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Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/frameworks-technologies/graphicsview.qdoc | 14 |
1 files changed, 4 insertions, 10 deletions
diff --git a/doc/src/frameworks-technologies/graphicsview.qdoc b/doc/src/frameworks-technologies/graphicsview.qdoc index 1503f53..ba89c7d 100644 --- a/doc/src/frameworks-technologies/graphicsview.qdoc +++ b/doc/src/frameworks-technologies/graphicsview.qdoc @@ -437,13 +437,10 @@ \section2 Animation Graphics View supports animation at several levels. You can easily - assemble animation paths by associating a QGraphicsItemAnimation with - your item. This allows timeline controlled animations that operate at - a steady speed on all platforms (although the frame rate may vary - depending on the platform's performance). QGraphicsItemAnimation - allows you to create a path for an item's position, rotation, scale, - shear and translation. The animation can be controlled by a QSlider, - or more commonly by QTimeLine. + assemble animation by using the Animation Framework. For that you'll + need your items to inherit from QGraphicsObject and associate + QPropertyAnimation with them. QPropertyAnimation allows to animate any + QObject property. Another option is to create a custom item that inherits from QObject and QGraphicsItem. The item can the set up its own timers, and control @@ -454,9 +451,6 @@ QGraphicsScene::advance(), which in turn calls QGraphicsItem::advance(). - See also the \l{Drag and Drop Robot Example}{Drag and Drop Robot} - example for an illustration of timeline-based animation techniques. - \section2 OpenGL Rendering To enable OpenGL rendering, you simply set a new QGLWidget as the |