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diff --git a/doc/src/declarative/extending-tutorial.qdoc b/doc/src/declarative/extending-tutorial.qdoc index 2cf00b9..cc93e86 100644 --- a/doc/src/declarative/extending-tutorial.qdoc +++ b/doc/src/declarative/extending-tutorial.qdoc @@ -48,8 +48,9 @@ Tutorial chapters: \o \l{declarative/tutorials/extending/chapter2-methods}{Connecting to C++ Methods and Signals} \o \l{declarative/tutorials/extending/chapter3-bindings}{Adding Property Bindings} \o \l{declarative/tutorials/extending/chapter4-customPropertyTypes}{Using Custom Property Types} -\o \l{declarative/tutorials/extending/chapter5-plugins}{Writing an Extension Plugin} -\o \l{qml-extending-tutorial6.html}{In Summary} +\o \l{declarative/tutorials/extending/chapter5-listproperties}{Using List Property Types} +\o \l{declarative/tutorials/extending/chapter6-plugins}{Writing an Extension Plugin} +\o \l{qml-extending-tutorial7.html}{In Summary} \endlist */ @@ -59,61 +60,94 @@ Tutorial chapters: \example declarative/tutorials/extending/chapter1-basics -Let's create a new QML type called "Musician" that has two properties: a name -and an instrument. We will make it available in a \l {Modules}{module} called "Music", with +A common task when extending QML is to provide a new QML type that supports some + custom functionality beyond what is provided by the built-in \l {QML Elements}. +For example, this could be done to implement particular data models, or provide +elements with custom painting and drawing capabilities, or access system features +like network programming that are not accessible through built-in QML features. + +In this tutorial, we will show how to use the C++ classes in the QtDeclarative +module to extend QML. The end result will be a simple Pie Chart display implemented by +several custom QML types connected together through QML features like bindings and +signals, and made available to the QML runtime through a plugin. + +To begin with, let's create a new QML type called "PieChart" that has two properties: a name +and a color. We will make it available in a \l {Modules}{module} called "Charts", with a module version of 1.0. -We want this \c Musician type to be usable from QML like this: + +We want this \c PieChart type to be usable from QML like this: \code - import Music 1.0 + import Charts 1.0 - Musician { - name: "Reddy the Rocker" - instrument: "Guitar" + PieChart { + width: 100; height: 100 + name: "A simple pie chart" + color: "red" } \endcode -To do this, we need a C++ class that encapsulates this \c Musician type and its two -properties. Since QML relies heavily on Qt's \l{Meta-Object System}{meta object system}, +To do this, we need a C++ class that encapsulates this \c PieChart type and its two +properties. Since QML makes extensive use of Qt's \l{Meta-Object System}{meta object system}, this new class must: \list -\o inherit from QObject -\o declare its properties using the Q_PROPERTY() macro +\o Inherit from QObject +\o Declare its properties using the Q_PROPERTY macro \endlist -Here is our \c Musician class, defined in \c musician.h: +Here is our \c PieChart class, defined in \c piechart.h: -\snippet declarative/tutorials/extending/chapter1-basics/musician.h 0 +\snippet declarative/tutorials/extending/chapter1-basics/piechart.h 0 -It defines the two properties, \c name and \c instrument, with the Q_PROPERTY() macro. -The class implementation in \c musician.cpp simply sets and returns the \c m_name and -\c m_instrument values as appropriate. +The class inherits from QDeclarativeItem because we want to override +QDeclarativeItem::paint() in order to draw. If the class just represented some +data type and was not an item that actually needed to be displayed, it could simply inherit +from QObject. Or, if we want to extend the functionality of an existing QObject-based +class, it could inherit from that class instead. -Our QML file, \c app.qml, creates a \c Musician item and display the musician's details +The \c PieChart class defines the two properties, \c name and \c color, with the Q_PROPERTY macro, +and overrides QDeclarativeItem::paint(). The class implementation in \c piechart.cpp +simply sets and returns the \c m_name and \c m_color values as appropriate, and +implements \c paint() to draw a simple pie chart. It also turns off the +QGraphicsItem::ItemHasNoContents flag to enable painting: + +\snippet declarative/tutorials/extending/chapter1-basics/piechart.cpp 0 +\dots 0 +\snippet declarative/tutorials/extending/chapter1-basics/piechart.cpp 1 + +Now that we have defined the \c PieChart type, we will use it from QML. The \c app.qml +file creates a \c PieChart item and display the pie chart's details using a standard QML \l Text item: \snippet declarative/tutorials/extending/chapter1-basics/app.qml 0 +Notice that although the color is specified as a string in QML, it is automatically +converted to a QColor object for the PieChart \c color property. Automatic conversions are +provided for various other \l {QML Basic Types}{basic types}; for example, a string +like "640x480" can be automatically converted to a QSize value. + We'll also create a C++ application that uses a QDeclarativeView to run and -display \c app.qml. The application must register the \c Musician type +display \c app.qml. The application must register the \c PieChart type using the qmlRegisterType() function, to allow it to be used from QML. If -you don't register the type, \c app.qml won't be able to create a \c Musician. +you don't register the type, \c app.qml won't be able to create a \c PieChart. Here is the application \c main.cpp: \snippet declarative/tutorials/extending/chapter1-basics/main.cpp 0 -This call to qmlRegisterType() registers the \c Musician type as a type called "Musician", in a module named "Music", +This call to qmlRegisterType() registers the \c PieChart type as a type called "PieChart", in a module named "Charts", with a module version of 1.0. Lastly, we write a \c .pro project file that includes the files and the \c declarative library: \quotefile declarative/tutorials/extending/chapter1-basics/chapter1-basics.pro -Now we can build and run the application. Try it yourself with the code in Qt's \c examples/tutorials/extending/chapter1-basics directory. +Now we can build and run the application: -\example declarative/tutorials/extending/chapter1-basics +\image extending-tutorial-chapter1.png + +Try it yourself with the code in Qt's \c examples/tutorials/extending/chapter1-basics directory. At the moment, the \c app.qml is run from within a C++ application. This may seem odd if you're used to running QML files with the \l {QML Viewer}. @@ -128,39 +162,40 @@ Later on, we'll show how to create a plugin so that you can run \c app.qml using \example declarative/tutorials/extending/chapter2-methods -Suppose we want \c Musician to have a "perform" method that prints a message -to the console and then emits a "performanceEnded" signal. -Other elements would be able to call \c perform() and receive -\c performanceEnded() signals like this: +Suppose we want \c PieChart to have a "clearChart()" method that erases the +chart and then emits a "chartCleared" signal. Our \c app.qml would be able +to call \c clearChart() and receive \c chartCleared() signals like this: \snippet declarative/tutorials/extending/chapter2-methods/app.qml 0 -To do this, we add a \c perform() method and a \c performanceEnded() signal +\image extending-tutorial-chapter2.png + +To do this, we add a \c clearChart() method and a \c chartCleared() signal to our C++ class: -\snippet declarative/tutorials/extending/chapter2-methods/musician.h 0 +\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 0 \dots -\snippet declarative/tutorials/extending/chapter2-methods/musician.h 1 +\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 1 \dots -\snippet declarative/tutorials/extending/chapter2-methods/musician.h 2 +\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 2 \dots -\snippet declarative/tutorials/extending/chapter2-methods/musician.h 3 +\snippet declarative/tutorials/extending/chapter2-methods/piechart.h 3 -The use of Q_INVOKABLE makes the \c perform() method available to the +The use of Q_INVOKABLE makes the \c clearChart() method available to the Qt Meta-Object system, and in turn, to QML. Note that it could have been declared as as a Qt slot instead of using Q_INVOKABLE, as slots are also callable from QML. Both of these approaches are valid. -The \c perform() method simply prints a message to the console and -then emits \c performanceEnded(): +The \c clearChart() method simply changes the color to Qt::transparent, +repaints the chart, then emits the \c chartCleared() signal: -\snippet declarative/tutorials/extending/chapter2-methods/musician.cpp 0 +\snippet declarative/tutorials/extending/chapter2-methods/piechart.cpp 0 -Now when we run the application and click the window, the application outputs: +Now when we run the application and click the window, the pie chart +disappears, and the application outputs: \code - "Reddy the Rocker" is playing the "Guitar" - The performance has now ended + The chart has been cleared \endcode Try out the example yourself with the updated code in Qt's \c examples/tutorials/extending/chapter2-methods directory. @@ -174,45 +209,49 @@ Try out the example yourself with the updated code in Qt's \c examples/tutorials Property bindings is a powerful feature of QML that allows values of different elements to be synchronized automatically. It uses signals to notify and update -other elements' values when property values change. +other elements' values when property values are changed. -Let's enable property bindings for the \c instrument property. That means +Let's enable property bindings for the \c color property. That means if we have code like this: \snippet declarative/tutorials/extending/chapter3-bindings/app.qml 0 -The "instrument: reddy.instrument" statement binds the \c instrument value of -\c craig to the \c instrument of \c reddy. -Whenever \c reddy's \c instrument value changes, \c craig's \c instrument value -updates to the same value. When the