add such a transition from every new state that is added in the
+ future.
+
+ We can achieve the same behavior (namely that clicking the Quit button quits
+ the state machine, regardless of which state the state machine is in) by
+ grouping states \c s1, \c s2 and \c s3. This is done by creating a new
+ top-level state and making the three original states children of the new
+ state. The following diagram shows the new state machine.
+
+ \img statemachine-button-nested.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The three original states have been renamed \c s11, \c s12 and \c s13 to
+ reflect that they are now children of the new top-level state, \c s1. Child
+ states implicitly inherit the transitions of their parent state. This means
+ it is now sufficient to add a single transition from \c s1 to the final
+ state \c s2. New states added to \c s1 will also automatically inherit this
+ transition.
+
+ All that's needed to group states is to specify the proper parent when the
+ state is created. You also need to specify which of the child states is the
+ initial one (i.e. which child state the state machine should enter when the
+ parent state is the target of a transition).
+
+ \code
+ QState *s1 = new QState();
+ QState *s11 = new QState(s1);
+ QState *s12 = new QState(s1);
+ QState *s13 = new QState(s1);
+ s1->setInitialState(s11);
+ machine.addState(s1);
+ \endcode
+
+ \code
+ QFinalState *s2 = new QFinalState();
+ s1->addTransition(quitButton, SIGNAL(clicked()), s2);
+ machine.addState(s2);
+
+ QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit()));
+ \endcode
+
+ In this case we want the application to quit when the state machine is
+ finished, so the machine's finished() signal is connected to the
+ application's quit() slot.
+
+ A child state can override an inherited transition. For example, the
+ following code adds a transition that effectively causes the Quit button to
+ be ignored when the state machine is in state \c s12.
+
+ \code
+ s12>addTransition(quitButton, SIGNAL(clicked()), s12);
+ \endcode
+
+ A transition can have any state as its target, i.e. the target state does
+ not have to be on the same level in the state hierarchy as the source state.
+
+ \section1 Using History States to Save and Restore the Current State
+
+ Imagine that we wanted to add an "interrupt" mechanism to the example
+ discussed in the previous section; the user should be able to click a button
+ to have the state machine perform some non-related task, after which the
+ state machine should resume whatever it was doing before (i.e. return to the
+ old state, which is one of \c s11, \c s12 and \c s13 in this case).
+
+ Such behavior can easily be modeled using \e{history states}. A history
+ state (QHistoryState object) is a pseudo-state that represents the child
+ state that the parent state was in the last time the parent state was
+ exited.
+
+ A history state is created as a child of the state for which we wish to
+ record the current child state; when the state machine detects the presence
+ of such a state at runtime, it automatically records the current (real)
+ child state when the parent state is exited. A transition to the history
+ state is in fact a transition to the child state that the state machine had
+ previously saved; the state machine automatically "forwards" the transition
+ to the real child state.
+
+ The following diagram shows the state machine after the interrupt mechanism
+ has been added.
+
+ \img statemachine-button-history.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ The following code shows how it can be implemented; in this example we
+ simply display a message box when \c s3 is entered, then immediately return
+ to the previous child state of \c s1 via the history state.
+
+ \code
+ QHistoryState *s1h = s1->addHistoryState();
+
+ QState *s3 = new QState();
+ s3->assignProperty(label, "text", "In s3");
+ QMessageBox mbox;
+ mbox.addButton(QMessageBox::Ok);
+ mbox.setText("Interrupted!");
+ mbox.setIcon(QMessageBox::Information);
+ QObject::connect(s3, SIGNAL(entered()), &mbox, SLOT(exec()));
+ s3->addTransition(s1h);
+ machine.addState(s3);
+
+ s1->addTransition(interruptButton, SIGNAL(clicked()), s3);
+ \endcode
+
+ \section1 Using Parallel States to Avoid a Combinatorial Explosion of States
+
+ Assume that you wanted to model a set of mutually exclusive properties of a
+ car in a single state machine. Let's say the properties we are interested in
+ are Clean vs Dirty, and Moving vs Not moving. It would take four mutually
+ exclusive states and eight transitions to be able to represent and freely
+ move between all possible combinations.
