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+/****************************************************************************
+**
+** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
+** Contact: Qt Software Information (qt-info@nokia.com)
+**
+** This file is part of the QtCore module of the Qt Toolkit.
+**
+** $QT_BEGIN_LICENSE:LGPL$
+** No Commercial Usage
+** This file contains pre-release code and may not be distributed.
+** You may use this file in accordance with the terms and conditions
+** contained in the either Technology Preview License Agreement or the
+** Beta Release License Agreement.
+**
+** GNU Lesser General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU Lesser
+** General Public License version 2.1 as published by the Free Software
+** Foundation and appearing in the file LICENSE.LGPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU Lesser General Public License version 2.1 requirements
+** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
+**
+** In addition, as a special exception, Nokia gives you certain
+** additional rights. These rights are described in the Nokia Qt LGPL
+** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
+** package.
+**
+** GNU General Public License Usage
+** Alternatively, this file may be used under the terms of the GNU
+** General Public License version 3.0 as published by the Free Software
+** Foundation and appearing in the file LICENSE.GPL included in the
+** packaging of this file. Please review the following information to
+** ensure the GNU General Public License version 3.0 requirements will be
+** met: http://www.gnu.org/copyleft/gpl.html.
+**
+** If you are unsure which license is appropriate for your use, please
+** contact the sales department at qt-sales@nokia.com.
+** $QT_END_LICENSE$
+**
+****************************************************************************/
+
+//Own
+#include "bomb.h"
+#include "submarine.h"
+#include "pixmapitem.h"
+#include "animationmanager.h"
+
+//Qt
+
+#if defined(QT_EXPERIMENTAL_SOLUTION)
+#include "qpropertyanimation.h"
+#include "qsequentialanimationgroup.h"
+#include "qanimationstate.h"
+#include "qstatemachine.h"
+#include "qfinalstate.h"
+#else
+#include <QtCore/QSequentialAnimationGroup>
+#include <QtCore/QPropertyAnimation>
+#include <QtCore/QAnimationState>
+#include <QtCore/QStateMachine>
+#include <QtCore/QFinalState>
+#endif
+
+Bomb::Bomb(QGraphicsItem * parent, Qt::WindowFlags wFlags)
+ : QGraphicsWidget(parent,wFlags), launchAnimation(0)
+{
+ pixmapItem = new PixmapItem(QString("bomb"),GraphicsScene::Big, this);
+ setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed);
+ setFlags(QGraphicsItem::ItemIsMovable);
+ setZValue(2);
+ resize(pixmapItem->boundingRect().size());
+}
+
+void Bomb::launch(Bomb::Direction direction)
+{
+ launchAnimation = new QSequentialAnimationGroup();
+ AnimationManager::self()->registerAnimation(launchAnimation);
+ qreal delta = direction == Right ? 20 : - 20;
+ QPropertyAnimation *anim = new QPropertyAnimation(this, "pos");
+ anim->setEndValue(QPointF(x() + delta,y() - 20));
+ anim->setDuration(150);
+ launchAnimation->addAnimation(anim);
+ anim = new QPropertyAnimation(this, "pos");
+ anim->setEndValue(QPointF(x() + delta*2, y() ));
+ anim->setDuration(150);
+ launchAnimation->addAnimation(anim);
+ anim = new QPropertyAnimation(this, "pos");
+ anim->setEndValue(QPointF(x() + delta*2,scene()->height()));
+ anim->setDuration(y()/2*60);
+ launchAnimation->addAnimation(anim);
+ connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &)));
+
+ //We setup the state machine of the bomb
+ QStateMachine *machine = new QStateMachine(this);
+
+ //This state is when the launch animation is playing
+ QAnimationState *launched = new QAnimationState(launchAnimation,machine->rootState());
+
+ machine->setInitialState(launched);
+
+ //End
+ QFinalState *final = new QFinalState(machine->rootState());
+
+ //### Add a nice animation when the bomb is destroyed
+ launched->addTransition(this, SIGNAL(bombExplosed()),final);
+
+ //If the animation is finished, then we move to the final state
+ launched->addFinishedTransition(final);
+
+ //The machine has finished to be executed, then the boat is dead
+ connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished()));
+
+ machine->start();
+
+}
+
+void Bomb::onAnimationLaunchValueChanged(const QVariant &)
+{
+ foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) {
+ if (item->type() == SubMarine::Type) {
+ SubMarine *s = static_cast<SubMarine *>(item);
+ destroy();
+ s->destroy();
+ }
+ }
+}
+
+void Bomb::destroy()
+{
+ launchAnimation->stop();
+ emit bombExplosed();
+}