diff options
Diffstat (limited to 'examples/animation/sub-attaq/graphicsscene.cpp')
-rw-r--r-- | examples/animation/sub-attaq/graphicsscene.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/examples/animation/sub-attaq/graphicsscene.cpp b/examples/animation/sub-attaq/graphicsscene.cpp index bd37ce2..fcbc1b3 100644 --- a/examples/animation/sub-attaq/graphicsscene.cpp +++ b/examples/animation/sub-attaq/graphicsscene.cpp @@ -230,17 +230,17 @@ void GraphicsScene::setupScene(const QList<QAction *> &actions) QStateMachine *machine = new QStateMachine(this); //This state is when the player is playing - PlayState *gameState = new PlayState(this,machine->rootState()); + PlayState *gameState = new PlayState(this,machine); //Final state - QFinalState *final = new QFinalState(machine->rootState()); + QFinalState *final = new QFinalState(machine); //Animation when the player enter in the game - QAnimationState *lettersMovingState = new QAnimationState(machine->rootState()); + QAnimationState *lettersMovingState = new QAnimationState(machine); lettersMovingState->setAnimation(lettersGroupMoving); //Animation when the welcome screen disappear - QAnimationState *lettersFadingState = new QAnimationState(machine->rootState()); + QAnimationState *lettersFadingState = new QAnimationState(machine); lettersFadingState->setAnimation(lettersGroupFading); //if new game then we fade out the welcome screen and start playing |