+
+ \img statemachine-nonparallel.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ If we added a third property (say, Red vs Blue), the total number of states
+ would double, to eight; and if we added a fourth property (say, Enclosed vs
+ Convertible), the total number of states would double again, to 16.
+
+ Using parallel states, the total number of states and transitions grows
+ linearly as we add more properties, instead of exponentially. Furthermore,
+ states can be added to or removed from the parallel state without affecting
+ any of their sibling states.
+
+ \img statemachine-parallel.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ To create a parallel state group, pass QState::ParallelStates to the QState
+ constructor.
+
+ \code
+ QState *s1 = new QState(QState::ParallelStates);
+ // s11 and s12 will be entered in parallel
+ QState *s11 = new QState(s1);
+ QState *s12 = new QState(s1);
+ \endcode
+
+ When a parallel state group is entered, all its child states will be
+ simultaneously entered. Transitions within the individual child states
+ operate normally. However, any of the child states may take a transition
+ outside the parent state. When this happens, the parent state and all of its
+ child states are exited.
+
+ \section1 Detecting that a Composite State has Finished
+
+ A child state can be final (a QFinalState object); when a final child state
+ is entered, the parent state emits the QState::finished() signal. The
+ following diagram shows a composite state \c s1 which does some processing
+ before entering a final state:
+
+ \img statemachine-finished.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ When \c s1 's final state is entered, \c s1 will automatically emit
+ finished(). We use a signal transition to cause this event to trigger a
+ state change:
+
+ \code
+ s1->addTransition(s1, SIGNAL(finished()), s2);
+ \endcode
+
+ Using final states in composite states is useful when you want to hide the
+ internal details of a composite state; i.e. the only thing the outside world
+ should be able to do is enter the state, and get a notification when the
+ state has completed its work. This is a very powerful abstraction and
+ encapsulation mechanism when building complex (deeply nested) state
+ machines. (In the above example, you could of course create a transition
+ directly from \c s1 's \c done state rather than relying on \c s1 's
+ finished() signal, but with the consequence that implementation details of
+ \c s1 are exposed and depended on).
+
+ For parallel state groups, the QState::finished() signal is emitted when \e
+ all the child states have entered final states.
+
+ \section1 Events, Transitions and Guards
+
+ A QStateMachine runs its own event loop. For signal transitions
+ (QSignalTransition objects), QStateMachine automatically posts a
+ QSignalEvent to itself when it intercepts the corresponding signal;
+ similarly, for QObject event transitions (QEventTransition objects) a
+ QWrappedEvent is posted.
+
+ You can post your own events to the state machine using
+ QStateMachine::postEvent().
+
+ When posting a custom event to the state machine, you typically also have
+ one or more custom transitions that can be triggered from events of that
+ type. To create such a transition, you subclass QAbstractTransition and
+ reimplement QAbstractTransition::eventTest(), where you check if an event
+ matches your event type (and optionally other criteria, e.g. attributes of
+ the event object).
+
+ Here we define our own custom event type, \c StringEvent, for posting
+ strings to the state machine:
+
+ \code
+ struct StringEvent : public QEvent
+ {
+ StringEvent(const QString &val)
+ : QEvent(QEvent::Type(QEvent::User+1)),
+ value(val) {}
+
+ QString value;
+ };
+ \endcode
+
+ Next, we define a transition that only triggers when the event's string
+ matches a particular string (a \e guarded transition):
+
+ \code
+ class StringTransition : public QAbstractTransition
+ {
+ public:
+ StringTransition(const QString &value)
+ : m_value(value) {}
+
+ protected:
+ virtual bool eventTest(QEvent *e) const
+ {
+ if (e->type() != QEvent::Type(QEvent::User+1)) // StringEvent
+ return false;
+ StringEvent *se = static_cast<StringEvent*>(e);
+ return (m_value == se->value);
+ }
+
+ virtual void onTransition(QEvent *) {}
+
+ private:
+ QString m_value;
+ };
+ \endcode
+
+ In the eventTest() reimplementation, we first check if the event type is the
+ desired one; if so, we cast the event to a StringEvent and perform the
+ string comparison.
