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-rw-r--r--examples/animation/stickman/lifecycle.cpp176
1 files changed, 176 insertions, 0 deletions
diff --git a/examples/animation/stickman/lifecycle.cpp b/examples/animation/stickman/lifecycle.cpp
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+++ b/examples/animation/stickman/lifecycle.cpp
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+#include "lifecycle.h"
+#include "stickman.h"
+#include "node.h"
+#include "animation.h"
+#include "graphicsview.h"
+
+#include <QtCore>
+#include <QtGui>
+
+class KeyPressTransition: public QSignalTransition
+{
+public:
+ KeyPressTransition(GraphicsView *receiver, Qt::Key key)
+ : QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key)
+ {
+ }
+ KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target)
+ : QSignalTransition(receiver, SIGNAL(keyPressed(int)), QList<QAbstractState*>() << target), m_key(key)
+ {
+ }
+
+ virtual bool eventTest(QEvent *e) const
+ {
+ if (QSignalTransition::eventTest(e)) {
+ QVariant key = static_cast<QSignalEvent*>(e)->arguments().at(0);
+ return (key.toInt() == int(m_key));
+ }
+
+ return false;
+ }
+private:
+ Qt::Key m_key;
+};
+
+class LightningStrikesTransition: public QEventTransition
+{
+public:
+ LightningStrikesTransition(QAbstractState *target)
+ : QEventTransition(this, QEvent::Timer, QList<QAbstractState*>() << target)
+ {
+ qsrand((uint)QDateTime::currentDateTime().toTime_t());
+ startTimer(1000);
+ }
+
+ virtual bool eventTest(QEvent *e) const
+ {
+ return QEventTransition::eventTest(e) && ((qrand() % 50) == 0);
+ }
+};
+
+LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver)
+ : m_stickMan(stickMan), m_keyReceiver(keyReceiver)
+{
+ // Create animation group to be used for all transitions
+ m_animationGroup = new QParallelAnimationGroup();
+ const int stickManNodeCount = m_stickMan->nodeCount();
+ for (int i=0; i<stickManNodeCount; ++i) {
+ QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "position");
+ m_animationGroup->addAnimation(pa);
+ }
+
+ // Set up intial state graph
+ m_machine = new QStateMachine();
+ m_machine->setGlobalRestorePolicy(QState::RestoreProperties);
+
+ m_alive = new QState(m_machine->rootState());
+ m_alive->setObjectName("alive");
+
+ // Make it blink when lightning strikes before entering dead animation
+ QState *lightningBlink = new QState(m_machine->rootState());
+ lightningBlink->setRestorePolicy(QState::DoNotRestoreProperties);
+ lightningBlink->setPropertyOnEntry(m_stickMan->scene(), "backgroundBrush", Qt::white);
+ lightningBlink->setPropertyOnEntry(m_stickMan, "penColor", Qt::black);
+ lightningBlink->setPropertyOnEntry(m_stickMan, "fillColor", Qt::white);
+ lightningBlink->setPropertyOnEntry(m_stickMan, "isDead", true);
+
+ m_dead = new QState(m_machine->rootState());
+ m_dead->setRestorePolicy(QState::DoNotRestoreProperties);
+ m_dead->setPropertyOnEntry(m_stickMan->scene(), "backgroundBrush", Qt::black);
+ m_dead->setPropertyOnEntry(m_stickMan, "penColor", Qt::white);
+ m_dead->setPropertyOnEntry(m_stickMan, "fillColor", Qt::black);
+ m_dead->setObjectName("dead");
+
+ // Idle state (sets no properties)
+ m_idle = new QState(m_alive);
+ m_idle->setObjectName("idle");
+ m_alive->setInitialState(m_idle);
+
+ // Lightning strikes at random
+ m_alive->addTransition(new LightningStrikesTransition(lightningBlink));
+ m_alive->addTransition(new KeyPressTransition(m_keyReceiver, Qt::Key_L, lightningBlink));
+ connectByAnimation(m_machine->rootState(), lightningBlink, m_dead);
+
+ m_machine->setInitialState(m_alive);
+}
+
+void LifeCycle::setResetKey(Qt::Key resetKey)
+{
+ // When resetKey is pressed, enter the idle state and do a restoration animation
+ // (requires no animation pointer, since no property is being set in the idle state)
+ m_alive->addAnimatedTransition(new KeyPressTransition(m_keyReceiver, resetKey, m_idle));
+}
+
+void LifeCycle::setDeathAnimation(const QString &fileName)
+{
+ QState *deathAnimation = makeState(m_dead, fileName);
+ m_dead->setInitialState(deathAnimation);
+}
+
+void LifeCycle::start()
+{
+ m_machine->start();
+}
+
+void LifeCycle::connectByAnimation(QState *parentState,
+ QState *s1, QAbstractState *s2,
+ QAbstractTransition *transition)
+{
+ QAnimationState *animationState = new QAnimationState(m_animationGroup, parentState);
+
+ if (transition == 0)
+ s1->addTransition(animationState);
+ else {
+ transition->setTargetStates(QList<QAbstractState*>() << animationState);
+ s1->addTransition(transition);
+ }
+
+ animationState->addFinishedTransition(s2);
+}
+
+void LifeCycle::addActivity(const QString &fileName, Qt::Key key)
+{
+ QState *state = makeState(m_alive, fileName);
+ connectByAnimation(m_alive, m_alive, state, new KeyPressTransition(m_keyReceiver, key));
+}
+
+QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName)
+{
+ QState *topLevel = new QState(parentState);
+
+ Animation animation;
+ {
+ QFile file(animationFileName);
+ if (file.open(QIODevice::ReadOnly))
+ animation.load(&file);
+ }
+
+ const int frameCount = animation.totalFrames();
+ QState *previousState = 0;
+ for (int i=0; i<frameCount; ++i) {
+ QState *frameState = new QState(topLevel);
+
+ animation.setCurrentFrame(i);
+ const int nodeCount = animation.nodeCount();
+ for (int j=0; j<nodeCount; ++j)
+ frameState->setPropertyOnEntry(m_stickMan->node(j), "position", animation.nodePos(j));
+
+ if (previousState == 0)
+ topLevel->setInitialState(frameState);
+ else
+ connectByAnimation(topLevel, previousState, frameState);
+ previousState = frameState;
+ }
+
+ // Loop
+ connectByAnimation(topLevel, previousState, topLevel->initialState());
+
+ return topLevel;
+
+}
+
+LifeCycle::~LifeCycle()
+{
+ delete m_machine;
+ delete m_animationGroup;
+}