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diff --git a/examples/animation/sub-attaq/graphicsscene.h b/examples/animation/sub-attaq/graphicsscene.h
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-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtCore module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#ifndef __GRAPHICSSCENE__H__
-#define __GRAPHICSSCENE__H__
-
-//Qt
-#include <QtGui/QGraphicsScene>
-#include <QtCore/QSet>
-#include <QtCore/QState>
-
-
-class Boat;
-class SubMarine;
-class Torpedo;
-class Bomb;
-class PixmapItem;
-class ProgressItem;
-QT_BEGIN_NAMESPACE
-class QAction;
-QT_END_NAMESPACE
-
-class GraphicsScene : public QGraphicsScene
-{
-Q_OBJECT
-public:
- enum Mode {
- Big = 0,
- Small
- };
-
- struct SubmarineDescription {
- int type;
- int points;
- QString name;
- };
-
- struct LevelDescription {
- int id;
- QString name;
- QList<QPair<int,int> > submarines;
- };
-
- GraphicsScene(int x, int y, int width, int height, Mode mode = Big);
- qreal sealLevel() const;
- void setupScene(const QList<QAction *> &actions);
- void addItem(Bomb *bomb);
- void addItem(Torpedo *torpedo);
- void addItem(SubMarine *submarine);
- void addItem(QGraphicsItem *item);
- int remainingSubMarines() const;
- void clearScene();
- QGraphicsPixmapItem *addWelcomeItem(const QPixmap &pm);
-
-signals:
- void subMarineDestroyed(int);
- void allSubMarineDestroyed(int);
-
-protected:
- void mousePressEvent (QGraphicsSceneMouseEvent * event);
-
-private slots:
- void onQuitGameTriggered();
- void onBombExecutionFinished();
- void onTorpedoExecutionFinished();
- void onSubMarineExecutionFinished();
- void onIntroAnimationFinished();
-
-private:
- Mode mode;
- PixmapItem *backgroundItem;
- ProgressItem *progressItem;
- QAction * newAction;
- QAction * quitAction;
- Boat *boat;
- QSet<SubMarine *> submarines;
- QSet<Bomb *> bombs;
- QSet<Torpedo *> torpedos;
- QVector<QGraphicsPixmapItem *> welcomeItems;
- QVector<SubmarineDescription> submarinesData;
- QHash<int, LevelDescription> levelsData;
-
- friend class PauseState;
- friend class PlayState;
- friend class LevelState;
- friend class LostState;
- friend class WinState;
- friend class WinTransition;
- friend class UpdateScoreTransition;
-};
-
-#endif //__GRAPHICSSCENE__H__
-