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Diffstat (limited to 'examples/animation/stickman/main.cpp')
-rw-r--r-- | examples/animation/stickman/main.cpp | 58 |
1 files changed, 58 insertions, 0 deletions
diff --git a/examples/animation/stickman/main.cpp b/examples/animation/stickman/main.cpp new file mode 100644 index 0000000..62860ec --- /dev/null +++ b/examples/animation/stickman/main.cpp @@ -0,0 +1,58 @@ +#include "animation.h" +#include "node.h" +#include "lifecycle.h" +#include "stickman.h" +#include "graphicsview.h" + +#include <QtCore> +#include <QtGui> + +int main(int argc, char **argv) +{ + QApplication app(argc, argv); + + StickMan *stickMan = new StickMan; + stickMan->setDrawSticks(false); + + QGraphicsTextItem *textItem = new QGraphicsTextItem(); + textItem->setHtml("<font color=\"white\"><b>Stickman</b>" + "<p>" + "Tell the stickman what to do!" + "</p>" + "<p><i>" + "<li>Press <font color=\"purple\">J</font> to make the stickman jump.</li>" + "<li>Press <font color=\"purple\">D</font> to make the stickman dance.</li>" + "<li>Press <font color=\"purple\">C</font> to make him chill out.</li>" + "<li>Press <font color=\"purple\">Return</font> to make him return to his original position.</li>" + "<li>When you are done, press <font color=\"purple\">Escape</font>.</li>" + "</i></p>" + "<p>If he is unlucky, the stickman will get struck by lightning, and never jump, dance or chill out again." + "</p></font>"); + qreal w = textItem->boundingRect().width(); + QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect(); + textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0); + + QGraphicsScene *scene = new QGraphicsScene(); + scene->addItem(stickMan); + scene->addItem(textItem); + scene->setBackgroundBrush(Qt::black); + + GraphicsView *view = new GraphicsView(); + view->setRenderHints(QPainter::Antialiasing); + view->setTransformationAnchor(QGraphicsView::NoAnchor); + view->setScene(scene); + view->showFullScreen(); + view->setFocus(); + view->setSceneRect(scene->sceneRect()); + + LifeCycle *cycle = new LifeCycle(stickMan, view); + cycle->setResetKey(Qt::Key_Return); + cycle->setDeathAnimation("animations/dead"); + + cycle->addActivity("animations/jumping", Qt::Key_J); + cycle->addActivity("animations/dancing", Qt::Key_D); + cycle->addActivity("animations/chilling", Qt::Key_C); + cycle->start(); + + return app.exec(); +} |