summaryrefslogtreecommitdiffstats
path: root/examples/animation/sub-attaq/graphicsscene.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'examples/animation/sub-attaq/graphicsscene.cpp')
-rw-r--r--examples/animation/sub-attaq/graphicsscene.cpp374
1 files changed, 0 insertions, 374 deletions
diff --git a/examples/animation/sub-attaq/graphicsscene.cpp b/examples/animation/sub-attaq/graphicsscene.cpp
deleted file mode 100644
index fcbc1b3..0000000
--- a/examples/animation/sub-attaq/graphicsscene.cpp
+++ /dev/null
@@ -1,374 +0,0 @@
-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-//Own
-#include "graphicsscene.h"
-#include "states.h"
-#include "boat.h"
-#include "submarine.h"
-#include "torpedo.h"
-#include "bomb.h"
-#include "pixmapitem.h"
-#include "custompropertyanimation.h"
-#include "animationmanager.h"
-#include "qanimationstate.h"
-#include "progressitem.h"
-
-//Qt
-#include <QtCore/QPropertyAnimation>
-#include <QtCore/QSequentialAnimationGroup>
-#include <QtCore/QParallelAnimationGroup>
-#include <QtCore/QStateMachine>
-#include <QtCore/QFinalState>
-#include <QtCore/QPauseAnimation>
-#include <QtGui/QAction>
-#include <QtCore/QDir>
-#include <QtGui/QApplication>
-#include <QtGui/QMessageBox>
-#include <QtGui/QGraphicsView>
-#include <QtGui/QGraphicsSceneMouseEvent>
-#include <QtCore/QXmlStreamReader>
-
-//helper function that creates an animation for position and inserts it into group
-static CustomPropertyAnimation *addGraphicsItemPosAnimation(QSequentialAnimationGroup *group,
- QGraphicsItem *item, const QPointF &endPos)
-{
- CustomPropertyAnimation *ret = new CustomPropertyAnimation(group);
- ret->setMemberFunctions(item, &QGraphicsItem::pos, &QGraphicsItem::setPos);
- ret->setEndValue(endPos);
- ret->setDuration(200);
- ret->setEasingCurve(QEasingCurve::OutElastic);
- group->addPause(50);
- return ret;
-}
-
-//helper function that creates an animation for opacity and inserts it into group
-static void addGraphicsItemFadeoutAnimation(QAnimationGroup *group, QGraphicsItem *item)
-{
-#if QT_VERSION >=0x040500
- CustomPropertyAnimation *anim = new CustomPropertyAnimation(group);
- anim->setMemberFunctions(item, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity);
- anim->setDuration(800);
- anim->setEndValue(0);
- anim->setEasingCurve(QEasingCurve::OutQuad);
-#else
- // work around for a bug where we don't transition if the duration is zero.
- QtPauseAnimation *anim = new QtPauseAnimation(group);
- anim->setDuration(1);
-#endif
-}
-
-GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode)
- : QGraphicsScene(x,y,width,height), mode(mode), newAction(0), quitAction(0), boat(0)
-{
- backgroundItem = new PixmapItem(QString("background"),mode);
- backgroundItem->setZValue(1);
- backgroundItem->setPos(0,0);
- addItem(backgroundItem);
-
- PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode);
- surfaceItem->setZValue(3);
- surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2);
- addItem(surfaceItem);
-
- //The item that display score and level
- progressItem = new ProgressItem(backgroundItem);
-
- //We create the boat
- boat = new Boat();
- addItem(boat);
- boat->setPos(this->width()/2, sealLevel() - boat->size().height());
- boat->hide();
-
- //parse the xml that contain all data of the game
- QXmlStreamReader reader;
- QFile file(":data.xml");
- file.open(QIODevice::ReadOnly);
- reader.setDevice(&file);
- LevelDescription currentLevel;
- while (!reader.atEnd()) {
- reader.readNext();
- if (reader.tokenType() == QXmlStreamReader::StartElement) {
- if (reader.name() == "submarine")
- {
- SubmarineDescription desc;
- desc.name = reader.attributes().value("name").toString();
- desc.points = reader.attributes().value("points").toString().toInt();
