diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/development/qmake-manual.qdoc | 12 | ||||
-rw-r--r-- | doc/src/platforms/wince-opengl.qdoc | 13 | ||||
-rw-r--r-- | doc/src/snippets/code/doc_src_wince-opengl.qdoc | 2 |
3 files changed, 11 insertions, 16 deletions
diff --git a/doc/src/development/qmake-manual.qdoc b/doc/src/development/qmake-manual.qdoc index 3d5c792..8fc4058 100644 --- a/doc/src/development/qmake-manual.qdoc +++ b/doc/src/development/qmake-manual.qdoc @@ -2252,11 +2252,11 @@ For example: If the OpenGL implementation uses EGL (most OpenGL/ES systems), then QMAKE_INCDIR_EGL may also need to be set. - \section1 QMAKE_INCDIR_OPENGL_ES1, QMAKE_INCDIR_OPENGL_ES1CL, QMAKE_INCDIR_OPENGL_ES2 + \section1 QMAKE_INCDIR_OPENGL_ES1, QMAKE_INCDIR_OPENGL_ES2 These variables contain the location of OpenGL headers files to be added - to INCLUDEPATH when building an application with OpenGL ES 1, OpenGL ES 1 Common - Lite or OpenGL ES 2 support respectively. + to INCLUDEPATH when building an application with OpenGL ES 1 + or OpenGL ES 2 support respectively. The value of this variable is typically handled by \c qmake or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified. @@ -2510,10 +2510,10 @@ For example: variable is typically handled by \c qmake or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified. - \section1 QMAKE_LIBS_OPENGL_ES1, QMAKE_LIBS_OPENGL_ES1CL, QMAKE_LIBS_OPENGL_ES2 + \section1 QMAKE_LIBS_OPENGL_ES1, QMAKE_LIBS_OPENGL_ES2 - These variables contain all the OpenGL libraries for OpenGL ES 1, - OpenGL ES 1 Common Lite profile and OpenGL ES 2. + These variables contain all the OpenGL libraries for OpenGL ES 1 + and OpenGL ES 2. The value of these variables is typically handled by \c qmake or \l{#QMAKESPEC}{qmake.conf} and rarely needs to be modified. diff --git a/doc/src/platforms/wince-opengl.qdoc b/doc/src/platforms/wince-opengl.qdoc index afc1c0b..c1be4bc 100644 --- a/doc/src/platforms/wince-opengl.qdoc +++ b/doc/src/platforms/wince-opengl.qdoc @@ -53,7 +53,7 @@ Windows CE window manager. \section2 Configure -To configure Qt for Windows Mobile 5.0 and OpenGL ES Common Lite support +To configure Qt for Windows Mobile 5.0 and OpenGL ES Common support you can run \c{configure} like this: \snippet doc/src/snippets/code/doc_src_wince-opengl.qdoc 0 @@ -61,17 +61,12 @@ you can run \c{configure} like this: OpenGL ES includes profiles for floating-point and fixed-point arithmetic. The floating point profile is called OpenGL ES CM (Common) and the fixed-point profile is called OpenGL ES CL (Common Lite). +The fixed-point profile is no longer supported since Qt 4.7. You can run \c{configure} with the \c{-opengl-es-cm} option for the Common -profile or \c{-opengl-es-cl} for the Common Lite profile. In both cases, -ensure that the \c{lib} and \c{includes} paths include the OpenGL ES +profile. Ensure that the \c{lib} and \c{includes} paths include the OpenGL ES headers and libararies from your SDK. The OpenGL ES lib should be called -either \c{libGLES_CM.lib} for the Common profile or \c{libGLES_CL.lib} for -the Common Lite profile. - -The distinction between the Common and Common Lite profiles is important, -because the Common Lite profile has less functionality and only supports a -fixed-point vertex format. +either \c{libGLES_CM.lib} for the Common profile. To start programming with Qt and OpenGL ES on Windows CE, you can start with the \l{Hello GL ES Example}. This example shows how to use QGLWidget diff --git a/doc/src/snippets/code/doc_src_wince-opengl.qdoc b/doc/src/snippets/code/doc_src_wince-opengl.qdoc index eef1540..601b00a 100644 --- a/doc/src/snippets/code/doc_src_wince-opengl.qdoc +++ b/doc/src/snippets/code/doc_src_wince-opengl.qdoc @@ -40,5 +40,5 @@ ****************************************************************************/ //! [0] -configure -platform win32-msvc2005 -xplatform wincewm50pocket-msvc2005 -opengl-es-cl +configure -platform win32-msvc2005 -xplatform wincewm50pocket-msvc2005 -opengl-es-cm //! [0] |