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-rw-r--r--doc/src/snippets/qstring/stringbuilder.cpp28
-rw-r--r--doc/src/statemachine.qdoc141
2 files changed, 44 insertions, 125 deletions
diff --git a/doc/src/snippets/qstring/stringbuilder.cpp b/doc/src/snippets/qstring/stringbuilder.cpp
new file mode 100644
index 0000000..90803e2
--- /dev/null
+++ b/doc/src/snippets/qstring/stringbuilder.cpp
@@ -0,0 +1,28 @@
+
+//! [0]
+ QString foo;
+ QString type = "long";
+
+ foo->setText(QLatin1String("vector<") + type + QLatin1String(">::iterator"));
+
+ if (foo.startsWith("(" + type + ") 0x"))
+ ...
+//! [0]
+
+//! [3]
+ #define QT_USE_FAST_CONCATENATION
+//! [3]
+
+//! [4]
+ #define QT_USE_FAST_CONCATENATION
+ #define QT_USE_FAST_OPERATOR_PLUS
+//! [4]
+
+//! [5]
+ #include <QStringBuilder>
+
+ QString hello("hello");
+ QStringRef el(&hello, 2, 3);
+ QLatin1String world("world");
+ QString message = hello % el % world % QChar('!');
+//! [5]
diff --git a/doc/src/statemachine.qdoc b/doc/src/statemachine.qdoc
index c017827..d2b508d 100644
--- a/doc/src/statemachine.qdoc
+++ b/doc/src/statemachine.qdoc
@@ -85,36 +85,20 @@
The following snippet shows the code needed to create such a state machine.
First, we create the state machine and states:
- \code
- QStateMachine machine;
- QState *s1 = new QState();
- QState *s2 = new QState();
- QState *s3 = new QState();
- \endcode
+ \snippet doc/src/snippets/statemachine/main.cpp 0
Then, we create the transitions by using the QState::addTransition()
function:
- \code
- s1->addTransition(button, SIGNAL(clicked()), s2);
- s2->addTransition(button, SIGNAL(clicked()), s3);
- s3->addTransition(button, SIGNAL(clicked()), s1);
- \endcode
+ \snippet doc/src/snippets/statemachine/main.cpp 1
Next, we add the states to the machine and set the machine's initial state:
- \code
- machine.addState(s1);
- machine.addState(s2);
- machine.addState(s3);
- machine.setInitialState(s1);
- \endcode
+ \snippet doc/src/snippets/statemachine/main.cpp 2
Finally, we start the state machine:
- \code
- machine.start();
- \endcode
+ \snippet doc/src/snippets/statemachine/main.cpp 3
The state machine executes asynchronously, i.e. it becomes part of your
application's event loop.
@@ -127,11 +111,7 @@
entered. In the following snippet, the value that should be assigned to a
QLabel's text property is specified for each state:
- \code
- s1->assignProperty(label, "text", "In state s1");
- s2->assignProperty(label, "text", "In state s2");
- s3->assignProperty(label, "text", "In state s3");
- \endcode
+ \snippet doc/src/snippets/statemachine/main.cpp 4
When any of the states is entered, the label's text will be changed
accordingly.
@@ -142,10 +122,7 @@
state \c s3 is entered, and the button's showMinimized() slot will be called
when \c s3 is exited:
- \code
- QObject::connect(s3, SIGNAL(entered()), button, SLOT(showMaximized()));
- QObject::connect(s3, SIGNAL(exited()), button, SLOT(showMinimized()));
- \endcode
+ \snippet doc/src/snippets/statemachine/main.cpp 5
Custom states can reimplement QAbstractState::onEntry() and
QAbstractState::onExit().
@@ -194,22 +171,9 @@
initial one (i.e. which child state the state machine should enter when the
parent state is the target of a transition).
- \code
- QState *s1 = new QState();
- QState *s11 = new QState(s1);
- QState *s12 = new QState(s1);
- QState *s13 = new QState(s1);
- s1->setInitialState(s11);
- machine.addState(s1);
- \endcode
+ \snippet doc/src/snippets/statemachine/main2.cpp 0
- \code
- QFinalState *s2 = new QFinalState();
- s1->addTransition(quitButton, SIGNAL(clicked()), s2);
- machine.addState(s2);
-
- QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit()));
- \endcode
+ \snippet doc/src/snippets/statemachine/main2.cpp 1
In this case we want the application to quit when the state machine is
finished, so the machine's finished() signal is connected to the
@@ -219,9 +183,7 @@
following code adds a transition that effectively causes the Quit button to
be ignored when the state machine is in state \c s12.