window is clicked, the application outputs: +\image extending-tutorial-chapter3.png -\code - "Reddy the Rocker" is playing the "Guitar" - "Craig the Copycat" is playing the "Guitar" - "Reddy the Rocker" is playing the "Drums" - "Craig the Copycat" is playing the "Drums" -\endcode +The "color: chartA.color" statement binds the \c color value of +\c chartB to the \c color of \c chartA. +Whenever \c chartA's \c color value changes, \c chartB's \c color value +updates to the same value. When the window is clicked, the \c onClicked +handler in the MouseArea changes the color of \c chartA, thereby changing +both charts to the color blue. -It's easy to enable property binding for the \c instrument property. -We add a \l{Qt's Property System}{NOTIFY} feature to its Q_PROPERTY() declaration to indicate that a "instrumentChanged" signal +It's easy to enable property binding for the \c color property. +We add a \l{Qt's Property System}{NOTIFY} feature to its Q_PROPERTY() declaration to indicate that a "colorChanged" signal is emitted whenever the value changes. -\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 0 +\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 0 \dots -\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 1 +\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 1 \dots -\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 2 +\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 2 \dots -\snippet declarative/tutorials/extending/chapter3-bindings/musician.h 3 +\snippet declarative/tutorials/extending/chapter3-bindings/piechart.h 3 -Then, we emit this signal in \c setInstrument(): +Then, we emit this signal in \c setPieSlice(): -\snippet declarative/tutorials/extending/chapter3-bindings/musician.cpp 0 +\snippet declarative/tutorials/extending/chapter3-bindings/piechart.cpp 0 -It's important for \c setInstrument() to check that the instrument value has actually changed -before emitting \c instrumentChanged(). This ensures the signal is not emitted unnecessarily and +It's important for \c setColor() to check that the color value has actually changed +before emitting \c colorChanged(). This ensures the signal is not emitted unnecessarily and also prevents loops when other elements respond to the value change. +The use of bindings is essential to QML. You should always add NOTIFY +signals for properties if they are able to be implemented, so that your +properties can be used in bindings. Properties that cannot be bound cannot be +automatically updated and cannot be used as flexibly in QML. Also, since +bindings are invoked so often and relied upon in QML usage, users of your +custom QML types may see unexpected behavior if bindings are not implemented. + */ /*! @@ -220,19 +259,19 @@ also prevents loops when other elements respond to the value change. \example declarative/tutorials/extending/chapter4-customPropertyTypes -The \c Musician type currently has two properties that are both strings. -It could have all sorts of other properties. For example, we could add an -integer-type property to store the age of each musician: +The \c PieChart type currently has a string-type property and a color-type property. +It could have many other types of properties. For example, we could add an +integer-type property to store an identifier for each pie chart: \code - class Musician : public QObject + class PieChart : public QDeclarativeItem { ... - Q_PROPERTY(int age READ age WRITE setAge) + Q_PROPERTY(int id READ id WRITE setId) public: ... - int age() const; - void setAge(int age); + int id() const; + void setId(int id); ... }; \endcode @@ -257,31 +296,39 @@ types: If we want to create a property whose type is not supported by QML by default, we need to register the type with QML. -For example, let's change the type of the \c instrument property from a string to a -new type called "Instrument". Instead of assigning a string value to \c instrument, -we assign an \c Instrument value: +For example, let's replace the use of the \c property with a type called +"PieSlice" that has a \c color property. Instead of assigning a color, +we assign an \c PieSlice value which itself contains a \c color: \snippet declarative/tutorials/extending/chapter4-customPropertyTypes/app.qml 0 -Like \c Musician, this new \c Instrument type has to inherit from QObject and declare +Like \c PieChart, this new \c PieSlice type inherits from QDeclarativeItem and declares its properties with Q_PROPERTY(): -\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/instrument.h 0 +\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/pieslice.h 0 -To use it from \c Musician, we modify the \c instrument property declaration +To use it in \c PieChart, we modify the \c color property declaration and associated method signatures: -\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 0 +\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 0 \dots -\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 1 +\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 1 \dots -\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 