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-rw-r--r--examples/animation/stickman/main.cpp34
1 files changed, 32 insertions, 2 deletions
diff --git a/examples/animation/stickman/main.cpp b/examples/animation/stickman/main.cpp
index 08df766..902e572 100644
--- a/examples/animation/stickman/main.cpp
+++ b/examples/animation/stickman/main.cpp
@@ -43,6 +43,7 @@
#include "lifecycle.h"
#include "stickman.h"
#include "graphicsview.h"
+#include "rectbutton.h"
#include <QtCore>
#include <QtGui>
@@ -55,6 +56,11 @@ int main(int argc, char **argv)
StickMan *stickMan = new StickMan;
stickMan->setDrawSticks(false);
+#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
+ RectButton *buttonJump = new RectButton("Jump"); buttonJump->setPos(100, 125);
+ RectButton *buttonDance = new RectButton("Dance"); buttonDance->setPos(100, 200);
+ RectButton *buttonChill = new RectButton("Chill"); buttonChill->setPos(100, 275);
+#else
QGraphicsTextItem *textItem = new QGraphicsTextItem();
textItem->setHtml("<font color=\"white\"><b>Stickman</b>"
"<p>"
@@ -71,31 +77,55 @@ int main(int argc, char **argv)
qreal w = textItem->boundingRect().width();
QRectF stickManBoundingRect = stickMan->mapToScene(stickMan->boundingRect()).boundingRect();
textItem->setPos(-w / 2.0, stickManBoundingRect.bottom() + 25.0);
+#endif
QGraphicsScene scene;
scene.addItem(stickMan);
+
+#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
+ scene.addItem(buttonJump);
+ scene.addItem(buttonDance);
+ scene.addItem(buttonChill);
+#else
scene.addItem(textItem);
+#endif
scene.setBackgroundBrush(Qt::black);
GraphicsView view;
view.setRenderHints(QPainter::Antialiasing);
view.setTransformationAnchor(QGraphicsView::NoAnchor);
view.setScene(&scene);
- view.show();
- view.setFocus();
QRectF sceneRect = scene.sceneRect();
// making enough room in the scene for stickman to jump and die
view.resize(sceneRect.width() + 100, sceneRect.height() + 100);
view.setSceneRect(sceneRect);
+#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
+ view.setHorizontalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ view.setVerticalScrollBarPolicy(Qt::ScrollBarAlwaysOff);
+ view.showMaximized();
+ view.fitInView(scene.sceneRect(), Qt::KeepAspectRatio);
+#else
+ view.show();
+ view.setFocus();
+#endif
+
LifeCycle cycle(stickMan, &view);
cycle.setDeathAnimation(":/animations/dead");
+#if defined(Q_WS_S60) || defined(Q_WS_MAEMO_5) || defined(Q_WS_SIMULATOR)
+ cycle.addActivity(":/animations/jumping", Qt::Key_J, buttonJump, SIGNAL(clicked()));
+ cycle.addActivity(":/animations/dancing", Qt::Key_D, buttonDance, SIGNAL(clicked()));
+ cycle.addActivity(":/animations/chilling", Qt::Key_C, buttonChill, SIGNAL(clicked()));
+#else
cycle.addActivity(":/animations/jumping", Qt::Key_J);
cycle.addActivity(":/animations/dancing", Qt::Key_D);
cycle.addActivity(":/animations/chilling", Qt::Key_C);
+#endif
+
cycle.start();
+
return app.exec();
}