diff options
Diffstat (limited to 'doc')
-rw-r--r-- | doc/src/getting-started/examples.qdoc | 2 | ||||
-rw-r--r-- | doc/src/tutorials/addressbook.qdoc | 235 | ||||
-rw-r--r-- | doc/src/tutorials/widgets-tutorial.qdoc | 2 |
3 files changed, 112 insertions, 127 deletions
diff --git a/doc/src/getting-started/examples.qdoc b/doc/src/getting-started/examples.qdoc index a3393dd..643e42b 100644 --- a/doc/src/getting-started/examples.qdoc +++ b/doc/src/getting-started/examples.qdoc @@ -560,7 +560,7 @@ \page examples-multimedia.html \ingroup all-examples \title Multimedia Examples - \brief Accessing audio support from Qt + \brief Audio, video, and Phonon with Qt \image phonon-examples.png diff --git a/doc/src/tutorials/addressbook.qdoc b/doc/src/tutorials/addressbook.qdoc index 04410eb..e5cb448a 100644 --- a/doc/src/tutorials/addressbook.qdoc +++ b/doc/src/tutorials/addressbook.qdoc @@ -42,15 +42,11 @@ /*! \page tutorials-addressbook.html - \startpage {index.html}{Qt Reference Documentation} - \contentspage Tutorials - \nextpage {tutorials/addressbook/part1}{Chapter 1} - \title Address Book Tutorial \brief An introduction to GUI programming, showing how to put together a simple yet fully-functioning application. - This tutorial gives an introduction to GUI programming using the Qt + This tutorial is an introduction to GUI programming with the Qt cross-platform framework. \image addressbook-tutorial-screenshot.png @@ -61,8 +57,8 @@ Some commonly used features are never used in this tutorial. \endomit - In the process, we will learn about some basic technologies provided by Qt, - such as + In this tutorial, you will learn about some of the basic + components of Qt, including: \list \o Widgets and layout managers @@ -71,13 +67,9 @@ \o Input and output devices \endlist - If you are completely new to Qt, please read \l{How to Learn Qt} if you - have not already done so. - - The tutorial's source code is located in Qt's \c examples/tutorials/addressbook - directory. + If you are new to Qt, we recommend reading \l{How to Learn Qt} first. - Tutorial chapters: + Tutorial contents: \list 1 \o \l{tutorials/addressbook/part1}{Designing the User Interface} @@ -89,28 +81,30 @@ \o \l{tutorials/addressbook/part7}{Additional Features} \endlist - Although this little application does not look much like a fully-fledged - modern GUI application, it uses many of the basic techniques that are used - in more complex applications. After you have worked through it, we - recommend checking out the \l{mainwindows/application}{Application} - example, which presents a small GUI application, with menus, toolbars, a - status bar, and so on. + The tutorial source code is located in \c{examples/tutorials/addressbook}. + + Although this little application does not look much like a + fully-fledged modern GUI application, it uses many of the basic + elements that are used in more complex applications. After you + have worked through this tutorial, we recommend reading the + \l{mainwindows/application}{Application} example, which presents a + small GUI application, with menus, toolbars, a status bar, and so + on. */ /*! \page tutorials-addressbook-part1.html - \contentspage {Address Book Tutorial}{Contents} - \nextpage {tutorials/addressbook/part2}{Chapter 2} + \example tutorials/addressbook/part1 - \title Address Book 1 - Designing the User Interface + \title Part 1 - Designing the User Interface - The first part of this tutorial covers the design of the basic graphical - user interface (GUI) we use for the Address Book application. + This first part covers the design of the basic graphical user + interface (GUI) for our address book application. - The first step to creating a GUI program is to design the user interface. - In this chapter, our goal is to set up the labels and input fields needed - to implement a basic address book application. The figure below is a - screenshot of our expected output. + The first step in creating a GUI program is to design the user + interface. Here the our goal is to set up the labels and input + fields to implement a basic address book. The figure below is a + screenshot of the expected output. \image addressbook-tutorial-part1-screenshot.png @@ -169,14 +163,15 @@ \snippet tutorials/addressbook/part1/addressbook.h class definition - The class holds declarations of \c nameLine and \c addressText, the - private instances of QLineEdit and QTextEdit mentioned earlier. - You