- \code
- s12>addTransition(quitButton, SIGNAL(clicked()), s12);
- \endcode
+ \snippet doc/src/snippets/statemachine/main2.cpp 2
A transition can have any state as its target, i.e. the target state does
not have to be on the same level in the state hierarchy as the source state.
@@ -259,21 +221,7 @@
simply display a message box when \c s3 is entered, then immediately return
to the previous child state of \c s1 via the history state.
- \code
- QHistoryState *s1h = s1->addHistoryState();
-
- QState *s3 = new QState();
- s3->assignProperty(label, "text", "In s3");
- QMessageBox mbox;
- mbox.addButton(QMessageBox::Ok);
- mbox.setText("Interrupted!");
- mbox.setIcon(QMessageBox::Information);
- QObject::connect(s3, SIGNAL(entered()), &mbox, SLOT(exec()));
- s3->addTransition(s1h);
- machine.addState(s3);
-
- s1->addTransition(interruptButton, SIGNAL(clicked()), s3);
- \endcode
+ \snippet doc/src/snippets/statemachine/main2.cpp 3
\section1 Using Parallel States to Avoid a Combinatorial Explosion of States
@@ -305,12 +253,7 @@
To create a parallel state group, pass QState::ParallelStates to the QState
constructor.
- \code
- QState *s1 = new QState(QState::ParallelStates);
- // s11 and s12 will be entered in parallel
- QState *s11 = new QState(s1);
- QState *s12 = new QState(s1);
- \endcode
+ \snippet doc/src/snippets/statemachine/main3.cpp 0
When a parallel state group is entered, all its child states will be
simultaneously entered. Transitions within the individual child states
@@ -334,9 +277,7 @@
finished(). We use a signal transition to cause this event to trigger a
state change:
- \code
- s1->addTransition(s1, SIGNAL(finished()), s2);
- \endcode
+ \snippet doc/src/snippets/statemachine/main3.cpp 1
Using final states in composite states is useful when you want to hide the
internal details of a composite state; i.e. the only thing the outside world
@@ -372,42 +313,12 @@
Here we define our own custom event type, \c StringEvent, for posting
strings to the state machine:
- \code
- struct StringEvent : public QEvent
- {
- StringEvent(const QString &val)
- : QEvent(QEvent::Type(QEvent::User+1)),
- value(val) {}
-
- QString value;
- };
- \endcode
+ \snippet doc/src/snippets/statemachine/main4.cpp 0
Next, we define a transition that only triggers when the event's string
matches a particular string (a \e guarded transition):
- \code
- class StringTransition : public QAbstractTransition
- {
- public:
- StringTransition(const QString &value)
- : m_value(value) {}
-
- protected:
- virtual bool eventTest(QEvent *e) const
- {
- if (e->type() != QEvent::Type(QEvent::User+1)) // StringEvent
- return false;
- StringEvent *se = static_cast<StringEvent*>(e);
- return (m_value == se->value);
- }
-
- virtual void onTransition(QEvent *) {}
-
- private:
- QString m_value;
- };
- \endcode
+ \snippet doc/src/snippets/statemachine/main4.cpp 1
In the eventTest() reimplementation, we first check if the event type is the
desired one; if so, we cast the event to a StringEvent and perform the
@@ -422,31 +333,11 @@
Here's what the implementation of the statechart looks like:
- \code
- QStateMachine machine;
- QState *s1 = new QState();
- QState *s2 = new QState();
- QFinalState *done = new QFinalState();
-
- StringTransition *t1 = new StringTransition("Hello");
- t1->setTargetState(s2);
- s1->addTransition(t1);
- StringTransition *t2 = new StringTransition("world");
- t2->setTargetState(done);
- s2->addTransition(t2);
-
- machine.addState(s1);
- machine.addState(s2);
- machine.addState(done);
- machine.setInitialState(s1);
- \endcode
+ \snippet doc/src/snippets/statemachine/main4.cpp 2
Once the machine is started, we can post events to it.
- \code
- machine.postEvent(new StringEvent("Hello"));
- machine.postEvent(new StringEvent("world"));
- \endcode
+ \snippet doc/src/snippets/statemachine/main4.cpp 3
An event that is not handled by any relevant transition will be silently
consumed by the state machine. It can be useful to group states and provide