- desc.type = reader.attributes().value("type").toString().toInt();
- submarinesData.append(desc);
- }
- if (reader.name() == "level")
- {
- currentLevel.id = reader.attributes().value("id").toString().toInt();
- currentLevel.name = reader.attributes().value("name").toString();
- }
- if (reader.name() == "subinstance")
- {
- currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(),reader.attributes().value("nb").toString().toInt()));
- }
- }
- if (reader.tokenType() == QXmlStreamReader::EndElement) {
- if (reader.name() == "level")
- {
- levelsData.insert(currentLevel.id,currentLevel);
- currentLevel.submarines.clear();
- }
- }
- }
-}
-
-qreal GraphicsScene::sealLevel() const
-{
- if (mode == Big)
- return 220;
- else
- return 160;
-}
-
-void GraphicsScene::setupScene(const QList<QAction *> &actions)
-{
- newAction = actions.at(0);
- quitAction = actions.at(1);
-
- QGraphicsItem *logo_s = addWelcomeItem(QPixmap(":/logo-s"));
- QGraphicsItem *logo_u = addWelcomeItem(QPixmap(":/logo-u"));
- QGraphicsItem *logo_b = addWelcomeItem(QPixmap(":/logo-b"));
- QGraphicsItem *logo_dash = addWelcomeItem(QPixmap(":/logo-dash"));
- QGraphicsItem *logo_a = addWelcomeItem(QPixmap(":/logo-a"));
- QGraphicsItem *logo_t = addWelcomeItem(QPixmap(":/logo-t"));
- QGraphicsItem *logo_t2 = addWelcomeItem(QPixmap(":/logo-t2"));
- QGraphicsItem *logo_a2 = addWelcomeItem(QPixmap(":/logo-a2"));
- QGraphicsItem *logo_q = addWelcomeItem(QPixmap(":/logo-q"));
- QGraphicsItem *logo_excl = addWelcomeItem(QPixmap(":/logo-excl"));
- logo_s->setZValue(3);
- logo_u->setZValue(4);
- logo_b->setZValue(5);
- logo_dash->setZValue(6);
- logo_a->setZValue(7);
- logo_t->setZValue(8);
- logo_t2->setZValue(9);
- logo_a2->setZValue(10);
- logo_q->setZValue(11);
- logo_excl->setZValue(12);
- logo_s->setPos(QPointF(-1000, -1000));
- logo_u->setPos(QPointF(-800, -1000));
- logo_b->setPos(QPointF(-600, -1000));
- logo_dash->setPos(QPointF(-400, -1000));
- logo_a->setPos(QPointF(1000, 2000));
- logo_t->setPos(QPointF(800, 2000));
- logo_t2->setPos(QPointF(600, 2000));
- logo_a2->setPos(QPointF(400, 2000));
- logo_q->setPos(QPointF(200, 2000));
- logo_excl->setPos(QPointF(0, 2000));
-
- QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this);
- QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this);
-
- //creation of the animations for moving letters
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_s, QPointF(300, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_u, QPointF(350, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_b, QPointF(400, 120));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_dash, QPointF(460, 150));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_a, QPointF(350, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_t, QPointF(400, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_t2, QPointF(430, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_a2, QPointF(465, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_q, QPointF(510, 250));
- addGraphicsItemPosAnimation(lettersGroupMoving, logo_excl, QPointF(570, 220));
-
- //creation of the animations for fading out the letters
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_s);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_u);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_b);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_dash);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t2);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a2);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_q);
- addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_excl);
- connect(lettersGroupFading, SIGNAL(finished()), this, SLOT(onIntroAnimationFinished()));
