diff options
Diffstat (limited to 'examples/animation/sub-attaq/boat.cpp')
-rw-r--r-- | examples/animation/sub-attaq/boat.cpp | 91 |
1 files changed, 63 insertions, 28 deletions
diff --git a/examples/animation/sub-attaq/boat.cpp b/examples/animation/sub-attaq/boat.cpp index f01f1bb..143cf94 100644 --- a/examples/animation/sub-attaq/boat.cpp +++ b/examples/animation/sub-attaq/boat.cpp @@ -59,12 +59,12 @@ # include "qpauseanimation.h" #include "qsequentialanimationgroup.h" #else -#include <QPropertyAnimation> -#include <QStateMachine> -#include <QHistoryState> -#include <QFinalState> -#include <QState> -#include <QSequentialAnimationGroup> +#include <QtCore/QPropertyAnimation> +#include <QtCore/QStateMachine> +#include <QtCore/QHistoryState> +#include <QtCore/QFinalState> +#include <QtCore/QState> +#include <QtCore/QSequentialAnimationGroup> #endif static QAbstractAnimation *setupDestroyAnimation(Boat *boat) @@ -99,10 +99,30 @@ static QAbstractAnimation *setupDestroyAnimation(Boat *boat) anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); anim4->setDuration(100); anim4->setEndValue(1); + CustomPropertyAnimation *anim5 = new CustomPropertyAnimation(boat); + anim5->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); + anim5->setDuration(100); + anim5->setEndValue(0); + CustomPropertyAnimation *anim6 = new CustomPropertyAnimation(boat); + anim6->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); + anim6->setDuration(100); + anim6->setEndValue(0); + CustomPropertyAnimation *anim7 = new CustomPropertyAnimation(boat); + anim7->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); + anim7->setDuration(100); + anim7->setEndValue(0); + CustomPropertyAnimation *anim8 = new CustomPropertyAnimation(boat); + anim8->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); + anim8->setDuration(100); + anim8->setEndValue(0); group->addAnimation(anim1); group->addAnimation(anim2); group->addAnimation(anim3); group->addAnimation(anim4); + group->addAnimation(anim5); + group->addAnimation(anim6); + group->addAnimation(anim7); + group->addAnimation(anim8); #else // work around for a bug where we don't transition if the duration is zero. QtPauseAnimation *anim = new QtPauseAnimation(group); @@ -126,37 +146,39 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) //The movement animation used to animate the boat movementAnimation = new QPropertyAnimation(this, "pos"); - AnimationManager::self()->registerAnimation(movementAnimation); + + //The movement animation used to animate the boat + destroyAnimation = setupDestroyAnimation(this); //We setup the state machien of the boat - QStateMachine *machine = new QStateMachine(this); + machine = new QStateMachine(this); QState *moving = new QState(machine->rootState()); - StopState *stopState = new StopState(this,moving); + StopState *stopState = new StopState(this, moving); machine->setInitialState(moving); moving->setInitialState(stopState); - MoveStateRight *moveStateRight = new MoveStateRight(this,moving); - MoveStateLeft *moveStateLeft = new MoveStateLeft(this,moving); - LaunchStateRight *launchStateRight = new LaunchStateRight(this,machine->rootState()); - LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this,machine->rootState()); + MoveStateRight *moveStateRight = new MoveStateRight(this, moving); + MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving); + LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine->rootState()); + LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine->rootState()); //then setup the transitions for the rightMove state - KeyStopTransition *leftStopRight = new KeyStopTransition(this,QEvent::KeyPress,Qt::Key_Left); + KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left); leftStopRight->setTargetState(stopState); - KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this,QEvent::KeyPress,Qt::Key_Left); + KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left); leftMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this,QEvent::KeyPress,Qt::Key_Right); + KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); rightMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this,QEvent::KeyPress,Qt::Key_Right); + KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); rightMoveStop->setTargetState(moveStateRight); //then setup the transitions for the leftMove state - KeyStopTransition *rightStopLeft = new KeyStopTransition(this,QEvent::KeyPress,Qt::Key_Right); + KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right); rightStopLeft->setTargetState(stopState); - KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this,QEvent::KeyPress,Qt::Key_Right); + KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); rightMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this,QEvent::KeyPress,Qt::Key_Left); + KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); leftMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this,QEvent::KeyPress,Qt::Key_Left); + KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); leftMoveStop->setTargetState(moveStateLeft); //We set up the right move state @@ -176,17 +198,17 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState); //We set up the keys for dropping bombs - KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this,QEvent::KeyPress,Qt::Key_Up); + KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); upFireLeft->setTargetState(launchStateRight); - KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this,QEvent::KeyPress,Qt::Key_Up); + KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); upFireRight->setTargetState(launchStateRight); - KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this,QEvent::KeyPress,Qt::Key_Up); + KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); upFireStop->setTargetState(launchStateRight); - KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this,QEvent::KeyPress,Qt::Key_Down); + KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); downFireLeft->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this,QEvent::KeyPress,Qt::Key_Down); + KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); downFireRight->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this,QEvent::KeyPress,Qt::Key_Down); + KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); downFireMove->setTargetState(launchStateLeft); //We set up transitions for fire up @@ -208,7 +230,7 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) //This state play the destroyed animation QAnimationState *destroyedState = new QAnimationState(machine->rootState()); - destroyedState->setAnimation(setupDestroyAnimation(this)); + destroyedState->setAnimation(destroyAnimation); //Play a nice animation when the boat is destroyed moving->addTransition(this, SIGNAL(boatDestroyed()),destroyedState); @@ -219,9 +241,22 @@ Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) //The machine has finished to be executed, then the boat is dead connect(machine,SIGNAL(finished()),this, SIGNAL(boatExecutionFinished())); +} + +void Boat::run() +{ + //We register animations + AnimationManager::self()->registerAnimation(movementAnimation); + AnimationManager::self()->registerAnimation(destroyAnimation); machine->start(); } +void Boat::stop() +{ + movementAnimation->stop(); + machine->stop(); +} + void Boat::updateBoatMovement() { if (speed == 0 || direction == Boat::None) { |