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Diffstat (limited to 'examples/animation/sub-attaq/boat.cpp')
-rw-r--r-- | examples/animation/sub-attaq/boat.cpp | 318 |
1 files changed, 0 insertions, 318 deletions
diff --git a/examples/animation/sub-attaq/boat.cpp b/examples/animation/sub-attaq/boat.cpp deleted file mode 100644 index 68e646e..0000000 --- a/examples/animation/sub-attaq/boat.cpp +++ /dev/null @@ -1,318 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "boat.h" -#include "boat_p.h" -#include "bomb.h" -#include "pixmapitem.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "custompropertyanimation.h" -#include "qanimationstate.h" - -//Qt -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QHistoryState> -#include <QtCore/QFinalState> -#include <QtCore/QState> -#include <QtCore/QSequentialAnimationGroup> - -static QAbstractAnimation *setupDestroyAnimation(Boat *boat) -{ - QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat); -#if QT_VERSION >=0x040500 - PixmapItem *step1 = new PixmapItem(QString("explosion/boat/step1"),GraphicsScene::Big, boat); - step1->setZValue(6); - PixmapItem *step2 = new PixmapItem(QString("explosion/boat/step2"),GraphicsScene::Big, boat); - step2->setZValue(6); - PixmapItem *step3 = new PixmapItem(QString("explosion/boat/step3"),GraphicsScene::Big, boat); - step3->setZValue(6); - PixmapItem *step4 = new PixmapItem(QString("explosion/boat/step4"),GraphicsScene::Big, boat); - step4->setZValue(6); - step1->setOpacity(0); - step2->setOpacity(0); - step3->setOpacity(0); - step4->setOpacity(0); - CustomPropertyAnimation *anim1 = new CustomPropertyAnimation(boat); - anim1->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim1->setDuration(100); - anim1->setEndValue(1); - CustomPropertyAnimation *anim2 = new CustomPropertyAnimation(boat); - anim2->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim2->setDuration(100); - anim2->setEndValue(1); - CustomPropertyAnimation *anim3 = new CustomPropertyAnimation(boat); - anim3->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim3->setDuration(100); - anim3->setEndValue(1); - CustomPropertyAnimation *anim4 = new CustomPropertyAnimation(boat); - anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim4->setDuration(100); - anim4->setEndValue(1); - CustomPropertyAnimation *anim5 = new CustomPropertyAnimation(boat); - anim5->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim5->setDuration(100); - anim5->setEndValue(0); - CustomPropertyAnimation *anim6 = new CustomPropertyAnimation(boat); - anim6->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim6->setDuration(100); - anim6->setEndValue(0); - CustomPropertyAnimation *anim7 = new CustomPropertyAnimation(boat); - anim7->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim7->setDuration(100); - anim7->setEndValue(0); - CustomPropertyAnimation *anim8 = new CustomPropertyAnimation(boat); - anim8->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim8->setDuration(100); - anim8->setEndValue(0); - group->addAnimation(anim1); - group->addAnimation(anim2); - group->addAnimation(anim3); - group->addAnimation(anim4); - group->addAnimation(anim5); - group->addAnimation(anim6); - group->addAnimation(anim7); - group->addAnimation(anim8); -#else - // work around for a bug where we don't transition if the duration is zero. - QtPauseAnimation *anim = new QtPauseAnimation(group); - anim->setDuration(1); - group->addAnimation(anim); -#endif - AnimationManager::self()->registerAnimation(group); - return group; -} - - - -Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0) -{ - pixmapItem = new PixmapItem(QString("boat"),GraphicsScene::Big, this); - setZValue(4); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsFocusable); - resize(pixmapItem->boundingRect().size()); - - //The movement animation used to animate the boat - movementAnimation = new QPropertyAnimation(this, "pos"); - - //The movement animation used to animate the boat - destroyAnimation = setupDestroyAnimation(this); - - //We setup the state machien of the boat - machine = new QStateMachine(this); - QState *moving = new QState(machine); - StopState *stopState = new StopState(this, moving); - machine->setInitialState(moving); - moving->setInitialState(stopState); - MoveStateRight *moveStateRight = new MoveStateRight(this, moving); - MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving); - LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine); - LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine); - - //then setup the transitions for the rightMove state - KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left); - leftStopRight->setTargetState(stopState); - KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left); - leftMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveStop->setTargetState(moveStateRight); - - //then setup the transitions for the leftMove state - KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightStopLeft->setTargetState(stopState); - KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); - leftMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); - leftMoveStop->setTargetState(moveStateLeft); - - //We set up the right move state - moveStateRight->addTransition(leftStopRight); - moveStateRight->addTransition(leftMoveRight); - moveStateRight->addTransition(rightMoveRight); - stopState->addTransition(rightMoveStop); - - //We set up the left move state - moveStateLeft->addTransition(rightStopLeft); - moveStateLeft->addTransition(leftMoveLeft); - moveStateLeft->addTransition(rightMoveLeft); - stopState->addTransition(leftMoveStop); - - //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state - moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState); - moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState); - - //We set up the keys for dropping bombs - KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireLeft->setTargetState(launchStateRight); - KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireRight->setTargetState(launchStateRight); - KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireStop->setTargetState(launchStateRight); - KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireLeft->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireRight->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireMove->setTargetState(launchStateLeft); - - //We set up transitions for fire up - moveStateRight->addTransition(upFireRight); - moveStateLeft->addTransition(upFireLeft); - stopState->addTransition(upFireStop); - - //We set up transitions for fire down - moveStateRight->addTransition(downFireRight); - moveStateLeft->addTransition(downFireLeft); - stopState->addTransition(downFireMove); - - //Finally the launch state should come back to its original state - QHistoryState *historyState = new QHistoryState(moving); - launchStateLeft->addTransition(historyState); - launchStateRight->addTransition(historyState); - - QFinalState *final = new QFinalState(machine); - - //This state play the destroyed animation - QAnimationState *destroyedState = new QAnimationState(machine); - destroyedState->setAnimation(destroyAnimation); - - //Play a nice animation when the boat is destroyed - moving->addTransition(this, SIGNAL(boatDestroyed()),destroyedState); - - //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); - - //The machine has finished to be executed, then the boat is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(boatExecutionFinished())); - -} - -void Boat::run() -{ - //We register animations - AnimationManager::self()->registerAnimation(movementAnimation); - AnimationManager::self()->registerAnimation(destroyAnimation); - machine->start(); -} - -void Boat::stop() -{ - movementAnimation->stop(); - machine->stop(); -} - -void Boat::updateBoatMovement() -{ - if (speed == 0 || direction == Boat::None) { - movementAnimation->stop(); - return; - } - - movementAnimation->stop(); - movementAnimation->setStartValue(pos()); - - if (direction == Boat::Left) { - movementAnimation->setEndValue(QPointF(0,y())); - movementAnimation->setDuration(x()/speed*15); - } - else /*if (direction == Boat::Right)*/ { - movementAnimation->setEndValue(QPointF(scene()->width()-size().width(),y())); - movementAnimation->setDuration((scene()->width()-size().width()-x())/speed*15); - } - movementAnimation->start(); -} - -void Boat::destroy() -{ - movementAnimation->stop(); - emit boatDestroyed(); -} - -int Boat::bombsLaunched() const -{ - return bombsAlreadyLaunched; -} - -void Boat::setBombsLaunched(int number) -{ - if (number > MAX_BOMB) { - qWarning("Boat::setBombsLaunched : It impossible to launch that number of bombs"); - return; - } - bombsAlreadyLaunched = number; -} - -int Boat::currentSpeed() const -{ - return speed; -} - -void Boat::setCurrentSpeed(int speed) -{ - if (speed > 3 || speed < 0) { - qWarning("Boat::setCurrentSpeed: The boat can't run on that speed"); - return; - } - this->speed = speed; -} - -enum Boat::Movement Boat::currentDirection() const -{ - return direction; -} - -void Boat::setCurrentDirection(Movement direction) -{ - this->direction = direction; -} - -int Boat::type() const -{ - return Type; -} |