2 +\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 2 \dots -\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/musician.h 3 +\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.h 3 + +There is one thing to be aware of when implementing \c setPieSlice(). The \c PieSlice +is a visual item, so it must be set as a child of the \c PieChart using +QDeclarativeItem::setParentItem() so that the \c PieChart knows to paint this child +item when its contents are drawn: + +\snippet declarative/tutorials/extending/chapter4-customPropertyTypes/piechart.cpp 0 -Like the \c Musician type, the \c Instrument type has to be registered -using qmlRegisterType() to be used from QML. As with \c Musician, we'll add the -type to the "Music" module, version 1.0: + +Like the \c PieChart type, the \c PieSlice type has to be registered +using qmlRegisterType() to be used from QML. As with \c PieChart, we'll add the +type to the "Charts" module, version 1.0: \snippet declarative/tutorials/extending/chapter4-customPropertyTypes/main.cpp 0 \dots @@ -293,15 +340,65 @@ Try it out with the code in Qt's \c examples/tutorials/extending/chapter4-custom */ + /*! -\title Chapter 5: Writing an Extension Plugin +\title Chapter 5: Using List Property Types -\example declarative/tutorials/extending/chapter5-plugins +\example declarative/tutorials/extending/chapter5-listproperties -Currently the \c Musician and \c Instrument types are used by \c app.qml, +Right now, a \c PieChart can only have one \c PieSlice. Ideally a chart would +have multiple slices, with different colors and sizes. To do this, we could +have a \c slices property that accepts a list of \c PieSlice items: + +\snippet declarative/tutorials/extending/chapter5-listproperties/app.qml 0 + +\image extending-tutorial-chapter5.png + +To do this, we replace the \c pieSlice property in \c PieChart with a \c slices property, +declared as a QDeclarativeListProperty type. The QDeclarativeListProperty class enables the +creation of list properties in QML extensions. We replace the \c pieSlice() +function with a \c slices() function that returns a list of slices, and add +an internal \c append_slice() function (discussed below). We also use a QList to +store the internal list of slices as \c m_slices: + +\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.h 0 +\dots +\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.h 1 +\dots +\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.h 2 + +Although the \c slices property does not have an associated \c WRITE function, +it is still modifiable because of the way QDeclarativeListProperty works. +In the \c PieChart implementation, we implement \c PieChart::slices() to +return a QDeclarativeListProperty value and indicate that the internal +\c PieChart::append_slice() function is to be called whenever a request is made from QML +to add items to the list: + +\snippet declarative/tutorials/extending/chapter5-listproperties/piechart.cpp 0 + +The \c append_slice() function simply sets the parent item as before, +and adds the new item to the \c m_slices list. As you can see, the append function for a +QDeclarativeListProperty is called with two arguments: the list property, and +the item that is to be appended. + +The \c PieSlice class has also been modified to include \c fromAngle and \c angleSpan +properties and to draw the slice according to these values. This is a straightforward +modification if you have read the previous pages in this tutorial, so the code is not shown here. + +The complete code can be seen in the updated \c examples/tutorials/extending/chapter5-listproperties directory. + +*/ + + +/*! +\title Chapter 6: Writing an Extension Plugin + +\example declarative/tutorials/extending/chapter6-plugins + +Currently the \c PieChart and \c PieSlice types are used by \c app.qml, which is displayed using a QDeclarativeView in a C++ application. An alternative way to use our QML extension is to create a plugin library to make it available -to the QML engine. This means we could load \c app.qml using the \l {QML Viewer} +to the QML engine. This allows \c app.qml to be loaded with the \l {QML Viewer} (or some other QML \l{Qt Declarative UI Runtime}{runtime} application) instead of writing a \c main.cpp file and loading our own C++ application. @@ -313,28 +410,28 @@ To create a plugin library, we need: \o A "qmldir" file that tells the QML engine to load the plugin \endlist -First, we create a plugin class named \c MusicPlugin. It subclasses QDeclarativeExtensionPlugin +First, we create a plugin class named \c ChartsPlugin. It subclasses QDeclarativeExtensionPlugin and registers our QML types in the inherited \l{QDeclarativeExtensionPlugin::}{registerTypes()} method. It also calls Q_EXPORT_PLUGIN2 for Qt's \l{How to Create Qt Plugins}{plugin system}. -Here is the \c MusicPlugin definition in \c musicplugin.h: +Here is the \c ChartsPlugin definition in \c chartsplugin.h: -\snippet declarative/tutorials/extending/chapter5-plugins/musicplugin.h 0 +\snippet declarative/tutorials/extending/chapter6-plugins/chartsplugin.h 