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Diffstat (limited to 'examples/animation/moveblocks/main.cpp')
-rw-r--r-- | examples/animation/moveblocks/main.cpp | 295 |
1 files changed, 295 insertions, 0 deletions
diff --git a/examples/animation/moveblocks/main.cpp b/examples/animation/moveblocks/main.cpp new file mode 100644 index 0000000..d315112 --- /dev/null +++ b/examples/animation/moveblocks/main.cpp @@ -0,0 +1,295 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include <QtCore> +#include <QtGui> + +class StateSwitchEvent: public QEvent +{ +public: + StateSwitchEvent() + : QEvent(Type(StateSwitchType)) + { + } + + StateSwitchEvent(int rand) + : QEvent(Type(StateSwitchType)), + m_rand(rand) + { + } + + enum { StateSwitchType = QEvent::User + 256 }; + + int rand() const { return m_rand; } + +private: + int m_rand; +}; + + +class QGraphicsRectWidget : public QGraphicsWidget +{ +public: + void paint(QPainter *painter, const QStyleOptionGraphicsItem *, + QWidget *) + { + painter->fillRect(rect(), Qt::blue); + } +}; + +class StateSwitchTransition: public QAbstractTransition +{ +public: + StateSwitchTransition(int rand) + : QAbstractTransition(), + m_rand(rand) + { + } + +protected: + virtual bool eventTest(QEvent *event) + { + return (event->type() == QEvent::Type(StateSwitchEvent::StateSwitchType)) + && (static_cast<StateSwitchEvent *>(event)->rand() == m_rand); + } + + virtual void onTransition(QEvent *) {} + +private: + int m_rand; +}; + +class StateSwitcher : public QState +{ + Q_OBJECT +public: + StateSwitcher(QStateMachine *machine) + : QState(machine->rootState()), m_machine(machine), + m_stateCount(0), m_lastIndex(0) + { } + + virtual void onEntry(QEvent *) + { + int n; + while ((n = (qrand() % m_stateCount + 1)) == m_lastIndex) + { } + m_lastIndex = n; + m_machine->postEvent(new StateSwitchEvent(n)); + } + virtual void onExit(QEvent *) {} + + void addState(QState *state, QAbstractAnimation *animation) { + StateSwitchTransition *trans = new StateSwitchTransition(++m_stateCount); + trans->setTargetState(state); + addTransition(trans); + trans->addAnimation(animation); + } + + +private: + QStateMachine *m_machine; + int m_stateCount; + int m_lastIndex; +}; + +QState *createGeometryState(QObject *w1, const QRect &rect1, + QObject *w2, const QRect &rect2, + QObject *w3, const QRect &rect3, + QObject *w4, const QRect &rect4, + QState *parent) +{ + QState *result = new QState(parent); + result->assignProperty(w1, "geometry", rect1); + result->assignProperty(w1, "geometry", rect1); + result->assignProperty(w2, "geometry", rect2); + result->assignProperty(w3, "geometry", rect3); + result->assignProperty(w4, "geometry", rect4); + + return result; +} + +int main(int argc, char **argv) +{ + QApplication app(argc, argv); + +#if 0 + QWidget window; + QPalette palette; + palette.setBrush(QPalette::Window, Qt::black); + window.setPalette(palette); + QPushButton *button1 = new QPushButton("A", &window); + QPushButton *button2 = new QPushButton("B", &window); + QPushButton *button3 = new QPushButton("C", &window); + QPushButton *button4 = new QPushButton("D", &window); + + button1->setObjectName("button1"); + button2->setObjectName("button2"); + button3->setObjectName("button3"); + button4->setObjectName("button4"); +#else + QGraphicsRectWidget *button1 = new QGraphicsRectWidget; + QGraphicsRectWidget *button2 = new QGraphicsRectWidget; + QGraphicsRectWidget *button3 = new QGraphicsRectWidget; + QGraphicsRectWidget *button4 = new QGraphicsRectWidget; + button2->setZValue(1); + button3->setZValue(2); + button4->setZValue(3); + QGraphicsScene scene(0, 0, 300, 300); + scene.setBackgroundBrush(Qt::black); + scene.addItem(button1); + scene.addItem(button2); + scene.addItem(button3); + scene.addItem(button4); + + QGraphicsView window(&scene); + window.setFrameStyle(0); + window.setAlignment(Qt::AlignLeft | Qt::AlignTop); + window.