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diff --git a/examples/animation/sub-attaq/qanimationstate.cpp b/examples/animation/sub-attaq/qanimationstate.cpp
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-/****************************************************************************
-**
-** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the QtGui module of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:LGPL$
-** No Commercial Usage
-** This file contains pre-release code and may not be distributed.
-** You may use this file in accordance with the terms and conditions
-** contained in the either Technology Preview License Agreement or the
-** Beta Release License Agreement.
-**
-** GNU Lesser General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU Lesser
-** General Public License version 2.1 as published by the Free Software
-** Foundation and appearing in the file LICENSE.LGPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU Lesser General Public License version 2.1 requirements
-** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
-**
-** In addition, as a special exception, Nokia gives you certain
-** additional rights. These rights are described in the Nokia Qt LGPL
-** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this
-** package.
-**
-** GNU General Public License Usage
-** Alternatively, this file may be used under the terms of the GNU
-** General Public License version 3.0 as published by the Free Software
-** Foundation and appearing in the file LICENSE.GPL included in the
-** packaging of this file. Please review the following information to
-** ensure the GNU General Public License version 3.0 requirements will be
-** met: http://www.gnu.org/copyleft/gpl.html.
-**
-** If you are unsure which license is appropriate for your use, please
-** contact the sales department at http://www.qtsoftware.com/contact.
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-#include "qanimationstate.h"
-
-#include <QtCore/qstate.h>
-
-QT_BEGIN_NAMESPACE
-
-/*!
-\class QAnimationState
-
-\brief The QAnimationState class provides state that handle an animation and emit
-a signal when this animation is finished.
-
-\ingroup statemachine
-
-QAnimationState provides a state that handle an animation. It will start this animation
-when the state is entered and stop it when it is leaved. When the animation has finished the
-state emit animationFinished signal.
-QAnimationState is part of \l{The State Machine Framework}.
-
-\code
-QStateMachine machine;
-QAnimationState *s = new QAnimationState(machine->rootState());
-QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
-s->setAnimation(animation);
-QState *s2 = new QState(machine->rootState());
-s->addTransition(s, SIGNAL(animationFinished()), s2);
-machine.start();
-\endcode
-
-\sa QState, {The Animation Framework}
-*/
-
-
-#ifndef QT_NO_ANIMATION
-
-/*!
- Constructs a new state with the given \a parent state.
-*/
-QAnimationState::QAnimationState(QState *parent)
- : QState(parent), m_animation(0)
-{
-}
-
-/*!
- Destroys the animation state.
-*/
-QAnimationState::~QAnimationState()
-{
-}
-
-/*!
- Set an \a animation for this QAnimationState. If an animation was previously handle by this
- state then it won't emit animationFinished for the old animation. The QAnimationState doesn't
- take the ownership of the animation.
-*/
-void QAnimationState::setAnimation(QAbstractAnimation *animation)
-{
- if (animation == m_animation)
- return;
-
- //Disconnect from the previous animation if exist
- if(m_animation)
- disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
-
- m_animation = animation;
-
- if (m_animation) {
- //connect the new animation
- connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
- }
-}
-
-/*!
- Returns the animation handle by this animation state, or 0 if there is no animation.
-*/
-QAbstractAnimation* QAnimationState::animation() const
-{
- return m_animation;
-}
-
-/*!
- \reimp
-*/
-void QAnimationState::onEntry(QEvent *)
-{
- if (m_animation)
- m_animation->start();
-}
-
-/*!
- \reimp
-*/
-void QAnimationState::onExit(QEvent *)
-{
- if (m_animation)
- m_animation->stop();
-}
-
-/*!
- \reimp
-*/
-bool QAnimationState::event(QEvent *e)
-{
- return QState::event(e);
-}
-
-QT_END_NAMESPACE
-
-#endif