diff options
Diffstat (limited to 'examples/animation/sub-attaq')
71 files changed, 0 insertions, 6520 deletions
diff --git a/examples/animation/sub-attaq/animationmanager.cpp b/examples/animation/sub-attaq/animationmanager.cpp deleted file mode 100644 index 13266f9..0000000 --- a/examples/animation/sub-attaq/animationmanager.cpp +++ /dev/null @@ -1,93 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "animationmanager.h" - -//Qt -#include <QtCore/QAbstractAnimation> -#include <QtCore/QDebug> - -// the universe's only animation manager -AnimationManager *AnimationManager::instance = 0; - -AnimationManager::AnimationManager() -{ -} - -AnimationManager *AnimationManager::self() -{ - if (!instance) - instance = new AnimationManager; - return instance; -} - -void AnimationManager::registerAnimation(QAbstractAnimation *anim) -{ - animations.append(anim); -} - -void AnimationManager::unregisterAnimation(QAbstractAnimation *anim) -{ - animations.removeAll(anim); -} - -void AnimationManager::unregisterAllAnimations() -{ - animations.clear(); -} - -void AnimationManager::pauseAll() -{ - foreach (QAbstractAnimation* animation, animations) - { - if (animation->state() == QAbstractAnimation::Running) - animation->pause(); - } -} -void AnimationManager::resumeAll() -{ - foreach (QAbstractAnimation* animation, animations) - { - if (animation->state() == QAbstractAnimation::Paused) - animation->resume(); - } -} diff --git a/examples/animation/sub-attaq/animationmanager.h b/examples/animation/sub-attaq/animationmanager.h deleted file mode 100644 index 63ecae6..0000000 --- a/examples/animation/sub-attaq/animationmanager.h +++ /dev/null @@ -1,70 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef ANIMATIONMANAGER_H -#define ANIMATIONMANAGER_H - -#include <QtCore/QObject> - -QT_BEGIN_NAMESPACE -class QAbstractAnimation; -QT_END_NAMESPACE - -class AnimationManager : public QObject -{ -Q_OBJECT -public: - AnimationManager(); - void registerAnimation(QAbstractAnimation *anim); - void unregisterAnimation(QAbstractAnimation *anim); - void unregisterAllAnimations(); - static AnimationManager *self(); - -public slots: - void pauseAll(); - void resumeAll(); - -private: - static AnimationManager *instance; - QList<QAbstractAnimation *> animations; -}; - -#endif // ANIMATIONMANAGER_H diff --git a/examples/animation/sub-attaq/boat.cpp b/examples/animation/sub-attaq/boat.cpp deleted file mode 100644 index d286be5..0000000 --- a/examples/animation/sub-attaq/boat.cpp +++ /dev/null @@ -1,318 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "boat.h" -#include "boat_p.h" -#include "bomb.h" -#include "pixmapitem.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "custompropertyanimation.h" -#include "qanimationstate.h" - -//Qt -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QHistoryState> -#include <QtCore/QFinalState> -#include <QtCore/QState> -#include <QtCore/QSequentialAnimationGroup> - -static QAbstractAnimation *setupDestroyAnimation(Boat *boat) -{ - QSequentialAnimationGroup *group = new QSequentialAnimationGroup(boat); -#if QT_VERSION >=0x040500 - PixmapItem *step1 = new PixmapItem(QString("explosion/boat/step1"),GraphicsScene::Big, boat); - step1->setZValue(6); - PixmapItem *step2 = new PixmapItem(QString("explosion/boat/step2"),GraphicsScene::Big, boat); - step2->setZValue(6); - PixmapItem *step3 = new PixmapItem(QString("explosion/boat/step3"),GraphicsScene::Big, boat); - step3->setZValue(6); - PixmapItem *step4 = new PixmapItem(QString("explosion/boat/step4"),GraphicsScene::Big, boat); - step4->setZValue(6); - step1->setOpacity(0); - step2->setOpacity(0); - step3->setOpacity(0); - step4->setOpacity(0); - CustomPropertyAnimation *anim1 = new CustomPropertyAnimation(boat); - anim1->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim1->setDuration(100); - anim1->setEndValue(1); - CustomPropertyAnimation *anim2 = new CustomPropertyAnimation(boat); - anim2->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim2->setDuration(100); - anim2->setEndValue(1); - CustomPropertyAnimation *anim3 = new CustomPropertyAnimation(boat); - anim3->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim3->setDuration(100); - anim3->setEndValue(1); - CustomPropertyAnimation *anim4 = new CustomPropertyAnimation(boat); - anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim4->setDuration(100); - anim4->setEndValue(1); - CustomPropertyAnimation *anim5 = new CustomPropertyAnimation(boat); - anim5->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim5->setDuration(100); - anim5->setEndValue(0); - CustomPropertyAnimation *anim6 = new CustomPropertyAnimation(boat); - anim6->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim6->setDuration(100); - anim6->setEndValue(0); - CustomPropertyAnimation *anim7 = new CustomPropertyAnimation(boat); - anim7->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim7->setDuration(100); - anim7->setEndValue(0); - CustomPropertyAnimation *anim8 = new CustomPropertyAnimation(boat); - anim8->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim8->setDuration(100); - anim8->setEndValue(0); - group->addAnimation(anim1); - group->addAnimation(anim2); - group->addAnimation(anim3); - group->addAnimation(anim4); - group->addAnimation(anim5); - group->addAnimation(anim6); - group->addAnimation(anim7); - group->addAnimation(anim8); -#else - // work around for a bug where we don't transition if the duration is zero. - QtPauseAnimation *anim = new QtPauseAnimation(group); - anim->setDuration(1); - group->addAnimation(anim); -#endif - AnimationManager::self()->registerAnimation(group); - return group; -} - - - -Boat::Boat(QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), speed(0), bombsAlreadyLaunched(0), direction(Boat::None), movementAnimation(0) -{ - pixmapItem = new PixmapItem(QString("boat"),GraphicsScene::Big, this); - setZValue(4); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setFlags(QGraphicsItem::ItemIsMovable | QGraphicsItem::ItemIsFocusable); - resize(pixmapItem->boundingRect().size()); - - //The movement animation used to animate the boat - movementAnimation = new QPropertyAnimation(this, "pos"); - - //The movement animation used to animate the boat - destroyAnimation = setupDestroyAnimation(this); - - //We setup the state machien of the boat - machine = new QStateMachine(this); - QState *moving = new QState(machine->rootState()); - StopState *stopState = new StopState(this, moving); - machine->setInitialState(moving); - moving->setInitialState(stopState); - MoveStateRight *moveStateRight = new MoveStateRight(this, moving); - MoveStateLeft *moveStateLeft = new MoveStateLeft(this, moving); - LaunchStateRight *launchStateRight = new LaunchStateRight(this, machine->rootState()); - LaunchStateLeft *launchStateLeft = new LaunchStateLeft(this, machine->rootState()); - - //then setup the transitions for the rightMove state - KeyStopTransition *leftStopRight = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Left); - leftStopRight->setTargetState(stopState); - KeyMoveTransition *leftMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Left); - leftMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveRight = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveRight->setTargetState(moveStateRight); - KeyMoveTransition *rightMoveStop = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveStop->setTargetState(moveStateRight); - - //then setup the transitions for the leftMove state - KeyStopTransition *rightStopLeft = new KeyStopTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightStopLeft->setTargetState(stopState); - KeyMoveTransition *rightMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress, Qt::Key_Right); - rightMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveLeft = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); - leftMoveLeft->setTargetState(moveStateLeft); - KeyMoveTransition *leftMoveStop = new KeyMoveTransition(this, QEvent::KeyPress,Qt::Key_Left); - leftMoveStop->setTargetState(moveStateLeft); - - //We set up the right move state - moveStateRight->addTransition(leftStopRight); - moveStateRight->addTransition(leftMoveRight); - moveStateRight->addTransition(rightMoveRight); - stopState->addTransition(rightMoveStop); - - //We set up the left move state - moveStateLeft->addTransition(rightStopLeft); - moveStateLeft->addTransition(leftMoveLeft); - moveStateLeft->addTransition(rightMoveLeft); - stopState->addTransition(leftMoveStop); - - //The animation is finished, it means we reached the border of the screen, the boat is stopped so we move to the stop state - moveStateLeft->addTransition(movementAnimation, SIGNAL(finished()), stopState); - moveStateRight->addTransition(movementAnimation, SIGNAL(finished()), stopState); - - //We set up the keys for dropping bombs - KeyLaunchTransition *upFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireLeft->setTargetState(launchStateRight); - KeyLaunchTransition *upFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireRight->setTargetState(launchStateRight); - KeyLaunchTransition *upFireStop = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Up); - upFireStop->setTargetState(launchStateRight); - KeyLaunchTransition *downFireLeft = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireLeft->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireRight = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireRight->setTargetState(launchStateLeft); - KeyLaunchTransition *downFireMove = new KeyLaunchTransition(this, QEvent::KeyPress, Qt::Key_Down); - downFireMove->setTargetState(launchStateLeft); - - //We set up transitions for fire up - moveStateRight->addTransition(upFireRight); - moveStateLeft->addTransition(upFireLeft); - stopState->addTransition(upFireStop); - - //We set up transitions for fire down - moveStateRight->addTransition(downFireRight); - moveStateLeft->addTransition(downFireLeft); - stopState->addTransition(downFireMove); - - //Finally the launch state should come back to its original state - QHistoryState *historyState = new QHistoryState(moving); - launchStateLeft->addTransition(historyState); - launchStateRight->addTransition(historyState); - - QFinalState *final = new QFinalState(machine->rootState()); - - //This state play the destroyed animation - QAnimationState *destroyedState = new