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-rw-r--r--examples/animation/sub-attaq/states.cpp16
1 files changed, 8 insertions, 8 deletions
diff --git a/examples/animation/sub-attaq/states.cpp b/examples/animation/sub-attaq/states.cpp
index 0b98016..c6af924 100644
--- a/examples/animation/sub-attaq/states.cpp
+++ b/examples/animation/sub-attaq/states.cpp
@@ -76,7 +76,7 @@ PlayState::~PlayState()
{
}
-void PlayState::onEntry()
+void PlayState::onEntry(QEvent *)
{
//We are now playing?
if (machine) {
@@ -159,7 +159,7 @@ void PlayState::onEntry()
LevelState::LevelState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game)
{
}
-void LevelState::onEntry()
+void LevelState::onEntry(QEvent *)
{
initializeLevel();
}
@@ -202,12 +202,12 @@ void LevelState::initializeLevel()
PauseState::PauseState(GraphicsScene *scene, QState *parent) : QState(parent),scene(scene)
{
}
-void PauseState::onEntry()
+void PauseState::onEntry(QEvent *)
{
AnimationManager::self()->pauseAll();
scene->boat->setEnabled(false);
}
-void PauseState::onExit()
+void PauseState::onExit(QEvent *)
{
AnimationManager::self()->resumeAll();
scene->boat->setEnabled(true);
@@ -219,7 +219,7 @@ LostState::LostState(GraphicsScene *scene, PlayState *game, QState *parent) : QS
{
}
-void LostState::onEntry()
+void LostState::onEntry(QEvent *)
{
//The message to display
QString message = QString("You lose on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score);
@@ -242,7 +242,7 @@ WinState::WinState(GraphicsScene *scene, PlayState *game, QState *parent) : QSta
{
}
-void WinState::onEntry()
+void WinState::onEntry(QEvent *)
{
//We clear the scene
scene->clearScene();
@@ -269,9 +269,9 @@ UpdateScoreState::UpdateScoreState(PlayState *game, QState *parent) : QState(par
{
this->game = game;
}
-void UpdateScoreState::onEntry()
+void UpdateScoreState::onEntry(QEvent *e)
{
- QState::onEntry();
+ QState::onEntry(e);
}
/** Win transition */