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Diffstat (limited to 'examples/animation/sub-attaq/qanimationstate.cpp')
-rw-r--r-- | examples/animation/sub-attaq/qanimationstate.cpp | 171 |
1 files changed, 171 insertions, 0 deletions
diff --git a/examples/animation/sub-attaq/qanimationstate.cpp b/examples/animation/sub-attaq/qanimationstate.cpp new file mode 100644 index 0000000..26e0ef3 --- /dev/null +++ b/examples/animation/sub-attaq/qanimationstate.cpp @@ -0,0 +1,171 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtGui module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#include "qanimationstate.h" + +#include <QtCore/qstate.h> +#include <private/qstate_p.h> + + +QT_BEGIN_NAMESPACE + +/*! +\class QAnimationState + +\brief The QAnimationState class provides state that handle an animation and emit +a signal when this animation is finished. + +\ingroup statemachine + +QAnimationState provides a state that handle an animation. It will start this animation +when the state is entered and stop it when it is leaved. When the animation has finished the +state emit animationFinished signal. +QAnimationState is part of \l{The State Machine Framework}. + +\code +QStateMachine machine; +QAnimationState *s = new QAnimationState(machine->rootState()); +QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); +s->setAnimation(animation); +QState *s2 = new QState(machine->rootState()); +s->addTransition(s, SIGNAL(animationFinished()), s2); +machine.start(); +\endcode + +\sa QState, {The Animation Framework} +*/ + + +#ifndef QT_NO_ANIMATION + +class QAnimationStatePrivate : public QStatePrivate +{ + Q_DECLARE_PUBLIC(QAnimationState) +public: + QAnimationStatePrivate() + : animation(0) + { + + } + ~QAnimationStatePrivate() {} + + QAbstractAnimation *animation; +}; + +/*! + Constructs a new state with the given \a parent state. +*/ +QAnimationState::QAnimationState(QState *parent) + : QState(*new QAnimationStatePrivate, parent) +{ +} + +/*! + Destroys the animation state. +*/ +QAnimationState::~QAnimationState() +{ +} + +/*! + Set an \a animation for this QAnimationState. If an animation was previously handle by this + state then it won't emit animationFinished for the old animation. The QAnimationState doesn't + take the ownership of the animation. +*/ +void QAnimationState::setAnimation(QAbstractAnimation *animation) +{ + Q_D(QAnimationState); + + if (animation == d->animation) + return; + + //Disconnect from the previous animation if exist + if(d->animation) + disconnect(d->animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); + + d->animation = animation; + + if (d->animation) { + //connect the new animation + connect(d->animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); + } +} + +/*! + Returns the animation handle by this animation state, or 0 if there is no animation. +*/ +QAbstractAnimation* QAnimationState::animation() const +{ + Q_D(const QAnimationState); + return d->animation; +} + +/*! + \reimp +*/ +void QAnimationState::onEntry(QEvent *) +{ + Q_D(QAnimationState); + if (d->animation) + d->animation->start(); +} + +/*! + \reimp +*/ +void QAnimationState::onExit(QEvent *) +{ + Q_D(QAnimationState); + if (d->animation) + d->animation->stop(); +} + +/*! + \reimp +*/ +bool QAnimationState::event(QEvent *e) +{ + return QState::event(e); +} + +QT_END_NAMESPACE + +#endif |