-
- QStateMachine *machine = new QStateMachine(this);
-
- //This state is when the player is playing
- PlayState *gameState = new PlayState(this,machine);
-
- //Final state
- QFinalState *final = new QFinalState(machine);
-
- //Animation when the player enter in the game
- QAnimationState *lettersMovingState = new QAnimationState(machine);
- lettersMovingState->setAnimation(lettersGroupMoving);
-
- //Animation when the welcome screen disappear
- QAnimationState *lettersFadingState = new QAnimationState(machine);
- lettersFadingState->setAnimation(lettersGroupFading);
-
- //if new game then we fade out the welcome screen and start playing
- lettersMovingState->addTransition(newAction, SIGNAL(triggered()),lettersFadingState);
- lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()),gameState);
-
- //New Game is triggered then player start playing
- gameState->addTransition(newAction, SIGNAL(triggered()),gameState);
-
- //Wanna quit, then connect to CTRL+Q
- gameState->addTransition(quitAction, SIGNAL(triggered()),final);
- lettersMovingState->addTransition(quitAction, SIGNAL(triggered()),final);
-
- //Welcome screen is the initial state
- machine->setInitialState(lettersMovingState);
-
- machine->start();
-
- //We reach the final state, then we quit
- connect(machine,SIGNAL(finished()),this, SLOT(onQuitGameTriggered()));
-}
-
-void GraphicsScene::addItem(Bomb *bomb)
-{
- bombs.insert(bomb);
- connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished()));
- QGraphicsScene::addItem(bomb);
-}
-
-void GraphicsScene::addItem(Torpedo *torpedo)
-{
- torpedos.insert(torpedo);
- connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished()));
- QGraphicsScene::addItem(torpedo);
-}
-
-void GraphicsScene::addItem(SubMarine *submarine)
-{
- submarines.insert(submarine);
- connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished()));
- QGraphicsScene::addItem(submarine);
-}
-
-void GraphicsScene::addItem(QGraphicsItem *item)
-{
- QGraphicsScene::addItem(item);
-}
-
-void GraphicsScene::mousePressEvent (QGraphicsSceneMouseEvent * event)
-{
- event->ignore();
-}
-
-void GraphicsScene::onQuitGameTriggered()
-{
- qApp->closeAllWindows();
-}
-
-void GraphicsScene::onBombExecutionFinished()
-{
- Bomb *bomb = qobject_cast<Bomb *>(sender());
- bombs.remove(bomb);
- bomb->deleteLater();
- if (boat)
- boat->setBombsLaunched(boat->bombsLaunched() - 1);
-}
-
-void GraphicsScene::onTorpedoExecutionFinished()
-{
- Torpedo *torpedo = qobject_cast<Torpedo *>(sender());
- torpedos.remove(torpedo);
- torpedo->deleteLater();
-}
-
-void GraphicsScene::onSubMarineExecutionFinished()
-{
- SubMarine *submarine = qobject_cast<SubMarine *>(sender());
- submarines.remove(submarine);
- if (submarines.count() == 0) {
- emit allSubMarineDestroyed(submarine->points());
- } else {
- emit subMarineDestroyed(submarine->points());
- }
- submarine->deleteLater();
-}
-
-int GraphicsScene::remainingSubMarines() const
-{
- return submarines.count();
-}
-
-void GraphicsScene::clearScene()
-{
- foreach (SubMarine *sub,submarines) {
- sub->destroy();
- sub->deleteLater();
- }
-
- foreach (Torpedo *torpedo,torpedos) {
- torpedo->destroy();
- torpedo->deleteLater();
- }
-
- foreach (Bomb *bomb,bombs) {
- bomb->destroy();
- bomb->deleteLater();
- }
-
- submarines.clear();
- bombs.clear();
- torpedos.clear();
-
- AnimationManager::self()->unregisterAllAnimations();
-
- boat->stop();
- boat->hide();
-}
-
-QGraphicsPixmapItem *GraphicsScene::addWelcomeItem(const QPixmap &pm)
-{
- QGraphicsPixmapItem *item = addPixmap(pm);
- welcomeItems << item;
- return item;
-}
-
-void GraphicsScene::onIntroAnimationFinished()
-{
- qDeleteAll(welcomeItems);
- welcomeItems.clear();
-}
-