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Diffstat (limited to 'examples/animation/sub-attaq/qanimationstate.cpp')
-rw-r--r-- | examples/animation/sub-attaq/qanimationstate.cpp | 150 |
1 files changed, 0 insertions, 150 deletions
diff --git a/examples/animation/sub-attaq/qanimationstate.cpp b/examples/animation/sub-attaq/qanimationstate.cpp deleted file mode 100644 index 4e6df56..0000000 --- a/examples/animation/sub-attaq/qanimationstate.cpp +++ /dev/null @@ -1,150 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qanimationstate.h" - -#include <QtCore/qstate.h> - -QT_BEGIN_NAMESPACE - -/*! -\class QAnimationState - -\brief The QAnimationState class provides state that handle an animation and emit -a signal when this animation is finished. - -\ingroup statemachine - -QAnimationState provides a state that handle an animation. It will start this animation -when the state is entered and stop it when it is leaved. When the animation has finished the -state emit animationFinished signal. -QAnimationState is part of \l{The State Machine Framework}. - -\code -QStateMachine machine; -QAnimationState *s = new QAnimationState(machine->rootState()); -QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); -s->setAnimation(animation); -QState *s2 = new QState(machine->rootState()); -s->addTransition(s, SIGNAL(animationFinished()), s2); -machine.start(); -\endcode - -\sa QState, {The Animation Framework} -*/ - - -#ifndef QT_NO_ANIMATION - -/*! - Constructs a new state with the given \a parent state. -*/ -QAnimationState::QAnimationState(QState *parent) - : QState(parent), m_animation(0) -{ -} - -/*! - Destroys the animation state. -*/ -QAnimationState::~QAnimationState() -{ -} - -/*! - Set an \a animation for this QAnimationState. If an animation was previously handle by this - state then it won't emit animationFinished for the old animation. The QAnimationState doesn't - take the ownership of the animation. -*/ -void QAnimationState::setAnimation(QAbstractAnimation *animation) -{ - if (animation == m_animation) - return; - - //Disconnect from the previous animation if exist - if(m_animation) - disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); - - m_animation = animation; - - if (m_animation) { - //connect the new animation - connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); - } -} - -/*! - Returns the animation handle by this animation state, or 0 if there is no animation. -*/ -QAbstractAnimation* QAnimationState::animation() const -{ - return m_animation; -} - -/*! - \reimp -*/ -void QAnimationState::onEntry(QEvent *) -{ - if (m_animation) - m_animation->start(); -} - -/*! - \reimp -*/ -void QAnimationState::onExit(QEvent *) -{ - if (m_animation) - m_animation->stop(); -} - -/*! - \reimp -*/ -bool QAnimationState::event(QEvent *e) -{ - return QState::event(e); -} - -QT_END_NAMESPACE - -#endif |