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Diffstat (limited to 'examples/animation/sub-attaq/graphicsscene.h')
-rw-r--r-- | examples/animation/sub-attaq/graphicsscene.h | 131 |
1 files changed, 131 insertions, 0 deletions
diff --git a/examples/animation/sub-attaq/graphicsscene.h b/examples/animation/sub-attaq/graphicsscene.h new file mode 100644 index 0000000..1e6618a --- /dev/null +++ b/examples/animation/sub-attaq/graphicsscene.h @@ -0,0 +1,131 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef __GRAPHICSSCENE__H__ +#define __GRAPHICSSCENE__H__ + +//Qt +#include <QtGui/QGraphicsScene> +#include <QtCore/QSet> +#include <QtCore/QState> + + +class Boat; +class SubMarine; +class Torpedo; +class Bomb; +class PixmapItem; +class ProgressItem; +QT_BEGIN_NAMESPACE +class QAction; +QT_END_NAMESPACE + +class GraphicsScene : public QGraphicsScene +{ +Q_OBJECT +public: + enum Mode { + Big = 0, + Small + }; + + struct SubmarineDescription { + int type; + int points; + QString name; + }; + + struct LevelDescription { + int id; + QString name; + QList<QPair<int,int> > submarines; + }; + + GraphicsScene(int x, int y, int width, int height, Mode mode = Big); + qreal sealLevel() const; + void setupScene(const QList<QAction *> &actions); + void addItem(Bomb *bomb); + void addItem(Torpedo *torpedo); + void addItem(SubMarine *submarine); + void addItem(QGraphicsItem *item); + int remainingSubMarines() const; + void clearScene(); + QGraphicsPixmapItem *addWelcomeItem(const QPixmap &pm); + +signals: + void subMarineDestroyed(int); + void allSubMarineDestroyed(int); + +protected: + void mousePressEvent (QGraphicsSceneMouseEvent * event); + +private slots: + void onQuitGameTriggered(); + void onBombExecutionFinished(); + void onTorpedoExecutionFinished(); + void onSubMarineExecutionFinished(); + void onIntroAnimationFinished(); + +private: + Mode mode; + PixmapItem *backgroundItem; + ProgressItem *progressItem; + QAction * newAction; + QAction * quitAction; + Boat *boat; + QSet<SubMarine *> submarines; + QSet<Bomb *> bombs; + QSet<Torpedo *> torpedos; + QVector<QGraphicsPixmapItem *> welcomeItems; + QVector<SubmarineDescription> submarinesData; + QHash<int, LevelDescription> levelsData; + + friend class PauseState; + friend class PlayState; + friend class LevelState; + friend class LostState; + friend class WinState; + friend class WinTransition; + friend class UpdateScoreTransition; +}; + +#endif //__GRAPHICSSCENE__H__ + |