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff); + window.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff); +#endif + QStateMachine machine; + + QState *group = new QState(); + group->setObjectName("group"); + QTimer timer; + timer.setInterval(1250); + timer.setSingleShot(true); + QObject::connect(group, SIGNAL(entered()), &timer, SLOT(start())); + + QState *state1; + QState *state2; + QState *state3; + QState *state4; + QState *state5; + QState *state6; + QState *state7; + + state1 = createGeometryState(button1, QRect(100, 0, 50, 50), + button2, QRect(150, 0, 50, 50), + button3, QRect(200, 0, 50, 50), + button4, QRect(250, 0, 50, 50), + group); + state2 = createGeometryState(button1, QRect(250, 100, 50, 50), + button2, QRect(250, 150, 50, 50), + button3, QRect(250, 200, 50, 50), + button4, QRect(250, 250, 50, 50), + group); + state3 = createGeometryState(button1, QRect(150, 250, 50, 50), + button2, QRect(100, 250, 50, 50), + button3, QRect(50, 250, 50, 50), + button4, QRect(0, 250, 50, 50), + group); + state4 = createGeometryState(button1, QRect(0, 150, 50, 50), + button2, QRect(0, 100, 50, 50), + button3, QRect(0, 50, 50, 50), + button4, QRect(0, 0, 50, 50), + group); + state5 = createGeometryState(button1, QRect(100, 100, 50, 50), + button2, QRect(150, 100, 50, 50), + button3, QRect(100, 150, 50, 50), + button4, QRect(150, 150, 50, 50), + group); + state6 = createGeometryState(button1, QRect(50, 50, 50, 50), + button2, QRect(200, 50, 50, 50), + button3, QRect(50, 200, 50, 50), + button4, QRect(200, 200, 50, 50), + group); + state7 = createGeometryState(button1, QRect(0, 0, 50, 50), + button2, QRect(250, 0, 50, 50), + button3, QRect(0, 250, 50, 50), + button4, QRect(250, 250, 50, 50), + group); + group->setInitialState(state1); + + QParallelAnimationGroup animationGroup; + QSequentialAnimationGroup *subGroup; + + QPropertyAnimation *anim = new QPropertyAnimation(button4, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + animationGroup.addAnimation(anim); + + subGroup = new QSequentialAnimationGroup(&animationGroup); + subGroup->addPause(100); + anim = new QPropertyAnimation(button3, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + subGroup->addAnimation(anim); + + subGroup = new QSequentialAnimationGroup(&animationGroup); + subGroup->addPause(150); + anim = new QPropertyAnimation(button2, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + subGroup->addAnimation(anim); + + subGroup = new QSequentialAnimationGroup(&animationGroup); + subGroup->addPause(200); + anim = new QPropertyAnimation(button1, "geometry"); + anim->setDuration(1000); + anim->setEasingCurve(QEasingCurve::OutElastic); + subGroup->addAnimation(anim); + + StateSwitcher *stateSwitcher = new StateSwitcher(&machine); + stateSwitcher->setObjectName("stateSwitcher"); + group->addTransition(&timer, SIGNAL(timeout()), stateSwitcher); + stateSwitcher->addState(state1, &animationGroup); + stateSwitcher->addState(state2, &animationGroup); + stateSwitcher->addState(state3, &animationGroup); + stateSwitcher->addState(state4, &animationGroup); + stateSwitcher->addState(state5, &animationGroup); + stateSwitcher->addState(state6, &animationGroup); + stateSwitcher->addState(state7, &animationGroup); + + machine.addState(group); + machine.setInitialState(group); + machine.start(); + + + window.resize(300, 300); + window.show(); + + qsrand(QTime(0,0,0).secsTo(QTime::currentTime())); + + return app.exec(); +} + +#include "main.moc" |