will see, in the coming chapters, that data stored in \c nameLine and - \c addressText is needed for many of the address book's functions. + The class holds declarations of \c nameLine and \c addressText, + the private instances of QLineEdit and QTextEdit mentioned + earlier. The data stored in \c nameLine and \c addressText will + be needed for many of the address book functions. - We do not need to include declarations of the QLabel objects we will use - because we will not need to reference them once they have been created. - The way Qt tracks the ownership of objects is explained in the next section. + We don't include declarations of the QLabel objects we will use + because we will not need to reference them once they have been + created. The way Qt tracks the ownership of objects is explained + in the next section. The Q_OBJECT macro itself implements some of the more advanced features of Qt. For now, it is useful to think of the Q_OBJECT macro as a shortcut which allows @@ -195,15 +190,14 @@ \snippet tutorials/addressbook/part1/addressbook.cpp constructor and input fields - Within this constructor, we declare and instantiate two local QLabel objects, - \c nameLabel and \c addressLabel, as well as instantiate \c nameLine and - \c addressText. The - \l{QObject::tr()}{tr()} function returns a translated version of the - string, if there is one available; otherwise, it returns the string itself. - Think of this function as an \c{<insert translation here>} marker to mark - QString objects for translation. You will notice, in the coming chapters as - well as in the \l{Qt Examples}, that we include it whenever we use a - translatable string. + In this constructor, the QLabel objects \c nameLabel and \c + addressLabel are instantiated, as well as \c nameLine and \c + addressText. The \l{QObject::tr()}{tr()} function returns a + translated version of the string, if there is one + available. Otherwise it returns the string itself. This function + marks its QString parameter as one that should be translated into + other languages. It should be used wherever a translatable string + appears. When programming with Qt, it is useful to know how layouts work. Qt provides three main layout classes: QHBoxLayout, QVBoxLayout @@ -254,14 +248,12 @@ /*! \page tutorials-addressbook-part2.html - \previouspage Address Book 1 - Designing the User Interface - \contentspage {Address Book Tutorial}{Contents} - \nextpage {tutorials/addressbook/part3}{Chapter 3} + \example tutorials/addressbook/part2 - \title Address Book 2 - Adding Addresses + \title Part 2 - Adding Addresses - The next step to creating our basic address book application is to allow - a little bit of user interaction. + The next step in creating the address book is to implement some + user interactions. \image addressbook-tutorial-part2-add-contact.png @@ -283,9 +275,9 @@ However, for an overview of Qt's signals and slots concept, you can refer to the \l{Signals and Slots} document. - Three QPushButton objects: \c addButton, \c submitButton and - \c cancelButton, are now included in our private variable declarations, - along with \c nameLine and \c addressText from the last chapter. + Three QPushButton objects (\c addButton, \c submitButton, and + \c cancelButton) are now included in our private variable declarations, + along with \c nameLine and \c addressText. \snippet tutorials/addressbook/part2/addressbook.h pushbutton declaration @@ -407,20 +399,20 @@ /*! \page tutorials-addressbook-part3.html - \previouspage Address Book 2 - Adding Addresses - \contentspage {Address Book Tutorial}{Contents} - \nextpage {tutorials/addressbook/part4}{Chapter 4} + \example tutorials/addressbook/part3 - \title Address Book 3 - Navigating between Entries + \title Part 3 - Navigating between Entries - The address book application is now half complete. We need to add some - functions to navigate between contacts. But first, we have to decide - what sort of a data structure we would like to use to hold these contacts. + The address book is now about half complete. We should add the + capability to navigate among the contacts, but first we must + decide what sort of a data structure we need for containing these + contacts. - In Chapter 2, we used a QMap of key-value pairs with the contact's name - as the \e key, and the contact's address as the \e value. This works well - for our case. However, in order to navigate and display