+
+ The following is a statechart that uses the custom event and transition:
+
+ \img statemachine-customevents.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ Here's what the implementation of the statechart looks like:
+
+ \code
+ QStateMachine machine;
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+ QFinalState *done = new QFinalState();
+
+ StringTransition *t1 = new StringTransition("Hello");
+ t1->setTargetState(s2);
+ s1->addTransition(t1);
+ StringTransition *t2 = new StringTransition("world");
+ t2->setTargetState(done);
+ s2->addTransition(t2);
+
+ machine.addState(s1);
+ machine.addState(s2);
+ machine.addState(done);
+ machine.setInitialState(s1);
+ \endcode
+
+ Once the machine is started, we can post events to it.
+
+ \code
+ machine.postEvent(new StringEvent("Hello"));
+ machine.postEvent(new StringEvent("world"));
+ \endcode
+
+ An event that is not handled by any relevant transition will be silently
+ consumed by the state machine. It can be useful to group states and provide
+ a default handling of such events; for example, as illustrated in the
+ following statechart:
+
+ \img statemachine-customevents2.png
+ \omit
+ \caption This is a caption
+ \endomit
+
+ For deeply nested statecharts, you can add such "fallback" transitions at
+ the level of granularity that's most appropriate.
+
+ \section1 Using Restore Policy To Automatically Restore Properties
+
+ In some state machines it can be useful to focus the attention on assigning properties in states,
+ not on restoring them when the state is no longer active. If you know that a property should
+ always be restored to its initial value when the machine enters a state that does not explicitly
+ give the property a value, you can set the global restore policy to
+ QStateMachine::RestoreProperties.
+
+ \code
+ QStateMachine machine;
+ machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
+ \endcode
+
+ When this restore policy is set, the machine will automatically restore all properties. If it
+ enters a state where a given property is not set, it will first search the hierarchy of ancestors
+ to see if the property is defined there. If it is, the property will be restored to the value
+ defined by the closest ancestor. If not, it will be restored to its initial value (i.e. the
+ value of the property before any property assignments in states were executed.)
+
+ Take the following code:
+ \code
+ QStateMachine machine;
+ machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
+
+ QState *s1 = new QState();
+ s1->assignProperty(object, "fooBar", 1.0);
+ machine.addState(s1);
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState();
+ machine.addState(s2);
+ \endcode
+
+ Lets say the property \c fooBar is 0.0 when the machine starts. When the machine is in state
+ \c s1, the property will be 1.0, since the state explicitly assigns this value to it. When the
+ machine is in state \c s2, no value is explicitly defined for the property, so it will implicitly
+ be restored to 0.0.
+
+ If we are using nested states, the parent defines a value for the property which is inherited by
+ all descendants that do not explicitly assign a value to the property.
+ \code
+ QStateMachine machine;
+ machine.setGlobalRestorePolicy(QStateMachine::RestoreProperties);
+
+ QState *s1 = new QState();
+ s1->assignProperty(object, "fooBar", 1.0);
+ machine.addState(s1);
+ machine.setInitialState(s1);
+
+ QState *s2 = new QState(s1);
+ s2->assignProperty(object, "fooBar", 2.0);
+ s1->setInitialState(s2);
+
+ QState *s3 = new QState(s1);
+ \endcode
+
+ Here \c s1 has two children: \c s2 and \c s3. When \c s2 is entered, the property \c fooBar
+ will have the value 2.0, since this is explicitly defined for the state. When the machine is in
+ state \c s3, no value is defined for the state, but \c s1 defines the property to be 1.0, so this
+ is the value that will be assigned to \c fooBar.
