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Diffstat (limited to 'examples/animation/sub-attaq/states.h')
-rw-r--r-- | examples/animation/sub-attaq/states.h | 158 |
1 files changed, 158 insertions, 0 deletions
diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h new file mode 100644 index 0000000..1001827 --- /dev/null +++ b/examples/animation/sub-attaq/states.h @@ -0,0 +1,158 @@ +/**************************************************************************** +** +** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). +** Contact: Qt Software Information (qt-info@nokia.com) +** +** This file is part of the QtCore module of the Qt Toolkit. +** +** $QT_BEGIN_LICENSE:LGPL$ +** No Commercial Usage +** This file contains pre-release code and may not be distributed. +** You may use this file in accordance with the terms and conditions +** contained in the either Technology Preview License Agreement or the +** Beta Release License Agreement. +** +** GNU Lesser General Public License Usage +** Alternatively, this file may be used under the terms of the GNU Lesser +** General Public License version 2.1 as published by the Free Software +** Foundation and appearing in the file LICENSE.LGPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU Lesser General Public License version 2.1 requirements +** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. +** +** In addition, as a special exception, Nokia gives you certain +** additional rights. These rights are described in the Nokia Qt LGPL +** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this +** package. +** +** GNU General Public License Usage +** Alternatively, this file may be used under the terms of the GNU +** General Public License version 3.0 as published by the Free Software +** Foundation and appearing in the file LICENSE.GPL included in the +** packaging of this file. Please review the following information to +** ensure the GNU General Public License version 3.0 requirements will be +** met: http://www.gnu.org/copyleft/gpl.html. +** +** If you are unsure which license is appropriate for your use, please +** contact the sales department at qt-sales@nokia.com. +** $QT_END_LICENSE$ +** +****************************************************************************/ + +#ifndef STATES_H +#define STATES_H + +//Qt +#if defined(QT_EXPERIMENTAL_SOLUTION) +#include "qstate.h" +#include "qsignaltransition.h" +#include "qanimationstate.h" +#include "qpropertyanimation.h" +#else +#include <QState> +#include <QSignalTransition> +#include <QAnimationState> +#include <QPropertyAnimation> +#endif +#include <QSet> + +class GraphicsScene; +class Boat; +class SubMarine; +class QStateMachine; + +class PlayState : public QState +{ +public: + PlayState(GraphicsScene *scene, QState *parent = 0); + ~PlayState(); + void initializeLevel(); + + protected: + void onEntry(); + +private : + GraphicsScene *scene; + QStateMachine *machine; + int currentLevel; + int score; + QState *parallelChild; + + friend class UpdateScoreState; + friend class UpdateScoreTransition; + friend class WinTransition; + friend class WinState; + friend class LostState; +}; + +class PauseState : public QState +{ +public: + PauseState(GraphicsScene *scene, QState *parent = 0); + +protected: + void onEntry(); + void onExit(); +private : + GraphicsScene *scene; + Boat *boat; +}; + +class LostState : public QState +{ +public: + LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); + +protected: + void onEntry(); +private : + GraphicsScene *scene; + PlayState *game; +}; + +class WinState : public QState +{ +public: + WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); + +protected: + void onEntry(); +private : + GraphicsScene *scene; + PlayState *game; +}; + +class UpdateScoreState : public QAnimationState +{ +public: + UpdateScoreState(PlayState *game, QState *parent); +protected: + void onEntry(); +private: + QPropertyAnimation *scoreAnimation; + PlayState *game; +}; + +//These transtion is used to update the score +class UpdateScoreTransition : public QSignalTransition +{ +public: + UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); +protected: + virtual bool eventTest(QEvent *event) const; +private: + PlayState * game; +}; + +//These transtion test if we have won the game +class WinTransition : public QSignalTransition +{ +public: + WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); +protected: + virtual bool eventTest(QEvent *event) const; +private: + PlayState * game; +}; + +#endif // STATES_H |