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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the examples of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+#include "globjwin.h"
+#include "glbox.h"
+#include <QPushButton>
+#include <QSlider>
+#include <QLayout>
+#include <QFrame>
+#include <QMenuBar>
+#include <QMenu>
+#include <QApplication>
+
+
+GLObjectWindow::GLObjectWindow(QWidget* parent)
+ : QWidget(parent)
+{
+
+ // Create a menu
+ QMenu *file = new QMenu( this );
+ file->addAction( "Exit", qApp, SLOT(quit())/*, CTRL+Key_Q*/);
+
+ // Create a menu bar
+ QMenuBar *m = new QMenuBar( this );
+ m->addMenu(file)->setText("&File");
+
+ // Create a nice frame to put around the OpenGL widget
+ QFrame* f = new QFrame(this);
+ f->setFrameStyle( QFrame::Sunken | QFrame::Panel );
+ f->setLineWidth( 2 );
+
+ // Create our OpenGL widget
+ GLBox* c = new GLBox( f, "glbox");
+
+ // Create the three sliders; one for each rotation axis
+ QSlider* x = new QSlider(Qt::Vertical, this);
+ x->setMaximum(360);
+ x->setPageStep(60);
+ x->setTickPosition( QSlider::TicksLeft );
+ QObject::connect( x, SIGNAL(valueChanged(int)),c,SLOT(setXRotation(int)) );
+
+ QSlider* y = new QSlider(Qt::Vertical, this);
+ y->setMaximum(360);
+ y->setPageStep(60);
+ y->setTickPosition( QSlider::TicksLeft );
+ QObject::connect( y, SIGNAL(valueChanged(int)),c,SLOT(setYRotation(int)) );
+
+ QSlider* z = new QSlider(Qt::Vertical, this);
+ z->setMaximum(360);
+ z->setPageStep(60);
+ z->setTickPosition( QSlider::TicksLeft );
+ QObject::connect( z, SIGNAL(valueChanged(int)),c,SLOT(setZRotation(int)) );
+
+ // Now that we have all the widgets, put them into a nice layout
+
+ // Top level layout, puts the sliders to the left of the frame/GL widget
+ QHBoxLayout* hlayout = new QHBoxLayout(this);
+
+ // Put the sliders on top of each other
+ QVBoxLayout* vlayout = new QVBoxLayout();
+ vlayout->addWidget( x );
+ vlayout->addWidget( y );
+ vlayout->addWidget( z );
+
+ // Put the GL widget inside the frame
+ QHBoxLayout* flayout = new QHBoxLayout(f);
+ flayout->setMargin(0);
+ flayout->addWidget( c, 1 );
+
+ hlayout->setMenuBar( m );
+ hlayout->addLayout( vlayout );
+ hlayout->addWidget( f, 1 );
+}