+
+ \section1 Animating Property Assignments
+
+ The State Machine API connects with the Animation API in Qt to allow automatically animating
+ properties as they are assigned in states.
+
+ Say we have the following code:
+ \code
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
+ s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100));
+
+ s1->addTransition(button, SIGNAL(clicked()), s2);
+ \endcode
+
+ Here we define two states of a user interface. In \c s1 the \c button is small, and in \c s2
+ it is bigger. If we click the button to transition from \c s1 to \c s2, the geometry of the button
+ will be set immediately when a given state has been entered. If we want the transition to be
+ smooth, however, all we need to do is make a QPropertyAnimation and add this to the transition
+ object.
+
+ \code
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
+ s2->assignProperty(button, "geometry", QRectF(0, 0, 100, 100));
+
+ QSignalTransition *transition = s1->addTransition(button, SIGNAL(clicked()), s2);
+ transition->addAnimation(new QPropertyAnimation(button, "geometry"));
+ \endcode
+
+ Adding an animation for the property in question means that the property assignment will no
+ longer take immediate effect when the state has been entered. Instead, the animation will start
+ playing when the state has been entered and smoothly animate the property assignment. Since we
+ do not set the start value or end value of the animation, these will be set implicitly. The
+ start value of the animation will be the property's current value when the animation starts, and
+ the end value will be set based on the property assignments defined for the state.
+
+ If the global restore policy of the state machine is set to QStateMachine::RestoreProperties,
+ it is possible to also add animations for the property restorations.
+
+ \section1 Detecting That All Properties Have Been Set In A State
+
+ When animations are used to assign properties, a state no longer defines the exact values that a
+ property will have when the machine is in the given state. While the animation is running, the
+ property can potentially have any value, depending on the animation.
+
+ In some cases, it can be useful to be able to detect when the property has actually been assigned
+ the value defined by a state. For this, we can use the state's polished() signal.
+ \code
+ QState *s1 = new QState();
+ s1->assignProperty(button, "geometry", QRectF(0, 0, 50, 50));
+
+ QState *s2 = new QState();
+
+ s1->addTransition(s1, SIGNAL(polished()), s2);
+ \endcode
+
+ The machine will be in state \c s1 until the \c geometry property has been set. Then it will
+ immediately transition into \c s2. If the transition into \c s1 has an animation for the \c
+ geometry property, then the machine will stay in \c s1 until the animation has finished. If there
+ is no animation, it will simply set the property and immediately enter state \c s2.
+
+ Either way, when the machine is in state \c s2, the property \c geometry has been assigned the
+ defined value.
+
+ If the global restore policy is set to QStateMachine::RestoreProperties, the state will not emit
+ the polished() signal until these have been executed as well.
+
+ \section1 What happens if a state is exited before the animation has finished
+
+ If a state has property assignments, and the transition into the state has animations for the
+ properties, the state can potentially be exited before the properties have been assigned to the
+ values defines by the state. This is true in particular when there are transitions out from the
+ state that do not depend on the state being polished, as described in the previous section.
+
+ The State Machine API guarantees that a property assigned by the state machine either:
+ \list
+ \o Has a value explicitly assigned to the property.
+ \o Is currently being animated into a value explicitly assigned to the property.
+ \endlist
+
+ When a state is exited prior to the animation finishing, the behavior of the state machine depends
+ on the target state of the transition. If the target state explicitly assigns a value to the
+ property, no additional action will be taken. The property will be assigned the value defined by
+ the target state.
+
+ If the target state does not assign any value to the property, there are two
+ options: By default, the property will be assigned the value defined by the state it is leaving
+ (the value it would have been assigned if the animation had been permitted to finish playing.) If
+ a global restore policy is set, however, this will take precedence, and the property will be
+ restored as usual.
