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Diffstat (limited to 'examples/animation/sub-attaq/graphicsscene.h')
-rw-r--r-- | examples/animation/sub-attaq/graphicsscene.h | 131 |
1 files changed, 0 insertions, 131 deletions
diff --git a/examples/animation/sub-attaq/graphicsscene.h b/examples/animation/sub-attaq/graphicsscene.h deleted file mode 100644 index 068ee97..0000000 --- a/examples/animation/sub-attaq/graphicsscene.h +++ /dev/null @@ -1,131 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __GRAPHICSSCENE__H__ -#define __GRAPHICSSCENE__H__ - -//Qt -#include <QtGui/QGraphicsScene> -#include <QtCore/QSet> -#include <QtCore/QState> - - -class Boat; -class SubMarine; -class Torpedo; -class Bomb; -class PixmapItem; -class ProgressItem; -QT_BEGIN_NAMESPACE -class QAction; -QT_END_NAMESPACE - -class GraphicsScene : public QGraphicsScene -{ -Q_OBJECT -public: - enum Mode { - Big = 0, - Small - }; - - struct SubmarineDescription { - int type; - int points; - QString name; - }; - - struct LevelDescription { - int id; - QString name; - QList<QPair<int,int> > submarines; - }; - - GraphicsScene(int x, int y, int width, int height, Mode mode = Big); - qreal sealLevel() const; - void setupScene(const QList<QAction *> &actions); - void addItem(Bomb *bomb); - void addItem(Torpedo *torpedo); - void addItem(SubMarine *submarine); - void addItem(QGraphicsItem *item); - int remainingSubMarines() const; - void clearScene(); - QGraphicsPixmapItem *addWelcomeItem(const QPixmap &pm); - -signals: - void subMarineDestroyed(int); - void allSubMarineDestroyed(int); - -protected: - void mousePressEvent (QGraphicsSceneMouseEvent * event); - -private slots: - void onQuitGameTriggered(); - void onBombExecutionFinished(); - void onTorpedoExecutionFinished(); - void onSubMarineExecutionFinished(); - void onIntroAnimationFinished(); - -private: - Mode mode; - PixmapItem *backgroundItem; - ProgressItem *progressItem; - QAction * newAction; - QAction * quitAction; - Boat *boat; - QSet<SubMarine *> submarines; - QSet<Bomb *> bombs; - QSet<Torpedo *> torpedos; - QVector<QGraphicsPixmapItem *> welcomeItems; - QVector<SubmarineDescription> submarinesData; - QHash<int, LevelDescription> levelsData; - - friend class PauseState; - friend class PlayState; - friend class LevelState; - friend class LostState; - friend class WinState; - friend class WinTransition; - friend class UpdateScoreTransition; -}; - -#endif //__GRAPHICSSCENE__H__ - |