QAnimationState(machine->rootState()); - destroyedState->setAnimation(destroyAnimation); - - //Play a nice animation when the boat is destroyed - moving->addTransition(this, SIGNAL(boatDestroyed()),destroyedState); - - //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); - - //The machine has finished to be executed, then the boat is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(boatExecutionFinished())); - -} - -void Boat::run() -{ - //We register animations - AnimationManager::self()->registerAnimation(movementAnimation); - AnimationManager::self()->registerAnimation(destroyAnimation); - machine->start(); -} - -void Boat::stop() -{ - movementAnimation->stop(); - machine->stop(); -} - -void Boat::updateBoatMovement() -{ - if (speed == 0 || direction == Boat::None) { - movementAnimation->stop(); - return; - } - - movementAnimation->stop(); - movementAnimation->setStartValue(pos()); - - if (direction == Boat::Left) { - movementAnimation->setEndValue(QPointF(0,y())); - movementAnimation->setDuration(x()/speed*15); - } - else /*if (direction == Boat::Right)*/ { - movementAnimation->setEndValue(QPointF(scene()->width()-size().width(),y())); - movementAnimation->setDuration((scene()->width()-size().width()-x())/speed*15); - } - movementAnimation->start(); -} - -void Boat::destroy() -{ - movementAnimation->stop(); - emit boatDestroyed(); -} - -int Boat::bombsLaunched() const -{ - return bombsAlreadyLaunched; -} - -void Boat::setBombsLaunched(int number) -{ - if (number > MAX_BOMB) { - qWarning("Boat::setBombsLaunched : It impossible to launch that number of bombs"); - return; - } - bombsAlreadyLaunched = number; -} - -int Boat::currentSpeed() const -{ - return speed; -} - -void Boat::setCurrentSpeed(int speed) -{ - if (speed > 3 || speed < 0) { - qWarning("Boat::setCurrentSpeed: The boat can't run on that speed"); - return; - } - this->speed = speed; -} - -enum Boat::Movement Boat::currentDirection() const -{ - return direction; -} - -void Boat::setCurrentDirection(Movement direction) -{ - this->direction = direction; -} - -int Boat::type() const -{ - return Type; -} diff --git a/examples/animation/sub-attaq/boat.h b/examples/animation/sub-attaq/boat.h deleted file mode 100644 index f6b1a90..0000000 --- a/examples/animation/sub-attaq/boat.h +++ /dev/null @@ -1,101 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __BOAT__H__ -#define __BOAT__H__ - -//Qt -#include <QtCore/QObject> -#include <QtGui/QKeyEvent> - -#include <QtGui/QGraphicsWidget> - -class PixmapItem; -class Bomb; -QT_BEGIN_NAMESPACE -class QVariantAnimation; -class QAbstractAnimation; -class QStateMachine; -QT_END_NAMESPACE - -class Boat : public QGraphicsWidget -{ -Q_OBJECT -public: - enum Movement { - None = 0, - Left, - Right - }; - enum { Type = UserType + 2 }; - Boat(QGraphicsItem *parent = 0, Qt::WindowFlags wFlags = 0); - void destroy(); - void run(); - void stop(); - - int bombsLaunched() const; - void setBombsLaunched(int number); - - int currentSpeed() const; - void setCurrentSpeed(int speed); - - enum Movement currentDirection() const; - void setCurrentDirection(Movement direction); - - void updateBoatMovement(); - - virtual int type() const; - -signals: - void boatDestroyed(); - void boatExecutionFinished(); - -private: - int speed; - int bombsAlreadyLaunched; - Movement direction; - QVariantAnimation *movementAnimation; - QAbstractAnimation *destroyAnimation; - QStateMachine *machine; - PixmapItem *pixmapItem; -}; - -#endif //__BOAT__H__ diff --git a/examples/animation/sub-attaq/boat_p.h b/examples/animation/sub-attaq/boat_p.h deleted file mode 100644 index 4e962fc..0000000 --- a/examples/animation/sub-attaq/boat_p.h +++ /dev/null @@ -1,256 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef BOAT_P_H -#define BOAT_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -//Own -#include "bomb.h" -#include "graphicsscene.h" - -// Qt -#include <QtGui/QKeyEventTransition> - -static const int MAX_BOMB = 5; - - -//These transtion test if we have to stop the boat (i.e current speed is 1) -class KeyStopTransition : public QKeyEventTransition -{ -public: - KeyStopTransition(Boat *boat, QEvent::Type type, int key) - : QKeyEventTransition(boat, type, key) - { - this->boat = boat; - this->key = key; - } -protected: - virtual bool eventTest(QEvent *event) - { - Q_UNUSED(event); - if (!QKeyEventTransition::eventTest(event)) - return false; - if (boat->currentSpeed() == 1) - return true; - else - return false; - } -private: - Boat * boat; - int key; -}; - -//These transtion test if we have to move the boat (i.e current speed was 0 or another value) - class KeyMoveTransition : public QKeyEventTransition -{ -public: - KeyMoveTransition(Boat *boat, QEvent::Type type, int key) - : QKeyEventTransition(boat, type, key) - { - this->boat = boat; - this->key = key; - } -protected: - virtual bool eventTest(QEvent *event) - { - Q_UNUSED(event); - if (!QKeyEventTransition::eventTest(event)) - return false; - if (boat->currentSpeed() >= 0) - return true; - else - return false; - - } - void onTransition(QEvent *) - { - //We decrease the speed if needed - if (key == Qt::Key_Left && boat->currentDirection() == Boat::Right) - boat->setCurrentSpeed(boat->currentSpeed() - 1); - else if (key == Qt::Key_Right && boat->currentDirection() == Boat::Left) - boat->setCurrentSpeed(boat->currentSpeed() - 1); - else if (boat->currentSpeed() < 3) - boat->setCurrentSpeed(boat->currentSpeed() + 1); - boat->updateBoatMovement(); - } -private: - Boat * boat; - int key; -}; - -//This transition trigger the bombs launch - class KeyLaunchTransition : public QKeyEventTransition -{ -public: - KeyLaunchTransition(Boat *boat, QEvent::Type type, int key) - : QKeyEventTransition(boat, type, key) - { - this->boat = boat; - this->key = key; - } -protected: - virtual bool eventTest(QEvent *event) - { - Q_UNUSED(event); - if (!QKeyEventTransition::eventTest(event)) - return false; - //We have enough bomb? - if (boat->bombsLaunched() < MAX_BOMB) - return true; - else - return false; - } -private: - Boat * boat; - int key; -}; - -//This state is describing when the boat is moving right -class MoveStateRight : public QState -{ -public: - MoveStateRight(Boat *boat,QState *parent = 0) : QState(parent) - { - this->boat = boat; - } -protected: - void onEntry(QEvent *) - { - boat->setCurrentDirection(Boat::Right); - boat->updateBoatMovement(); - } -private: - Boat * boat; -}; - - //This state is describing when the boat is moving left -class MoveStateLeft : public QState -{ -public: - MoveStateLeft(Boat *boat,QState *parent = 0) : QState(parent) - { - this->boat = boat; - } -protected: - void onEntry(QEvent *) - { - boat->setCurrentDirection(Boat::Left); - boat->updateBoatMovement(); - } -private: - Boat * boat; -}; - -//This state is describing when the boat is in a stand by position -class StopState : public QState -{ -public: - StopState(Boat *boat,QState *parent = 0) : QState(parent) - { - this->boat = boat; - } -protected: - void onEntry(QEvent *) - { - boat->setCurrentSpeed(0); - boat->setCurrentDirection(Boat::None); - boat->updateBoatMovement(); - } -private: - Boat * boat; -}; - -//This state is describing the launch of the torpedo on the right -class LaunchStateRight : public QState -{ -public: - LaunchStateRight(Boat *boat,QState *parent = 0) : QState(parent) - { - this->boat = boat; - } -protected: - void onEntry(QEvent *) - { - Bomb *b = new Bomb(); - b->setPos(boat->x()+boat->size().width(),boat->y()); - GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); - scene->addItem(b); - b->launch(Bomb::Right); - boat->setBombsLaunched(boat->bombsLaunched() + 1); - } -private: - Boat * boat; -}; - -//This state is describing the launch of the torpedo on the left -class LaunchStateLeft : public QState -{ -public: - LaunchStateLeft(Boat *boat,QState *parent = 0) : QState(parent) - { - this->boat = boat; - } -protected: - void onEntry(QEvent *) - { - Bomb *b = new Bomb(); - b->setPos(boat->x() - b->size().width(), boat->y()); - GraphicsScene *scene = static_cast<GraphicsScene *>(boat->scene()); - scene->addItem(b); - b->launch(Bomb::Left); - boat->setBombsLaunched(boat->bombsLaunched() + 1); - } -private: - Boat * boat; -}; - -#endif // BOAT_P_H diff --git a/examples/animation/sub-attaq/bomb.cpp b/examples/animation/sub-attaq/bomb.cpp deleted file mode 100644 index 454970a..0000000 --- a/examples/animation/sub-attaq/bomb.cpp +++ /dev/null @@ -1,124 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "bomb.h" -#include "submarine.h" -#include "pixmapitem.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -//Qt -#include <QtCore/QSequentialAnimationGroup> -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QFinalState> - -Bomb::Bomb(QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), launchAnimation(0) -{ - pixmapItem = new PixmapItem(QString("bomb"),GraphicsScene::Big, this); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setFlags(QGraphicsItem::ItemIsMovable); - setZValue(2); - resize(pixmapItem->boundingRect().size()); -} - -void Bomb::launch(Bomb::Direction direction) -{ - launchAnimation = new QSequentialAnimationGroup(); - AnimationManager::self()->registerAnimation(launchAnimation); - qreal delta = direction == Right ? 