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Diffstat (limited to 'examples/animation/stickman/lifecycle.cpp')
-rw-r--r-- | examples/animation/stickman/lifecycle.cpp | 194 |
1 files changed, 194 insertions, 0 deletions
diff --git a/examples/animation/stickman/lifecycle.cpp b/examples/animation/stickman/lifecycle.cpp new file mode 100644 index 0000000..9233760 --- /dev/null +++ b/examples/animation/stickman/lifecycle.cpp @@ -0,0 +1,194 @@ +#include "lifecycle.h" +#include "stickman.h" +#include "node.h" +#include "animation.h" +#include "graphicsview.h" + +#include <QtCore> +#include <QtGui> +#if defined(QT_EXPERIMENTAL_SOLUTION) +#include "qstatemachine.h" +#include "qstate.h" +#include "qeventtransition.h" +#include "qsignaltransition.h" +#include "qsignalevent.h" +#include "qpropertyanimation.h" +#include "qparallelanimationgroup.h" +#endif + +class KeyPressTransition: public QSignalTransition +{ +public: + KeyPressTransition(GraphicsView *receiver, Qt::Key key) + : QSignalTransition(receiver, SIGNAL(keyPressed(int))), m_key(key) + { + } + KeyPressTransition(GraphicsView *receiver, Qt::Key key, QAbstractState *target) + : QSignalTransition(receiver, SIGNAL(keyPressed(int)), QList<QAbstractState*>() << target), m_key(key) + { + } + + virtual bool eventTest(QEvent *e) const + { + if (QSignalTransition::eventTest(e)) { + QVariant key = static_cast<QSignalEvent*>(e)->arguments().at(0); + return (key.toInt() == int(m_key)); + } + + return false; + } +private: + Qt::Key m_key; +}; + +class LightningStrikesTransition: public QEventTransition +{ +public: + LightningStrikesTransition(QAbstractState *target) + : QEventTransition(this, QEvent::Timer, QList<QAbstractState*>() << target) + { + qsrand((uint)QDateTime::currentDateTime().toTime_t()); + startTimer(1000); + } + + virtual bool eventTest(QEvent *e) const + { + return QEventTransition::eventTest(e) && ((qrand() % 50) == 0); + } +}; + +LifeCycle::LifeCycle(StickMan *stickMan, GraphicsView *keyReceiver) + : m_stickMan(stickMan), m_keyReceiver(keyReceiver) +{ + // Create animation group to be used for all transitions + m_animationGroup = new QParallelAnimationGroup(); + const int stickManNodeCount = m_stickMan->nodeCount(); + for (int i=0; i<stickManNodeCount; ++i) { + QPropertyAnimation *pa = new QPropertyAnimation(m_stickMan->node(i), "position"); + m_animationGroup->addAnimation(pa); + } + + // Set up intial state graph + m_machine = new QStateMachine(); + m_machine->setGlobalRestorePolicy(QState::RestoreProperties); + + m_alive = new QState(m_machine->rootState()); + m_alive->setObjectName("alive"); + + // Make it blink when lightning strikes before entering dead animation + QState *lightningBlink = new QState(m_machine->rootState()); + lightningBlink->setRestorePolicy(QState::DoNotRestoreProperties); + lightningBlink->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::white); + lightningBlink->assignProperty(m_stickMan, "penColor", Qt::black); + lightningBlink->assignProperty(m_stickMan, "fillColor", Qt::white); + lightningBlink->assignProperty(m_stickMan, "isDead", true); + + QTimer *timer = new QTimer(lightningBlink); + timer->setSingleShot(true); + timer->setInterval(100); + lightningBlink->invokeMethodOnEntry(timer, "start"); + lightningBlink->invokeMethodOnExit(timer, "stop"); + + m_dead = new QState(m_machine->rootState()); + m_dead->setRestorePolicy(QState::DoNotRestoreProperties); + m_dead->assignProperty(m_stickMan->scene(), "backgroundBrush", Qt::black); + m_dead->assignProperty(m_stickMan, "penColor", Qt::white); + m_dead->assignProperty(m_stickMan, "fillColor", Qt::black); + m_dead->setObjectName("dead"); + + // Idle state (sets no properties) + m_idle = new QState(m_alive); + m_idle->setObjectName("idle"); + + m_alive->setInitialState(m_idle); + + // Lightning strikes at random + m_alive->addTransition(new LightningStrikesTransition(lightningBlink)); + //m_alive->addTransition(new KeyPressTransition(m_keyReceiver, Qt::Key_L, lightningBlink)); + connectByAnimation(lightningBlink, m_dead, new QSignalTransition(timer, SIGNAL(timeout()))); + + m_machine->setInitialState(m_alive); +} + +void LifeCycle::setResetKey(Qt::Key resetKey) +{ + // When resetKey is pressed, enter the idle state and do a restoration animation + // (requires no animation pointer, since no property is being set in the idle state) + KeyPressTransition *trans = new KeyPressTransition(m_keyReceiver, resetKey, m_idle); + trans->addAnimation(m_animationGroup); + m_alive->addTransition(trans); +} + +void LifeCycle::setDeathAnimation(const QString &fileName) +{ + QState *deathAnimation = makeState(m_dead, fileName); + m_dead->setInitialState(deathAnimation); +} + +void LifeCycle::start() +{ + m_machine->start(); +} + +void LifeCycle::connectByAnimation(QState *s1, QAbstractState *s2, + QAbstractTransition *transition) +{ + if (transition == 0) { + transition = s1->addTransition(s2); + } else { + transition->setTargetState(s2); + s1->addTransition(transition); + } + transition->addAnimation(m_animationGroup); +} + +void LifeCycle::addActivity(const QString &fileName, Qt::Key key) +{ + QState *state = makeState(m_alive, fileName); + connectByAnimation(m_alive, state, new KeyPressTransition(m_keyReceiver, key)); +} + +QState *LifeCycle::makeState(QState *parentState, const QString &animationFileName) +{ + QState *topLevel = new QState(parentState); + + Animation animation; + { + QFile file(animationFileName); + if (file.open(QIODevice::ReadOnly)) + animation.load(&file); + } + + const int frameCount = animation.totalFrames(); + QState *previousState = 0; + for (int i=0; i<frameCount; ++i) { + QState *frameState = new QState(topLevel); + frameState->setObjectName(QString::fromLatin1("frame %0").arg(i)); + + animation.setCurrentFrame(i); + const int nodeCount = animation.nodeCount(); + for (int j=0; j<nodeCount; ++j) + frameState->assignProperty(m_stickMan->node(j), "position", animation.nodePos(j)); + + if (previousState == 0) { + topLevel->setInitialState(frameState); + } else { + connectByAnimation(previousState, frameState, + new QSignalTransition(m_machine, SIGNAL(animationsFinished()))); + } + previousState = frameState; + } + + // Loop + connectByAnimation(previousState, topLevel->initialState(), + new QSignalTransition(m_machine, SIGNAL(animationsFinished()))); + + return topLevel; + +} + +LifeCycle::~LifeCycle() +{ + delete m_machine; + delete m_animationGroup; +} |