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-/****************************************************************************
-**
-** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
-** All rights reserved.
-** Contact: Nokia Corporation (qt-info@nokia.com)
-**
-** This file is part of the examples of the Qt Toolkit.
-**
-** $QT_BEGIN_LICENSE:BSD$
-** You may use this file under the terms of the BSD license as follows:
-**
-** "Redistribution and use in source and binary forms, with or without
-** modification, are permitted provided that the following conditions are
-** met:
-** * Redistributions of source code must retain the above copyright
-** notice, this list of conditions and the following disclaimer.
-** * Redistributions in binary form must reproduce the above copyright
-** notice, this list of conditions and the following disclaimer in
-** the documentation and/or other materials provided with the
-** distribution.
-** * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor
-** the names of its contributors may be used to endorse or promote
-** products derived from this software without specific prior written
-** permission.
-**
-** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
-** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
-** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
-** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
-** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
-** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
-** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
-** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
-** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
-** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
-** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
-** $QT_END_LICENSE$
-**
-****************************************************************************/
-
-import QtQuick 1.0
-
-Item {
- id: window
- width: 320; height: 480
-
- // Let's draw the sky...
- Rectangle {
- anchors { left: parent.left; top: parent.top; right: parent.right; bottom: parent.verticalCenter }
- gradient: Gradient {
- GradientStop { position: 0.0; color: "DeepSkyBlue" }
- GradientStop { position: 1.0; color: "LightSkyBlue" }
- }
- }
-
- // ...and the ground.
- Rectangle {
- anchors { left: parent.left; top: parent.verticalCenter; right: parent.right; bottom: parent.bottom }
- gradient: Gradient {
- GradientStop { position: 0.0; color: "ForestGreen" }
- GradientStop { position: 1.0; color: "DarkGreen" }
- }
- }
-
- // The shadow for the smiley face
- Image {
- anchors.horizontalCenter: parent.horizontalCenter
- y: smiley.minHeight + 58
- source: "images/shadow.png"
-
- // The scale property depends on the y position of the smiley face.
- scale: smiley.y * 0.5 / (smiley.minHeight - smiley.maxHeight)
- }
-
- Image {
- id: smiley
- property int maxHeight: window.height / 3
- property int minHeight: 2 * window.height / 3
-
- anchors.horizontalCenter: parent.horizontalCenter
- y: minHeight
- source: "images/face-smile.png"
-
- // Animate the y property. Setting loops to Animation.Infinite makes the
- // animation repeat indefinitely, otherwise it would only run once.
- SequentialAnimation on y {
- loops: Animation.Infinite
-
- // Move from minHeight to maxHeight in 300ms, using the OutExpo easing function
- NumberAnimation {
- from: smiley.minHeight; to: smiley.maxHeight
- easing.type: Easing.OutExpo; duration: 300
- }
-
- // Then move back to minHeight in 1 second, using the OutBounce easing function
- NumberAnimation {
- from: smiley.maxHeight; to: smiley.minHeight
- easing.type: Easing.OutBounce; duration: 1000
- }
-
- // Then pause for 500ms
- PauseAnimation { duration: 500 }
- }
- }
-}