20 : - 20; - QPropertyAnimation *anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta,y() - 20)); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2, y() )); - anim->setDuration(150); - launchAnimation->addAnimation(anim); - anim = new QPropertyAnimation(this, "pos"); - anim->setEndValue(QPointF(x() + delta*2,scene()->height())); - anim->setDuration(y()/2*60); - launchAnimation->addAnimation(anim); - connect(anim,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); - - //We setup the state machine of the bomb - QStateMachine *machine = new QStateMachine(this); - - //This state is when the launch animation is playing - QAnimationState *launched = new QAnimationState(machine->rootState()); - launched->setAnimation(launchAnimation); - - //End - QFinalState *final = new QFinalState(machine->rootState()); - - machine->setInitialState(launched); - - //### Add a nice animation when the bomb is destroyed - launched->addTransition(this, SIGNAL(bombExplosed()),final); - - //If the animation is finished, then we move to the final state - launched->addTransition(launched, SIGNAL(animationFinished()), final); - - //The machine has finished to be executed, then the boat is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(bombExecutionFinished())); - - machine->start(); - -} - -void Bomb::onAnimationLaunchValueChanged(const QVariant &) -{ - foreach (QGraphicsItem * item , collidingItems(Qt::IntersectsItemBoundingRect)) { - if (item->type() == SubMarine::Type) { - SubMarine *s = static_cast<SubMarine *>(item); - destroy(); - s->destroy(); - } - } -} - -void Bomb::destroy() -{ - launchAnimation->stop(); - emit bombExplosed(); -} diff --git a/examples/animation/sub-attaq/bomb.h b/examples/animation/sub-attaq/bomb.h deleted file mode 100644 index ed6b0f5..0000000 --- a/examples/animation/sub-attaq/bomb.h +++ /dev/null @@ -1,75 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __BOMB__H__ -#define __BOMB__H__ - -//Qt -#include <QtGui/QGraphicsWidget> -#include <QtCore/QAnimationGroup> - -class PixmapItem; - -class Bomb : public QGraphicsWidget -{ -Q_OBJECT -public: - enum Direction { - Left = 0, - Right - }; - Bomb(QGraphicsItem * parent = 0, Qt::WindowFlags wFlags = 0); - void launch(Direction direction); - void destroy(); - -signals: - void bombExplosed(); - void bombExecutionFinished(); - -private slots: - void onAnimationLaunchValueChanged(const QVariant &); - -private: - QAnimationGroup *launchAnimation; - PixmapItem *pixmapItem; -}; - -#endif //__BOMB__H__ diff --git a/examples/animation/sub-attaq/custompropertyanimation.cpp b/examples/animation/sub-attaq/custompropertyanimation.cpp deleted file mode 100644 index 9282f42..0000000 --- a/examples/animation/sub-attaq/custompropertyanimation.cpp +++ /dev/null @@ -1,108 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "custompropertyanimation.h" - -// Qt -#include <QtCore/qdebug.h> - -CustomPropertyAnimation::CustomPropertyAnimation(QObject *parent) : - QVariantAnimation(parent), animProp(0) -{ -} - -CustomPropertyAnimation::~CustomPropertyAnimation() -{ -} - -void CustomPropertyAnimation::setProperty(AbstractProperty *_animProp) -{ - if (animProp == _animProp) - return; - delete animProp; - animProp = _animProp; -} - -/*! - \reimp - */ -void CustomPropertyAnimation::updateCurrentValue(const QVariant &value) -{ - if (!animProp || state() == QAbstractAnimation::Stopped) - return; - - animProp->write(value); -} - - -/*! - \reimp -*/ -void CustomPropertyAnimation::updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState) -{ - // Initialize start value - if (oldState == QAbstractAnimation::Stopped) { - if (!animProp) - return; - QVariant def = animProp->read(); - if (def.isValid()) { - const int t = def.userType(); - KeyValues values = keyValues(); - //this ensures that all the keyValues are of type t - for (int i = 0; i < values.count(); ++i) { - QVariantAnimation::KeyValue &pair = values[i]; - if (pair.second.userType() != t) - pair.second.convert(static_cast<QVariant::Type>(t)); - } - //let's now update the key values - setKeyValues(values); - } - - if (animProp && !startValue().isValid() && currentTime() == 0 - || (currentTime() == duration() && currentLoop() == (loopCount() - 1))) { - setStartValue(def); - } - } - - QVariantAnimation::updateState(oldState, newState); -} - -#include "moc_custompropertyanimation.cpp" diff --git a/examples/animation/sub-attaq/custompropertyanimation.h b/examples/animation/sub-attaq/custompropertyanimation.h deleted file mode 100644 index a984163..0000000 --- a/examples/animation/sub-attaq/custompropertyanimation.h +++ /dev/null @@ -1,114 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef CUSTOMPROPERTYANIMATION_H -#define CUSTOMPROPERTYANIMATION_H - -#include <QtCore/qvariantanimation.h> - -QT_BEGIN_NAMESPACE -class QGraphicsItem; -QT_END_NAMESPACE - -struct AbstractProperty -{ - virtual QVariant read() const = 0; - virtual void write(const QVariant &value) = 0; -}; - - -class CustomPropertyAnimation : public QVariantAnimation -{ - Q_OBJECT - - template <typename Target, typename T, typename T2 = T> - class MemberFunctionProperty : public AbstractProperty - { - public: - typedef T (Target::*Getter)(void) const; - typedef void (Target::*Setter)(T2); - - MemberFunctionProperty(Target* target, Getter getter, Setter setter) - : m_target(target), m_getter(getter), m_setter(setter) {} - - virtual void write(const QVariant &value) - { - if (m_setter) (m_target->*m_setter)(qVariantValue<T>(value)); - } - - virtual QVariant read() const - { - if (m_getter) return qVariantFromValue<T>((m_target->*m_getter)()); - return QVariant(); - } - - private: - Target *m_target; - Getter m_getter; - Setter m_setter; - }; - -public: - CustomPropertyAnimation(QObject *parent = 0); - ~CustomPropertyAnimation(); - - template<class Target, typename T> - void setMemberFunctions(Target* target, T (Target::*getter)() const, void (Target::*setter)(const T& )) - { - setProperty(new MemberFunctionProperty<Target, T, const T&>(target, getter, setter)); - } - - template<class Target, typename T> - void setMemberFunctions(Target* target, T (Target::*getter)() const, void (Target::*setter)(T)) - { - setProperty(new MemberFunctionProperty<Target, T>(target, getter, setter)); - } - - void updateCurrentValue(const QVariant &value); - void updateState(QAbstractAnimation::State oldState, QAbstractAnimation::State newState); - void setProperty(AbstractProperty *animProp); - -private: - Q_DISABLE_COPY(CustomPropertyAnimation); - AbstractProperty *animProp; -}; - -#endif // CUSTOMPROPERTYANIMATION_H diff --git a/examples/animation/sub-attaq/data.xml b/examples/animation/sub-attaq/data.xml deleted file mode 100644 index 41d4754..0000000 --- a/examples/animation/sub-attaq/data.xml +++ /dev/null @@ -1,15 +0,0 @@ -<?xml version="1.0" encoding="UTF-8" standalone="yes"?> -<subattaq> - <submarines> - <submarine type="0" points="10" name="Q1" /> - <submarine type="1" points="20" name="Q2" /> - </submarines> - <levels> - <level id="0" name="Seaman recruit"> - <subinstance type="0" nb="2"/> - </level> - <level id="1" name="Seaman apprentice"> - <subinstance type="0" nb="4"/> - </level> - </levels> -</subattaq> diff --git a/examples/animation/sub-attaq/graphicsscene.cpp b/examples/animation/sub-attaq/graphicsscene.cpp deleted file mode 100644 index bd37ce2..0000000 --- a/examples/animation/sub-attaq/graphicsscene.cpp +++ /dev/null @@ -1,374 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "graphicsscene.h" -#include "states.h" -#include "boat.h" -#include "submarine.h" -#include "torpedo.h" -#include "bomb.h" -#include "pixmapitem.h" -#include "custompropertyanimation.h" -#include "animationmanager.h" -#include "qanimationstate.h" -#include "progressitem.h" - -//Qt -#include <QtCore/QPropertyAnimation> -#include <QtCore/QSequentialAnimationGroup> -#include <QtCore/QParallelAnimationGroup> -#include <QtCore/QStateMachine> -#include <QtCore/QFinalState> -#include <QtCore/QPauseAnimation> -#include <QtGui/QAction> -#include <QtCore/QDir> -#include <QtGui/QApplication> -#include <QtGui/QMessageBox> -#include <QtGui/QGraphicsView> -#include <QtGui/QGraphicsSceneMouseEvent> -#include <QtCore/QXmlStreamReader> - -//helper function that creates an animation for position and inserts it into group -static CustomPropertyAnimation *addGraphicsItemPosAnimation(QSequentialAnimationGroup *group, - QGraphicsItem *item, const QPointF &endPos) -{ - CustomPropertyAnimation *ret = new CustomPropertyAnimation(group); - ret->setMemberFunctions(item, &QGraphicsItem::pos, &QGraphicsItem::setPos); - ret->setEndValue(endPos); - ret->setDuration(200); - ret->setEasingCurve(QEasingCurve::OutElastic); - group->addPause(50); - return ret; -} - -//helper function that creates an animation for opacity and inserts it into group -static void addGraphicsItemFadeoutAnimation(QAnimationGroup *group, QGraphicsItem *item) -{ -#if QT_VERSION >=0x040500 - CustomPropertyAnimation *anim = new CustomPropertyAnimation(group); - anim->setMemberFunctions(item, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim->setDuration(800); - anim->setEndValue(0); - anim->setEasingCurve(QEasingCurve::OutQuad); -#else - // work around for a bug where we don't transition if the duration is zero. - QtPauseAnimation *anim = new QtPauseAnimation(group); - anim->setDuration(1); -#endif -} - -GraphicsScene::GraphicsScene(int x, int y, int width, int height, Mode mode) - : QGraphicsScene(x,y,width,height), mode(mode), newAction(0), quitAction(0), boat(0) -{ - backgroundItem = new PixmapItem(QString("background"),mode); - backgroundItem->setZValue(1); - backgroundItem->setPos(0,0); - addItem(backgroundItem); - - PixmapItem *surfaceItem = new PixmapItem(QString("surface"),mode); - surfaceItem->setZValue(3); - surfaceItem->setPos(0,sealLevel() - surfaceItem->boundingRect().height()/2); - addItem(surfaceItem); - - //The item that display score and level - progressItem = new ProgressItem(backgroundItem); - - //We create the boat - boat = new Boat(); - addItem(boat); - boat->setPos(this->width()/2, sealLevel() - boat->size().height()); - boat->hide(); - - //parse the xml that contain all data of the game - QXmlStreamReader reader; - QFile file(":data.xml"); - file.open(QIODevice::ReadOnly); - reader.setDevice(&file); - LevelDescription currentLevel; - while (!reader.atEnd()) { - reader.readNext(); - if (reader.tokenType() == QXmlStreamReader::StartElement) { - if (reader.name() == "submarine") - { - SubmarineDescription desc; - desc.name = reader.attributes().value("name").toString(); - desc.points = reader.attributes().value("points").toString().toInt(); - desc.type = reader.attributes().value("type").toString().toInt(); - submarinesData.append(desc); - } - if (reader.name() == "level") - { - currentLevel.id = reader.attributes().value("id").toString().toInt(); - currentLevel.name = reader.attributes().value("name").toString(); - } - if (reader.name() == "subinstance") - { - currentLevel.submarines.append(qMakePair(reader.attributes().value("type").toString().toInt(),reader.attributes().value("nb").toString().toInt())); - } - } - if (reader.tokenType() == QXmlStreamReader::EndElement) { - if (reader.name() == "level") - { - levelsData.insert(currentLevel.id,currentLevel); - currentLevel.submarines.clear(); - } - } - } -} - -qreal GraphicsScene::sealLevel() const -{ - if (mode == Big) - return 220; - else - return 160; -} - -void GraphicsScene::setupScene(const