+
+ \section1 Default Animations
+
+ As described earlier, you can add animations to transitions to make sure property assignments
+ in the target state are animated. If you want a specific animation to be used for a given property
+ regardless of which transition is taken, you can add it as a default animation to the state
+ machine. This is in particular useful when the properties assigned (or restored) by specific
+ states is not known when the machine is constructed.
+
+ \code
+ QState *s1 = new QState();
+ QState *s2 = new QState();
+
+ s2->assignProperty(object, "fooBar", 2.0);
+ s1->addTransition(s2);
+
+ QStateMachine machine;
+ machine.setInitialState(s1);
+ machine.addDefaultAnimation(new QPropertyAnimation(object, "fooBar"));
+ \endcode
+
+ When the machine is in state \c s2, the machine will play the default animation for the
+ property \c fooBar since this property is assigned by \c s2.
+
+ Note that animations explicitly set on transitions will take precedence over any default
+ animation for the given property.
+*/
diff --git a/doc/src/tutorials/addressbook-fr.qdoc b/doc/src/tutorials/addressbook-fr.qdoc
index 2847f1b..512a404 100644
--- a/doc/src/tutorials/addressbook-fr.qdoc
+++ b/doc/src/tutorials/addressbook-fr.qdoc
@@ -239,13 +239,16 @@
\snippet tutorials/addressbook/part1/main.cpp main function
- On construit un nouveau widget \c AddressBook sur le tas en utilisant le mot-clé
- \c new et en invoquant sa méthode \l{QWidget::show()}{show()} pour l'afficher.
+ On construit un nouveau widget \c AddressBook sur la pile et on invoque
+ sa méthode \l{QWidget::show()}{show()} pour l'afficher.
Cependant, le widget ne sera pas visible tant que la boucle d'évènements
n'aura pas été lancée. On démarre la boucle d'évènements en appelant la
méthode \l{QApplication::}{exec()} de l'application; le résultat renvoyé
par cette méthode est lui même utilisé comme valeur de retour pour la méthode
\c main().
+ On comprend maintenant pourquoi \c AddressBook a été créé sur la pile: à la fin
+ du programme, l'objet sort du scope de la fonction \c main() et tous ses widgets enfants
+ sont supprimés, assurant ainsi qu'il n'y aura pas de fuites de mémoire.
*/
/*!
diff --git a/doc/src/tutorials/addressbook.qdoc b/doc/src/tutorials/addressbook.qdoc
index 3b0d2bc..38200b0 100644
--- a/doc/src/tutorials/addressbook.qdoc
+++ b/doc/src/tutorials/addressbook.qdoc
@@ -242,12 +242,15 @@
\snippet tutorials/addressbook/part1/main.cpp main function
- We construct a new \c AddressBook widget on the heap using the \c new
- keyword and invoke its \l{QWidget::show()}{show()} function to display it.
+ We construct a new \c AddressBook widget on the stack and invoke
+ its \l{QWidget::show()}{show()} function to display it.
However, the widget will not be shown until the application's event loop
is started. We start the event loop by calling the application's
\l{QApplication::}{exec()} function; the result returned by this function
- is used as the return value from the \c main() function.
+ is used as the return value from the \c main() function. At this point,
+ it becomes apparent why we instanciated \c AddressBook on the stack: It
+ will now go out of scope. Therefore, \c AddressBook and all its child widgets
+ will be deleted, thus preventing memory leaks.
*/
/*!
diff --git a/doc/src/tutorials/widgets-tutorial.qdoc b/doc/src/tutorials/widgets-tutorial.qdoc
index ead44af..1e89431 100644
--- a/doc/src/tutorials/widgets-tutorial.qdoc
+++ b/doc/src/tutorials/widgets-tutorial.qdoc
@@ -41,11 +41,14 @@
/*!
\page widgets-tutorial.html
+ \startpage {index.html}{Qt Reference Documentation}
+ \nextpage {tutorials/widgets/toplevel}{Creating a Window}
\title Widgets Tutorial
\ingroup tutorials
- \brief This tutorial covers basic usage of widgets and layouts, showing how they are used to build GUI applications.