0 -And its implementation in \c musicplugin.cpp: +And its implementation in \c chartsplugin.cpp: -\snippet declarative/tutorials/extending/chapter5-plugins/musicplugin.cpp 0 +\snippet declarative/tutorials/extending/chapter6-plugins/chartsplugin.cpp 0 Then, we write a \c .pro project file that defines the project as a plugin library and specifies with DESTDIR that library files should be built into a "lib" subdirectory: -\quotefile declarative/tutorials/extending/chapter5-plugins/chapter5-plugins.pro +\quotefile declarative/tutorials/extending/chapter6-plugins/chapter6-plugins.pro Finally, we add a \c qmldir file that is automatically parsed by the QML engine. -Here, we specify that a plugin named "chapter5-plugin" (the name +Here, we specify that a plugin named "chapter6-plugin" (the name of the example project) can be found in the "lib" subdirectory: -\quotefile declarative/tutorials/extending/chapter5-plugins/qmldir +\quotefile declarative/tutorials/extending/chapter6-plugins/qmldir Now we have a plugin, and instead of having a main.cpp and an executable, we can build the project and then load the QML file in the \l {QML Viewer}: @@ -345,15 +442,16 @@ the project and then load the QML file in the \l {QML Viewer}: (On Mac OS X, you can launch the "QMLViewer" application instead.) -Notice the "import Music 1.0" statement has disappeared from \c app.qml. This is +Notice the "import Charts 1.0" statement has disappeared from \c app.qml. This is because the \c qmldir file is in the same directory as \c app.qml: this is equivalent to -having Musician.qml and Instrument.qml files inside the project directory, which could both +having PieChart.qml and PieSlice.qml files inside the project directory, which could both be used by \c app.qml without import statements. */ + /*! -\page qml-extending-tutorial6.html -\title Chapter 6: In Summary +\page qml-extending-tutorial7.html +\title Chapter 7: In Summary In this tutorial, we've shown the basic steps for creating a QML extension: @@ -362,47 +460,33 @@ In this tutorial, we've shown the basic steps for creating a QML extension: \o Add callable methods using Q_INVOKABLE or Qt slots, and connect to Qt signals with an \c onSignal syntax \o Add property bindings by defining \l{Qt's Property System}{NOTIFY} signals \o Define custom property types if the built-in types are not sufficient +\o Define list property types using QDeclarativeListProperty \o Create a plugin library by defining a Qt plugin and writing a \c qmldir file \endlist The \l {Extending QML in C++} reference documentation shows other useful features that can be added to -QML extensions. For example, we could use \l{Object and List Property Types}{list properties} to allow multiple instruments for a \c Musician: - -\code - Musician { - instruments: [ - Instrument { type: "Guitar" } - Instrument { type: "Drums" } - Instrument { type: "Keyboard" } - ] - } -\endcode - -Or use \l{Default Property}{default properties} and avoid an -\c instruments property altogether: +QML extensions. For example, we could use \l{Default Property}{default properties} to allow +slices to be added without using the \c slices property: \code - Musician { - Instrument { type: "Guitar" } - Instrument { type: "Drums" } - Instrument { type: "Keyboard" } + PieChart { + PieSlice { ... } + PieSlice { ... } + PieSlice { ... } } \endcode -Or even change the \c instrument of a \c Musician from time to time using \l{Property Value Sources}{property value sources}: +Or randomly add and remove slices from time to time using \l{Property Value Sources}{property value sources}: \code - Musician { - InstrumentRandomizer on instrument {} + PieChart { + PieSliceRandomizer on slices {} } \endcode See the \l{Extending QML in C++}{reference documentation} for more information. -Additionally, \l {Integrating QML with existing Qt UI code} shows how to create -and integrate with QML extensions that have drawing and graphical capabilities (through QGraphicsWidget). - */ diff --git a/doc/src/declarative/pics/extending-tutorial-chapter1.png b/doc/src/declarative/pics/extending-tutorial-chapter1.png Binary files differnew file mode 100644 index 0000000..9f5836b --- /dev/null +++ b/doc/src/declarative/pics/extending-tutorial-chapter1.png diff --git a/doc/src/declarative/pics/extending-tutorial-chapter2.png b/doc/src/declarative/pics/extending-tutorial-chapter2.png Binary files differnew file mode 100644 index 0000000..5c8f222 --- /dev/null +++ b/doc/src/declarative/pics/extending-tutorial-chapter2.png diff --git a/doc/src/declarative/pics/extending-tutorial-chapter3.png b/doc/src/declarative/pics/extending-tutorial-chapter3.png Binary files differnew file mode 100644 index 0000000..825553f --- /dev/null +++ b/doc/src/declarative/pics/extending-tutorial-chapter3.png diff --git a/doc/src/declarative/pics/extending-tutorial-chapter5.png b/doc/src/declarative/pics/extending-tutorial-chapter5.png Binary files differnew file mode 100644 index 0000000..0c2e69e --- /dev/null +++ b/doc/src/declarative/pics/extending-tutorial-chapter5.png |