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Diffstat (limited to 'examples/declarative/animation/basics/property-animation.qml')
-rw-r--r-- | examples/declarative/animation/basics/property-animation.qml | 105 |
1 files changed, 0 insertions, 105 deletions
diff --git a/examples/declarative/animation/basics/property-animation.qml b/examples/declarative/animation/basics/property-animation.qml deleted file mode 100644 index f678280..0000000 --- a/examples/declarative/animation/basics/property-animation.qml +++ /dev/null @@ -1,105 +0,0 @@ -/**************************************************************************** -** -** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). -** All rights reserved. -** Contact: Nokia Corporation (qt-info@nokia.com) -** -** This file is part of the examples of the Qt Toolkit. -** -** $QT_BEGIN_LICENSE:BSD$ -** You may use this file under the terms of the BSD license as follows: -** -** "Redistribution and use in source and binary forms, with or without -** modification, are permitted provided that the following conditions are -** met: -** * Redistributions of source code must retain the above copyright -** notice, this list of conditions and the following disclaimer. -** * Redistributions in binary form must reproduce the above copyright -** notice, this list of conditions and the following disclaimer in -** the documentation and/or other materials provided with the -** distribution. -** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor -** the names of its contributors may be used to endorse or promote -** products derived from this software without specific prior written -** permission. -** -** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS -** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT -** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR -** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT -** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, -** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT -** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, -** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY -** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT -** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE -** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." -** $QT_END_LICENSE$ -** -****************************************************************************/ - -import QtQuick 1.0 - -Item { - id: window - width: 320; height: 480 - - // Let's draw the sky... - Rectangle { - anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter } - gradient: Gradient { - GradientStop { position: 0.0; color: "DeepSkyBlue" } - GradientStop { position: 1.0; color: "LightSkyBlue" } - } - } - - // ...and the ground. - Rectangle { - anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom } - gradient: Gradient { - GradientStop { position: 0.0; color: "ForestGreen" } - GradientStop { position: 1.0; color: "DarkGreen" } - } - } - - // The shadow for the smiley face - Image { - anchors.horizontalCenter: parent.horizontalCenter - y: smiley.minHeight + 58 - source: "images/shadow.png" - - // The scale property depends on the y position of the smiley face. - scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight) - } - - Image { - id: smiley - property int maxHeight: window.height / 3 - property int minHeight: 2 * window.height / 3 - - anchors.horizontalCenter: parent.horizontalCenter - y: minHeight - source: "images/face-smile.png" - - // Animate the y property. Setting loops to Animation.Infinite makes the - // animation repeat indefinitely, otherwise it would only run once. - SequentialAnimation on y { - loops: Animation.Infinite - - // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function - NumberAnimation { - from: smiley.minHeight; to: smiley.maxHeight - easing.type: Easing.OutExpo; duration: 300 - } - - // Then move back to minHeight in 1 second, using the OutBounce easing function - NumberAnimation { - from: smiley.maxHeight; to: smiley.minHeight - easing.type: Easing.OutBounce; duration: 1000 - } - - // Then pause for 500ms - PauseAnimation { duration: 500 } - } - } -} |