+ \brief This tutorial covers basic usage of widgets and layouts, showing how
+ they are used to build GUI applications.
\section1 Introduction
@@ -68,7 +71,60 @@
occupied by its parent. This means that, when a window is deleted, all
the widgets it contains are automatically deleted.
- \section1 Creating a Window
+ \section1 Writing a main Function
+
+ Many of the GUI examples in Qt follow the pattern of having a \c{main.cpp}
+ file containing code to initialize the application, and a number of other
+ source and header files containing the application logic and custom GUI
+ components.
+
+ A typical \c main() function, written in \c{main.cpp}, looks like this:
+
+ \quotefile doc/src/snippets/widgets-tutorial/template.cpp
+
+ We first construct a QApplication object which is configured using any
+ arguments passed in from the command line. After any widgets have been
+ created and shown, we call QApplication::exec() to start Qt's event loop.
+ Control passes to Qt until this function returns, at which point we return
+ the value we obtain from this function.
+
+ In each part of this tutorial, we provide an example that is written
+ entirely within a \c main() function. In more sophisticated examples, the
+ code to set up widgets and layouts is written in other parts of the
+ example. For example, the GUI for a main window may be set up in the
+ constructor of a QMainWindow subclass.
+
+ The \l{Qt Examples#Widgets}{Widgets examples} are a good place to look for
+ more complex and complete examples and applications.
+
+ \section1 Building Examples and Tutorials
+
+ If you obtained a binary package of Qt or compiled it yourself, the
+ examples described in this tutorial should already be ready to run.
+ However, if you may wish to modify them and recompile them, you need to
+ perform the following steps:
+
+ \list 1
+ \o At the command line, enter the directory containing the example you
+ wish to recompile.
+ \o Type \c qmake and press \key{Return}. If this doesn't work, make sure
+ that the executable is on your path, or enter its full location.
+ \o On Linux/Unix and Mac OS X, type \c make and press \key{Return};
+ on Windows with Visual Studio, type \c nmake and press \key{Return}.
+ \endlist
+
+ An executable file should have been created within the current directory.
+ On Windows, this file may be located within a \c debug or \c release
+ subdirectory. You can run this file to see the example code at work.
+*/
+
+/*!
+ \page widgets-tutorial-toplevel.html
+ \contentspage {Widgets Tutorial}{Contents}
+ \previouspage {Widgets Tutorial}
+ \nextpage {Widgets Tutorial - Child Widgets}
+ \example tutorials/widgets/toplevel
+ \title Widgets Tutorial - Creating a Window
If a widget is created without a parent, it is treated as a window, or
\e{top-level widget}, when it is shown. Since it has no parent object to
@@ -82,7 +138,7 @@
<table align="left" width="100%">
<tr class="qt-code"><td>
\endraw
- \snippet snippets/widgets-tutorial/toplevel/main.cpp create, resize and show
+ \snippet tutorials/widgets/toplevel/main.cpp main program
\raw HTML
</td><td align="right">
\endraw
@@ -92,15 +148,28 @@
</table>
\endraw
- We can add a child widget to this window by passing \c window as the
- parent to its constructor. In this case, we add a button to the window
- and place it in a specific location:
+ To create a real GUI, we need to place widgets inside the window. To do
+ this, we pass a QWidget instance to a widget's constructor, as we will
+ demonstrate in the next part of this tutorial.
+*/
+
+/*!