QList<QAction *> &actions) -{ - newAction = actions.at(0); - quitAction = actions.at(1); - - QGraphicsItem *logo_s = addWelcomeItem(QPixmap(":/logo-s")); - QGraphicsItem *logo_u = addWelcomeItem(QPixmap(":/logo-u")); - QGraphicsItem *logo_b = addWelcomeItem(QPixmap(":/logo-b")); - QGraphicsItem *logo_dash = addWelcomeItem(QPixmap(":/logo-dash")); - QGraphicsItem *logo_a = addWelcomeItem(QPixmap(":/logo-a")); - QGraphicsItem *logo_t = addWelcomeItem(QPixmap(":/logo-t")); - QGraphicsItem *logo_t2 = addWelcomeItem(QPixmap(":/logo-t2")); - QGraphicsItem *logo_a2 = addWelcomeItem(QPixmap(":/logo-a2")); - QGraphicsItem *logo_q = addWelcomeItem(QPixmap(":/logo-q")); - QGraphicsItem *logo_excl = addWelcomeItem(QPixmap(":/logo-excl")); - logo_s->setZValue(3); - logo_u->setZValue(4); - logo_b->setZValue(5); - logo_dash->setZValue(6); - logo_a->setZValue(7); - logo_t->setZValue(8); - logo_t2->setZValue(9); - logo_a2->setZValue(10); - logo_q->setZValue(11); - logo_excl->setZValue(12); - logo_s->setPos(QPointF(-1000, -1000)); - logo_u->setPos(QPointF(-800, -1000)); - logo_b->setPos(QPointF(-600, -1000)); - logo_dash->setPos(QPointF(-400, -1000)); - logo_a->setPos(QPointF(1000, 2000)); - logo_t->setPos(QPointF(800, 2000)); - logo_t2->setPos(QPointF(600, 2000)); - logo_a2->setPos(QPointF(400, 2000)); - logo_q->setPos(QPointF(200, 2000)); - logo_excl->setPos(QPointF(0, 2000)); - - QSequentialAnimationGroup * lettersGroupMoving = new QSequentialAnimationGroup(this); - QParallelAnimationGroup * lettersGroupFading = new QParallelAnimationGroup(this); - - //creation of the animations for moving letters - addGraphicsItemPosAnimation(lettersGroupMoving, logo_s, QPointF(300, 150)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_u, QPointF(350, 150)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_b, QPointF(400, 120)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_dash, QPointF(460, 150)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_a, QPointF(350, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_t, QPointF(400, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_t2, QPointF(430, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_a2, QPointF(465, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_q, QPointF(510, 250)); - addGraphicsItemPosAnimation(lettersGroupMoving, logo_excl, QPointF(570, 220)); - - //creation of the animations for fading out the letters - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_s); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_u); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_b); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_dash); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_t2); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_a2); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_q); - addGraphicsItemFadeoutAnimation(lettersGroupFading, logo_excl); - connect(lettersGroupFading, SIGNAL(finished()), this, SLOT(onIntroAnimationFinished())); - - QStateMachine *machine = new QStateMachine(this); - - //This state is when the player is playing - PlayState *gameState = new PlayState(this,machine->rootState()); - - //Final state - QFinalState *final = new QFinalState(machine->rootState()); - - //Animation when the player enter in the game - QAnimationState *lettersMovingState = new QAnimationState(machine->rootState()); - lettersMovingState->setAnimation(lettersGroupMoving); - - //Animation when the welcome screen disappear - QAnimationState *lettersFadingState = new QAnimationState(machine->rootState()); - lettersFadingState->setAnimation(lettersGroupFading); - - //if new game then we fade out the welcome screen and start playing - lettersMovingState->addTransition(newAction, SIGNAL(triggered()),lettersFadingState); - lettersFadingState->addTransition(lettersFadingState, SIGNAL(animationFinished()),gameState); - - //New Game is triggered then player start playing - gameState->addTransition(newAction, SIGNAL(triggered()),gameState); - - //Wanna quit, then connect to CTRL+Q - gameState->addTransition(quitAction, SIGNAL(triggered()),final); - lettersMovingState->addTransition(quitAction, SIGNAL(triggered()),final); - - //Welcome screen is the initial state - machine->setInitialState(lettersMovingState); - - machine->start(); - - //We reach the final state, then we quit - connect(machine,SIGNAL(finished()),this, SLOT(onQuitGameTriggered())); -} - -void GraphicsScene::addItem(Bomb *bomb) -{ - bombs.insert(bomb); - connect(bomb,SIGNAL(bombExecutionFinished()),this, SLOT(onBombExecutionFinished())); - QGraphicsScene::addItem(bomb); -} - -void GraphicsScene::addItem(Torpedo *torpedo) -{ - torpedos.insert(torpedo); - connect(torpedo,SIGNAL(torpedoExecutionFinished()),this, SLOT(onTorpedoExecutionFinished())); - QGraphicsScene::addItem(torpedo); -} - -void GraphicsScene::addItem(SubMarine *submarine) -{ - submarines.insert(submarine); - connect(submarine,SIGNAL(subMarineExecutionFinished()),this, SLOT(onSubMarineExecutionFinished())); - QGraphicsScene::addItem(submarine); -} - -void GraphicsScene::addItem(QGraphicsItem *item) -{ - QGraphicsScene::addItem(item); -} - -void GraphicsScene::mousePressEvent (QGraphicsSceneMouseEvent * event) -{ - event->ignore(); -} - -void GraphicsScene::onQuitGameTriggered() -{ - qApp->closeAllWindows(); -} - -void GraphicsScene::onBombExecutionFinished() -{ - Bomb *bomb = qobject_cast<Bomb *>(sender()); - bombs.remove(bomb); - bomb->deleteLater(); - if (boat) - boat->setBombsLaunched(boat->bombsLaunched() - 1); -} - -void GraphicsScene::onTorpedoExecutionFinished() -{ - Torpedo *torpedo = qobject_cast<Torpedo *>(sender()); - torpedos.remove(torpedo); - torpedo->deleteLater(); -} - -void GraphicsScene::onSubMarineExecutionFinished() -{ - SubMarine *submarine = qobject_cast<SubMarine *>(sender()); - submarines.remove(submarine); - if (submarines.count() == 0) { - emit allSubMarineDestroyed(submarine->points()); - } else { - emit subMarineDestroyed(submarine->points()); - } - submarine->deleteLater(); -} - -int GraphicsScene::remainingSubMarines() const -{ - return submarines.count(); -} - -void GraphicsScene::clearScene() -{ - foreach (SubMarine *sub,submarines) { - sub->destroy(); - sub->deleteLater(); - } - - foreach (Torpedo *torpedo,torpedos) { - torpedo->destroy(); - torpedo->deleteLater(); - } - - foreach (Bomb *bomb,bombs) { - bomb->destroy(); - bomb->deleteLater(); - } - - submarines.clear(); - bombs.clear(); - torpedos.clear(); - - AnimationManager::self()->unregisterAllAnimations(); - - boat->stop(); - boat->hide(); -} - -QGraphicsPixmapItem *GraphicsScene::addWelcomeItem(const QPixmap &pm) -{ - QGraphicsPixmapItem *item = addPixmap(pm); - welcomeItems << item; - return item; -} - -void GraphicsScene::onIntroAnimationFinished() -{ - qDeleteAll(welcomeItems); - welcomeItems.clear(); -} - diff --git a/examples/animation/sub-attaq/graphicsscene.h b/examples/animation/sub-attaq/graphicsscene.h deleted file mode 100644 index 068ee97..0000000 --- a/examples/animation/sub-attaq/graphicsscene.h +++ /dev/null @@ -1,131 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __GRAPHICSSCENE__H__ -#define __GRAPHICSSCENE__H__ - -//Qt -#include <QtGui/QGraphicsScene> -#include <QtCore/QSet> -#include <QtCore/QState> - - -class Boat; -class SubMarine; -class Torpedo; -class Bomb; -class PixmapItem; -class ProgressItem; -QT_BEGIN_NAMESPACE -class QAction; -QT_END_NAMESPACE - -class GraphicsScene : public QGraphicsScene -{ -Q_OBJECT -public: - enum Mode { - Big = 0, - Small - }; - - struct SubmarineDescription { - int type; - int points; - QString name; - }; - - struct LevelDescription { - int id; - QString name; - QList<QPair<int,int> > submarines; - }; - - GraphicsScene(int x, int y, int width, int height, Mode mode = Big); - qreal sealLevel() const; - void setupScene(const QList<QAction *> &actions); - void addItem(Bomb *bomb); - void addItem(Torpedo *torpedo); - void addItem(SubMarine *submarine); - void addItem(QGraphicsItem *item); - int remainingSubMarines() const; - void clearScene(); - QGraphicsPixmapItem *addWelcomeItem(const QPixmap &pm); - -signals: - void subMarineDestroyed(int); - void allSubMarineDestroyed(int); - -protected: - void mousePressEvent (QGraphicsSceneMouseEvent * event); - -private slots: - void onQuitGameTriggered(); - void onBombExecutionFinished(); - void onTorpedoExecutionFinished(); - void onSubMarineExecutionFinished(); - void onIntroAnimationFinished(); - -private: - Mode mode; - PixmapItem *backgroundItem; - ProgressItem *progressItem; - QAction * newAction; - QAction * quitAction; - Boat *boat; - QSet<SubMarine *> submarines; - QSet<Bomb *> bombs; - QSet<Torpedo *> torpedos; - QVector<QGraphicsPixmapItem *> welcomeItems; - QVector<SubmarineDescription> submarinesData; - QHash<int, LevelDescription> levelsData; - - friend class PauseState; - friend class PlayState; - friend class LevelState; - friend class LostState; - friend class WinState; - friend class WinTransition; - friend class UpdateScoreTransition; -}; - -#endif //__GRAPHICSSCENE__H__ - diff --git a/examples/animation/sub-attaq/main.cpp b/examples/animation/sub-attaq/main.cpp deleted file mode 100644 index 4f6f4f9..0000000 --- a/examples/animation/sub-attaq/main.cpp +++ /dev/null @@ -1,57 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include <QtGui> - -#include "mainwindow.h" - -int main(int argc, char *argv[]) -{ - QApplication app(argc, argv); - Q_INIT_RESOURCE(subattaq); - - qsrand(QTime(0,0,0).secsTo(QTime::currentTime())); - - MainWindow w; - w.show(); - - return app.exec(); -} diff --git a/examples/animation/sub-attaq/mainwindow.cpp b/examples/animation/sub-attaq/mainwindow.cpp deleted file mode 100644 index bcccd34..0000000 --- a/examples/animation/sub-attaq/mainwindow.cpp +++ /dev/null @@ -1,97 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "mainwindow.h" -#include "graphicsscene.h" - -//Qt -#include <QGraphicsView> - -#ifdef QT_NO_OPENGL - #include <QtGui/QMenuBar> - #include <QtGui/QLayout> - #include <QtGui/QApplication> -#else - #include <QtOpenGL/QtOpenGL> -#endif - -MainWindow::MainWindow() : QMainWindow(0) -{ - QMenuBar *menuBar = new QMenuBar; - QMenu *file = new QMenu(tr("&File"),menuBar); - - QAction *newAction = new QAction(tr("New Game"),file); - newAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_N)); - file->addAction(newAction); - QAction *quitAction = new QAction(tr("Quit"),file); - quitAction->setShortcut(QKeySequence(Qt::CTRL | Qt::Key_Q)); - file->addAction(quitAction); - - menuBar->addMenu(file); - setMenuBar(menuBar); - - QStringList list = QApplication::arguments(); - if (list.contains("-fullscreen")) { - scene = new GraphicsScene(0, 0, 750, 400,GraphicsScene::Small); - setWindowState(Qt::WindowFullScreen); - } else { - scene = new GraphicsScene(0, 0, 880, 630); - layout()->setSizeConstraint(QLayout::SetFixedSize); - } - - view = new QGraphicsView(scene,this); - view->setAlignment(Qt::AlignLeft | Qt::AlignTop); - QList<QAction *> actions; - actions << newAction << quitAction; - scene->setupScene(actions); -#ifndef QT_NO_OPENGL - view->setViewport(new QGLWidget(QGLFormat(QGL::SampleBuffers))); -#endif - - setCentralWidget(view); - -} - -MainWindow::~MainWindow() -{ -} - diff --git a/examples/animation/sub-attaq/mainwindow.h b/examples/animation/sub-attaq/mainwindow.h deleted file mode 100644 index 08cfcd9..0000000 --- a/examples/animation/sub-attaq/mainwindow.h +++ /dev/null @@ -1,64 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __MAINWINDOW__H__ -#define __MAINWINDOW__H__ - -//Qt -#include <QtGui/QMainWindow> -class GraphicsScene; -QT_BEGIN_NAMESPACE -class QGraphicsView; -QT_END_NAMESPACE - -class MainWindow : public QMainWindow -{ -Q_OBJECT -public: - MainWindow(); - ~MainWindow(); - -private: - GraphicsScene *scene; - QGraphicsView *view; -}; - -#endif //__MAINWINDOW__H__ diff --git a/examples/animation/sub-attaq/pics/big/background.png b/examples/animation/sub-attaq/pics/big/background.png Binary files differdeleted file mode 100644 index 9f58157..0000000 --- a/examples/animation/sub-attaq/pics/big/background.png +++ /dev/null diff --git a/examples/animation/sub-attaq/pics/big/boat.png b/examples/animation/sub-attaq/pics/big/boat.png Binary files differdeleted file mode 100644 index be82dff..0000000 --- a/examples/animation/sub-attaq/pics/big/boat.png +++ /dev/null diff --git a/examples/animation/sub-attaq/pics/big/bomb.png b/examples/animation/sub-attaq/pics/big/bomb.png Binary files differdeleted file mode 100644 index 3af5f2f..0000000 --- a/examples/animation/sub-attaq/pics/big/bomb.png +++ /dev/null diff --git a/examples/animation/sub-attaq/pics/big/explosion/boat/step1.png b/examples/animation/sub-attaq/pics/big/explosion/boat/step1.png Binary files differdeleted file mode 100644 index c9fd8b0..0000000 --- a/examples/animation/sub-attaq/pics/big/explosion/boat/step1.png +++ /dev/null diff --git a/examples/animation/sub-attaq/pics/big/explosion/boat/step2.png b/examples/animation/sub-attaq/pics/big/explosion/boat/step2.png Binary files 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a/examples/animation/sub-attaq/pics/big/explosion/submarine/step1.png +++ /dev/null diff --git a/examples/animation/sub-attaq/pics/big/explosion/submarine/step2.png b/examples/animation/sub-attaq/pics/big/explosion/submarine/step2.png Binary files differdeleted file mode 100644 index 524f589..0000000 --- a/examples/animation/sub-attaq/pics/big/explosion/submarine/step2.png +++ /dev/null diff --git a/examples/animation/sub-attaq/pics/big/explosion/submarine/step3.png b/examples/animation/sub-attaq/pics/big/explosion/submarine/step3.png Binary files differdeleted file mode 100644 index 2cca1e8..0000000 --- a/examples/animation/sub-attaq/pics/big/explosion/submarine/step3.png +++ /dev/null diff --git a/examples/animation/sub-attaq/pics/big/explosion/submarine/step4.png b/examples/animation/sub-attaq/pics/big/explosion/submarine/step4.png Binary files differdeleted file mode 100644 index 82100a8..0000000 --- a/examples/animation/sub-attaq/pics/big/explosion/submarine/step4.png +++ 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Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "pixmapitem.h" - -//Qt -#include <QtCore/QDir> - -PixmapItem::PixmapItem(const QString &fileName,GraphicsScene::Mode mode, QGraphicsItem * parent) : QGraphicsPixmapItem(parent),name(fileName) -{ - loadPixmap(mode); -} - -void PixmapItem::loadPixmap(GraphicsScene::Mode mode) -{ - if (mode == GraphicsScene::Big) - setPixmap(":/big/" + name); - else - setPixmap(":/small/" + name); -} diff --git a/examples/animation/sub-attaq/pixmapitem.h b/examples/animation/sub-attaq/pixmapitem.h deleted file mode 100644 index e32973e..0000000 --- a/examples/animation/sub-attaq/pixmapitem.h +++ /dev/null @@ -1,63 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __PIXMAPITEM__H__ -#define __PIXMAPITEM__H__ - -//Own -#include "graphicsscene.h" - -//Qt -#include <QtGui/QGraphicsPixmapItem> - -class PixmapItem : public QGraphicsPixmapItem -{ -public: - PixmapItem(const QString &fileName, GraphicsScene::Mode mode, QGraphicsItem * parent = 0); - -private: - void loadPixmap(GraphicsScene::Mode mode); - - QString name; - QPixmap pixmap; -}; - -#endif //__PIXMAPITEM__H__ diff --git a/examples/animation/sub-attaq/progressitem.cpp b/examples/animation/sub-attaq/progressitem.cpp deleted file mode 100644 index 9ccaa72..0000000 --- a/examples/animation/sub-attaq/progressitem.cpp +++ /dev/null @@ -1,67 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "progressitem.h" -#include "pixmapitem.h" - -ProgressItem::ProgressItem (QGraphicsItem * parent) - : QGraphicsTextItem(parent), currentLevel(1), currentScore(0) -{ - setFont(QFont("Comic Sans MS")); - setPos(parentItem()->boundingRect().topRight() - QPointF(180, -5)); -} - -void ProgressItem::setLevel(int level) -{ - currentLevel = level; - updateProgress(); -} - -void ProgressItem::setScore(int score) -{ - currentScore = score; - updateProgress(); -} - -void ProgressItem::updateProgress() -{ - setHtml(QString("Level : %1 Score : %2").arg(currentLevel).arg(currentScore)); -} diff --git a/examples/animation/sub-attaq/progressitem.h b/examples/animation/sub-attaq/progressitem.h deleted file mode 100644 index 7be57c9..0000000 --- a/examples/animation/sub-attaq/progressitem.h +++ /dev/null @@ -1,61 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef PROGRESSITEM_H -#define PROGRESSITEM_H - -//Qt -#include <QtGui/QGraphicsTextItem> - -class ProgressItem : public QGraphicsTextItem -{ -public: - ProgressItem(QGraphicsItem * parent = 0); - void setLevel(int level); - void setScore(int score); - -private: - void updateProgress(); - int currentLevel; - int currentScore; -}; - -#endif // PROGRESSITEM_H diff --git a/examples/animation/sub-attaq/qanimationstate.cpp b/examples/animation/sub-attaq/qanimationstate.cpp deleted file mode 100644 index 4e6df56..0000000 --- a/examples/animation/sub-attaq/qanimationstate.cpp +++ /dev/null @@ -1,150 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#include "qanimationstate.h" - -#include <QtCore/qstate.h> - -QT_BEGIN_NAMESPACE - -/*! -\class QAnimationState - -\brief The QAnimationState class provides state that handle an animation and emit -a signal when this animation is finished. - -\ingroup statemachine - -QAnimationState provides a state that handle an animation. It will start this animation -when the state is entered and stop it when it is leaved. When the animation has finished the -state emit animationFinished signal. -QAnimationState is part of \l{The State Machine Framework}. - -\code -QStateMachine machine; -QAnimationState *s = new QAnimationState(machine->rootState()); -QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos"); -s->setAnimation(animation); -QState *s2 = new QState(machine->rootState()); -s->addTransition(s, SIGNAL(animationFinished()), s2); -machine.start(); -\endcode - -\sa QState, {The Animation Framework} -*/ - - -#ifndef QT_NO_ANIMATION - -/*! - Constructs a new state with the given \a parent state. -*/ -QAnimationState::QAnimationState(QState *parent) - : QState(parent), m_animation(0) -{ -} - -/*! - Destroys the animation state. -*/ -QAnimationState::~QAnimationState() -{ -} - -/*! - Set an \a animation for this QAnimationState. If an animation was previously handle by this - state then it won't emit animationFinished for the old animation. The QAnimationState doesn't - take the ownership of the animation. -*/ -void QAnimationState::setAnimation(QAbstractAnimation *animation) -{ - if (animation == m_animation) - return; - - //Disconnect from the previous animation if exist - if(m_animation) - disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); - - m_animation = animation; - - if (m_animation) { - //connect the new animation - connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished())); - } -} - -/*! - Returns the animation handle by this animation state, or 0 if there is no animation. -*/ -QAbstractAnimation* QAnimationState::animation() const -{ - return m_animation; -} - -/*! - \reimp -*/ -void QAnimationState::onEntry(QEvent *) -{ - if (m_animation) - m_animation->start(); -} - -/*! - \reimp -*/ -void QAnimationState::onExit(QEvent *) -{ - if (m_animation) - m_animation->stop(); -} - -/*! - \reimp -*/ -bool QAnimationState::event(QEvent *e) -{ - return QState::event(e); -} - -QT_END_NAMESPACE - -#endif diff --git a/examples/animation/sub-attaq/qanimationstate.h b/examples/animation/sub-attaq/qanimationstate.h deleted file mode 100644 index 6c5b565..0000000 --- a/examples/animation/sub-attaq/qanimationstate.h +++ /dev/null @@ -1,92 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtGui module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef QANIMATIONSTATE_H -#define QANIMATIONSTATE_H - -#ifndef QT_STATEMACHINE_SOLUTION -# include <QtCore/qstate.h> -# include <QtCore/qabstractanimation.h> -#else -# include "qstate.h" -# include "qabstractanimation.h" -#endif - -QT_BEGIN_HEADER - -QT_BEGIN_NAMESPACE - -QT_MODULE(Gui) - -#ifndef QT_NO_ANIMATION - -class QAbstractAnimation; - -class QAnimationState : public QState -{ - Q_OBJECT -public: - QAnimationState(QState *parent = 0); - ~QAnimationState(); - - void setAnimation(QAbstractAnimation *animation); - QAbstractAnimation* animation() const; - -signals: - void animationFinished(); - -protected: - void onEntry(QEvent *); - void onExit(QEvent *); - bool event(QEvent *e); - -private: - Q_DISABLE_COPY(QAnimationState) - QAbstractAnimation *m_animation; -}; - -#endif - -QT_END_NAMESPACE - -QT_END_HEADER - -#endif // QANIMATIONSTATE_H diff --git a/examples/animation/sub-attaq/states.cpp b/examples/animation/sub-attaq/states.cpp