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-rw-r--r--examples/animation/stickman/main.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/examples/animation/stickman/main.cpp b/examples/animation/stickman/main.cpp
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+++ b/examples/animation/stickman/main.cpp
@@ -0,0 +1,58 @@
+#include "animation.h"
+#include "node.h"
+#include "lifecycle.h"
+#include "stickman.h"
+#include "graphicsview.h"
+
+#include <QtCore>
+#include <QtGui>
+
+int main(int argc, char **argv)
+{
+ QApplication app(argc, argv);
+
+ StickMan *stickMan = new StickMan;
+ stickMan->setDrawSticks(false);
+
+ QGraphicsTextItem *textItem = new QGraphicsTextItem();
+ textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
+ "<p>"
+ "Tell the stickman what to do!"
+ "</p>"
+ "<p><i>"
+ "<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>"
+ "<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>"
+ "<li>Press <font color=\"purple\">C</font> to make him chill out.</li>"
+ "<li>Press <font color=\"purple\">Return</font> to make him return to his original position.</li>"
+ "<li>When you are done, press <font color=\"purple\">Escape</font>.</li>"
+ "</i></p>"
+ "<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again."
+ "</p></font>");
+ qreal w = textItem->boundingRect().width();
+ QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
+ textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);
+
+ QGraphicsScene *scene = new QGraphicsScene();
+ scene->addItem(stickMan);
+ scene->addItem(textItem);
+ scene->setBackgroundBrush(Qt::black);
+
+ GraphicsView *view = new GraphicsView();
+ view->setRenderHints(QPainter::Antialiasing);
+ view->setTransformationAnchor(QGraphicsView::NoAnchor);
+ view->setScene(scene);
+ view->showFullScreen();
+ view->setFocus();
+ view->setSceneRect(scene->sceneRect());
+
+ LifeCycle *cycle = new LifeCycle(stickMan, view);
+ cycle->setResetKey(Qt::Key_Return);
+ cycle->setDeathAnimation("animations/dead");
+
+ cycle->addActivity("animations/jumping", Qt::Key_J);
+ cycle->addActivity("animations/dancing", Qt::Key_D);
+ cycle->addActivity("animations/chilling", Qt::Key_C);
+ cycle->start();
+
+ return app.exec();
+}