+ \page widgets-tutorial-childwidget.html
+ \contentspage {Widgets Tutorial}{Contents}
+ \previouspage {Widgets Tutorial - Creating a Window}
+ \nextpage {Widgets Tutorial - Using Layouts}
+ \example tutorials/widgets/childwidget
+ \title Widgets Tutorial - Child Widgets
+
+ We can add a child widget to the window created in the previous example by
+ passing \c window as the parent to its constructor. In this case, we add a
+ button to the window and place it in a specific location:
\raw HTML
<table align="left" width="100%">
<tr class="qt-code"><td>
\endraw
- \snippet snippets/widgets-tutorial/childwidget/main.cpp create, position and show
+ \snippet tutorials/widgets/childwidget/main.cpp main program
\raw HTML
</td><td align="right">
\endraw
@@ -112,9 +181,16 @@
The button is now a child of the window and will be deleted when the
window is destroyed. Note that hiding or closing the window does not
- automatically destroy it.
+ automatically destroy it. It will be destroyed when the example exits.
+*/
- \section1 Using Layouts
+/*!
+ \page widgets-tutorial-windowlayout.html
+ \contentspage {Widgets Tutorial}{Contents}
+ \previouspage {Widgets Tutorial - Child Widgets}
+ \nextpage {Widgets Tutorial - Nested Layouts}
+ \example tutorials/widgets/windowlayout
+ \title Widgets Tutorial - Using Layouts
Usually, child widgets are arranged inside a window using layout objects
rather than by specifying positions and sizes explicitly. Here, we
@@ -125,7 +201,7 @@
<table align="left" width="100%">
<tr class="qt-code"><td>
\endraw
- \snippet snippets/widgets-tutorial/windowlayout/main.cpp create, lay out widgets and show
+ \snippet tutorials/widgets/windowlayout/main.cpp main program
\raw HTML
</td><td align="right">
\endraw
@@ -149,17 +225,31 @@
manage the label and line edit and set the layout on the window, both the
widgets and the layout itself are ''reparented'' to become children of
the window.
+*/
+
+/*!
+ \page widgets-tutorial-nestedlayouts.html
+ \contentspage {Widgets Tutorial}{Contents}
+ \previouspage {Widgets Tutorial - Using Layouts}
+ \example tutorials/widgets/nestedlayouts
+ \title Widgets Tutorial - Nested Layouts
Just as widgets can contain other widgets, layouts can be used to provide
different levels of grouping for widgets. Here, we want to display a
label alongside a line edit at the top of a window, above a table view
showing the results of a query.
+ We achieve this by creating two layouts: \c{queryLayout} is a QHBoxLayout
+ that contains QLabel and QLineEdit widgets placed side-by-side;
+ \c{mainLayout} is a QVBoxLayout that contains \c{queryLayout} and a
+ QTableView arranged vertically.
+
\raw HTML
<table align="left" width="100%">
<tr class="qt-code"><td>
\endraw
- \snippet snippets/widgets-tutorial/nestedlayouts/main.cpp create, lay out widgets and show
+ \snippet tutorials/widgets/nestedlayouts/main.cpp first part
+ \snippet tutorials/widgets/nestedlayouts/main.cpp last part
\raw HTML
</td><td align="right">
\endraw
@@ -169,6 +259,26 @@
</table>
\endraw
+ Note that we call the \c{mainLayout}'s \l{QBoxLayout::}{addLayout()}
+ function to insert the \c{queryLayout} above the \c{resultView} table.
+
+ We have omitted the code that sets up the model containing the data shown
+ by the QTableView widget, \c resultView. For completeness, we show this below.
+
As well as QHBoxLayout and QVBoxLayout, Qt also provides QGridLayout
and QFormLayout classes to help with more complex user interfaces.
+ These can be seen if you run \l{Qt Designer}.
+
+ \section1 Setting up the Model
+
+ In the code above, we did not show where the table's data came from
+ because we wanted to concentrate on the use of layouts. Here, we see
+ that the model holds a number of items corresponding to rows, each of
+ which is set up to contain data for two columns.
+
+ \snippet tutorials/widgets/nestedlayouts/main.cpp set up the model
+
+ The use of models and views is covered in the
+ \l{Qt Examples#Item Views}{item view examples} and in the
+ \l{Model/View Programming} overview.
*/