each entry, a - little bit of enhancement is needed. + In the previous section, we used a QMap of key-value pairs with + the contact's name as the \e key, and the contact's address as the + \e value. This works well for our case. However, in order to + navigate and display each entry, a little bit of enhancement is + needed. We enhance the QMap by making it replicate a data structure similar to a circularly-linked list, where all elements are connected, including the @@ -431,9 +423,9 @@ \section1 Defining the AddressBook Class - In order to add navigation functions to the address book application, we - need to add two more slots to our \c AddressBook class: \c next() and - \c previous(). These are added to our \c addressbook.h file: + To add navigation functions to the address book, we must add two + more slots to the \c AddressBook class: \c next() and \c + previous() to the \c addressbook.h file: \snippet tutorials/addressbook/part3/addressbook.h navigation functions @@ -455,8 +447,7 @@ \snippet tutorials/addressbook/part3/addressbook.cpp connecting navigation signals - The image below is our expected graphical user interface. Notice that it - is getting closer to our final application. + The image below is the expected graphical user interface. \image addressbook-tutorial-part3-screenshot.png @@ -525,27 +516,26 @@ /*! \page tutorials-addressbook-part4.html - \previouspage Address Book 3 - Navigating between Entries - \contentspage {Address Book Tutorial}{Contents} - \nextpage {tutorials/addressbook/part5}{Chapter 5} + \example tutorials/addressbook/part4 - \title Address Book 4 - Editing and Removing Addresses + \title Part 4 - Editing and Removing Addresses - In this chapter, we look at ways to modify the contents of contacts stored - in the address book application. + Now we look at ways to modify the contents of contacts stored in + the address book. \image addressbook-tutorial-screenshot.png - We now have an address book that not only holds contacts in an organized - manner, but also allows navigation. It would be convenient to include - edit and remove functions so that a contact's details can be changed - when needed. However, this requires a little improvement, in the form of - enums. In our previous chapters, we had two modes: \c{AddingMode} and - \c{NavigationMode} - but they were not defined as enums. Instead, we - enabled and disabled the corresponding buttons manually, resulting in - multiple lines of repeated code. + We now have an address book that not only holds contacts in an + organized manner, but also allows navigation. It would be + convenient to include edit and remove functions so that a + contact's details can be changed when needed. However, this + requires a little improvement, in the form of enums. We defined + two modes: \c{AddingMode} and \c{NavigationMode}, but they were + not defined as enum values. Instead, we enabled and disabled the + corresponding buttons manually, resulting in multiple lines of + repeated code. - In this chapter, we define the \c Mode enum with three different values: + Here we define the \c Mode enum with three different values: \list \o \c{NavigationMode}, @@ -579,10 +569,10 @@ \section1 Implementing the AddressBook Class - We now have to implement the mode-changing features of the address book - application. The \c editButton and \c removeButton are instantiated and - disabled by default, as the address book starts up with zero contacts in - memory. + We now implement the mode-changing features of the address + book. The \c editButton and \c removeButton are instantiated and + disabled by default. The address book starts with zero contacts + in memory. \snippet tutorials/addressbook/part4/addressbook.cpp edit and remove buttons @@ -653,33 +643,31 @@ \snippet tutorials/addressbook/part4/addressbook.cpp update interface() part 2 - By performing the task of setting the mode and updating the user interface in - the same function, we avoid the possibility of the user interface getting "out - of sync" with the internal state of the application. -*/ + By setting the mode and updating the user interface in the same + function, we avoid the possibility of the user interface getting + out of sync with the internal state of the application. + */ /*! \page tutorials-addressbook-part5.html - \previouspage Address Book 4 - Editing and Removing Addresses - \contentspage {Address Book Tutorial}{Contents} - \nextpage {tutorials/addressbook/part6}{Chapter 6} + \example tutorials/addressbook/part5 - \title Address Book 5 - Adding a Find Function + \title Part 5 - Adding a Find Function - In this chapter, we look at ways to locate contacts and addresses in - the address book application. + Here we look at ways to locate contacts and addresses in the + address book. \image addressbook-tutorial-part5-screenshot.png - As we keep adding contacts to our address book application, it becomes - tedious to navigate them with the \e Next and \e Previous buttons. In this - case, a \e Find function would be more efficient in looking up contacts. - The screenshot above shows the \e Find button and its position on the panel - of buttons. + As we add contacts to our address book, it becomes tedious to + navigate the list with the \e Next and \e Previous buttons. A \e + Find function would be more efficient. The screenshot above shows + the \e Find button and its position on the panel of buttons. - When the user clicks on the \e Find button, it is useful to display a - dialog that can prompt the user for a contact's name. Qt provides QDialog, - which we subclass in this chapter, to implement a \c FindDialog class. + When the user clicks on the \e Find button, it is useful to + display a dialog that prompts for a contact's name. Qt provides + QDialog, which we subclass here to implement a \c FindDialog + class. \section1 Defining the FindDialog Class @@ -806,20 +794,18 @@ /*! \page tutorials-addressbook-part6.html - \previouspage Address Book 5 - Adding a Find Function - \contentspage {Address Book Tutorial}{Contents} - \nextpage {tutorials/addressbook/part7}{Chapter 7} + \example tutorials/addressbook/part6 - \title Address Book 6 - Loading and Saving + \title Part 6 - Loading and Saving - This chapter covers the file handling features of Qt that we use to write - loading and saving routines for the address book application. + This part covers the Qt file handling features we use to write + loading and saving routines for the address book. \image addressbook-tutorial-part6-screenshot.png - Although browsing and searching for contacts are useful features, our - address book is not ready for use until we can save existing contacts and - load them again at a later time. + Although browsing and searching the contact list are useful + features, our address book is not complete until we can save + existing contacts and load them again at a later time. Qt provides a number of classes for \l{Input/Output and Networking} {input and output}, but we have chosen to use two which are simple to use @@ -930,21 +916,20 @@ /*! \page tutorials-addressbook-part7.html - \previouspage Address Book 6 - Loading and Saving - \contentspage {Address Book Tutorial}{Contents} + \example tutorials/addressbook/part7 - \title Address Book 7 - Additional Features + \title Part 7 - Additional Features - This chapter covers some additional features that make the address book - application more convenient for everyday use. + This part covers some additional features that make the address + book more convenient for the frequent user. \image addressbook-tutorial-part7-screenshot.png - Although our address book application is useful in its own right, it would - be useful if we could exchange contact data with other applications. - The vCard format is a popular file format that can be used for this purpose. - In this chapter, we extend our address book client to allow contacts to - be exported to vCard \c{.vcf} files. + Although our address book is useful in isolation, it would be + better if we could exchange contact data with other applications. + The vCard format is a popular file format that can be used for + this purpose. Here we extend our address book client to allow + contacts to be exported to vCard \c{.vcf} files. \section1 Defining the AddressBook Class diff --git a/doc/src/tutorials/widgets-tutorial.qdoc b/doc/src/tutorials/widgets-tutorial.qdoc index 0422e1a..2b5f8cc 100644 --- a/doc/src/tutorials/widgets-tutorial.qdoc +++ b/doc/src/tutorials/widgets-tutorial.qdoc @@ -102,7 +102,7 @@ \section1 Real world widget examples - In these \l{Widgets examples} {more advanced examples}, the code + In these \l{Widget examples} {more advanced examples}, the code that creates the widgets and layouts is stored in other files. For example, the GUI for a main window may be created in the constructor of a QMainWindow subclass. |