deleted file mode 100644 index 81fd2de..0000000 --- a/examples/animation/sub-attaq/states.cpp +++ /dev/null @@ -1,325 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "states.h" -#include "graphicsscene.h" -#include "boat.h" -#include "submarine.h" -#include "torpedo.h" -#include "animationmanager.h" -#include "progressitem.h" - -//Qt -#include <QtGui/QMessageBox> -#include <QtGui/QGraphicsView> -#include <QtCore/QStateMachine> -#include <QtGui/QKeyEventTransition> -#include <QtCore/QSignalEvent> -#include <QtCore/QFinalState> - -PlayState::PlayState(GraphicsScene *scene, QState *parent) - : QState(parent), - scene(scene), - machine(0), - currentLevel(0), - score(0) -{ -} - -PlayState::~PlayState() -{ -} - -void PlayState::onEntry(QEvent *) -{ - //We are now playing? - if (machine) { - machine->stop(); - scene->clearScene(); - currentLevel = 0; - score = 0; - delete machine; - } - - machine = new QStateMachine(this); - - //This state is when player is playing - LevelState *levelState = new LevelState(scene, this, machine->rootState()); - - //This state is when the player is actually playing but the game is not paused - QState *playingState = new QState(levelState); - levelState->setInitialState(playingState); - - //This state is when the game is paused - PauseState *pauseState = new PauseState(scene, levelState); - - //We have one view, it receive the key press event - QKeyEventTransition *pressPplay = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P); - pressPplay->setTargetState(pauseState); - QKeyEventTransition *pressPpause = new QKeyEventTransition(scene->views().at(0), QEvent::KeyPress, Qt::Key_P); - pressPpause->setTargetState(playingState); - - //Pause "P" is triggered, the player pause the game - playingState->addTransition(pressPplay); - - //To get back playing when the game has been paused - pauseState->addTransition(pressPpause); - - //This state is when player have lost - LostState *lostState = new LostState(scene, this, machine->rootState()); - - //This state is when player have won - WinState *winState = new WinState(scene, this, machine->rootState()); - - //The boat has been destroyed then the game is finished - levelState->addTransition(scene->boat, SIGNAL(boatExecutionFinished()),lostState); - - //This transition check if we won or not - WinTransition *winTransition = new WinTransition(scene, this, winState); - - //The boat has been destroyed then the game is finished - levelState->addTransition(winTransition); - - //This state is an animation when the score changed - UpdateScoreState *scoreState = new UpdateScoreState(this, levelState); - - //This transition update the score when a submarine die - UpdateScoreTransition *scoreTransition = new UpdateScoreTransition(scene, this, levelState); - scoreTransition->setTargetState(scoreState); - - //The boat has been destroyed then the game is finished - playingState->addTransition(scoreTransition); - - //We go back to play state - scoreState->addTransition(playingState); - - //We start playing!!! - machine->setInitialState(levelState); - - //Final state - QFinalState *final = new QFinalState(machine->rootState()); - - //This transition is triggered when the player press space after completing a level - CustomSpaceTransition *spaceTransition = new CustomSpaceTransition(scene->views().at(0), this, QEvent::KeyPress, Qt::Key_Space); - spaceTransition->setTargetState(levelState); - winState->addTransition(spaceTransition); - - //We lost we should reach the final state - lostState->addTransition(lostState, SIGNAL(finished()), final); - - machine->start(); -} - -LevelState::LevelState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) -{ -} -void LevelState::onEntry(QEvent *) -{ - initializeLevel(); -} - -void LevelState::initializeLevel() -{ - //we re-init the boat - scene->boat->setPos(scene->width()/2, scene->sealLevel() - scene->boat->size().height()); - scene->boat->setCurrentSpeed(0); - scene->boat->setCurrentDirection(Boat::None); - scene->boat->setBombsLaunched(0); - scene->boat->show(); - scene->setFocusItem(scene->boat,Qt::OtherFocusReason); - scene->boat->run(); - - scene->progressItem->setScore(game->score); - scene->progressItem->setLevel(game->currentLevel + 1); - - GraphicsScene::LevelDescription currentLevelDescription = scene->levelsData.value(game->currentLevel); - - for (int i = 0; i < currentLevelDescription.submarines.size(); ++i ) { - - QPair<int,int> subContent = currentLevelDescription.submarines.at(i); - GraphicsScene::SubmarineDescription submarineDesc = scene->submarinesData.at(subContent.first); - - for (int j = 0; j < subContent.second; ++j ) { - SubMarine *sub = new SubMarine(submarineDesc.type, submarineDesc.name, submarineDesc.points); - scene->addItem(sub); - int random = (qrand() % 15 + 1); - qreal x = random == 13 || random == 5 ? 0 : scene->width() - sub->size().width(); - qreal y = scene->height() -(qrand() % 150 + 1) - sub->size().height(); - sub->setPos(x,y); - sub->setCurrentDirection(x == 0 ? SubMarine::Right : SubMarine::Left); - sub->setCurrentSpeed(qrand() % 3 + 1); - } - } -} - -/** Pause State */ -PauseState::PauseState(GraphicsScene *scene, QState *parent) : QState(parent),scene(scene) -{ -} -void PauseState::onEntry(QEvent *) -{ - AnimationManager::self()->pauseAll(); - scene->boat->setEnabled(false); -} -void PauseState::onExit(QEvent *) -{ - AnimationManager::self()->resumeAll(); - scene->boat->setEnabled(true); - scene->boat->setFocus(); -} - -/** Lost State */ -LostState::LostState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) -{ -} - -void LostState::onEntry(QEvent *) -{ - //The message to display - QString message = QString("You lose on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score); - - //We set the level back to 0 - game->currentLevel = 0; - - //We set the score back to 0 - game->score = 0; - - //We clear the scene - scene->clearScene(); - - //we have only one view - QMessageBox::information(scene->views().at(0),"You lose",message); -} - -/** Win State */ -WinState::WinState(GraphicsScene *scene, PlayState *game, QState *parent) : QState(parent), scene(scene), game(game) -{ -} - -void WinState::onEntry(QEvent *) -{ - //We clear the scene - scene->clearScene(); - - QString message; - if (scene->levelsData.size() - 1 != game->currentLevel) { - message = QString("You win the level %1. Your score is %2.\nPress Space to continue after closing this dialog.").arg(game->currentLevel+1).arg(game->score); - //We increment the level number - game->currentLevel++; - } else { - message = QString("You finish the game on level %1. Your score is %2.").arg(game->currentLevel+1).arg(game->score); - //We set the level back to 0 - game->currentLevel = 0; - //We set the score back to 0 - game->score = 0; - } - - //we have only one view - QMessageBox::information(scene->views().at(0),"You win",message); -} - -/** UpdateScore State */ -UpdateScoreState::UpdateScoreState(PlayState *game, QState *parent) : QState(parent) -{ - this->game = game; -} -void UpdateScoreState::onEntry(QEvent *e) -{ - QState::onEntry(e); -} - -/** Win transition */ -UpdateScoreTransition::UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target) - : QSignalTransition(scene,SIGNAL(subMarineDestroyed(int)), QList<QAbstractState*>() << target), - game(game), scene(scene) -{ -} - -bool UpdateScoreTransition::eventTest(QEvent *event) -{ - if (!QSignalTransition::eventTest(event)) - return false; - else { - QSignalEvent *se = static_cast<QSignalEvent*>(event); - game->score += se->arguments().at(0).toInt(); - scene->progressItem->setScore(game->score); - return true; - } -} - -/** Win transition */ -WinTransition::WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target) - : QSignalTransition(scene,SIGNAL(allSubMarineDestroyed(int)), QList<QAbstractState*>() << target), - game(game), scene(scene) -{ -} - -bool WinTransition::eventTest(QEvent *event) -{ - if (!QSignalTransition::eventTest(event)) - return false; - else { - QSignalEvent *se = static_cast<QSignalEvent*>(event); - game->score += se->arguments().at(0).toInt(); - scene->progressItem->setScore(game->score); - return true; - } -} - -/** Space transition */ -CustomSpaceTransition::CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key) - : QKeyEventTransition(widget, type, key), - game(game) -{ -} - -bool CustomSpaceTransition::eventTest(QEvent *event) -{ - Q_UNUSED(event); - if (!QKeyEventTransition::eventTest(event)) - return false; - if (game->currentLevel != 0) - return true; - else - return false; - -} diff --git a/examples/animation/sub-attaq/states.h b/examples/animation/sub-attaq/states.h deleted file mode 100644 index c3d81e7..0000000 --- a/examples/animation/sub-attaq/states.h +++ /dev/null @@ -1,180 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef STATES_H -#define STATES_H - -//Qt -#include <QtCore/QState> -#include <QtCore/QSignalTransition> -#include <QtCore/QPropertyAnimation> -#include <QtGui/QKeyEventTransition> -#include <QtCore/QSet> - -class GraphicsScene; -class Boat; -class SubMarine; -QT_BEGIN_NAMESPACE -class QStateMachine; -QT_END_NAMESPACE - -class PlayState : public QState -{ -public: - PlayState(GraphicsScene *scene, QState *parent = 0); - ~PlayState(); - - protected: - void onEntry(QEvent *); - -private : - GraphicsScene *scene; - QStateMachine *machine; - int currentLevel; - int score; - QState *parallelChild; - - friend class UpdateScoreState; - friend class UpdateScoreTransition; - friend class WinTransition; - friend class CustomSpaceTransition; - friend class WinState; - friend class LostState; - friend class LevelState; -}; - -class LevelState : public QState -{ -public: - LevelState(GraphicsScene *scene, PlayState *game, QState *parent = 0); -protected: - void onEntry(QEvent *); -private : - void initializeLevel(); - GraphicsScene *scene; - PlayState *game; -}; - -class PauseState : public QState -{ -public: - PauseState(GraphicsScene *scene, QState *parent = 0); - -protected: - void onEntry(QEvent *); - void onExit(QEvent *); -private : - GraphicsScene *scene; - Boat *boat; -}; - -class LostState : public QState -{ -public: - LostState(GraphicsScene *scene, PlayState *game, QState *parent = 0); - -protected: - void onEntry(QEvent *); -private : - GraphicsScene *scene; - PlayState *game; -}; - -class WinState : public QState -{ -public: - WinState(GraphicsScene *scene, PlayState *game, QState *parent = 0); - -protected: - void onEntry(QEvent *); -private : - GraphicsScene *scene; - PlayState *game; -}; - -class UpdateScoreState : public QState -{ -public: - UpdateScoreState(PlayState *game, QState *parent); -protected: - void onEntry(QEvent *); -private: - QPropertyAnimation *scoreAnimation; - PlayState *game; -}; - -//These transtion is used to update the score -class UpdateScoreTransition : public QSignalTransition -{ -public: - UpdateScoreTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); -protected: - virtual bool eventTest(QEvent *event); -private: - PlayState * game; - GraphicsScene *scene; -}; - -//These transtion test if we have won the game -class WinTransition : public QSignalTransition -{ -public: - WinTransition(GraphicsScene *scene, PlayState *game, QAbstractState *target); -protected: - virtual bool eventTest(QEvent *event); -private: - PlayState * game; - GraphicsScene *scene; -}; - -//These transtion is true if one level has been completed and the player want to continue - class CustomSpaceTransition : public QKeyEventTransition -{ -public: - CustomSpaceTransition(QWidget *widget, PlayState *game, QEvent::Type type, int key); -protected: - virtual bool eventTest(QEvent *event); -private: - PlayState *game; - int key; -}; - -#endif // STATES_H diff --git a/examples/animation/sub-attaq/sub-attaq.pro b/examples/animation/sub-attaq/sub-attaq.pro deleted file mode 100644 index d13a099..0000000 --- a/examples/animation/sub-attaq/sub-attaq.pro +++ /dev/null @@ -1,36 +0,0 @@ -contains(QT_CONFIG, opengl):QT += opengl - -HEADERS += boat.h \ - bomb.h \ - mainwindow.h \ - submarine.h \ - torpedo.h \ - pixmapitem.h \ - graphicsscene.h \ - animationmanager.h \ - states.h \ - boat_p.h \ - submarine_p.h \ - custompropertyanimation.h \ - qanimationstate.h \ - progressitem.h -SOURCES += boat.cpp \ - bomb.cpp \ - main.cpp \ - mainwindow.cpp \ - submarine.cpp \ - torpedo.cpp \ - pixmapitem.cpp \ - graphicsscene.cpp \ - animationmanager.cpp \ - states.cpp \ - custompropertyanimation.cpp \ - qanimationstate.cpp \ - progressitem.cpp -RESOURCES += subattaq.qrc - -# install -target.path = $$[QT_INSTALL_EXAMPLES]/animation/sub-attaq -sources.files = $$SOURCES $$HEADERS $$RESOURCES $$FORMS sub-attaq.pro pics -sources.path = $$[QT_INSTALL_EXAMPLES]/animation/sub-attaq -INSTALLS += target sources diff --git a/examples/animation/sub-attaq/subattaq.qrc b/examples/animation/sub-attaq/subattaq.qrc deleted file mode 100644 index 80a3af1..0000000 --- a/examples/animation/sub-attaq/subattaq.qrc +++ /dev/null @@ -1,39 +0,0 @@ -<RCC> - <qresource prefix="/" > - <file alias="all" >pics/scalable/sub-attaq.svg</file> - <file alias="submarine" >pics/scalable/submarine.svg</file> - <file alias="boat" >pics/scalable/boat.svg</file> - <file alias="torpedo" >pics/scalable/torpedo.svg</file> - <file alias="logo-s" >pics/welcome/logo-s.png</file> - <file alias="logo-u" >pics/welcome/logo-u.png</file> - <file alias="logo-b" >pics/welcome/logo-b.png</file> - <file alias="logo-dash" >pics/welcome/logo-dash.png</file> - <file alias="logo-a" >pics/welcome/logo-a.png</file> - <file alias="logo-t" >pics/welcome/logo-t.png</file> - <file alias="logo-t2" >pics/welcome/logo-t2.png</file> - <file alias="logo-a2" >pics/welcome/logo-a2.png</file> - <file alias="logo-q" >pics/welcome/logo-q.png</file> - <file alias="logo-excl" >pics/welcome/logo-excl.png</file> - <file alias="big/background" >pics/big/background.png</file> - <file alias="big/boat" >pics/big/boat.png</file> - <file alias="big/bomb" >pics/big/bomb.png</file> - <file alias="big/submarine" >pics/big/submarine.png</file> - <file alias="big/surface" >pics/big/surface.png</file> - <file alias="big/torpedo" >pics/big/torpedo.png</file> - <file alias="small/background" >pics/small/background.png</file> - <file alias="small/boat" >pics/small/boat.png</file> - <file alias="small/bomb" >pics/small/bomb.png</file> - <file alias="small/submarine" >pics/small/submarine.png</file> - <file alias="small/surface" >pics/small/surface.png</file> - <file alias="small/torpedo" >pics/small/torpedo.png</file> - <file alias="big/explosion/boat/step1" >pics/big/explosion/boat/step1.png</file> - <file alias="big/explosion/boat/step2" >pics/big/explosion/boat/step2.png</file> - <file alias="big/explosion/boat/step3" >pics/big/explosion/boat/step3.png</file> - <file alias="big/explosion/boat/step4" >pics/big/explosion/boat/step4.png</file> - <file alias="big/explosion/submarine/step1" >pics/big/explosion/submarine/step1.png</file> - <file alias="big/explosion/submarine/step2" >pics/big/explosion/submarine/step2.png</file> - <file alias="big/explosion/submarine/step3" >pics/big/explosion/submarine/step3.png</file> - <file alias="big/explosion/submarine/step4" >pics/big/explosion/submarine/step4.png</file> - <file>data.xml</file> - </qresource> -</RCC> diff --git a/examples/animation/sub-attaq/submarine.cpp b/examples/animation/sub-attaq/submarine.cpp deleted file mode 100644 index 04b7916..0000000 --- a/examples/animation/sub-attaq/submarine.cpp +++ /dev/null @@ -1,211 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "submarine.h" -#include "submarine_p.h" -#include "torpedo.h" -#include "pixmapitem.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "custompropertyanimation.h" -#include "qanimationstate.h" - -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QFinalState> -#include <QtCore/QSequentialAnimationGroup> - -static QAbstractAnimation *setupDestroyAnimation(SubMarine *sub) -{ - QSequentialAnimationGroup *group = new QSequentialAnimationGroup(sub); -#if QT_VERSION >=0x040500 - PixmapItem *step1 = new PixmapItem(QString("explosion/submarine/step1"),GraphicsScene::Big, sub); - step1->setZValue(6); - PixmapItem *step2 = new PixmapItem(QString("explosion/submarine/step2"),GraphicsScene::Big, sub); - step2->setZValue(6); - PixmapItem *step3 = new PixmapItem(QString("explosion/submarine/step3"),GraphicsScene::Big, sub); - step3->setZValue(6); - PixmapItem *step4 = new PixmapItem(QString("explosion/submarine/step4"),GraphicsScene::Big, sub); - step4->setZValue(6); - step1->setOpacity(0); - step2->setOpacity(0); - step3->setOpacity(0); - step4->setOpacity(0); - CustomPropertyAnimation *anim1 = new CustomPropertyAnimation(sub); - anim1->setMemberFunctions((QGraphicsItem*)step1, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim1->setDuration(100); - anim1->setEndValue(1); - CustomPropertyAnimation *anim2 = new CustomPropertyAnimation(sub); - anim2->setMemberFunctions((QGraphicsItem*)step2, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim2->setDuration(100); - anim2->setEndValue(1); - CustomPropertyAnimation *anim3 = new CustomPropertyAnimation(sub); - anim3->setMemberFunctions((QGraphicsItem*)step3, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim3->setDuration(100); - anim3->setEndValue(1); - CustomPropertyAnimation *anim4 = new CustomPropertyAnimation(sub); - anim4->setMemberFunctions((QGraphicsItem*)step4, &QGraphicsItem::opacity, &QGraphicsItem::setOpacity); - anim4->setDuration(100); - anim4->setEndValue(1); - group->addAnimation(anim1); - group->addAnimation(anim2); - group->addAnimation(anim3); - group->addAnimation(anim4); -#else - // work around for a bug where we don't transition if the duration is zero. - QtPauseAnimation *anim = new QtPauseAnimation(group); - anim->setDuration(1); - group->addAnimation(anim); -#endif - AnimationManager::self()->registerAnimation(group); - return group; -} - - -SubMarine::SubMarine(int type, const QString &name, int points, QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), subType(type), subName(name), subPoints(points), speed(0), direction(SubMarine::None) -{ - pixmapItem = new PixmapItem(QString("submarine"),GraphicsScene::Big, this); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setZValue(5); - setFlags(QGraphicsItem::ItemIsMovable); - resize(pixmapItem->boundingRect().width(),pixmapItem->boundingRect().height()); - setTransformOrigin(boundingRect().center()); - - //We setup the state machine of the submarine - QStateMachine *machine = new QStateMachine(this); - - //This state is when the boat is moving/rotating - QState *moving = new QState(machine->rootState()); - - //This state is when the boat is moving from left to right - MovementState *movement = new MovementState(this, moving); - - //This state is when the boat is moving from left to right - ReturnState *rotation = new ReturnState(this, moving); - - //This is the initial state of the moving root state - moving->setInitialState(movement); - - movement->addTransition(this, SIGNAL(subMarineStateChanged()), moving); - - //This is the initial state of the machine - machine->setInitialState(moving); - - //End - QFinalState *final = new QFinalState(machine->rootState()); - - //If the moving animation is finished we move to the return state - movement->addTransition(movement, SIGNAL(animationFinished()), rotation); - - //If the return animation is finished we move to the moving state - rotation->addTransition(rotation, SIGNAL(animationFinished()), movement); - - //This state play the destroyed animation - QAnimationState *destroyedState = new QAnimationState(machine->rootState()); - destroyedState->setAnimation(setupDestroyAnimation(this)); - - //Play a nice animation when the submarine is destroyed - moving->addTransition(this, SIGNAL(subMarineDestroyed()), destroyedState); - - //Transition to final state when the destroyed animation is finished - destroyedState->addTransition(destroyedState, SIGNAL(animationFinished()), final); - - //The machine has finished to be executed, then the submarine is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(subMarineExecutionFinished())); - - machine->start(); -} - -int SubMarine::points() -{ - return subPoints; -} - -void SubMarine::setCurrentDirection(SubMarine::Movement direction) -{ - if (this->direction == direction) - return; - if (direction == SubMarine::Right && this->direction == SubMarine::None) { - setYRotation(180); - } - this->direction = direction; -} - -enum SubMarine::Movement SubMarine::currentDirection() const -{ - return direction; -} - -void SubMarine::setCurrentSpeed(int speed) -{ - if (speed < 0 || speed > 3) { - qWarning("SubMarine::setCurrentSpeed : The speed is invalid"); - } - this->speed = speed; - emit subMarineStateChanged(); -} - -int SubMarine::currentSpeed() const -{ - return speed; -} - -void SubMarine::launchTorpedo(int speed) -{ - Torpedo * torp = new Torpedo(); - GraphicsScene *scene = static_cast<GraphicsScene *>(this->scene()); - scene->addItem(torp); - torp->setPos(x(), y()); - torp->setCurrentSpeed(speed); - torp->launch(); -} - -void SubMarine::destroy() -{ - emit subMarineDestroyed(); -} - -int SubMarine::type() const -{ - return Type; -} diff --git a/examples/animation/sub-attaq/submarine.h b/examples/animation/sub-attaq/submarine.h deleted file mode 100644 index 481e816..0000000 --- a/examples/animation/sub-attaq/submarine.h +++ /dev/null @@ -1,92 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __SUBMARINE__H__ -#define __SUBMARINE__H__ - -//Qt -#include <QtCore/QVariantAnimation> -#include <QtGui/QGraphicsWidget> - -class PixmapItem; - -class Torpedo; - -class SubMarine : public QGraphicsWidget -{ -Q_OBJECT -public: - enum Movement { - None = 0, - Left, - Right - }; - enum { Type = UserType + 1 }; - SubMarine(int type, const QString &name, int points, QGraphicsItem * parent = 0, Qt::WindowFlags wFlags = 0); - - int points(); - - void setCurrentDirection(Movement direction); - enum Movement currentDirection() const; - - void setCurrentSpeed(int speed); - int currentSpeed() const; - - void launchTorpedo(int speed); - void destroy(); - - virtual int type() const; - -signals: - void subMarineDestroyed(); - void subMarineExecutionFinished(); - void subMarineStateChanged(); - -private: - int subType; - QString subName; - int subPoints; - int speed; - Movement direction; - PixmapItem *pixmapItem; -}; - -#endif //__SUBMARINE__H__ diff --git a/examples/animation/sub-attaq/submarine_p.h b/examples/animation/sub-attaq/submarine_p.h deleted file mode 100644 index e8df877..0000000 --- a/examples/animation/sub-attaq/submarine_p.h +++ /dev/null @@ -1,139 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef SUBMARINE_P_H -#define SUBMARINE_P_H - -// -// W A R N I N G -// ------------- -// -// This file is not part of the Qt API. It exists purely as an -// implementation detail. This header file may change from version to -// version without notice, or even be removed. -// -// We mean it. -// - -//Own -#include "animationmanager.h" -#include "submarine.h" -#include "qanimationstate.h" - -//Qt -#include <QtCore/QPropertyAnimation> -#include <QtGui/QGraphicsScene> - -//This state is describing when the boat is moving right -class MovementState : public QAnimationState -{ -Q_OBJECT -public: - MovementState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent) - { - movementAnimation = new QPropertyAnimation(submarine, "pos"); - connect(movementAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationMovementValueChanged(const QVariant &))); - setAnimation(movementAnimation); - AnimationManager::self()->registerAnimation(movementAnimation); - this->submarine = submarine; - } - -protected slots: - void onAnimationMovementValueChanged(const QVariant &) - { - if (qrand() % 200 + 1 == 3) - submarine->launchTorpedo(qrand() % 3 + 1); - } - -protected: - void onEntry(QEvent *e) - { - if (submarine->currentDirection() == SubMarine::Left) { - movementAnimation->setEndValue(QPointF(0,submarine->y())); - movementAnimation->setDuration(submarine->x()/submarine->currentSpeed()*12); - } - else /*if (submarine->currentDirection() == SubMarine::Right)*/ { - movementAnimation->setEndValue(QPointF(submarine->scene()->width()-submarine->size().width(),submarine->y())); - movementAnimation->setDuration((submarine->scene()->width()-submarine->size().width()-submarine->x())/submarine->currentSpeed()*12); - } - movementAnimation->setStartValue(submarine->pos()); - QAnimationState::onEntry(e); - } - -private: - SubMarine *submarine; - QPropertyAnimation *movementAnimation; -}; - -//This state is describing when the boat is moving right -class ReturnState : public QAnimationState -{ -public: - ReturnState(SubMarine *submarine, QState *parent = 0) : QAnimationState(parent) - { - returnAnimation = new QPropertyAnimation(submarine, "yRotation"); - AnimationManager::self()->registerAnimation(returnAnimation); - setAnimation(returnAnimation); - this->submarine = submarine; - } - -protected: - void onEntry(QEvent *e) - { - returnAnimation->stop(); - returnAnimation->setStartValue(submarine->yRotation()); - returnAnimation->setEndValue(submarine->currentDirection() == SubMarine::Right ? 360. : 180.); - returnAnimation->setDuration(500); - QAnimationState::onEntry(e); - } - - void onExit(QEvent *e) - { - submarine->currentDirection() == SubMarine::Right ? submarine->setCurrentDirection(SubMarine::Left) : submarine->setCurrentDirection(SubMarine::Right); - QAnimationState::onExit(e); - } - -private: - SubMarine *submarine; - QPropertyAnimation *returnAnimation; -}; - -#endif // SUBMARINE_P_H diff --git a/examples/animation/sub-attaq/torpedo.cpp b/examples/animation/sub-attaq/torpedo.cpp deleted file mode 100644 index 5ef237a..0000000 --- a/examples/animation/sub-attaq/torpedo.cpp +++ /dev/null @@ -1,120 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -//Own -#include "torpedo.h" -#include "pixmapitem.h" -#include "boat.h" -#include "graphicsscene.h" -#include "animationmanager.h" -#include "qanimationstate.h" - -#include <QtCore/QPropertyAnimation> -#include <QtCore/QStateMachine> -#include <QtCore/QFinalState> - -Torpedo::Torpedo(QGraphicsItem * parent, Qt::WindowFlags wFlags) - : QGraphicsWidget(parent,wFlags), currentSpeed(0), launchAnimation(0) -{ - pixmapItem = new PixmapItem(QString::fromLatin1("torpedo"),GraphicsScene::Big, this); - setZValue(2); - setSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed); - setFlags(QGraphicsItem::ItemIsMovable); - resize(pixmapItem->boundingRect().size()); -} - -void Torpedo::launch() -{ - launchAnimation = new QPropertyAnimation(this, "pos"); - AnimationManager::self()->registerAnimation(launchAnimation); - launchAnimation->setEndValue(QPointF(x(),qobject_cast<GraphicsScene *>(scene())->sealLevel() - 15)); - launchAnimation->setEasingCurve(QEasingCurve::InQuad); - launchAnimation->setDuration(y()/currentSpeed*10); - connect(launchAnimation,SIGNAL(valueChanged(const QVariant &)),this,SLOT(onAnimationLaunchValueChanged(const QVariant &))); - - //We setup the state machine of the torpedo - QStateMachine *machine = new QStateMachine(this); - - //This state is when the launch animation is playing - QAnimationState *launched = new QAnimationState(machine->rootState()); - launched->setAnimation(launchAnimation); - - //End - QFinalState *final = new QFinalState(machine->rootState()); - - machine->setInitialState(launched); - - //### Add a nice animation when the torpedo is destroyed - launched->addTransition(this, SIGNAL(torpedoExplosed()),final); - - //If the animation is finished, then we move to the final state - launched->addTransition(launched, SIGNAL(animationFinished()), final); - - //The machine has finished to be executed, then the boat is dead - connect(machine,SIGNAL(finished()),this, SIGNAL(torpedoExecutionFinished())); - - machine->start(); -} - -void Torpedo::setCurrentSpeed(int speed) -{ - if (speed < 0) { - qWarning("Torpedo::setCurrentSpeed : The speed is invalid"); - return; - } - currentSpeed = speed; -} - -void Torpedo::onAnimationLaunchValueChanged(const QVariant &) -{ - foreach (QGraphicsItem *item , collidingItems(Qt::IntersectsItemBoundingRect)) { - if (item->type() == Boat::Type) { - Boat *b = static_cast<Boat *>(item); - b->destroy(); - } - } -} - -void Torpedo::destroy() -{ - launchAnimation->stop(); - emit torpedoExplosed(); -} diff --git a/examples/animation/sub-attaq/torpedo.h b/examples/animation/sub-attaq/torpedo.h deleted file mode 100644 index c44037f..0000000 --- a/examples/animation/sub-attaq/torpedo.h +++ /dev/null @@ -1,75 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies). -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the QtCore module of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:LGPL$ -** No Commercial Usage -** This file contains pre-release code and may not be distributed. -** You may use this file in accordance with the terms and conditions -** contained in the either Technology Preview License Agreement or the -** Beta Release License Agreement. -** -** GNU Lesser General Public License Usage -** Alternatively, this file may be used under the terms of the GNU Lesser -** General Public License version 2.1 as published by the Free Software -** Foundation and appearing in the file LICENSE.LGPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU Lesser General Public License version 2.1 requirements -** will be met: http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. -** -** In addition, as a special exception, Nokia gives you certain -** additional rights. These rights are described in the Nokia Qt LGPL -** Exception version 1.0, included in the file LGPL_EXCEPTION.txt in this -** package. -** -** GNU General Public License Usage -** Alternatively, this file may be used under the terms of the GNU -** General Public License version 3.0 as published by the Free Software -** Foundation and appearing in the file LICENSE.GPL included in the -** packaging of this file. Please review the following information to -** ensure the GNU General Public License version 3.0 requirements will be -** met: http://www.gnu.org/copyleft/gpl.html. -** -** If you are unsure which license is appropriate for your use, please -** contact the sales department at http://www.qtsoftware.com/contact. -** $QT_END_LICENSE$ -** -****************************************************************************/ - -#ifndef __TORPEDO__H__ -#define __TORPEDO__H__ - -//Qt -#include <QtCore/QObject> - -#include <QtCore/QVariantAnimation> -#include <QtGui/QGraphicsWidget> - -class PixmapItem; - -class Torpedo : public QGraphicsWidget -{ -Q_OBJECT -public: - Torpedo(QGraphicsItem * parent = 0, Qt::WindowFlags wFlags = 0); - void launch(); - void setCurrentSpeed(int speed); - void destroy(); - -signals: - void torpedoExplosed(); - void torpedoExecutionFinished(); - -private slots: - void onAnimationLaunchValueChanged(const QVariant &); - -private: - int currentSpeed; - PixmapItem *pixmapItem; - QVariantAnimation *launchAnimation; -}; - -#endif //__TORPEDO__H__ |